A Quantum Leap Forward in Crosswords!

It’s fair to say that the 1996 Election Day crossword, pictured above, is one of the most famous puzzles in crossword history. The puzzle “predicted” the outcome of the election quite cleverly by allowing for either CLINTON ELECTED or BOB DOLE ELECTED to read out, depending on how the solver answered seven down clues.

(You can click the image to see a larger version of the grid and clues.)

Reportedly, Will Shortz called it the most amazing puzzle he’d ever seen.

Well, that puzzle may have been topped.

But first, a bit of backstory.

These rare crosswords are called Quantum puzzles or Schrodinger puzzles. These names reference the famous thought experiment involving a very unlucky cat in a box that could be alive or dead, and an observer wouldn’t know which until he opened the box. Meaning that both answers are correct at the same time; the cat is both alive and dead.

[This great t-shirt melds the Schrodinger’s Cat concept with a classic joke.]

Similarly, these puzzles have more than one answer, and each answer is equally correct.

And on Thursday, December 4, constructors Kacey Walker and David Quarfoot combined some considerable Scrabble skills and a dynamite crossword grid to create the most impressive Schrodinger puzzle to date.

You see, clues 26-Across, 36-Across, and 44-Across all feature seven letters, like a rack in Scrabble. And it’s up to the solver to find the anagram of each rack that fits the grid.

For example, 26-Across reads “Play in 7-Across with the rack DEIORRW”. (The answer to 7-Across is SCRABBLE, giving the solver a strong idea of where to go next.)

Quite amazingly, Walker and Quarfoot have designed the puzzle so that each of those clues has three possible correct answers — for 26-Across: ROWDIER, WORDIER, and WORRIED all fit the down clues — meaning there are a staggering 27 possible correct solutions!

This is just one of those 27 solutions:

[You can check out all of the possible solutions, as well as the clues, on XWordInfo here.]

This is David Quarfoot’s 41st NYT published puzzle and Kacey Walker’s first! Talk about setting the bar as high as you can.

This is also one of the flat-out coolest puzzle constructions I’ve ever seen. My thanks to Deb Amlen for doing such a great write-up on the puzzle and for pointing it my way.

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It’s Follow-Up Friday: Potter Puzzle edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’ve got another anagram story for you.

Harry Potter fans are one of the most enthusiastic and devoted fanbases in the world. The Boy Wizard’s fans are legion, and they’re ready to pounce on any little nugget that might reveal new Potter-centric projects in the works.

So when author J.K. Rowling posted this mysterious tweet, the fanbase exploded with excitement and intrigue:

It was immediately recognized as an anagram, and naturally, the fanbase hoped this was news of more Harry Potter content to come, perhaps even a new novel featuring their favorite hero.

Soon after, a solution was posted!

Harry returns! Won’t say any details now. A week off. No comment.

To the disappointment of many, Rowling replied that this wasn’t the correct solution.

But just 24 hours after the tweet went live, a Harry Potter fan and Ph.D. student at the University of Sheffield replied with another possible solution:

Newt Scamander only meant to stay in New York for a few hours.

J.K. Rowling quickly replied, confirming the answer and congratulating the solver.

The answer references Fantastic Beasts and Where to Find Them, a spin-off title set in the Harry Potter universe that is set to become a trilogy of movies. Apparently, this sentence summarizes Newt’s story in the forthcoming screenplay and film.

In a world where teasers and viral marketing can make or break a franchise, I suspect we’ll see more and more puzzles like this to keep fans invested between movies or novels.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

These anagrams are out of this world!

Planets are in the news, as Pluto’s dubious planetary status is under the microscope once again.

Recently, a debate over the defining qualities of a planet was held at the Harvard-Smithsonian Center for Astrophysics, and three of the top names in planetary science presented their cases to the attending audience.

Now, although the audience overwhelmingly voted in favor of Pluto’s planethood, that’s not binding. This wasn’t an International Astronomical Union vote or anything like that.

But it did put the solar system back in the news cycle, and that reminded me of a puzzly planetary story.

In the 1600s, Galileo Galilei was doing amazing work with his telescope, redefining our understanding of the solar system and our place in it. He was doing controversial work, but he still wanted to be able to prove he was the primary person behind a given discovery, so he mailed a letter to his colleague, Johannes Kepler.

Galileo sent Kepler this anagram: s m a i s m r m i l m e p o e t a l e u m i b u n e n u g t t a u i r a s

When properly solved, the anagram reads “Altissimum planetam tergeminum observavi,” meaning “I have observed the most distant planet to have a triple form.” You see, Galileo had glimpsed Saturn and its famous rings, but due to the poor magnification of his telescope, he’d mistaken the rings themselves for two moons orbiting the planet.

This was a tremendous discovery, adding to our knowledge of what was (at the time) the furthest reaches of our solar system.

But Kepler, while trying to untangle the anagram, came to a different solution. Believing that Galileo’s latest discovery involved Mars, not Saturn, Kepler’s solution read “Salue umbistineum geminatum Martia proles,” meaning Mars has two moons. (The ambiguity of Latin V’s and U’s didn’t help matters.)

So, while Kepler was wrong in his solution, he was unintentionally correct about Mars! (Phobos and Deimos, the two moons of Mars, wouldn’t be confirmed until 1877.)

Amazingly enough, this wouldn’t be the only time Galileo relied on Kepler and anagrams to prove provenance when it came to his discoveries.

In 1611, Galileo sent another anagram to Kepler: Haec immatura a me iam frustra leguntur o.y.

