5 Questions with Board Game Designer Jim Deacove

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Jim Deacove as our latest 5 Questions interviewee!

[Jim, left, alongside his wife, Ruth.]

For more than 4 decades, Jim Deacove has been designing games for Family Pastimes, a Canadian board game company (and family business) dedicated to cooperative gaming. With over one hundred games to his credit, Jim is one of the most prolific and passionate game designers at work today.

Whether he has players teaming up to serve hungry customers (Bus Depot Diner), keep the livestock happy while predators lurk nearby (Coyote!), or pull off a flawless magic show while avoiding being trapped in their own tricks (Amazing Illusions), Jim’s games are bright, colorful, creative, and many are appropriate for all ages. And that’s not getting into his puzzlier efforts, like AARI (an acronym/abbreviation-themed scrabble variant) or Gridlock (a sliding-tile puzzle game about a monster traffic jam).

Jim was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Jim Deacove

1.) How did you first get into board games?

When I was about 5 years old, my mother says I began making up board games with paper, crayons and various items from my dad’s woodshop. My inspiration came from looking at pictures of games such as Sorry and Monopoly in what was a popular Christmas catalogue, Eaton’s. We were too poor to buy them, so I made imitations of what I thought the games were about. As they say, the rest is history.

2.) Family Pastimes is rare, in that the company focuses completely on cooperative games, whereas most board games are built around competing with other players, not working with them. How is designing cooperative games different from designing more traditional board games?

I used to design competitive games in high school, mostly strategy games, because I played Chess a lot until in university, I lost the taste for blood. I also designed competitive games on sport themes, largely for my and my friends’ enjoyment. I once designed a world political game that took three days to play and I agreed with a player who said that life was too short to spend so much time on a game, designing or playing one.

I have always found designing games to be easy, once I get in the mental space that lets the ideas flow, this is usually assisted by a warm bath or by keeping a notebook by my bedside, because some of my best ideas have come while I am asleep. I record them upon awakening.

3.) What, in your estimation, separates a great game from a run-of-the-mill game?

Probably time. Some games hold up, others don’t and it is difficult to judge even then, because what is one person’s run-of-the-mill is another person’s great game. But even time is suspect. I know this will enrage some folks, but Chess has held the interest of humans for a long time and could be described as a great game, while Checkers has also held up, but personally I think Checkers is a run-of-the-mill game.

4.) What’s next for Jim Deacove and Family Pastimes?

I thought of retiring and taking up other pursuits that have been just a hobby up to now — cartooning, jazz drumming, oil painting, running a live theatre, finishing a variety of writing projects, etc. — but the game ideas keep on coming. The real world is so full of inspiring themes. For example, one of my new designs, Moon Mission, was inspired by the landing of the Curiosity Rover on Mars and witnessing the expressions of joy in the NASA Control Room when it happened. Who says a collaborative effort can’t be exciting?

My plan is to keep on going with new designs. I can’t help it. It’s my work. As I say to folks who chide me saying, “You have to start getting out more. You are 75 years old and your expiry date is nearing.” Hey, I reply, never mind the expiry date, I still have room on my “Best Before” date.

5.) If you could give the readers, writers, aspiring game designers, and puzzle fans in the audience one piece of advice, what would it be?

Make cooperative games. Please. We have enough of the other game experience. And, it’s selfish, I know, but I always enjoy playing someone else’s cooperative game for a change.

Oh, and keep your day job, and avoid having a garage, because that is where you will end up storing unsold cartons of your game.


Many thanks to Jim for his time. Check out Jim’s library of cooperative board games at Family Pastimes. I can’t wait to see what he cooks up next.

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Clever Cluing & Playing With Expectations

Probably my favorite aspect of a truly great crossword puzzle is topnotch cluing. For me, the perfect field of clues covers a lot of subjects (history, pop culture, etc.), uses engaging wordplay to make me work for my solve, and surprises me a few times with some diabolically clever cluing.

That last one is particularly difficult, because a clever clue needs to work on multiple levels, misleading you in one direction but still allowing you to have that a-ha moment of realization when you finally get it. Clever clues play with a solver’s expectations, trusting us to make snap assumptions that turn out to be wrong.

