Let’s Make a Deal!

It’s a scenario every game show fan knows well. You’ve got three doors to choose from, and one of those doors will open to reveal a fabulous prize.

After you’ve made your choice (let’s say Door #2), our affable host Monty Hall plays Devil’s Advocate by opening one of the doors you didn’t choose (let’s say Door #1), revealing a goat or other lackluster result.

And then, Monty offers you a chance to change your mind. Will you stick with the door you initially chose, or will you switch to the other unopened door (Door #3)?

The average player sees two choices, Door #2 and Door #3, which on the surface sounds like a 50/50 shot, a coin flip. So would it surprise you to learn that people who switched from one door to the other doubled their chances to win the fabulous prize?

This is known as the Monty Hall Problem, an example of how statistics aren’t always what they seem, and it has puzzled people for decades.

It’s counterintuitive, isn’t it? I mean, you have two choices, so the odds should be 50/50. But you’re forgetting that third door that Monty eliminated. That third door makes all the difference, statistically speaking.

Let’s break it down. Your initial choice is between 3 doors, meaning you have a 1 in 3 chance of picking the correct door, and a 2 in 3 chance of picking the wrong one.

When Monty opens that other door, the odds haven’t changed. Only the number of options available has changed. Your door is still a 1 in 3 chance of being correct and a 2 in 3 chance of being wrong. But the remaining door now has a 2 in 3 chance of being correct!

So what appeared to be a coin flip between sticking with your choice and switching is now heavily weighted toward switching!

There have been several real-world tests of the Monty Hall Problem, and all of them have consistently shown that the people who switch were twice as likely to open the winning door!

The real puzzle here is how we fool ourselves. We take the numbers at face value — 3 doors become 2 doors, so a 1 in 3 chance becomes a 1 in 2 chance — and actually hurt our chances with those seemingly simple assumptions.

Being able to reconsider your assumptions is a major tool in the puzzler’s solving kit. Plenty of tricky crossword clues depend on you associating the clue with one thing, when the answer is something quite different.

After all, if you saw the clue “Unlocked” for a four-letter entry, you’d probably try OPEN before you tried BALD. Clever constructors are counting on that.

So be sure to remember Monty Hall and his three-door conundrum the next time you’re stumped on a puzzle. Maybe the answer is as simple as trying another door.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

5 Questions with Puzzle Creator (and Jumble Master) David L. Hoyt

Welcome to the tenth edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, writers, filmmakers, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have David L. Hoyt as our latest 5 Questions interviewee!

Even if you don’t know David’s name, you’ve probably solved one of his puzzles. Whether it’s the illustrated Jumble puzzle syndicated in newspapers across America or one of his numerous puzzles and games, David Hoyt is a puzzle-creation dynamo. Seamlessly transitioning from print to electronic media, David also has a number of apps and websites featuring his work, cultivating terrific relationships with Pat Sajak and USA Today among many other brands.

And it’s worth mentioning that in addition to being the most syndicated man in puzzles, he’s also my mother’s favorite puzzler (leaving me a distant second). *laughs*

David was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for David L. Hoyt

1.) You’ve been recognized nationally and internationally as a leading name in puzzles for decades now. What, in your estimation, separates a great puzzle from an average one?

I specialize in very fast-playing daily puzzles so my answer may be a different from other puzzle creators. When it comes to fast-playing daily puzzles, I feel that a great puzzle is one that gives the solver a chance to feel smart and to feel that he or she has just barely beaten me. The puzzle needs to give to player a fair chance to “win.”

It can’t be too easy, nor can it be too hard. It’s a balancing act. You want the solver to come back to play on a daily basis, so a great fast-playing daily puzzle will need to give the solver enough satisfaction and entertainment to get the solver back the next day.

(Here’s a brief video profiling David’s ongoing puzzle projects.)

2.) The internationally syndicated Jumble puzzle is probably the most well-known in your ever-expanding stable of puzzles. How many do you make in a year, and what does the creative process entail?

I create the classic daily Jumble in partnership with cartoonist Jeff Knurek. I took over the reins from Mike Argirion three years ago. It’s in about 650 newspapers. It’s a seven-days-a-week puzzle. I also create Jumble Crosswords, TV Jumble and a few other Jumble-branded puzzles so the answer to how many I make is lots and lots!

I really love making the classic Jumble. Coming up with the “punny” answer is so fun for me. I have found that I come up with the best ones when I’m running so quite often I’ll go for a run in downtown Chicago and just look around and listen for ideas. I love seeing how far I can run and how many Jumble ideas I can come up with during the run. The city of Chicago is my assistant when it comes to new puzzle ideas.

