New puzzle sets for the Penny Dell Crosswords App!

Hello puzzlers and PuzzleNationers!

Yes, I know, we already bombarded you with terrific puzzle content today, but the puzzle goodness just won’t stop! We’ve got two new puzzle sets for your enjoyment!

That’s right! Just in time for the long Labor Day weekend we’ve got our September 2016 Deluxe Set! You get 30 easy, medium, and hard puzzles, plus 5 themed bonus puzzles!

And it’s available for both Android and iOS solvers! Puzzles for everyone! More than enough to keep you puzzling all weekend long!

But that’s not all!

New to both iOS and Android, Deluxe Fun Set 7 is loaded with 30 easy, medium, and hard puzzles, plus 5 bonus puzzles! It’s the perfect puzzly end to a great summer!

We’re proud to present two terrific additions to our ever-expanding lineup of puzzles, guaranteed to match the high standards of quality, solvability, and fun that typify the PuzzleNation brand!

All this, plus a new edition of the PuzzleNation Newsletter just went out, so check your inboxes! How can you go wrong?


Thanks for visiting PuzzleNation Blog today!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Herbaceous: A Card Game That Grows on You!

I’m always on the lookout for new board games or card games that I think will interest the PuzzleNation readership, and today, I think I’ve got something special.

Many games center around combat, territory acquisition, player elimination, and other aggressive forms of gameplay that can alienate younger players and families alike. But what if there was a game where the toughest decision is what to plant in your garden?

Fellow puzzlers and PuzzleNationers, I give you…Herbaceous.

You have herb cards and container cards, and your goal is to collect the best combination of herbs to pot in your private garden. You do this by drawing herb cards and either planting them in your private garden or placing them in the community garden, where they might be snatched up by other players hoping to bolster their own private gardens.

It’s a simple, accessible game mechanic that makes it perfect for players of all ages, quick to learn but offering enough variety and strategy to give it plenty of replay value.

I reached out to Eduardo Baraf, who is part of the creative team and managing the Kickstarter, to discuss this intriguing family-friendly game.

What separates Herbaceous from other games?

Herbaceous stands out because it has accessible, welcoming gameplay that provides great player moments and dynamics. Certainly the art and subject matter of Herbaceous also grabs people’s attention.

As both a game designer and a game enthusiast, what aspect of the game most appeals to you?

The ease with which I can play it with anyone in my family and extended family. Cousins, Aunts, Grandparents, etc.

Ed backs up his claims of inviting all-ages gameplay by having his mother explain how to play the game:

And best of all, the game is already funded! So if you donate, you’ll be contributing to a game with stretch goals already in mind and plenty of support. Also, given Ed’s successful track record with crowdfunded campaigns, I have great confidence in this game reaching many satisfied supporters and customers.

[Brief Kickstarter explanation for the uninitiated: Although there are no guarantees when it comes to Kickstarter or other crowdfunding platforms, donating to already-funded projects gives you a much-higher chance of receiving the finished product in a timely fashion, since you’ve already crossed one of the major thresholds — securing the minimum funding to make the game — eliminating the chance for disappointment that the project might be cancelled because it didn’t make its minimum funding goal.]

So if you’re looking for a fun, non-combative game to play with family and friends, Herbaceous just might be what you’re looking for.

Click here for all of the details on the game and the Kickstarter campaign!

Thank you to Ed for taking the time out to answer our questions! Best of luck with the game!


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Vikings: Warriors in Life, Warriors in Dice

[Image courtesy of Arlington Viking Fest.]

Board games have been around a long time, longer than most people realize. Chess can be traced back to the 7th century in India, and Go has been played in China for more than 5,500 years!

And it turns out that board games were important to the Vikings as well. Not only were they valued in life, but in the afterlife as well.

An article in the UK’s Daily Mail details the discovery of a Viking grave site known as a boat burial where board games were among the items interred with the dead. And apparently, this was not an uncommon occurrence.

[Image courtesy of The Times.]

From the article:

Mark Hall, a curator at Perth Museum and Art Gallery, has published a new study on Viking board game burials across Northern Europe.

He says there have been 36 burials where board games of some description have been found in the graves around Northern Europe.

This grave site, dating back to the 9th century, grants intriguing insight into how the Vikings viewed board games as a learning tool. After all, board games require strategy and a level of initiative, which are both qualities found in accomplished Viking warriors, so it’s believed that including a board game among the effects of the deceased signals not only their skill and status as a warrior, but their preparedness for the afterlife itself.

So what sorts of games did the Vikings play?

The game pieces were used in multiple games. Researchers believe the dice were used in a game called tabulal alea, which is reminiscent of backgammon.

Many of the bigger pieces were used in a chess-like game known as hnefatafl. In hnefatafl, each player has a king protected by defender pieces, and the goal is for your king to reach the edge of the board before the other player takes him out.

Just imagine what the Vikings could have learned from a game like Risk.

