Minotaurs Don’t Make Sense?

When you think of mazes, there’s probably no figure more iconic than the legendary minotaur.

The Bull of Minos — the direct translation of “minotaur” — called an elaborate labyrinth on the island of Crete home. This labyrinth, built by Daedalus, was said to be inescapable.

Even if you’re not a fan of Greek mythology, you probably know the basics of the story. Unsolvable maze. Half-man, half-bull. It’s all pretty simple.

So you can imagine my surprise when I stumbled upon not one, but TWO different videos talking smack about one of my favorite mythical creatures!

The first one discussed the intelligence of the minotaur:

Now, a very simple misconception lay at the heart of this video. The speaker is conflating two different definitions of labyrinth.

The first is the traditional idea of an elaborate maze full of intricate passageways, blind alleys, and torturous complexity.

The second refers to labyrinth gardens, which are designed to be walked slowly, meditatively, and take you on a journey through a series of paths and concentric circles, but one that can be easily navigated or escaped. None of the trickery or challenge of a traditional labyrinth.

So when the above video claims that a minotaur would have to be pretty stupid to fail to escape the labyrinth, they’ve got the wrong labyrinth in mind.

This brings us to the second video of the day, which discusses how minotaurs have been adapted for the Dungeons & Dragons roleplaying game:

The speaker claims that D&D’s minotaurs don’t make sense, since they “can never get lost in a maze and will always find a way out.”

So, I went to verify what he said.

He referred specifically to the 5th edition version of the minotaur, so I checked both the 5th edition Monster Manual and the Monsters of the Multiverse sourcebook released later.

In the MM, all I find is this: “the minotaur can perfectly recall any path it has traveled.”

So what? There are a LOT of paths in a labyrinth, and remembering which ones you’ve walked doesn’t necessarily make you better at finding your way out.

Plus, how long is a path? How is the start or end of a path defined? Maybe our life is one LONNNNNG path, and he’s gotta recall ALL of it?!

Image courtesy of Wikipedia.

This ability is restated in the Monsters of the Multiverse book as “you always know which direction is north”. That’s it. Cool. That’s great for navigation, but also not terribly helpful when it comes to solving mazes.

So I’m not really sure where he’s getting the whole “effortlessly defeats mazes” thing. I mean, the original Minotaur never bested the labyrinth. He was killed by Theseus there.

But, for the sake of thoroughness, I grabbed my 3rd edition Monster Manual off the shelf to see what it had to say about minotaurs.

The book states that minotaurs can’t ever become lost and are “immune to maze spells” (which banish someone to an extradimensional labyrinth).

“Can’t ever become lost” is incredibly open to interpretation. Does it always know the way out of a place? Or does it always know WHERE it is in a vague sense? There’s a big difference between knowing where the exit of a labyrinth is and simply knowing you’re in a labyrinth.

Like, if I know I’m in New York City, does that mean I have any idea where I’m going? Not necessarily.

Image courtesy of Do You Maze.

So, where does this leave us?

Well, in short, it tells me that people don’t necessarily know what a labyrinth is or what it means to have the skills of a minotaur.

After all, do we know if the original Minotaur ever really wanted to leave? He got regular deliveries of food, and was otherwise left to his own devices.

Doesn’t sound so bad, really. Anyone know a labyrinth that’s hiring right now?

So I received a box in the mail the other day.

It seemed like your average Amazon box.

But then I looked a little closer.

Okay. It says it’s definitely not a mimic. That’s good enough for me.

But maybe I should examine the rest of the box.

More eyes. And a mouth. And a warning to roll for Initiative.

Clearly nothing to worry about. Let’s open it up!

Yup, I was right, nothing to worry about! There are even cookies lurking under the packaging paper!

Oh, hey, there’s a note:

YOU ATTEMPT TO RETRIEVE THE COOKIES BY REACHING DOWN THE GULLET OF A PARTICULARLY OBVIOUS MIMIC. BECAUSE, WELL… COOKIES!

And you know what? The note was right. I grabbed those cookies like Gollum going after the One Ring.

At least if the mimic eats me, I’ll go out doing what I love. Eating cookies.

*various munching noises*

Sorry. Cookies.

Hey, wait, I didn’t get eaten by the mimic. What gives?

Oh, another note! Let’s see what it says:

YOU RETRIEVE THE COOKIES. THE MIMIC CLEARS ITS THROAT. YOU’VE SAVED IT FROM CHOKING. IT’S GRATEFUL. ITS FORM CHANGES. YOU NOTICE A FALSE BOTTOM TO THE BOX.

