Designing Your Own Escape Room Event!

One of the most interactive puzzly challenges available to modern solvers is the escape room.

Although themes and scenarios vary greatly, the basic idea is this: a group of people are locked in a room, and tasked with escaping from it within a certain time frame (usually an hour).

They do so by searching for clues, completing tasks, unraveling riddles, and finally, unlocking the door to escape. Some rooms employ riddles. Others use word puzzles. Others still involve working together to overcome obstacles. (For instance, I hear about one escape room where the group was split in two and separated, and they had to work together to unlock the door that separated them.)

There are endless variations available to the intrepid puzzler. And a week or so ago, I had a go at creating my own and running it for a friend’s birthday. I’d never run an escape room per se, but having run roleplaying events before — as well as murder mystery dinners — I was excited to pit my dastardly puzzly mind against a worthy group of heroes and miscreants.

And so, I thought I’d offer a few tips on creating your own puzzly escape experience.


1.) Know your audience.

If your players aren’t engaged, the event is pointless. So you have to make sure that whatever obstacles you lay before them will interest them. If they aren’t partial to brain teasers, mechanical puzzles, or physical challenges, they’ll quickly lose any investment in completing the game.

In my case, I tried to use every puzzly tool at my disposal. There were riddles, puzzle boxes, combination locks to crack, door locks to “pick”, and tricky clues to unravel.

[I drafted two puzzle boxes from my collection into the game.]

2.) Give everyone something to do.

Everyone has different strengths and weaknesses when it comes to things like this. So use that to your advantage. Let the hardcore puzzlers tackle the puzzles, while the less puzzly people complete tasks like uncovering backstory, hunting for hidden items, or even doing battle with threats to the players.

Adding a live-action roleplay element like combat can not only add flavor to your game, but it allows players to contribute without having to struggle with puzzles that might not be their strong suit.

If everyone feels like they’re contributing, all successes feel shared. And shared successes are the best ones.

3.) Let imagination drive the game.

When tackling an event like this, it can be easy to splash out on locks, puzzle boxes, and all sorts of trappings for the game. After all, you want it to be an immersive experience, but that sort of immersion can grow expensive very quickly. And you don’t need to spend hundreds of dollars to create a great solving adventure.

[A 5-digit combination lock that lets you spell words (or mix letters and numbers), a directional combination lock, and two standard four-digit locks]

I had a small budget, so I bought a few combination locks, four small briefcases (so there was something to unlock and open), and some other bits and bobs. Locks run between $6 and $12, but there are few things more satisfying than cracking a puzzle, dialing in your answer, and feeling the lock open in your hand. The sign of a job well done.

But you can build one without spending much money at all. Get creative with it! You can replicate practically anything with a piece of paper — locks, puzzles, riddles — and a little imagination. Any box can become a treasure chest or a lockbox. Any room can become a laboratory or a dungeon or a high-security vault.

[I picked up this little lock for cheap on Amazon, drew the various characters in the combination on little slips of paper, and hid them around the room. It was up to the players to find them, put them in the correct order, and open the lock.]

The low-budget solutions are often the most satisfying. For instance, I mentioned above that, in my escape room, there were door locks to “pick.” I used quotation marks because I didn’t buy door locks to actually pick. Instead, I swapped in another, simpler method for testing someone’s digital dexterity: Jenga.

I stacked up a Jenga tower, removed 8 or 9 pieces, and then challenged the group’s lockpick to remove two or three pieces per door they “picked.” This simulated both the tension of the act and the level of skillful manipulation necessary, and for a fraction of the possible cost.

4.) Tell a story.

I’m a roleplaying fan. I love telling stories in my gameplay. And, to me, nothing adds flavor and depth to an escape room like a story. My favorite escape room experience was a Houdini-themed room that was loaded with the famous magician’s history and trappings — shackles, a straitjacket, and more — and all those little touches added so much to the atmosphere and the tension of the game itself.

So craft a story! Why are the players there? Why do they need to escape? Is there a villain? A curse? An evil artificial intelligence to battle? A diabolical millionaire or a mad scientist with an axe to grind?

All those elements can add to the experience. The escape room I designed and ran centered around a evil wizard and the aftermath of his reign of terror. My players warded off ghosts, avoided automated traps, and even held a Beauty-and-the-Beast-inspired seance — since the wizard had turned several of his staff into furniture — as they moved from place to place.

[The remains of a room well-escaped.]

With a little ingenuity, forethought, and creativity, you can craft a one-of-a-kind puzzle experience.


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PuzzleNation Product Reviews: Big Letter Bananagrams, Qwordie, & Word-A-Melon

[Note: I received a free copy of these games in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that. /end disclaimer]

When it comes to word-forming tile games, the folks at Bananagrams are the masters. Their fruit-inspired packaging is synonymous with that particular brand of puzzling, giving Scrabble a run for its money in terms of letter-tile games. And they have an uncanny knack for putting new spins on classic puzzle-game tropes, breathing new life into the genre.

