Puzzles in Pop Culture: Are You Afraid of the Dark?

Everyone loves a good scary story, especially around Halloween, myself included. In fact, the only thing I like better than a good scary story is a good scary story with some puzzling included.

So, in the spirit of the spooky season, I thought we could delve into one of my favorites from Nickelodeon’s Saturday night (SNick) lineup: Are You Afraid of the Dark?

[Submitted for the approval of the Midnight Society…]

Are You Afraid of the Dark? was an anthology series, centered around a group of young storytellers who called themselves The Midnight Society. Each week, one of them would offer up a terrifying tale (but not too terrifying, because it was Nickelodeon, after all), oftentimes reminiscent of classic horror stories like “The Monkey’s Paw,” or episodes of The Twilight Zone or The Outer Limits.

Most of them featured your standard horror tropes — vampires, ghosts, evil magicians, cursed items — but a few of them dove headfirst into the puzzle-game realm, pitting the protagonists against fiendish foes with only their puzzly wits to protect them.

[Nope, not THAT pinball wizard.]

In “The Tale of the Pinball Wizard,” a young man named Ross gets a job at the mall, only to disobey his new boss by playing a pinball machine he discovered in the back room. Playing well past closing time, he leaves the store and finds himself locked inside the mall, where the storyline of the pinball game has come to life!

Battling the dark knight and trying to ensure the princess reaches the throne, Ross outwits the villains (with a bit of puzzly tactical finesse) and wins the game, forgetting a classic video game trope: when the game’s over, you go back to start. As his wronged boss looks down on him from outside the pinball game, Ross realizes he’s trapped… just in time for a giant pinball to loom menacingly from the top of the mall escalator.

(Yes, most of the “morals” of each story involved listening to your elders, not venturing off on your own, and generally being less of a brat.)

They would return to the game-comes-to-life gimmick later in “The Tale of the Forever Game,” where a jerkish young man plays a Jumanji-like game with his friends as the unwitting pieces. If he loses, he takes the place of his cursed opponent, condemned to lure other unsuspecting jerks into playing weird, poorly-scripted board games.

In one game-inspired story, “The Tale of the Zombie Dice,” a young gambler named Tate wagers a year’s worth of free arcade games against the not-in-any-way-transparently-evil Mr. Click, the arcade’s owner.

[Nope, not these Zombie Dice.]

As you might expect, Tate loses, and ends up shrunk down and locked away, intended to be sold overseas as a pet! (I know, very weird.) It’s up to his friend Alex to save the day (but not before first losing a round of Zombie Dice, because, you know, high stakes and all that).

Alex goes in double-or-nothing against Mr. Click, and gets to choose the wager. Alex, while not a gambler, employs an old-school bar bet brain teaser, betting that he can finish two big mugs of soda before Mr. Click can finish one small glass.

(His only condition? Mr. Click can’t start drinking until Alex has finished the first of his mugs. Mr. Click suspects Alex has a trick up his sleeve, like he’ll move Mr. Click’s glass, so Alex lays down a new rule: neither player can touch the other’s drinking glass.)

When Mr. Click agrees on the condition that Alex drink three mugs of soda, Alex instantly accepts, because crafty villains are rarely crafty enough to see a good guy scamming them. The bet is on!

If you figured out that Alex finishes his first mug and puts it down right over Click’s glass, congratulations! You’re smarter than this week’s villain.

Thwarted by the wager he accepted, Mr. Click is defeated and Tate is freed. (They never mention if Alex gets any free games at the arcade.)

But when it comes to puzzly stories, you have to go all the way back to the very first episode for the best one: “The Tale of the Phantom Cab.”

It’s a slightly-convoluted tale of two boys taken to a house in the woods by a strange cab, and confronting the weirdo who lives there, Dr. Vink. Said weirdo challenges the boys to answer riddles like “How far can you walk into the woods?” (To the credit of our protagonists, they knock out most of the riddles with ease.)

But when one riddle proves too tricky, the boys end up back in the cab. You see, the cab is actually a ghost cab, reliving the same deadly crash over and over again, and if the boys don’t solve the last riddle, their fate is sealed.

Thankfully, one of the boys solves the riddle in the nick of time, and they escape. But, seriously who would want their life resting on the riddle “what has no weight, can be seen by the naked eye, and if put in a barrel it will make the barrel lighter?”

It just goes to show you: it’s always good to keep your puzzly skills sharp, because you never know when you’ll have to outwit monsters, villains, and things that go bump in the night.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

PuzzleNation Book Review: Tic Tac Tome

Welcome to the tenth installment of PuzzleNation Book Reviews!

All of the books discussed and/or reviewed in PNBR articles are either directly or indirectly related to the world of puzzling, and hopefully you’ll find something to tickle your literary fancy in this entry or the entries to come.