And you know what? This note was right too! There was a false bottom.

I pulled it up and discovered a beautiful wooden box.

It also had a note attached:

BEYOND THE SUGARY GUTS OF THE MIMIC LIES… THE LAIR OF THE DUNGEON MASTER.

YOU HAVE MASTERED IT. IT REVEALS ITS TREASURES TO YOU.

I couldn’t resist. I’d gone this far, risked life and limb for the greatest treasure of all — cookies — and discovered another reward.

I opened the box…


Allow me to explain, fellow puzzlers.

I am a man of many puzzly pursuits, and roleplaying games stand very high on that list. I’ve been running RPG games like Dungeons & Dragons, Star Wars RPG, Dread, GURPS, See You Space Cowboy, Buffy the Vampire Slayer RPG, and many others over the years.

Although I have had the pleasure of being a player in a few games, for the vast majority of that time, I’ve been running the games for others. Be it as a Storyteller, a Dungeon Master, or any of the other terms used to describe game masters for roleplaying systems, running an RPG is one of my favorite things in the world to do.

I get to tell stories with my friends, build a world with them, surprise them with plot twists and villainous plans, and watch them solve puzzles, unravel conspiracies, and defeat great evils with only their wits and some dice rolls.

It’s the best.

I’m currently the Dungeon Master for several campaigns, one of which features some of my lovely coworkers. And they decided to surprise me this holiday season with a small treasure trove of delights, including a notebook, stickers, dice, and a very lovely card.

And one of them went the extra mile to not only package this wonderful gift up with cookies and careful packaging, but to include a small quest for me as well.

Beware of the mimic, people!

Would I brave the potential danger of a mimic for cookies?

As you can see, the answer is yes. Obviously.

I am incredibly lucky to have friends and players like this, and I’m equally blown away by the kindness and whimsy involved in this present. And I simply couldn’t resist sharing the story with all of you.

It’s amazing what people can do with a marker, some construction paper, and a boatload of creativity.

The PuzzleNationer’s Guide to The Adventurer’s Guide to the Bible

“Cleopatra is dead,” begins the voiceover narration of the trailer for The Adventurer’s Guide to the Bible. “Distant empires struggle for world domination, while the people in the middle kingdoms wait for the coming of a so-called Messiah.” So go the events of the first century A.D. Fast-forward to the twenty-first century A.D., and Cleopatra is still dead, but we also have the internet, and with it, Kickstarter crowdfunding.

As of this writing, the Kickstarter for The Adventurer’s Guide to the Bible has raised over $47,000 from more than 880 backers, massively exceeding its original $5,500 goal. And that’s with a February 5th deadline—there’s plenty of time left for that pot of gold to overflow even more. An ambitious project of Red Panda Publishing, the Guide sets the events of the Bible alongside non-biblically documented events, and in the midst of all of this, invites players to create their own characters and stories as they would in any other Dungeons & Dragons campaign. The project creators note that this sort of collaborative, choose-your-own adventure storytelling is itself biblical, explaining:

“Each time Jesus tells his gathered listeners about the prodigal son or the good Samaritan, he is creating a scenario that challenges the listener not only to reflect, but to respond. Just look at how many of these parables end with a question like ‘what would you do next?’”

You might have a question of your own: What exactly is all that money for? The funds are intended to go toward the production and publication of a hardcover, vividly illustrated campaign guide compatible with “5E,” shorthand for the 5th edition of the Dungeons & Dragons rulebook. The differences between the various editions of the game might seem opaque if you’re not well-versed in tabletop gaming, but as one blog post puts it, “5E is not just the most approachable edition of D&D ever, it’s also one of the most approachable RPGs ever made,” meaning that it’s simple for new players to grasp the game’s mechanics and dive right in.

While others have imagined biblical D&D, the Guide goes far far beyond imagination.

The same post argues, however, that 5E is not so appealing for GMs, or Game Masters—typically known as Dungeon Masters in the context of Dungeons & Dragons. This is because rather than being granted a ton of artistic license as they run the show, “The GMs are just there to execute the game. Particularly, to execute published, prewritten games. And to allow the players to show off their creative visions during those published, prewritten games.” The Adventurer’s Guide to the Bible is one such game. At 350 pages, the Guide will be replete with relevant maps, NPCs, monsters, and all other information necessary to produce a fully fleshed-out story, as long as your character doesn’t exceed level 10. For the uninitiated: characters level up as they go on adventures, eventually maxing out at level 20; a thorough explanation of character levels can be found here.