3.) The hundredth anniversary of the crossword is fast approaching. Given your familiarity with puzzles, what does the hundredth anniversary mean to you? Do you think puzzles as we know them will still be around a hundred years from now?

I’m very excited about the 100th anniversary of the crossword puzzle! I feel very confident that puzzles as we know them will be around 100 years from now. I see enough young people playing puzzles on the trains, subways and buses here in Chicago that it makes me think that puzzles will be around for as long as humans are around.

4.) What’s next for David L. Hoyt?

I have two things going on right now that have me super excited and that are laying the groundwork for a very busy 2014. I have a new hit game (app) called Just 2 Words and we are working on a series of new versions of this game for 2014.

Also, I am working with teachers and students to get the Word Winder Giant Game into schools, libraries, etc. I love working with teachers and students. It looks like I’ll be spending a lot of time in schools in 2014 which I’m really looking forward to.

5.) If you could give the readers, writers, and puzzle fans in the audience one piece of advice, what would it be?

I feel that an important key to success is to pay very close attention to the things that don’t work out the way you expect them to. I feel there’s much more to learn from things that don’t work out as expected compared to what you can learn from the things that do work out as expected.

It’s ok to be wrong. It’s ok to have bad ideas. That’s just a part of being human. They key is to not let your human nature mask what really happened. There’s so much that can be learned from the non-successes that can lay a very strong foundation for success over the long-term.

Many thanks to David for his time. You can check out his library of puzzles and games on his website, and keep your eyes peeled for his Word Winder game, as I suspect it’ll be finding its way into school curricula very soon!

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

PuzzleWriMo!

With NaNoWriMo (National Novel Writing Month) and NoJoMo (November Journaling Month) both in full swing, writing is in the air!

And we here at PuzzleNation would like to encourage the writers and aspiring writers with a little writing exercise/contest!

We’re looking for an opening line or opening paragraph that incorporates puzzles in some way. They can be funny or serious, dramatic or silly, one sentence or several. All we ask is that a puzzle or the spirit of puzzle solving is included in the snippet.

Let us know you’re participating by using the hashtag #PuzzleWriMo (or leave us a comment right here at the blog), and we’ll collect our favorites and feature them in their own PuzzleNation Blog post.

And those we choose will be eligible to win a great puzzly prize!

Put those thinking caps on and put your puzzlers to work! And good luck to all the writers and NaNoWriMo participants out there!

5 Questions with Puzzle Poet Peter Valentine

Welcome to the ninth edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, writers, filmmakers, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Peter Valentine as our latest 5 Questions interviewee!

An enthusiastic solver of the New York Times Crossword, Peter takes his affinity for puzzles one marvelously artistic step further by arranging words from a given puzzle’s clues and answers into brief works of poetry.

Often paired with a background image to fit the mood — ranging from the gently haunting to the laugh-out-loud funny — Peter’s poems are an intriguing example of creativity sparking creativity, or perhaps more accurately, wordplay inspiring wordplay.

Peter was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Peter Valentine

1.) How did you get started with puzzles? And what point did poetry and puzzles merge for you?

I was in my apartment one morning, doing the New York Times crossword puzzle. Normally I would race to complete the puzzle, but for some reason I was just idly staring at the across clues.  This was April 25, 2002. The puzzle had some great clue words like neanderthal, aerosol, guffaw. I started playing with the words in my head and then found myself scribbling lines in the margins.

2.) How much experimentation went into devising the rules of your crossword-inspired poems? Did you try different formats or did this one emerge fairly quickly?

The format fell into place immediately. The 3-part format (across, down, answers) makes for an interesting creative journey…

Starting the poem is the hardest part.  However, the restrictiveness of having only the words from the across clues to choose from makes it easier to embark on an idea. Too many words, too many choices.

Then, once I’ve got things going and I’ve written a few lines and I’ve exhausted the words in the across clues… I get to move on to the second part of the poem – the down clues – and a fresh new batch of words to play with!

The third part of the poem, which is made from the words in the answer grid can be tricky. There are so few words to work with (try writing a decent line without any prepositions or articles). So this part of the poem usually ends up being more of a coda.

Then I go back and title the poem, allowing myself the luxury of choosing words from anywhere in the puzzle.

It’s perfect.

3.) Do you have anything special planned for the hundredth anniversary of the crossword?

From among all the brilliant constructors of the New York Times Crossword Puzzle, we are undoubtedly going to see something special on December 21st.  I will try to write at least a decent poem.

