Portal 2 Celebrates 10 Years with Time Travel!

portal 2

Last week, one of the most iconic puzzle games in the history of video games turned ten years old.

Portal 2 is the beloved sequel to the groundbreaking (and mind-bending) game about a gun that creates portals through which you can leap, fall, and maneuver your way past increasingly complex puzzles and locked rooms. You can make portals — blue or orange, one to enter, the other to exit — with the famous portal gun.

Whether there are buttons to be pressed, lasers to be re-directed, or inaccessible platforms to access, your portal gun is the only tool you need to finish the job… if you’re clever enough.

I reached out to some of my video game-savvy friends to ask their thoughts on ten years of Portal 2, and the feedback was unanimously positive:

Each puzzle taught a lesson, building upon your knowledge of the game’s “rules” and “tricks.” By the end of the game, your brain has been re-wired to solve some of the most brutal possible puzzles. It definitely felt like my brain was running at max capacity playing the portal games.

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The best puzzle games teach us lessons and allow us to build on those lessons to get better. The more crosswords you solve, the more experience you have unraveling clues and filling in grids. It’s the same thing with Portal.

Another video game enthusiast shared this:

It (along with Portal 1) is one of the only puzzle games that managed to complete from start to finish without resorting to an online hint guide of some sort. It was difficult enough that I felt challenged, but intuitive and logical enough that I was eventually able to figure everything out, which to me is the hallmark of a fun game.

Might also be the first time I ever felt genuine sympathy for a robot in a game. (Or at least the… well, I don’t want to spoil it for anyone who has yet to play through it.)

Oh yeah, it’s also the only first-person puzzle game I can think of where I don’t want to spoil anything for people.

It’s a rare puzzle (and rarer game) indeed where failure doesn’t feel like failure, and instead feels like a learning experience that pushes you to try again with what you’ve learned. Some puzzles and games make that a crushing experience… but Portal makes it fun. Portal makes it compelling. And Portal makes it all so satisfying when you figure it all out.

And now, as fans mark a decade of brain-melting Portal 2 puzzles, a fan-designed free mod known as Portal Reloaded is set to challenge Portal 2 fans all over again.

Portal2-Reloaded-Mod-Valve

How? By adding time travel to the mix.

Yes, your portal gun isn’t just allowing you to manipulate space… it’s allowing you to manipulate time as well.

From the Kotaku article about Portal Reloaded:

Portal Reloaded is a mod, released just in time for Portal 2‘s 10th birthday, that introduces a new set of test chambers and, more importantly, a new portal colour. You’ll still be using the old blue and orange ones, but the green one you’ll also get will let you move through time, as you set up puzzles in one timeline and then move them along/solve them across two different eras, set 20 years apart.

When a game that already lets you bend space to your whim with some clever positioning, the possibility of bending time the same way is practically irresistible.

But will people be talking about Portal Reloaded in ten years the same way they do about Portal 2? Unfortunately, there’s no green portals to tell us the answer. We’ll just have to wait and see.


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Puzzly Ways to Manage Stress!

stress ball

Stress is a killer, no doubt about it. Everyone needs ways to escape it, to mitigate it, and to give their mind and body a break from the pressures of stressful situations.

There are all sorts of products out there and suggestions for how to manage stress, but in the last few years, there has been a marked increase in what are known as “stress toys” or “fidget widgets.” Sure, stress balls have been around for years, but now we have things like fidget spinners, fidget cubes, tangle toys, and more. These items are specifically designed to be played with, but they have no actual GOAL built in. Often, these items are played with while the person focuses on other thoughts.

And that’s the key. Many people find puzzles and games relaxing and distracting, but the fact that there is a goal attached — solving the puzzle, completing or winning the game — means the item is less effective at managing stress than other items where there is no inherent goal beyond play.

As reported by The Atlantic, a study by the Polytechnic Institute of New York University stated that playing with small toys can help relieve stress, enhance productivity, and aid in memory. Yes, that person doodling during the meeting might retain more information from it than the person intently staring at the speaker. Who knew?

Some folks suggest Play-Doh, paperclips, magnetic balls, or pipe cleaners as reliable fidget widgets. Today, we thought we would offer some puzzly options for small, stress-relieving puzzly items that could help you get through the day.


I’ve seen Rubik’s Cubes and other twisty puzzles suggested for something like this, but again, the implied goal of the Rubik’s Cube – solving it – disqualifies it from this list. Although the mini Rubik’s Cube keychains are sometimes cited as good stress toys, we’re going to focus on things with less of a reputation or mental association for being challenging.

For instance, let’s look at Knot Dice.

knot dice

These beautiful patterned dice can obviously be used for puzzling or gaming, but many of the folks I’ve introduced to Knot Dice simply enjoy the experience of playing with them and observing what patterns emerge. There is no end goal, just the joy of watching paths form and seeing beautiful knot-like designs appear.

I know several people who keep Knot Dice close at hand as a tool for distraction or letting their minds work on other things in the background while they play with the dice.

block chain 4

Our friends at ThinkFun have several puzzly games that would make good stress toys. While Fidgitz and Backspin come to mind, I think Block Chain is the best current example. These linked cubes can twist and turn and fold over each other to create cubes, but that feels secondary to the idle joy of simply watching how many patterns you can make with simple movements.

The design of the cube changes wildly based on your choices, and just fiddling with it and then folding it up is terrific fun. Plus the wild and varied imagery offers a nice change from the static colors and designs of many brain teasers, twisty puzzles, and other fiddly items.

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But the puzzly item I find myself returning to most, something to keep my hands occupied while I puzzle over a problem in my head, is Lightbox. The simple action of lifting, twisting, and reconnecting the many stacked plates in different combinations — then seeing what pattern of light is created — has a certain associative aspect that really pushes my brain in positive directions.