[Trust me, Google Image searching “a-ha moment” is a delightful way to spend a few minutes. This woman seems WAY too excited, even for a eureka moment.]

For instance, “Second cousin?” is one of my all-time favorite clues. It uses an established phrase to push you in one direction (following what sounds like a standard synonym-style clue), but any crossword solver worth their salt knows that a question mark implies some wordplay is afoot.

Indeed, the common crossword clue construction “____ kin” or “____ cousin” — meaning something like or similar to whatever fills that blank — provides our next hint, pushing our attention back to the word “second.” And once it clicks that we’re not using “second” in terms of counting, but in terms of “increment of time,” the wordplay reveals the real answer: MOMENT.

It’s a great a-ha clue, seemingly simple but immensely clever.

There was a terrific story on FoxSports.com about another case of a solver’s expectations getting the best of him. Detroit Tigers player Max Scherzer was excited to see himself referenced in a USA Today crossword, under the clue “Max Scherzer’s pride.”

The answer was a three-letter word, and the constructor was expecting most solvers to come up with ARM as the answer. But Scherzer had something else in mind, posting on his Twitter account:

Check out 7 down in the USA TODAY… If They did their homework the answer should be DIC for eye color. #luvdablueye

DIC is the standard DMV abbreviation for dichromatic eyes, meaning eyes of two different colors.

Just goes to show you need to keep an open mind and stow your expectations at the door when you tackle crosswords these days.

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It’s Follow-Up Friday: ABCs and Butterflies edition!

Welcome to Follow-Up Friday!

For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.

And today I’d like to talk about patterns.

One of the key puzzly skills a solver should have is an ability to spot patterns. Whether it’s determining a pattern in a series of numbers or spotting irregularities in a pattern that are significant, this level of observation serves puzzlers well in all kinds of solving experiences, from word searches to Match-Up-style art puzzles.

The innate human ability to find patterns in nature has led to numerous scientific discoveries over the years, but it has also led to some wonderful artistic and visual discoveries as well. From shells that adhere to a Fibonacci sequence to patterns in flower petals, patterns (and our ability to uncover them) are everywhere.

Artist and photographer Kjell Bloch Sandved has applied his puzzly attention to detail to photographing moths and butterflies, and he’s developed his own patterns: alphabets hidden in wings.

These patterns come from dozens of different photos, and Sandved has not only created several butterfly alphabets, but he sells custom prints spelling out names and messages in butterfly letters.

Once again, puzzly skills reveal not just brilliance, but beauty in the world as well.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

On the hunt… for treasure!

We’re well into summer, and you’re probably looking for great puzzly summer activities to share with the kids. And I have just the thing for you. Have you considered a treasure hunt? (And I’m not talking about spotting a chest at the bottom of your fish tank.)

You could organize one yourself! My friend told me a story about a treasure hunt her uncle masterminded for her and her siblings one year. He went out at low tide with a small chest of fake jewels (plus her mother’s actual pearl necklace, which she tossed in for fun), and buried it, prepared to bring the kids back a day or two later with a treasure map and let them “discover” it.

Naturally, a storm came through the next day, so they couldn’t dig it up. It was a few days before they could organize the treasure hunt, and when low tide came, the storm had so changed the landmarks and sandbars that they never found the treasure chest.

I don’t want to discourage you from embarking on your own treasure hunt adventures… just make sure it’s a place you have maximum control over.

Of course, you could always pursue one of the real-life treasure hunts lurking out there for the industrious amateur adventurer. We’ve written about a few of them in the past, but they’re hardly the only examples. For an aspiring Indiana Jones or lost member of the Goonies, real treasure awaits you.

One, surrounding a bronze statue of an owl, requires a trip to France, though. A man named Max Valentin buried it, and whomever unravels eleven clues and finds it can exchange it for a second statue valued at one million francs. (As long as you don’t get too overzealous and blow up a chapel in your quest to find it, as one amateur treasure hunter did.)

For one with an American twist, you could try to solve the mystery of the Beale ciphers. Three encrypted texts from the 1800s detail the location of a hidden cache of gold, silver, and jewels, and astonishingly enough, The Declaration of Independence is supposed to be the key to cracking the code!