The Kickstarter FAQ page promises simultaneous fealty to the Bible’s text and incorporation of the game aspects players love—“dungeon crawls, mysteries, romance, monsters, etc.” High-level supporters of the book have also been promised a related Spell Cards deck and world map poster.

Now here’s the part that makes this truly a new source of adventure rather than a rehash of a narrative with which many are intimately familiar: the majority of the campaign takes place in 26 A.D., a period in Jesus’ life that the Bible does not cover. The Guide’s creators explain that this choice is meant to give players freedom and flexibility to build their own narratives within the campaign without conflicting with the Bible’s own narrative arc.

The Simpsons and Flanders children sit down to a game of Good Samaritan.

According to a Reddit comment by the creators, the Guide was first born out of a personal desire to play in a biblical setting, with no plans for a wider release. However, the Christian response, particularly from youth groups and Bible study groups that play 5E, pushed Red Panda Publishing to expand their vision. This is the publishing group’s first major project, though the game designers have independently published a few board games.

The year is 2022. We have the internet, we have Kickstarter, we have Dungeons & Dragons, Cleopatra is dead, and The Adventurer’s Guide to the Bible is scheduled to ship out to Kickstarter supporters this coming August.


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Assemble the Party!

Long-time readers of the blog have no doubt noticed one of the recurring themes in blog posts over the years: everything is better with puzzles in it.

Mysteries, adventures, historical accounts… all of them have been enhanced in one way or another by the inclusion of a puzzly element to the topic.

And romantic gestures are no different. For years now, we’ve shared stories where moments of puzzle romance brought people closer together. Sometimes it’s a custom Monopoly board, other times it’s a puzzle-fueled proposal organized by our friends at Penny Dell Puzzles.

What can I say? I’m a sucker for this sort of thing.

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So when I stumbled across this story about a super-creative way for Dungeons & Dragons fans to announce their engagement, I knew I had to share it.

If you’re not familiar with the roleplaying game Dungeons & Dragons, it’s a cooperative storytelling game. One of the major elements that makes it so fun is assembling your party — the group of friends and adventurers who journey together throughout the game, engaging in imaginary acts of derring-do.

And anyone who has planned to get married knows that there is also a party to assemble for that particular endeavor… a wedding party.

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So one couple reached out to their fellow D&D players and asked them to join the wedding party in truly apropos D&D fashion: with custom minis and dice for the occasion.

Each player/invitee even had their role in the wedding party inscribed in the base of their personalized miniature figure:

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It’s a delightfully unique and nerdy way to include close friends from a beloved pastime in a huge milestone in their lives, and it brings me joy just to see the photos everyone has shared.

Yes, the future bride and groom got minis of their own… to use as wedding cake toppers.

toppers

You can check out more details of this wonderful story here. Here’s hoping that the party — in both real life and the dice-filled realm of their favorite tabletop game — continue to share such marvelous adventures in the years to come.

Do you have any favorite puzzly tales of romance, fellow PuzzleNationers? Let us know in the comments section below! We’d love to hear from you.


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Puzzles and Games With a Sacred Touch?

In recent times, religion and the world of puzzles and games have crossed paths with sometimes surprising results.

The film adaptation of The Da Vinci Code, a fairly puzzle-centric thriller, was widely denounced by members of the Catholic Church, and there was similar resistance, though less vocal, against the sequel film, Angels & Demons.

And, of course, in the 1980s, the roleplaying game Dungeons & Dragons was condemned as Satanic and dangerous to young minds.

I say that the above is strange because, for the most part, these seem to be anomalies or isolated incidents. There are numerous instances throughout history where puzzles and games were embraced by religion, even used as tools to teach aspects of religious beliefs.

For instance, in ancient Egypt, we’ve seen evidence of puzzly techniques used not just to secure the tomb of Tutankhamun, but also to disguise the language and rituals employed by elite members of their society. Puzzles were entrusted to keep their secrets well beyond the grave.

the seal on king tut's tomb

Plus one of the most ancient games in the historical record, Senet, seems to have evolved from being an enjoyable pastime into a spiritual tool.

You see, some Senet boards have religious iconography on them, believed to symbolize the journey into the afterlife. So gameplay — or the inclusion of the gameboard itself among the belongings of the deceased — represented that journey and the quest to learn more about it.

Some online articles have taken to referring to Senet as “the Rosicrucian board game of death,” which is a harsh misinterpretation.

There was also an afterlife connection with games for the Vikings.

According to Mark Hall, a curator at Perth Museum and Art Gallery, there have been 36 burials where board games of some description have been found in the graves around Northern Europe.

