The best card games are simple. People love War and Poker and Hearts and Go Fish because, at their core, they’re games you can learn quickly and play endlessly. There are no long tutorials or play-throughs, so you can learn all the complexities and rules with ease.
It’s difficult to find puzzly card games that are as accessible and replayable. Scrimish, a card game created by Danny Zondervan and recently funded through Kickstarter, fits the bill nicely. The rules are simple, but the strategy in the actual game is what gives Scrimish major replay value.
[On a very festive battlefield, I’ve finished setting up my cards
(bottom of the frame), while my opponent is still working on hers.]
Scrimish is an elegant mix of War, Chess, and Memory.
Each player gets a set of 25 cards, arranging them into five piles of five cards each, face down. The goal? Find your opponent’s crown card before they find yours.
Then you take turns drawing a card from the top of one of your piles and attacking the top card of one of your opponent’s piles in a one-on-one battle. Here’s where the War aspects begin. You see, each card has a number value, and the higher number wins. The losing card is discarded, and the winning card goes back to whatever pile it came from.
So in every encounter, both players learn something, because even if you lost that attack, you’ve learned the value of one of the cards on top of one of your opponent’s piles.
That’s where the Memory aspect comes in, because you have to remember what cards of your opponent’s you’ve seen. (You can check your top cards or your piles as often as you and your opponent see fit.) Then you can plan other moves and try to uncover their crown card.
You’ve got shield cards to defend with, archer cards to attack with, numbered weapon cards to battle with, and one crown card to defend. So, essentially, you’re playing a miniature game of chess with your opponent, except your pieces are hidden from them.
And that’s what makes for such a satisfying playing experience. You’ve got all sorts of strategy going on, plus chances for misdirection in both your attacks and your placement of cards at the beginning of the game. Do you go out heavy with high numbered cards early, or do you test their defenses with low cards? Do you arrange attack stacks and defensive stacks, or do your spread your resources out across all five stacks?
Plus, every card you attack with is one less you have in your stacks. So you’ve got a resource management aspect as well. All of this gameplay and puzzly potential, with fewer cards than your standard poker deck.
It takes only a few minutes to learn, but all the thought that goes into it makes every game of Scrimishfeel fresh and new.
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Most of the time when I write about puzzles, I write about humans solving them, because we are, by a long shot, the biggest consumers of puzzles and games in the world.
But, from time to time, I learn about other species that also have a knack for solving puzzles, and I welcome them to the puzzle-solving community. In the past, we’ve talked about crows, cockatoos, and octopuses solving various mechanical puzzles.
I shouldn’t have been surprised by this. After all, one of my dogs has a knack for getting his tennis ball stuck in the strangest corners and beneath furniture that shouldn’t allow a tennis ball at all!
So I did a little research, and it turns out, there’s an entire puzzle-solving industry devoted entirely to dogs. They’re almost exclusively mechanical puzzles with food rewards, just like the puzzles we’ve seen birds and octopuses solve, but they involve the same sort of step-by-step chain puzzle-solving. And some of it gets pretty complicated!
There are one-step devices, like the Trixie Dog Activity Poker Box, which involves four boxes that open in different ways.
There are two-step devices, like the Jigsaw Glider, which requires the dog to open pieces on either side and then shift the center piece back and forth in order to nab every treat inside.
In a similar vein, there’s the Doggy Brain Train 2-in-1, a food-centric version of a sliding tile puzzle, where the dog must deduce that there’s food beneath each disk, and slide the disks aside to acquire the treats beneath.
And the puzzles only grow more complex from there. In the Dog Activity Gambling Tower, the dog has to pull away three floor pieces in order to make the treats drop, like a snacky version of Ker-Plunk.
Various companies produce each of these products. But the queen of puppy puzzles is clearly Nina Ottosson, who has a fleet of food-puzzle products to put your puppy to the test.
It’s the second difficulty level in a series of toys, where the dog has to rotate the center piece, push out one of the cones (with treats inside), rotate the piece again, and finally free the cone and the treats. That is a LOT of work for a few treats.
She also has ones where the dog has to remove one element to unlock a little drawer containing a treat. In this video, a dog named Amos solves the Dog Casino, a Nina Ottosson food-puzzle toy that uses this puzzle style:
We can officially add dogs to the elite puzzle-solving ranks of crows, cockatoos, octopuses, and humans, though I must admit, it’s a little embarrassing to realize that those other four species are all smart enough to do their own puzzle-solving for treats. No one ever gives me a treat for solving a puzzle.
Hmmm. Maybe they’re even smarter than we thought.
