Czech Games Responds to the Harry Potter Codenames Controversy!

Czech Games is the home of Codenames, one of the most recognizable board game brands on the market today. It has been licensed dozens of times to include different pop culture properties, and it is the lifeblood of a smaller board game publisher.

And they just crashed into a wave of pro-LGBTQIA+ sentiment after announcing their new release.

Codenames: Back to Hogwarts.

Now, you may wonder what the big deal is. After all, this isn’t even the first Harry Potter-themed Codenames game. One was released years ago.

Well, in case you’re unfamiliar, in the intervening years between the release of that game and the release of this new one, J.K. Rowling, the author of the Harry Potter books, has revealed herself to be an anti-trans zealot.

She has been on a campaign for years against the trans community (and LGBTQIA+ people, and virtually anyone else who stands up to her bigotry), and publicly celebrated laws in England that curtail the rights of trans individuals.

Moreover, she has promised that she will continue to use the money she earns from licensing Harry Potter to harm people.

Czech Games experienced a deluge of negative comments and feedback (as well as calls to boycott the company’s products), and has spent the last week or so promising to reassess.

To be honest, most in the board game community expected nothing to come from this. LOTS of companies still cut licensing deals with Harry Potter, like LEGO, and especially with the new TV show coming, there’s going to be more of this.



So I was pleasantly surprised when the company released the following statement:

We are all devastated that the project we were so excited to share with you caused harm instead of joy. We have been working to bring you the best possible games for years, and just like our other titles, we worked diligently to bring you this latest title, too.

In our excitement about creating a game within a universe many of us still treasure, we failed to see how that universe no longer brings joy to others. Over time, the harmful views of the story’s creator have escalated into harmful actions. We apologize unreservedly for not doing more to consider that possibility, and for subsequently announcing the game without taking preemptive actions to mitigate the pain it would cause.

Many of you have expressed your understandable anger, pain, and disappointment through a variety of platforms. Frankly, we were not prepared for the volume of the response. As a result, multiple accounts and comments were blocked or muted that should not have been. We would never want anyone experiencing the pain this situation has caused to then feel like they are being silenced. So for that, too, we want to sincerely apologize.

Like the world we live in, CGE is made up of individuals with various backgrounds, gender identities, sexual orientations, and belief systems. None of us would ever want to take actions that would hurt or restrict the rights of another human being. We commit to remaining supportive of an inclusive and welcoming community of gamers. We believe in the rights of all people to have their own identity, and we reject hate and bigotry in all their forms. Trans rights are human rights.

With the above in mind, and after many heartfelt and vital discussions both internally and with members of the affected community, we have decided to donate 100% of the profit from this game to appropriate charitable organizations. We will ensure that an amount equal to or greater than the fee paid to license this product will go directly to organizations that provide support for the trans community.

We evaluate profits and make charitable-giving decisions each December, and we will continue using this annual process to direct the game’s profits. We will listen to recommendations from the community to help guide our choices of organizations that provide support for the trans community. Our goal is to select those that offer direct, practical help to people in need — for example, services similar to the emergency hotline that was recently discontinued.

At CGE, we are committed to making decisions that come from the heart in everything we do. We opened discussions with members of the affected communities and we came together as a whole company to find a way forward that was a genuine reflection of our values and desire to do the right thing. We are sorry for the time it took us to communicate our path forward, but we hope you see that we did so with the care and consideration that you all deserve.



I think it’s the best we could have hoped for. An acknowledgment of the harm caused, a promise to do better, and a tangible response that the audience will be able to track.

Boycotts work, speaking up works, and I’m so proud of the board game community for making noise and pushing back, leading to a turnaround like this.

There is no ethical consumption of Harry Potter material, given J.K. Rowling’s intentions. If she makes a single dime from you, it will go towards hurting others. That’s simply the facts as presented.

And it’s entirely possible that there would be huge costs and even legal consequences if Czech Games didn’t fulfill the agreement they made over the HP license.

So this feels like the most positive outcome going forward. Czech Games isn’t a huge company like LEGO. If you don’t buy HP LEGOs, or stop buying LEGOs entirely out of protest, the company probably won’t notice. (You should STILL speak up, of course.)

But Czech Games will. Most board game companies are small, and profit margins are often razor-thin. A PR disaster like this could easily end a board game company.

I don’t look forward to all the HP nonsense we’re going to hear as the show looms closer, but I’m grateful that the board game community stood up, and Czech Games listened.

Here’s hoping we see more of that in the future.

Happy gaming, everyone.

This Year’s Level 1 Anthology PDF Is Now Available! And Free!