These grave sites grant intriguing insight into how the Vikings viewed board games as a learning tool. It’s believed that including a board game among the effects of the deceased signaled not only their skill and status as a warrior, but their preparedness for the afterlife itself. Heck, their win-loss records were even recorded for posterity!

Palindromes were believed to work as magical shields that protected those wearing the talismans bearing such clever wordplay.

Heck, even the shape of dice were influenced by changing religious views. Early dice games gave very little consideration to the shape or evenness of dice, because rolls were believed to be guided by Fate or some greater outside force, so the shape didn’t matter.

As religious beliefs evolved away from gods and greater forces intervening in such things, the general spirit of fairness in dice began to prevail, and the shape, balance, and pip distribution of dice became much more standardized.

And as for the Catholic Church, I certainly didn’t mean to make it look like I was picking on them in the introduction, because there are positive associations between the church and the world of puzzles and games as well.

And no, I’m not just talking about lighthearted products like BibleOpoly or the cottage industry of family-friendly games like Bible editions of Outburst, Scattergories, Apples to Apples, Scrabble, and Taboo.

Chess boards and other game boards have been found in houses formerly used by the Knights Templar, for instance.

There’s also the puzzly art of carmina figurata, poems wherein either the entire body of the poem or select parts form a shape or pattern. These works originated as religious tributes, poems where letters were colored red to stand out from the regular black lettering in order to draw attention to or highlight a certain religious figure.

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[“De laudibus sanctae Crucis” by Oliverus.
Image courtesy of WTF Art History.]

There would be hidden words or messages concealed in the text, some speaking of the religious icons at the center of the piece in glowing terms.

Do you have any favorite puzzles and games that have an element of religion to them, fellow puzzlers and PuzzleNationers? Let us know in the comments section below. We’d love to hear from you!


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Tomorrow Is Free RPG Day!

Whenever I write about roleplaying games or Dungeons & Dragons in the blog — which isn’t all that often, given that it’s a niche activity, even in puzzle and gaming circles — I’m always encouraged by the fact that each post seems to inspire one or two people to reach out and ask for more details.

How does it work, exactly? How do you play a game with no game board? Does it have to be dungeons? Does it have to be dragons? How do I get started?

And there’s no better time to get started than right now, because tomorrow, October 16th, is Free RPG Day.

[Image courtesy of Lewis Brown.]

The concept behind Free RPG Day is simple. All over the world (but mostly in the United States), local game shops, hobby shops, and other outlets team up with RPG publishers to distribute new, fresh, and most importantly, free material for all sorts of different roleplaying games, systems, and settings.

Not only can you receive a wealth of new ideas and playing options in one fell swoop, but it serves as a terrific way to meet fellow roleplayers and build a community of game enthusiasts.

You can click this helpful link to find local spots near you that are participating in Free RPG Day, and I would highly recommend searching online for local game shops, game cafes, and even community centers like your local public library to see who is participating.

These shops will often be running demonstrations of games, tutorials on how to play, hosting raffles and contests, and offering terrific sale prices to encourage you to find the game that fits you best.

Every year, dozens of companies get involved, not only to encourage the growth of the game world, but to promote their own products. And what better way is there to get people hooked than with free exclusive materials begging them to try out this brand new world of play?

If you’re a Facebook or Twitter user, Free RPG Day has accounts on both platforms, and there are hashtags you can search to get more details on participating companies AND locations.

The world of roleplaying games is so much deeper than just the medieval hack-and-slash that is depicted on TV. Sure, there are swords to wield, monsters to fight, zombies to elude, but there are also gorgeous, peaceful games.

For instance, there’s Green Ronin Publishing’s Blue Rose AGE, set in a wild forest as full of spirits and beauty as it is potential danger. For Free RPG Day, they’re releasing a quickstart version of the game to give you a chance to sample its unique charm and play style.

The folks at 9th Level Games are publishing a collection of different indie RPGs, offering you a sampler of all sorts of play styles and settings all in one place.

[Image courtesy of GameZEnter.]

Other companies are offering sci-fi and steampunk and colorful animal adventurers, everything from Japanese anime-inspired adventure to Lovecraft-inspired World War II intrigue.

Here’s hoping you venture out this weekend and find something great. Roleplaying games offer a unique form of puzzling, gaming, and storytelling, and this could mark the start of something exciting and new. Roll the dice. Give it a shot.

And if you have any questions about roleplaying games in general or specific games and settings in particular, please let us know! We’d be happy to point you in the right direction.


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