[This story was brought to my attention by Kim Vandenbroucke.]


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Four Years of PuzzleNation Blog!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And in today’s post, we’re celebrating four years of PuzzleNation Blog!

This weekend marks the four-year anniversary of this humble little puzzle blog

I’ve been here since day one of the blog, and more than five hundred and seventy posts later, I still enjoy it. I greet every new post with the same excitement and drive to share the world of puzzles and games with our always-expanding readership.

It’s been an awesome gig. It has brought me opportunities to interview people I admire, spread the word about worthwhile causes and amazing Kickstarter campaigns, and experience huge events with other puzzlers and gamers.

We’ve seen puzzly proposals and mind-bending creations, grand mysteries solved and new ones revealed. We’ve seen the crossword turn 100, the slowest Rube Goldberg device, the fastest Rubik’s Cube solver, puzzle hunts that span continents, and moments where puzzles have made history.

I look forward to sharing so many more moments with you, my fellow puzzlers and PuzzleNationers.

And in honor of our four-year anniversary here on PuzzleNation Blog, we’re doing a giveaway! Just share this post on Facebook or on Twitter and you’ll be entered in a drawing to win either a free download of a Penny Dell Crosswords app puzzle set OR a copy of Scrimish donated by our friends at Nexci.

Thanks again for sharing this milestone with us. Here’s to many more to come!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

5 Questions with PuzzleNation Director of Digital Games Fred Galpern

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

For the entire month of August, I’ll be introducing the PuzzleNation readership to many of the members of the PuzzleNation team! So every Thursday this month, you’ll meet a new name and voice responsible for bringing you the best puzzle apps on the market today!

And I’m excited to continue this series with Fred Galpern as our latest 5 Questions interviewee!

Fred is our Director of Digital Games, and he’s been the driving force behind our mobile app brand since Day One. With previous video-game experience working on iconic games like System Shock 2 and Thief, Fred brings illustration, digital art, and graphic-design knowhow to the table, bringing pen-and-paper puzzle concepts to new formats like mobile gaming and solving.

(He’s also a pretty sharp guitar and ukulele player, but as far as I know, that hasn’t factored into our app-development efforts yet.)

Fred was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions with Fred Galpern

1. As Director of Digital Games, you’re the head honcho around these parts when it comes to app development. What does that job entail? What role do you play in bringing new features and apps to market?

PuzzleNation is a small team, which means we all wear multiple hats. For me, the most important, and coincidentally the most fun, hat is product management. In this role I set the direction for each of our apps, including sorting out what new features to add, which existing features to improve, what new content to offer to users and how to improve the look and feel of our apps.

Our approach always starts with what will be best for the app user; we then figure out how to make that good user experience work for us as business. Finally, we do our best to listen to user feedback so we can improve a feature after it’s released, so that our apps get better and better over time.

2. You had a background in game development and design before you began developing puzzle apps. How has your work in traditional video games informed your work with puzzles, and has working with puzzles changed how you view game design as a whole?

Prior to joining PuzzleNation I was fortunate to have had experiences all around the game industry, from intense hardcore game development projects to family-oriented games and even some gaming hardware. All of these experiences have been valuable, especially my experience at Blue Fang Games, where I was an Art Director and Producer for the Zoo Tycoon series. Working on that series showed me how fulfilling it can be to create games that appeal to people outside the stereotypical gamer audience of males aged 13 to 35.

PuzzleNation strives to provide users of all ages with great puzzle-solving experiences. The lessons I learned at Blue Fang are useful every day at PuzzleNation. Whether we’re planning new apps or improvements to our current apps, I often find myself recalling a previous project that suggests a solution for today’s projects.

3. The PuzzleNation audience first got to know you in our post announcing the free daily puzzle feature for the Penny Dell Crosswords app, where you mentioned you and your family are big board game players. Are there any new games that have become favorites in your house?

Oh yes, our passion for board games has not slowed down! Our current favorites include a mix of old and new games: X-Wing Star Wars miniatures game, Star Realms, Ascension, Marvel VS and 7 Wonders.

Of those, 7 Wonders has gotten the most play. It’s a wonderfully fun game that has a small learning curve followed by hours of enjoyable, strategic gameplay that works for all different play styles. I usually try aggressive strategies which are countered by more thoughtful approaches by my wife and kids. Board games are still in the midst of an amazing renaissance. I encourage readers to learn more on sites like Board Game Geek and The Dice Tower and Watch-It-Played YouTube channels.

[Fred, alongside the Puzzle Pope at last year’s American Crossword Puzzle Tournament.]

4. What’s next for Fred Galpern and PuzzleNation?

For me, next up is lunch! I know that sounds like a joke, but it’s true. Since I work from home, getting out of the house at lunchtime is a ritual that adds a bit of adventure to my day. I’m lucky to live in Providence, RI, a small city with an abundance of excellent restaurants. Today, I’m thinking of heading to historic Federal Hill, well known for several of the top Italian restaurants in the country. I’ll most likely indulge with a delicious Italian grinder sandwich or maybe a chicken parmigiana.