Properly unscrambled, the message reads “Cynthiae figuras aemulatur mater amorum,” or “The mother of love imitates the shape of Cynthia.” This one requires a little more explanation. The mother of love was Venus, and Cynthia was the Moon, meaning that Venus, when observed from Earth, has phases just like the moon.

[Click here for a larger version of this image.]

This probably sounds less important than Galileo’s studies of Saturn, but it’s not. This was an earthshaking discovery, because it was observable evidence that Venus had to pass on both sides of the sun, meaning that Venus orbited the sun. This violated the geocentric model of the solar system so strongly espoused by the church!

It was evidence like this that led to Galileo’s battle with the Inquisition.

And, weirdly enough, there might be one more twist to this story.

Some historians believe that Kepler also solved this Galilean anagram incorrectly, and that his solution once again revealed an unintentional discovery about the solar system.

According to the as-yet-unverified story, Kepler’s solution read “Macula rufa in Jove est gyratur mathem…,” which translates as “There is a red spot in Jupiter, which rotates mathem[atically].” (Again, yes, there’s the Great Red Spot on Jupiter, but there was no way for Kepler to have known that at the time.)

It’s hard to believe that Kepler could twice unravel a Galileo anagram and twice make accidental predictions about the solar system. While the first story is widely accepted, the second is viewed with far more skepticism.

But either way, it just goes to show that anagrams, while delightful, might not be the best method for announcing your great discoveries.

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26 letter tiles, endless possibilities…

On Tuesday, we delved into tile puzzles and games, exploring dominoes, mahjong, and sliding-tile variations. Letter-tile games may not have the centuries of history behind them that those listed above do, but you simply cannot talk about tile games without discussing one of the world’s most popular and recognizable brands: Scrabble.

Scrabble was created in 1938 by an architect named Alfred Mosher Butts, and was adapted from a word game he’d invented previously, known as Lexiko. His second attempt at the game — delightfully titled “Criss-Crosswords” — combined the letter tiles and values of Lexiko with the gameboard and playing style that we’ve all come to know.

A decade later, Butts sold the rights to manufacture the game, and James Brunot renamed it Scrabble. (Some sources also cite that Brunot simplified the rules and shifted the locations of the double- and triple-value squares, but I was unable to verify these claims.)

The game wouldn’t become a household name until years later when it was marketed and sold by Milton-Bradley. Nowadays, of course, the brand is not only known worldwide, but in myriad forms.

Our friends at Hammacher-Schlemmer not only sell an extended version allowing for longer words, but a magnetic version and a giant version, dubbed the World’s Largest (with good reason). Several Penny/Dell puzzles are based on the Scrabble model, and those signature tiles have appeared in game-show form and made an impact in the pop culture lexicon, offering more than a few magical moments to author Joe Hill’s thrilling horror novel NOS4A2.

And then there are the electronic versions. From Wordfeud and Words with Friends to Scrabulous (later known as Lexulous after several lawsuits), Scrabble and other letter-tile games (like Dabble and David L. Hoyt’s puzzle-game Word Winder) are ubiquitous in app stores and all over the Internet.

I was recently introduced to Bookworm, a very addictive puzzle game that deftly mixes the pattern-busting appeal of Candy Crush and other games with the Scrabble aesthetic of assigning point values to various words, encouraging you to find longer and more complex letter chains in order to score more points.

But there are board game variations as well. A particular favorite is Upwords, which is basically Scrabble, except the tiles are designed to allow you to stack them atop each other, spelling new words as you use your opponent’s moves against them. For instance, if your opponent played HENCE, you could place an F atop the H and an I atop the E, and then add other letters to the end, creating the word FENCING.

This additional wrinkle creates opportunities for outside-the-box thinking that Scrabble doesn’t, opportunities easily exploitable for any puzzler who’s adept at Changawords, Word Chains, and other letter-shifting puzzles. (Imagine the tile towers you could build, shifting SPARK to SPARS to SOARS to SOAKS to SOCKS to ROCKS!)

All of these letter-tile games and puzzles encourage anagramming skills, strategy, and a dab hand at quick math — being able to tell if you’ll get more out of a double-word short word or a triple-letter longer word, for instance — but there’s another letter-tile treat that adds a bit of speed to the mix: Bananagrams.

Bananagrams works on the same principle of adaptability as Upwords, encouraging anagramming in order to use up every letter tile in your hand. Launched in 2006 as the brainchild of Abraham Nathanson, it breaks free of the board game aspect of Scrabble and Upwords, allowing you to play anywhere, trying to out-anagram and out-grid-build your opponents in the shortest amount of time possible.

I had the opportunity to chat with Lesley Singleton, the UK PR Manager for Bananagrams, after a YouTube acquaintance posted a picture on her Instagram of a Bananagrams game she’d just played in French:

Lesley told me that, much like Scrabble, there are Bananagrams products for multiple languages (in case any Francophiles out there looking for the best possible chance to exercise their multisyllabic linguistic chops).

Although, as it turns out, they don’t add extra u’s to the UK edition. I made sure to ask, just in case. *laughs*

In the end, I doubt there’s a better vocabulary-building tool on the market today than any of these letter-tile games and puzzles. Whether you’re reaching for a banana-shaped bag full of tiles, a magnetic strip of letters, or the app on your iPhone, you’re sure to learn new words, big and small, the more you play.

(Though be wary of Words with Friends. I don’t know where their word database comes from, but I’ve played words I KNOW are words, and they’ve been rejected. Games like that give me headaches, and make me more and more thankful for go-to guides like the Official Scrabble Players Dictionary.)

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