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Normally today I would be doing a Follow-Up Friday post, but since it’s the first day of 2016, instead of looking back, I thought I would look forward and talk a little bit about what’s to come in 2016!
On the PuzzleNation Blog side of things, I’ve got some great stuff planned for the new year.
For instance, game and puzzle reviews. Good lord, I have the fruits of so many Kickstarter and Indiegogo campaigns to show you, plus 2016 is promising to be a great year for both puzzles and games, so I have no doubt there are many surprises and terrific solving experiences awaiting the PuzzleNation audience next year.
I’m also bringing back our interview segment 5 Questions. In the past, we’ve had musicians, comedians, puzzle constructors, and even a game-show host appear for 5 Questions, and I’ve already lined up a few interviews that should really interest the readership.
Also, after the positive response to the interview we did with Fred when we announced the addition of a free daily puzzle to the Penny Dell Crosswords App, I’m hoping to interview the rest of the PuzzleNation Team in 2016 and give our fellow PuzzleNationers a glimpse behind the curtain!
On the app side, Fred and the PuzzleNation Team are keeping mum when it comes to new apps and features, but that’s simply because they know I’d immediately run to you guys with any news I heard. *laughs*
One of the most amazing things about the world today is how interconnected we all are. The Internet has made it easily to not only keep in touch with far-flung friends, but to forge new, meaningful friendships and connections with staggering ease.
And I confess, I am a total sucker for those heartwarming clickbait videos that spread the message that we are all the same. (The one of that guy doing the same dance in countries across the world comes to mind.) So seeing people from all over the world solve a Rubik’s Cube one move at a time…what can I say? It got me.
Every year, one of my favorite activities is putting together our Holiday Puzzly Gift Guide. I get to include the best products sent to me for review by top puzzle and game companies, mix in some of my own favorites, and draw attention to terrific constructors, game designers, and friends of the blog, all in the hopes of introducing solvers (and families of solvers) to quality puzzles and games.
Talking about how puzzles are relevant to daily life is one of my favorite subjects for blog posts. Brain health, stress relief, the long-term benefits of puzzle solving…we’ve discussed all these topics and more during my time as lead blogger.
This year I continued that tradition with this post about how listening to music can make you a more effective solver. It’s always interesting for me to do some research and really delve into a topic — especially scientific ones because they’re often so drastically misreported or misinterpreted by mainstream outlets — and give the PuzzleNation audience the straight story.
One of the most bizarre moments of 2015 was when someone shoved their iPhone in my face and asked me what color a dress was. It wasn’t until a few moments later that I found out this was a big thing on the Internet that people were vociferously debating.
The chance to explain exactly what was going on in the photo through one of my favorite puzzly mediums — the optical illusion — was too much fun to resist, and it resulted in one of the year’s most popular, most shared blog posts.
Although it’s a highlight of the puzzly calendar every year, this year’s ACPT was extra special for me because it was the first I attended in person.
Not only did I get to meet a lot of top names in crosswords — in many cases, finally getting a chance to put names to faces after many emails and tweets exchanged — but I got to enjoy the Big Fight feel of seeing so many friends and puzzlers test their mettle against some great puzzles.
Our friends at Penny Dell Puzzles pulled off one heck of a puzzly coup when an intrepid fellow puzzler asked them for help proposing to his girlfriend with a special Escalators puzzle.
I reached out to the lucky fiancé and got his permission to share the story with the PuzzleNation readership, and as I learned more about who was involved and how they’d managed to make it happen, I just became more and more enamored with the story. I have no doubt that years from now, this will still be one of my favorite blog posts.
Guest bloggers are nothing new to PuzzleNation Blog, as Sherri regularly pops in with her app reviews, but Max Galpern pushed things to another level with his appearances throughout the year. Not only did he pioneer our first video review (with assistance from Fred), but he took over the blog for an entire day with his review of the Boston Festival of Indie Games.
Here’s hoping we can get Max back for 2016 a few times, though I suspect he’ll be in high demand.
We do a lot of reviews (board game and card game reviews, puzzle reviews, tournament reviews, app reviews, etc.) and I thoroughly enjoy introducing new puzzly products and events to my fellow PuzzleNationers and sharing my thoughts on them.
But it’s rare that we get the first shot at introducing a brand-new never-before-seen puzzle or product, and that’s what separates the Will Sudoku post from many others. Serving as the debut outlet for a new puzzle was great fun and very exciting, one of those rarities that made 2015 such a terrific year.