Free RPG Day is one of my favorite events of the year. It helps spread the word about roleplaying games, gives new players a chance to try out games for themselves, and it supports local game shops. It’s a win-win all around.

This event means even more to me because, for the last two years, a game I’ve created has been included in 9th Level Games‘ flagship Free RPG Day publication, Level 1.

Each year, the Level 1 anthology has a different theme. Last year’s was programming, and this year’s was How the West Was Lost.

And although Free RPG Day has sadly come and gone this year, you can still check out this year’s Level 1 Anthology and download it for free!

I highly recommend checking it out. The absolute variety of games and play styles inspired by that simple spark of inspiration — How the West Was Lost — shows the versatility of roleplaying games as well as the immense creativity of game designers in the community! I’m proud to once again be included among those eclectic and talented folks.

And if you’re feeling generous, you can pick up a PDF containing all five editions of the Level 1 Anthology for just $9.99!

All the proceeds from this treasure trove of gaming fun will go towards the Level Up Fund, a charitable endeavor intended to grant game designers free use of 9th Level Games’ Polymorph game system, encouraging creators to continue creating games all year round!

Either way, please check out the links above. I mean, whether you plan to donate or not, who can say no to free games, am I right?

Real or Fake Game: TV Shows!

Truth is often stranger than fiction, as they say, and as someone who regularly creates quizzes, games, and puzzles for friends to unravel, that’s a core tenet of one of my favorite game styles: Real or Fake Games.

Real or Fake Games are quite simple. I present the player(s) with something — a headline, an animal, a fortune cookie fortune, the plot synopsis of an episode of The Simpsons — and they have to tell me if it’s real or fake.

So today, I’ve crafted a Real or Fake Game for you, fellow puzzler. Below are titles of TV shows, accompanied by a brief description. Can you sort the genuine article from the ones I made up?

Let’s find out!


1: Something Rotten in Denny’s

In this short-lived translation of Hamlet into an American restaurant, Ham tries to endure the mistreatment of management and find happiness while serving big ol’ stacks of pancakes.

2: Small & Frye

Nick Small and Chip Frye are a private-eye team with a twist. Frye has the ability to shrink to six inches in height, which gives him a slight advantage in investigating cases.

3: The Secret Diary of Desmond Pfeiffer

A black English nobleman is chased out of England due to gambling debts and becomes President Abraham Lincoln’s valet during the civil war. Oh, and it’s a comedy. About slavery.

4: Byrds of Pray

A comedy about all the shenanigans involved in running a small-town church that’s ALL about the fundraisers, this stars George Gaynes as Reverend Nehemiah Byrd, a bumbling priest who means to do good… but does it badly.

5: Occasional Wife

When his boss won’t promote unmarried men, Peter strikes a deal with a pretty young woman named Greta Patterson. If Greta pretends to be Peter’s wife, in return Peter will pay for her art lessons and set her up in an apartment two floors above his. (All their scampering up and down the fire escape gave the unnamed man who lived in the apartment between them — credited as Man-in-Middle — quite a bit to watch!)

6: Dial S for Santa

Yeah, this one has Santa Claus helping his detective daughter solve crimes in his off-time during the year. By checking the naughty list, sneaking into houses through the chimney, and occasionally throwing coal to distract bad guys, Santa (played by Ed Asner) and a young Teri Polo give this one socks.

7: The Second Hundred Years

A 33-year-old prospector in 1900 is buried in a freak Alaskan avalanche. 67 years later another avalanche thawed him out and he was returned alive to his astonished 67-year-old son and 33-year-old grandson. Although chronologically Luke was 101 years old, physically he was still 33 years old, just like his grandson. The two looked nearly identical but acted nothing alike.

8: The Vidocq Society

Appearing on TV two decades before true crime conquered the world, this short-run pseudo-documentary follows volunteer detectives and off-duty law enforcement solving cold cases. Too gritty for the time, people would be ALL over this one nowadays.

9: The Same Deep Waters as You

In the heyday of the soap opera boom, a harbor town is a haven for smuggling, betrayal, and sexy PG trysts. Featuring a little-seen cameo from young Tom Hanks, as well as soap opera powerhouses Eric Braeden and Deidre Hall, this late ’70s offering only lasted two seasons.

10: Mr. Smith

A top secret formula bestows upon an orangutan the power of speech and an IQ of 256. Now smarter than most humans, the orangutan formerly known as Cha Cha was given the name Mr. Smith and a job with the United States government as a consultant, advising top-level politicians on the most classified of subjects. He dressed in suits and wore glasses.