As for PuzzleNation, our what’s next may not be as literally delicious, but you can be sure it will be equally enjoyable. We’re deep into development of two great new apps, and at the same time rolling out performance improvements for our current Crosswords apps. I can’t go into specifics but can say that puzzle lovers who enjoy the puzzles found in Penny Press and Dell Magazines will be pleasantly surprised. Stay tuned to the PuzzleNation blog and Newsletter for more details soon!

5. If you could give the readers, writers, programmers, aspiring game/app designers, and puzzle fans in the audience one piece of advice, what would it be?

One piece of advice for all of those different folks? Wow, that’s a puzzle in itself!

I learned something many years ago about achieving goals. The only way to reach a goal is to never give up. On the surface this can seem like rah-rah, sports minded, “stay strong” type of advice. For me, the thinking behind it goes a bit deeper. “Never give up” doesn’t speak to just tenacity and willingness to keep trying, but also to the need to think differently about the path to a goal.

Sure, sticking doggedly to the path you’re on may get you to your goal; however, creative exploration and finding alternate paths is often a more enriching, fulfilling journey. I know that may sound a bit mystical, but I assure you it’s not. It’s as simple as settling on a goal to strive for, then waking up every day and checking in that you’re still on a path towards that goal. The path may change every day, every few days or not at all. As long as you’re still on a path that can logically lead to the goal, you are making progress towards that goal.


A huge thank you to Fred for his time! I can’t wait to see some of those new apps hit the market and watch the PuzzleNation brand expand and flourish!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

The Gravity Falls Cipher Hunt!

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It’s sad when your favorite show goes away, particularly when it feels like there could have been so much more to enjoy. As someone who routinely seems to discover hidden gems on TV, only for them to vanish a season or two into promising runs, I know this better than most. (Alas, Brimstone, Now and AgainTwin Peaks, Better Off Ted, and others…)

The fans of the Disney Channel animated series Gravity Falls endured similar sadness when the show wrapped up its two-season run earlier this year. (Although it was the decision of the showrunner to end the show and not the network in this case, it was still a sad day for fans.)

From the Wikipedia article on this Twin Peaks-fueled program:

For their summer vacation, 12-year-old twins Dipper and Mabel Pines are dropped off from their home in Piedmont, California to the fictitious town of Gravity Falls, Roadkill County, Oregon to live with their Great Uncle Stan Pines (often shortened to Grunkle Stan), who runs a tourist trap called Mystery Shack. Things are not what they seem in this small town, and with the help of a mysterious journal that Dipper finds in the forest, they begin unraveling the local mysteries.

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The show was big on supernatural storytelling and puzzles to unravel, even including ciphers at the end of each episode that incorporated classic encryption techniques like Caesar ciphers, Vigenere ciphers, and others. This is pretty high-level stuff for a show that’s supposedly for kids. (Then again, plenty of adults enjoy a quality animated show, and Gravity Falls was critically acclaimed for good reason.)

In the series finale of the show, there was a brief shot of a statue of the show’s villain Bill Cipher, but it appeared to be a photograph rather than an animated image.

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Speculation immediately ran rampant as fans wondered if there was really a Bill Cipher statue somewhere.

And there was.

Cue the Gravity Falls Cipher Hunt, a world-spanning puzzle hunt launched on July 20, 2016, where fans teamed up to crack clues offered by show creator Alex Hirsch, all in the hopes of tracking down this mysterious statue.

Although the main thrust of the hunt was centered around the United States, clues appeared in places as far-flung as Russia and Japan, requiring a truly global effort of cooperative fandom to crack each mystery.

And the creator himself was astonished when the entire hunt was solved in just two weeks, as fans pieced together the last fragment of the puzzle on August 2: a missing section of parchment that corresponded to a map of a forest in Reedsport, Oregon.

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[Click here for a rundown of the entire puzzly saga.]

Awaiting the intrepid solvers was not only did the statue of Bill Cipher, but a treasure chest with messages that could only be read under black light. Also, in a truly brilliant bit of fan service, there was a sash and crown inside the chest that would anoint the wearer as the mayor of Gravity Falls! (Hirsch even went on to say that this appointment is now canon for the show!)

And, as it turns out, they found the statue just in time, as a property dispute between neighbors has led the statue to be taken in by police until the situation is resolved!

This is not only an outstanding example of real-world puzzling in its own right, but a wonderful thank you from a creator to his fans, providing one last challenge, one last story, to the people who’d most appreciate it. Nicely done, Mr. Hirsch, and nicely done, Gravity Falls fans!

[Also, nicely done to Owen, and his mom, friend of the blog Chris Begley, for bringing this story to my attention.]


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!