Brain teasers were a big part of 2015 for the blog, since several challenging ones went viral this year. But I don’t think any of them taxed my brain — both to solve AND to explain how to solve — like the island seesaw brain teaser from an episode of Fox’s sitcom Brooklyn Nine-Nine did.
It is an epic-length blog post — one I needed a mathematician friend of mine to help me write — but it broke down a tough puzzle bit-by-bit and explained every step. In a year of brain-melting puzzle posts, it still stands out.
I almost put announcing the Android release for the App here instead — because so many people had been asking about it for so long — but in the end, the free daily puzzle announcement won out, and not simply because it was a terrific new feature for the App, one that I feel would draw a lot of new eyes to the product.
Getting to interview Fred and talk about not just what we’ve been working on for years, but where we were headed in the future, made it feel like a special event for the PuzzleNation Team as a whole. Plus it was a chance to introduce all of you to another member of the team, something I hope to do more of in 2016.
It may sound self-serving or schlocky to talk about our flagship product as #1 in the countdown, but it’s something that we’re all extremely proud of, something that we’re constantly working to improve, because we want to make it the absolute best it can be for the PuzzleNation audience. That’s what you deserve.
Thanks for spending 2015 with us, through logic problems and love stories, through dresses and debuts, through Rubik’s Cubes and revelations. We’ll see you in 2016.
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The year is quickly coming to a close, and as I look back on an eventful year in the world of puzzles and games, I’m immensely proud of the contributions both PuzzleNation Blog and PuzzleNation made to the puzzle community as a whole.
Over the last year, we explored dice games and tile games, apps and pen-and-paper puzzles. We met designers, constructors, and creative types of all kinds. We cracked brain teasers and tackled mind-bending riddles.
We explored the history of puzzles, broadened our understanding of how puzzles and games contribute to brain health, and celebrated the lives of puzzle greats Bernice Gordon, Henry Hook, Merl Reagle, and Leslie Billig, who were taken from us too soon.
We spread the word about numerous worthwhile Kickstarters and Indiegogo campaigns, watching with glee as a puzzle/game renaissance continued to amaze and surprise us with innovative new ways to play and puzzle.
We celebrated International TableTop Day, the debut of The Indie 500 crossword tournament, a new Star Wars movie, the 80th anniversary of Monopoly, new world records set by Rubik’s Cube solvers, and a puzzly wedding proposal, and we were happy to share so many remarkable puzzly landmark moments with you. Heck, we even solved the mystery of The Dress!
It’s been both a pleasure and a privilege to explore the world of puzzles and games with you, my fellow puzzle lovers and PuzzleNationers. I recently posted my 450th blog post, and I’m even more excited to write for you now than I was when I started.
And that’s just the blog. PuzzleNation’s good fortune and accomplishments in 2015 went well beyond that.
In January, we launched the Penny Dell Bible Word Search for iPad, and in March we started our monthly hashtag games. In May, we added Penny Dell Jumbo Crosswords 2 for iOS devices, and July saw the debut of our Crossword Clue Challenge every weekday on Twitter and Facebook.
But the standout showpiece of our puzzle app library has been the Penny Dell Crossword App. With our Dell Collection puzzle sets, our monthly Deluxe puzzle sets, and the 2015 Deluxe Combo (not to mention our various value packs and supreme bundles), we maintained a steady stream of quality puzzle content for solvers and PuzzleNationers.
We added a free daily puzzle feature for all users, and just before Christmas, we launched the Penny Dell Crossword App for Android devices, ensuring that more puzzle lovers than ever have access to the best mobile crossword app on the market today.
[Fred, our Director of Digital Games, shows off the Penny Dell Crossword App
at the American Crossword Puzzle Tournament in March.]
And your response has been terrific! We amassed over 1500 followers for the blog and we’re closing in on 1700 followers of the PuzzleNation Facebook page, numbers that are both humbling and very encouraging.
2015 was our most productive, most exciting, and most creatively fulfilling year to date, and 2016 promises to be even brighter.
Thank you for your enthusiasm, your support, and your feedback, PuzzleNationers. Have a fantastic New Year. We’ll see you in 2016!
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By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.
And today, we’re returning to the twin subjects of puns and wordplay!
As everyone on our PuzzleNation Facebook page knows, we post memes and puns twice a day every Wednesday in a celebration of linguistic playfulness we call Wordplay Wednesday.
On Wednesday, I shared a few holiday-themed images. But I had so many left over that I thought I’d share them with you today! Please enjoy!
And, of course, I couldn’t resist tossing in a few Darth Vader-themed holiday puns to close out today’s post.
Have a very Merry Christmas, fellow puzzlers and PuzzleNationers!
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