Let’s get started!

Our book review this time around features an interactive challenge, as we match wits with Willy Yonkers’ Tic Tac Tome: The Book That Will Beat You at Tic Tac Toe.

Plenty of books can make you feel stupid, but it’s far more rare for a book to actually defeat the reader in one-on-one combat. Tic Tac Tome pits the player against the endless permutations of Tic-Tac-Toe, challenging you to avoid losses and draws and seek out the lone path that means victory against the diabolical book.

Playing is pretty simple. You choose where to place your X and turn to the page number indicated. On that page you’ll see your mark, as well as the book’s countering move. You then select your next move, and turn to that page number. And repeat until you’ve won, lost, or reached a draw.

[Both pictures courtesy of Winkbooks.net.]

This is an immensely clever idea, especially since the book offers you the chance to either go first or take the much more challenging route of letting the book make the crucial first move. (The richly smug and snarky introductory section, ostensibly written by the book itself as it taunts the reader, only adds to the charm.)

Unfortunately, I did encounter at least one error in the book (two pages had been misassigned or swapped), so be aware: there could be more errors lurking within the fourteen-hundred-plus pages of the book.

That being said, I enjoyed sparring with Tic Tac Tome, and I suspect most puzzle fans and Tic-Tac-Toe enthusiasts would also enjoy. This is prime coffee table book material.

[To check out all of our PuzzleNation Book Review posts, click here!]

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

Puzzles in Pop Culture: Die Hard With a Vengeance

die-hard-with-a-vengeance-original

It’s summer, and when it comes to Hollywood, summer means big blockbuster action movies. One of my favorites is the Bruce Willis / Samuel L. Jackson modern classic Die Hard With a Vengeance.

For those who are unfamiliar with the film — shame on you! — it’s the third installment of the Die Hard franchise, featuring catchphrase-spouting New York City cop John McClane battling terrorists, criminals, and all sorts of unsavory characters.

In Die Hard With a Vengeance, a bomber named Simon is terrorizing the city and McClane is one of his playthings, forced to play Simon Says and accomplish increasingly difficult tasks that Simon sets before him. As McClane (and electrician Zeus Carver, who saves McClane from the first of Simon’s games) race around the city trying to prevent other bombs from going off, Simon enacts an elaborate scheme to rob the city.

Thankfully, McClane and Zeus have a knack for brain teasers and riddles, because several of Simon’s devious tasks require quick thinking and sharp puzzle skills.

diehardwithavengeance1

[One of the last movies to feature payphones as a key plot point…]

First, Simon hits them with a math problem:

As I was going to St. Ives, I met a man with seven wives. Each wife had seven sacks, every sack had seven cats, every cat had seven kittens. Kittens, cats, sacks, wives. How many were going to St. Ives?

As McClane fervently tries to do multiplication in his head, Zeus realizes this isn’t a word problem, it’s a riddle. The man was going to St. Ives when he met this man, meaning the man was coming from St. Ives. So the wives, sacks, cats, and kittens are irrelevant. Only the narrator is going to St. Ives, so the answer to the riddle is 1.

stives-1886892

[Seems like a nice place to take your many wives…]

In their second puzzly task, Simon offers the following question:

“What has four legs and always ready to travel?”

McClane doesn’t get it, but Zeus immediately identifies it as an elephant joke for kids (although he doesn’t actually deliver the punchline: an elephant, because it has four legs and a trunk).

They quickly spot a nearby fountain with an elephant statue. Awaiting them is a suitcase bomb and two empty jugs. When McClane opens the suitcase, he accidentally arms the bomb, and Simon calls to inform them that the only way to disarm the bomb is to fill one of the jugs with exactly four gallons of water and place it on the scale in the suitcase.

die-hard-vengeance-laptop

[And they say what we learn in school has no practical, real-world applications…]

The problem is the two jugs hold 3 gallons and 5 gallons, respectively. Simon has set them up with another brain teaser, but one with a dire time limit to solve.

Thankfully, there are two ways to solve this brain teaser.

Method #1

  • Fill the 3-gallon jug and pour the water into the 5-gallon jug.
  • Refill the 3-gallon jug and pour the water into the 5-gallon jug until the 5-gallon jug is full, leaving 1 gallon in the 3-gallon jug.
  • Empty the 5-gallon jug and pour the 1 gallon of water from the 3-gallon jug into the 5-gallon jug.
  • Fill the 3-gallon jug again and empty it into the 5-gallon jug, leaving exactly 4 gallons in the 5-gallon jug.