In today’s post, we’ll take a look at three of their latest efforts: Big Letter Bananagrams, Qwordie, and Word-A-Melon.

Big Letter Bananagrams is pretty much the tried-and-true Bananagrams model you already know: solvers pull tiles from a central pile and use them to build a grid of overlapping words, hoping to be the first to use up all of their letters.

The difference here is simple but important: Big Letter Bananagrams offers greater visibility for solvers with visual impairments. The tiles are 50% larger than those in the regular Bananagrams set — complete with a bold, easily discernable font — ensuring that older generations of puzzlers will still get to enjoy family game night.

Plus, a portion of the sale of each set of Big Letter Bananagrams goes to the American Macular Degeneration Foundation.

Qwordie takes the word-forming basics of Bananagrams and adds a twist: solvers must use their own letter tiles (as well as ones pilfered from a central pile, a can of extra tiles, or another player’s personal tiles) in order to form a word that fits a certain category.

For instance, say the given card asks you to spell one of the five senses. Each player draws tiles from the central pile or the can of extra tiles and tries to spell a word that satisfies the card on the table. The first player to do so adds those tiles to their stack. The first player whose stack of winning letters passes the finish line on the side of the game tin wins!

Qwordie works at a slower pace than traditional Bananagrams games, since there’s a bit of a wagering aspect to grabbing new tiles. Sure, the quickest speller usually still wins, but the gamesmanship offers players more options than the regular game, since you can use wild card tiles (the platypus tiles), steal tiles from other players (the robber tile), or chose from several piles of extra letter tiles to pull.

This more methodical pace offers a distinctly different play experience for players familiar with more rapid-fire Bananagrams-style solving, and skews the game slightly older than most other Bananagrams products.

The categories come in easy and hard sets, allowing you to tailor the game to whichever group of puzzlers you play with. Qwordie is a smart hybrid of word-building games and Family Feud-style name-something-that-fits-this-category games, combining them for a fun solving experience for puzzlers.

Finally, we’ve got Word-A-Melon, one of the most cleverly designed and realized games in the Bananagrams game library.

Not only are the instructions of the game disguised as a watermelon rind cover for the game board, but the game board itself can be used to store the game’s tiles and die for easy transport.

Players race to claim seeds — aka letter tiles — by flipping over random tiles on the watermelon-shaped game board and using those seeds to spell out the longest word possible. You then claim the tiles used in that word and remove them from the board, adding them to your stash of seeds.

A roll of the die determines how many tiles you get to reveal on the board, but any letters you can’t use are turned back over. This adds a marvelous Memory-style mechanic to the word forming, one that adds a bit more strategy to everyone’s gameplay.

As you spell words, you remove those letters from the watermelon board, and the player with the most tiles (or seeds) at the end of the game wins.

You can also tailor the game’s difficulty to your liking: excluding common letters makes it harder to form words during the game, while excluding the tougher, rarer letters (like Q) makes for less of a challenge for younger solvers.

Between these three games, solvers of all ages and levels of experience have a word-forming game that fits them, encouraging group gameplay while challenging the anagram and resource management skills of each and every puzzler. Factor in the high replay value built into all of these games, and you’ve got a trio of winners for any puzzle fan.

The Bananagrams crew has done it again (and again, and again).


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Answers to the Punderful Halloween Costume Game!

Halloween has come and gone, but the glorious puns remain.

That’s right, today we’ve got the answers to our latest edition of the Punderful Halloween Costume Game!

So, without further ado, let’s take a look at the punny answers!


PuzzleNation’s Punderful Halloween Costume Game!

#1

It’s a formal apology!

#2

They’re green with envy!

#3

Kevin Bacon has arrived at the party!

#4

Why, it’s the devil in disguise!

#5

Holy guacamole! What a costume!

#6

For the history-pun fans out there, it’s The Grape Depression!

#7

Now that is a cap-sized ship!

#8

What a classy Jackie O’Lantern!

#9

Meow! It’s Cat-niss Everdeen from The Hunger Games!

#10

It’s a song of ice and naps with Jon Snow White!

And as for our bonus pun, my Halloween costume:

halloween201711

It’s a hooker with a heart of gold!


How many did you get? Have you seen any great punny costumes we missed? Let us know!

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Punny Tricks and Treats This Halloween!

Happy Halloween, puzzlers and PuzzleNationers!

One of the best things about Halloween is guessing what people’s costumes are. Clever costumes can be great fun, and I’m a huge fan of costumes that only cost a few bucks to put together, because they really let your creativity shine through.

Punny costumes lend themselves to the low-budget costume style brilliantly. So it’s only appropriate that we celebrate Halloween in the puzzliest way possible by looking at some punny costumes!

It’s simple. I post a picture, and you guess what the costume is.

For example:

It’s fantasy football!