While the ciphers and the story might be a hoax, you could still be the one to solve the mystery! (One group of treasure hunters stumbled upon Civil War artifacts while digging in the wrong place.)

Whether it’s a Dead Sea Scroll or the last missing treasure from a brilliant tie-in to a book, treasure could be yours this summer, even in your own backyard.

[Thanks to IO9 for inspiring this post.]

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Prep for College the Puzzly Way!

It’s summer here in the United States, which means many high-school graduates are already looking forward to starting college. But for those soon-to-be freshmen, as well as high schoolers looking for an edge before university, have you considered puzzles and board games?

Now, it comes as no shock to me, but this article from the U.S. News and World Report website might surprise some, since it lists puzzles and board games as two of its five tools to develop critical thinking skills before college!

Naturally, I’ve been an advocate of puzzles as a learning tool for a long time, so it’s gratifying to see a major publication sharing the same views and ideas.

From the article:

Collections of crossword puzzles, logic problems, riddles, sudoku, word problems and word searches can be found at your local bookstore or library. The puzzles in these books are a wonderful strategy to activate different parts of your brain for a round or two of mental gymnastics, and many collections even discuss what each puzzle is meant to target within the mind.

Allow me to expand on this for a bit. Different puzzles can target different skills, so which puzzles you solve can make a big difference when it comes to critical thinking.

Crosswords encourage deduction (figuring out words from a few common letters) and a facility with wordplay (dealing with crafty clues and alternate definitions), while word searches offer great practice in pattern recognition and quick reaction times.

And the demand that Sudoku puzzles place on active attentiveness and concentration exercises parts of the brain associated with forming new memories, encouraging better memory retention.

[All three of the above pics come from our line of puzzle apps! Perfect for puzzly pre-college practice! Shameless plug now concluded!]

But the article also mentioned that certain board games can be excellent tools for honing valuable mental skills for college.

Choose board games that require more than luck – namely, strategy – for players to win. Any game where players must carefully consider their next move, recognize patterns and remember details will aid in honing critical thinking skills.

The article goes on to suggest some classics, like Chess, Checkers, and Mastermind for learning chain-thinking (planning several steps ahead) as well as Scrabble and Boggle (speedy information analysis, as well as word formation) and Clue and Risk (anticipating and reacting to the gameplay of others).

But I think they’re excluding some prime examples of board games that could benefit younger minds.

  • You could pick a cooperative game like Pandemic or Forbidden Island, which not only encourage strategic thinking, but teamwork and the free exchange of ideas (something that forced group exercises in school never really managed).
  • You could choose a rapid-change game like Fluxx (either the board game or the card game), which forces the players to adapt quickly to constantly changing rules and gameplay (a perfect microcosm of problem-solving in the real world, where things rarely remain static for long).
  • You could select a mixed-play game like The Stars Are Right, which incorporates several forms of gameplay (in this case, pattern-forming, tile-shifting, and a strategic card game akin to Magic: The Gathering or Munchkin) and forces players to exercise different forms of strategy and puzzle-solving all at once.

Just think about it. You could turn Family Game Night or Family Puzzle Time into College Prep Time in a snap. It’s win-win, or perhaps even win-win-win. What could be simpler, or more fun, than that?

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

Happy (Follow-Up) Fourth of July!

It’s Independence Day in the U.S., and what better way is there for PuzzleNation Blog to honor the holiday than to talk about a world-record puzzly event in one of the cities synonymous with the birth of America: Philadelphia.

A former nation’s capital, home of the Liberty Bell, location of the First Continental Congress, and home of Benjamin Franklin, Philadelphia is also the new home of a world record.

Yes, Philadelphia is the Guinness Book of World Records record-holder for Largest Architectural Video Game Display, after Drexel University professor Frank Lee orchestrated a 29-story-high game of Tetris on the side of a skyscraper.

From nearly a mile away, Lee and other Tetris enthusiasts played a monstrous game of Tetris with a specially rigged joystick and a custom-written computer program.

[Another pic of the puzzly feat, from a local news station’s coverage.]

What’s cooler, more ridiculous, and more bombastically American than that?

Happy Fourth of July, fellow puzzlers! Thank you for spending Independence Day with us, and thank you to the marvelous Kathy Matheson for sharing this story!