Method #2

  • Fill the 5-gallon jug and pour that water into the 3-gallon jug until the 3-gallon jug is full, leaving 2 gallons in the 5-gallon jug.
  • Empty the 3-gallon jug and pour the 2 gallons of water from 5-gallon jug into the 3-gallon jug.
  • Refill the 5-gallon jug and pour that water into the 3-gallon jug until the 3-gallon jug is full, leaving 4 gallons in the 5-gallon jug.

Either way, you’ve disarmed the bomb. Good job!

140-billion-die-hard

[While Simon has McClane and Zeus run
all over the city, he has one specific goal…]

The final riddle Simon gives Zeus and McClane is another brain teaser masquerading as a math problem:

“What is 21 out of 42?”

At the time of the film’s release, there had been 42 presidents, so 21 out of 42 was President Chester A. Arthur, and Chester A. Arthur Elementary School was where Simon had hidden one of his bombs (a fake one, as it turns out) as a distraction.

In the end, McClane and Zeus outwit the cunning Simon, and once again, puzzle-solving skills save the day! Hooray!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

It’s Follow-Up Friday: Parking Lot edition!

Welcome to Follow-Up Friday!

For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.

And today, in the spirit of yesterday’s post about The Riddler, I’d like to post a brain teaser for you to solve!

Can you explain the numbering system in this parking lot?

Also, do you have any favorite riddles or brain teasers? Let us know and we might feature them in a future post!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

Wait a Minute, Mr. Postman…

With subscriptions to puzzle magazines like Will Shortz’s WordPlay and GAMES Magazine, as well as puzzle-by-mail services like The Uptown Puzzle Club and The Crosswords Club, there are plenty of ways to get puzzles by mail.

But one particular puzzler in the UK has put an intriguing twist on the idea of puzzles-by-mail: he’s challenged the carriers of the Royal Mail postal service to solve puzzles in order to deliver his mail.

A graphic designer by trade, James Addison was impressed by the diligence of the postmen of the Royal Mail, and he playfully decided to test their mettle with different challenges, including maps, word searches, pictograms, and other befuddling methods to conceal the intended destination of the letter.

From an article on The Telegraph website:

Although he enjoys solving puzzles himself, he said his hobby was fuelled by a desire partly to test the Royal Mail’s ingenuity and partly to honour old-fashioned letter-writing, following his mother’s advice that a handwritten thank-you note showed you had made an effort.

Well, Mr. Addison is certainly taking his mother’s words to heart. And it seems the postmen of the Royal Mail quite enjoy the spirited challenges his letters offer.

[To try your hand at solving some of Jim’s letters, including those pictured in this post, click here!]

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

Picture this…

There are all kinds of puzzles. That’s one of the best things about being a puzzle fan: the fact that there are so many varieties of puzzle out there waiting to challenge you. From word searches and crosswords to Sudoku and cryptograms, from brain teasers and sliding-tile puzzles to pattern puzzles and rebuses, the possibilities are endless.

One of the most engaging (and surprisingly challenging, I’ve found) fall under what I’d call picture puzzles.

Picture puzzles demand keen visualization skills, since they often involve manipulating shapes in your head. You might be asked to deduce what letter is on the hidden side of a six-sided die, or how to divide farmland with only three lines and separate every sheep from each other. It’s visual trickery and topnotch puzzle-solving wrapped up in one.

And one of my favorite Picture puzzle wizards is Sam Loyd.

I was introduced to Mr. Loyd’s puzzles in Mathematical Puzzles of Sam Loyd — a collection assembled by puzzle aficionado Martin Gardner — a book I stumbled upon in the library one day while strolling the shelves.

The collection offers math puzzles and brain teasers, deduction problems and tracing games, but the ones that most intrigued me were his Picture puzzles.

Now, adding pictures to puzzles is hardly a new idea. David L. Hoyt’s Jumble puzzle features one, and plenty of Matching / Spot the Difference puzzles — like the Match-Up and The Shadow puzzles offered by our pals at Penny/Dell Puzzles — rely heavily on art. But there’s a marvelous charm to Loyd’s drawings, creating a scene and telling a small story as he offers one brain teaser after another.

I’ll post a few of my favorites, so you can get a sense of not only his artistic stylings, but the extreme cleverness involved in creating these puzzles.

Each of these puzzles requires a keen ability to visualize shapes in your head, as well as some serious craftiness to conquer the challenge Loyd sets before you.  Have you figured them out?

I’ll post the solution to the first one and leave the others for you to puzzle out.

[I didn’t line it up perfectly, but you get the idea.]

Loyd is part of a marvelous tradition of inventiveness and creativity that has helped contribute to the rich and vibrant puzzle world we enjoy today.

[To check out more of Sam Loyd’s puzzles, you can visit this website dedicated to his puzzly legacy (including several puzzles for sale!), a treasure trove of Picture puzzle fun.]

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