11: Woops!

An ensemble comedy about the six least likely survivors of a nuclear accident. The series was set in the aftermath of accidental global nuclear war, started when two boys playing with a toy at a parade accidentally set off a nuclear missile, which soon led to a nuclear apocalypse.

12: The Carolina

A sinister drama about a hotel frequented by celebrities (based on the Dakota), The Carolina jammed drug abuse, murder, and satanic rituals into only eight episodes, ending on a completely bonkers note when a secret spiral staircase in the basement leads directly to Hell!

13: West Virginia, MD

Three years before Dr. Quinn, Medicine Woman and The Adventures of Brisco County, Jr., we got a funny frontier doctor with a cowboy twist in West Virginia, MD. This gun-toting doctor was screwed out of his reputation and ventured west to help out during the gold rush. Kind to Indians and women (SHOCKER), this show only lasted one season.

14: Flockstars

A group of eight celebrities engage in sheepherding. The stars, which included actresses, a rapper, and a Paralympic athlete, were mentored by sheepherding experts. Its one saving grace was how attractive the shepherds who mentored the celebrities were.

15: Poochinski

The touching story of a police officer whose soul is absorbed into a flatulent bulldog’s body after he is killed in the line of duty. Voiced by Peter Boyle, Stanley Poochinski is easily the weirdest crime show character in history.

16: Dead at 29

One of the first edgy cable dramas, this one-season wonder features a young woman on the run from the government after escaping a lab after being experimented on. When a plague causes half the population to die the day before their 30th birthday, Callie Sparrow discovers that she and other subjects were helping the government CREATE the plague, not cure it.

17: Pour One Out

A middle-aged bartender (played by James Cromwell) has a knack for getting people to admit their secrets, and he teams up with (you guessed it!) a police detective to solve mysteries in a gritty Gotham-esque New York City neighborhood. But when they discover a mob boss is immune to his powers, they must go on the run to protect themselves and take Big Vinnie down.

18: Manimal

This single-season NBC sci-fi show followed Dr. Jonathan Chase, who inexplicably had the power to turn into any animal at will, and used his power to solve crime.

19: The Cuddlebugs!

What if bed bugs, but cute? This failed kids show featured the weird world between your mattress and the boxspring, and for some reason was populated with brightly colored bugs. For totally understandable reasons, this one only lasted 30 episodes.

20: Oh Sit!

The original title of this series was Extreme Musical Chairs. Basically, contestants compete in ridiculous obstacle courses while a live band plays in the background, and their performance determines how much money they win.


Were you able to tell the real TV shows from the figments of my imagination? Did you remember some of these short-lived television disasters? Let me know in the comments section below, I’d love to hear from you!

A Language Barrier Preventing Game Sales?

Image courtesy of The Wall Street Journal.

I’ve written a lot this year about how political decisions have impacted the games industry.

With Trump’s wildly inconsistent implementation of tariffs, we’ve already seen game companies close, cancel projects, and try to right the ship amidst uncertain costs, supply opportunities, and factory dealings.

But the United States isn’t the only place where politically motivated choices are hurting businesses focused on gaming.

It’s happening in Quebec as well:

The very livelihood of these hobby shops and game stores are threatened by Bill 96 (aka Law 14). How so?

Well, one of the rules implemented by Bill 96 involves product labeling:

Starting June 1, 2025, if a registered trademark within the meaning of the Trademarks Act appears on one of your products that includes a generic term or a description of the product in a language other than French, that information must also appear in French on the product.

This means that ALL of their game materials, models, paints, and accessories must include a French translation. They cannot stock them without fulfilling these conditions.

Unfortunately, most of these products simply aren’t available in French. They’re too niche or too focused on the English speaking market (and understandably so), so there’s no incentive for special print runs to accommodate Quebec law.

But it’s not going to punish the consumer, just the store owners. Consumers will be pushed to purchase the same products online (where Bill 96 doesn’t apply), and the hamstrung store owners will lose out on those sales entirely.

This hurts small businesses directly while pushing customers toward juggernauts like Amazon. And all for a law that’s more about political theater than actually serving the public.

It’s hard enough to run a game company or a game store these days. It would be nice if shortsighted, poorly thought-out government mandates avoided making it borderline impossible to build a brand, serve an audience, or entertain folks for a few hours with a fun distraction.

Here’s hoping all the nonsense stops soon and game companies, hobby shops, and gaming enthusiasts can enjoy their efforts in peace.

A Summer Camp for Games?

Hey, are you in the Boston area and looking for the perfect summer activity for the young game designers in your life?