4.) What’s next for Peter Valentine?

I’m hoping someone will come along and offer me a book deal… or buy my screenplay… or hire me as a copywriter. Something has to give.

5.) If you could give the readers, writers, poets, and puzzle fans in the audience one piece of advice, what would it be?

If you love doing a variety of things, but only have time for one, why not try combining them… just to see what happens!

Many thanks to Peter for his time. You can follow him on Twitter (@peterbvalentine) for links to his latest works, or check out his Tumblr page for the full archive of his NYT-inspired poems.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

Puzzles in Pop Culture: The West Wing

In previous editions of Puzzles in Pop Culture, I’ve recapped classic episodes of M*A*S*H and MacGyver, as well as the numerous puzzly plotlines that’ve been featured on The Simpsons over the years.

But when it comes to erudite, hilarious references to solving crosswords, you’d be hard-pressed to find sharper puzzle-infused dialogue than the moments featured in episodes of Aaron Sorkin’s landmark political drama The West Wing.

Set in the West Wing of the White House, the show focused on the lives of the president and his advisors and staffers as they navigated political situations at home and abroad. To this day it’s a regular feature on most reviewers’ lists of the top television shows of all-time.

And in a show noted for sparkling wit and all kinds of intellectual wordplay, it’s hardly a surprise that the New York Times Crossword was referenced in the very first episode.

In the video below, Chief of Staff Leo McGarry is frustrated with the Times for misspelling the name of Muammar Qaddafi, and his attempts to contact the editor of the Times Crossword and get it corrected are stymied at every turn:

The White House staff’s dubious relationship with crosswords is revisited in the season 3 episode Dead Irish Writers. This time around, as the president’s wife Abbey prepares for both a birthday party and a potential ruling on her medical license, the President busies himself with a crossword in his own inimitable style:

Beyond the spirited humor of both scenes, there’s a marvelous undercurrent of how smart people react when their intellectual superiority is challenged. Leo responds by trying to correct what he sees as an egregious error, while the President bends the rules to suit his own expectations.

In addition to being a wonderful launchpad for the show’s signature rapid-fire banter, it’s a simple and effective way of shedding light on how each character views the world and his role in it. (With writing and direction this layered and engaging, it’s easy to see how The West Wing earned an astounding 26 Emmy Awards!)

Even as subplots in a much-larger narrative, these puzzles added color and personality to scenes that took us inside the minds of these characters. Pretty impressive for crosswords that are only mentioned briefly.

Puzzles… is there anything they can’t do? =)

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

PuzzleNation Book Review: World Peace and Other 4th-Grade Achievements

Welcome to the sixth installment of PuzzleNation Book Reviews!

All of the books discussed and/or reviewed in PNBR articles are either directly or indirectly related to the world of puzzling, and hopefully you’ll find something to tickle your literary fancy in this entry or the entries to come.

Let’s get started!

Our book review post this time around features John Hunter’s World Peace and Other 4th-Grade Achievements.

What did you do in fourth grade, fellow puzzlers? Did you master long division, or delve into the history of the Civil War, or expand your vocabulary skills? The kids in John Hunter’s fourth-grade class negotiated lucrative trade agreements, solved global warming, and saved the world.

Yeah, I know. I feel like a slacker now too.

I frequently post articles that reinforce my heartfelt belief that puzzles and the skills we develop solving puzzles make the world a better, more interesting place. And the World Peace Game, John Hunter’s marvelous brainchild, takes empty-space learning to a whole new level.

Instead of regimented, test-based education, empty-space learning encourages students to learn and fail by doing, developing social skills, a deeper sense of the world’s complexity, and an appreciation for hard questions.

The World Peace Game is a fantastic example of what empty-space learning can do. A weeks-long interactive experiment wherein students try to solve real-world problems in a complex, multitiered simulation, kids will tackle poverty, war, environmental cataclysm, terrorism, ethical dilemmas, and more as they manage their imaginary nations.

World Peace and Other 4th-Grade Achievements chronicles the lessons Hunter has learned from developing and running the World Peace Game for groups of all ages, offering dozens of examples of problems encountered — and circumvented — by young minds, each with a core lesson and something to celebrate.

This is pure puzzle-solving at work on a massive, cooperative scale, and just reading this book gave me hope for the future. World Peace and Other 4th-Grade Achievements is a warm, funny, utterly optimistic testament to what creativity and innovative problem solving can accomplish.

[For further information on the World Peace Game, as well as World Peace and Other 4th-Grade Achievements, click here.]

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, cruise our boards on Pinterest, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!