I’ve compiled ten costumes for you to figure out. Let’s see how many you can get!


PuzzleNation’s Punderful Halloween Costume Game!

#1

#2

#3

#4

#5

#6

#7

#8

#9

#10

And as a bonus, here are the ingredients for my Halloween costume today. Can you puzzle out my costume?


How many did you get? Have you seen any great punny costumes we missed? Let us know! And Happy Halloween!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

These Are Some Sweet Puns!

Oh yes, it’s that time again! It’s time to unleash our puzzly and punny imaginations and engage in a bit of sparkling wordplay!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or the Hashtag Wars segment that used to run on @midnight on Comedy Central.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleSweets, mashing up Penny Dell puzzles with all sorts of sweets, candy, desserts, and anything else that satisfies your puzzly sweet tooth!

Examples include: Four Candy Corn-ers, Twix and Mingle, and Ice Cream Dell Sundae Crosswords.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Kit Kategories

Letter Skor

Middle of the Rocky Road

Tootsie Roll of the Dice / Swiss Roll of the Dice / Rolo of the Dice

Top to Black Bottom Pie

Pineapple Ups and Downs Cake

Petit Foursomes / Finish the Petit Fours / Petit Four Square

Ladyfiggurits

Key Line’ Em Up Pie / Keyword Lime Pie

Point the Milky Way / Right of Milky Way

Little Twizzlers

Everlasting Gobstoplines

Double Fudge Delight

Flan Words

Wacky Nerds

Pecancellations Pie

Animal Crackers

Starspell Burst / Starburst Words / Lucky Starburst

Starbursts and Airheads

Airheads and Tails

LemonHeads & Tails

Jigsaw Lemon Squares / Lemon Squares / Circles in the Lemon Square

Lemon Drop-Ins / Lemon Dropouts

GumDrop-Ins / Gum Drop-Outs

Puzzle Derby Pie

Chess Words Pie

Quotagraham Crackers / Quotagrahams / Graham Crackers

S’more AnaGraham Crackers, please!

S’moremaster

Carry-Turnovers

Tart and Finish

Hub-Sno-Caps

Bottle HubCaps

Family Pies

Parfait Fit

Around the Black Forest Cake

Bit-o-Honeycombs

Bits o’Honey & Reese’s Pieces

Reese’s Piece by Pieces

Pie of Diamonds

Rapid GingerbReader House

100 Grand Tour

Wonka’s Whipple Scrumptious Fudgemallow Double Delight Chocolate

ZigZagNut Candy Bar

Piggybakes Cheesecakes

Three to One Musketeer / Three Musketeers of a Kind

Cannoligrams Plus

Diamond Ringpops / Diamond Ring-Dings

Ring-Dingers / Ring Ding Master

Ring Pop Master

Doublemint Trouble Gum

Neccodewords Wafers

Fancy Give and Take Fives

Chicletterboxes

Cryptic-Tac Crossword

Spellbounty Bar

Puzzle Twin Bing

Banana Split Personalities / Banana Split and Splice

Sudo-Kudos

Make the Confection

Anagram Magic Cookie Squares

Hot Cross Sums

Chunky Mon-Keyword

Double Bubble

Ice Cream Sudoku

Do-Si-Doku

Kakoreo

Ka-churro

Creme BRoulette

Cream Fill-In

Mousse Tile

Frostics

Here & Eclair

Give and Bake

Stepping Scones

Mixed Twixes / Twixed Sixes

Caramelflage

Jell-O-Gram

Tart Game

One and Sconely

Chips Ahoy!

GhirarDELLi Logic Problems

DileM&Ma: Which color to eat first

Dim Sum-doku


Have you come up with any Penny Dell Puzzle Sweets entries of your own? Let us know! We’d love to see them!

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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

The Floor Is Not to Be Trusted.

We love optical illusions here at PuzzleNation Blog. They’re puzzles for the eye, mind-bending ways that our senses can be tricked by clever manipulators of color, angle, and perspective.

And if you’re looking for visual trickery in flooring, look no further than the tile wizards at Casa Ceramica, a UK flooring manufacturer that decided to kill two birds with one stone. (Well, more like many tiles than one stone, but I digress.)

Supposedly, they had a problem with people running down the hallway to their store, and wanted to dissuade such shenanigans.

So they created an optical illusion to make it look like the floor was more treacherous than it really is. That way, ne’er-do-wells would be forced to slow down for their own “safety.”

And not only are they making their place safer, but they’re showing off their impressive skills while they do so! It’s a win-win.

What do you think, fellow puzzlers? Will it work? Or is it just a clever marketing scheme to draw attention to their topnotch tile skills?

Although I firmly believe it’s just an ingenious way to get the word out about their company, they’re not wrong in thinking that this sort of thing could dissuade rambunctious types. Other designers and stores have employed similar trickery in the past.

I mean, if you were trying to get across this floor, would you risk running?

I think not.


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!