You should check out the Dice and Design Games Summer Camp in Belmont, MA!

This summertime gaming festival of fun is the creation of Caro Murphy, an award-winning game designer who not only founded the Boston Festival of Indie Games, but has lectured on game design at the university level and contributed heavily to Disney’s Star Wars: Galactic Starcruiser interactive experience and Club Drosselmeyer events like this year’s Cthulhu Luau!

They’ve put together a five-day program to teach kids about game design and help them create their own card games, board games, roleplaying games, or LARPs, whatever interests them!

With morning and afternoon sessions to choose from, this seems like an awesome way to get the youngsters in your life started on a lifelong journey of game creating, appreciating, and collaborating.

Go to diceanddesign.com for more details on this event. (Thank you to the team at Club Drosselmeyer for spreading the word!)

Do you know of any other kid-friendly puzzly or game-fueled events happening this summer, fellow puzzlers? Let us know in the comments section below! We’d love to hear from you.

More Names Depart D&D! What Does It Mean for the Brand?

It’s a little sad that the only time Dungeons & Dragons hits the headlines these days, it’s for stupid behind-the-scenes reasons and not terrific storytelling reasons.

Over the last two years, Dungeons & Dragons has been in the news for:

-trying to destroy the third-party market from which they profited by releasing a new OGL (the gaming license that allows third-party companies to make content for the D&D brand)
-repeatedly using AI-generated material after claiming they would not
-sending actual Pinkerton agents to someone’s house for revealing a Magic the Gathering product ahead of time
-being accused of racial stereotyping and social tone-deafness for one of the playable races in Spelljammer
gutting their Sigil team and continuing to push for more AI-fueled content (including the idea of AI Dungeon Masters to run their games)

Except for the successes of Baldur’s Gate 3 (which is more due to the video game company than Wizards of the Coast or Hasbro) and the D&D movie (which has no follow-up plans that we’re aware of), it’s been a cavalcade of poor choices, mismanagement, and actions that seem designed to burn good will with the audience rather than build it.

In the aftermath of the OGL scandal, several competitors have risen to challenge D&D’s status as the RPG juggernaut, including Matt Colville’s MCDM RPG/Draw Steel, Kobold Press’s Tales of the Valiant, and Critical Role/Darrington Press’s Daggerheart.

And now they’re hemorrhaging talent on the creative side as well.

Back in April, Chris Perkins and Jeremy Crawford both departed from Wizards of the Coast, D&D’s parent company.

This was rightfully seen as a huge blow to the brand, as Perkins and Crawford were not just the most visible representatives D&D had to the playing public, but also the architects of modern D&D over the last two decades or so.

They were the smiling public faces that endured the slings and arrows from an unhappy fanbase, doing their damnedest to explain away the poor choices foisted on them by WOTC and Hasbro. Whatever good will the brand had, much of it was due to those two.

A few days ago, Perkins and Crawford announced they were joining Darrington Press, the publishers of D&D competitor Daggerheart, with the intent of producing new non-D&D RPG content. Given that Critical Role has been credited with a large chunk of D&D’s continued popularity over the last decade, seeing two of the most influential voices in D&D join them should give Wizards of the Coast shivers.

This week also marked the departure of two more important voices at WOTC, one by choice, and one not by choice.

Jess Lanzillo, vice president of the D&D brand announced she was stepping away from WOTC after eight years working on both Magic: The Gathering and D&D. She has been credited with pushing for new releases, helping shepherd 2024’s revised rules, and increasing branding opportunities for Magic: The Gathering.

Head of content (and face of much of D&D’s video/online content) Todd Kenreck announced he was laid off from D&D this week as well. Losing another popular public face of the brand — and doing so by choice this time — marks another short-sighted decision by WOTC/Hasbro higher-ups.

Now, let me be clear, I’m not ringing alarm bells and claiming that D&D is dying. Far from it. D&D IS roleplaying to so many people, and they could coast on that for years.

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But it’s worth noting that this FEELS like a sea change in the market. I would argue consumer confidence in D&D hasn’t been this low since the late 90s/early 2000s when the brand floundered wildly after the release of Fourth Edition (and the rise of Pathfinder in its wake), but that doesn’t mean doom and gloom.

All those alternatives are looking to build a name for themselves, particularly on the Darrington Press side by hiring Crawford and Perkins, as well as Daggerheart making waves by completely selling out every edition of their new releases.

Hasbro and WOTC desperately need to reassess what they THINK the audience wants, as well as what Dungeons & Dragons should be.

The ship isn’t sinking yet, but it’s leaking. And who knows when the iceberg might hit.