Seeing the cube light up in different ways feels like getting that metaphorical lightbulb to appear over my head, and rarely do I need to spend more than a few minutes fiddling with this delightful device before some little burst of motivation, inspiration, or reinvigoration is unlocked inside me, and I can get back to being productive.


What are your go-to items when it comes to stress toys or other items you find yourself idly playing with during the workday, fellow puzzlers? Let us know in the comments section below! We’d love to hear from you.

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Scrabble Removes 400 Offensive Words (and Tournament Players Are Freaking Out)

Pretty much everyone has at least one Scrabble friend. You know, that person who just destroys all comers by placing unlikely words and unexpected additions, snagging every last available point each turn.

I have two such friends, and their rivalry was so legendary that, during one particularly high-stakes game, the loser would have to write and perform a song celebrating the Scrabble supremacy of the victor.

And those are just Scrabble fans. Scrabble tournament players are another breed entirely.

Let me give you one example. In 2015, a guy from New Zealand won the French Scrabble Championship. Without speaking a word of French.

Yes, this guy memorized every word in the French Scrabble Dictionary and won the championship.

That is next level.

Which makes today’s news story slightly more understandable… even if it is still incredibly stupid and sad.

Mattel, the company who owns the rights to Scrabble outside North America, has come under fire for removing 400 words from the official accepted list of Scrabble words for being offensive or derogatory.

From an article published by UK outlet The Daily Star:

The company has refused to publish the list but the official word checker shows that the banned terms include epithets against black, Pakistani and Irish people as they believe the terms have no place in a family game.

The change follows a similar move by the American rights owner Hasbro and affects competition-level Scrabble, which is played by thousands of people at international tournaments.

And some competitive players claim this is overreaching by Hasbro and Mattel. In fact, three “prominent” members of WESPA, the World English-Language Scrabble Players Association, have supposedly quit competing in protest.

For the record, the Official Scrabble Dictionary, Fourth Edition contains 100,000 words. And for tournament play, the approved list of words reportedly runs as high as 278,000 words.

And these goofs are complaining about 400 offensive and derogatory words that, apparently, they simply cannot compete fairly without using.

Oh, and their argument against removing the words is equally stupid.

“Words listed in dictionaries and Scrabble lists are not slurs. They only become slurs when used with a derogatory purpose or intent, or used with a particular tone and in a particular context.” That’s according to Darryl Francis.

Who is Darryl Francis, you ask? Well, according to the Daily Star, he is “a British author who has overseen official Scrabble word lists since the 1980s.” Cool.

Well, good news for you, Darryl, that’s 400 fewer words to oversee.

According to Darryl, using the word on a Scrabble board is not offensive. Personally, I think puzzle constructor and author Eric Berlin summed up the issue perfectly in a similar discussion regarding entries like “Go OK” or “CHINK” (as in chink in one’s armor) when they appear in crossword grids:

Perhaps a good rule for this sort of thing is, if you were looking *only at the completed crossword grid* and not at the clues, what would CHINK or GOOK call to mind first?

That’s what I thought, and that’s why I would never dream of using either word in a puzzle.

The same rule should also apply to a Scrabble board. If someone strolls by and sees one of those 400 words, that reflects poorly on the game, the players, and the entire event.

And when you consider that competitive Scrabble in general has come under fire in recent years for a perceived gender bias against women, you’d think they might want to avoid further social dust-ups.

I mean, I don’t recall these same doofuses complaining when LGBTQIA+ terminology was added to the dictionary as part of a 2800-word addition to the approved list. Was that “misguided social manipulation” then? Was that bowing to political correctness?

No. It was just a chance for more points.

Guess what, folks? The Scrabble overlords giveth, and the Scrabble overlords taketh away. Such is life.

drawingroomscrabble

Oh, I nearly forgot. The other argument that has been made about removing these words from the accepted list regards the offensive words they DIDN’T remove.

Yup, Karen Richards, another member of WESPA — who helped to run the World Youth Scrabble Championship for 15 years — claims that these changes won’t make the game more family-friendly.

Why not?

Because children could still play other offensive words.

This is also a dumb argument.

That’s true. But they can’t play these offensive words, so there are fewer opportunities for these apparently slur-happy children to offend other people through the medium of Scrabble.

I wonder if she doesn’t bother to tell her children not to say the F-word, because they can just use another swear instead? I suspect not.

And I know, fellow puzzlers and PuzzleNationers, I know. This is a very minor, very stupid thing. So why are we talking about it?

I have a few reasons:

  • One, it’s puzzly and in the news, and that’s my wheelhouse.
  • Two, I cannot resist pointing out what gets “anti-PC” people all in a huff. I mean, I’m supposed to be the snowflake here, right? So why are they freaking out?
  • And three, it amazes me that in a world where there are big, important, actual problems, some folks go nuts over .4% of their potential Scrabble words going away. (That’s out of 100,000. When we go with 400 out of 278,000, it drops to .14%)

Seriously, tournament Scrabble players, get a grip. If you can’t win without these words, you probably wouldn’t win anyway.


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I-Got-The Christie’s: A Puzzly Crime Hashtag Game!

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You may be familiar with the board game Schmovie or hashtag games on Twitter.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleMystery. Today’s entries all mash up Penny Dell puzzles with TV shows, movies, books, characters, concepts, and anything else that fits the mystery genre!

Examples include: Sherlock Home Runs, Two at a Crime, or The Bricks and Mortar of Roger Ackroyd.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Agatha Crisscrosstie

Mixed Bagatha

Murder on the Easy Crossword Express

Murder, She Quote / Murder, She Quotefinds

Mary Higgins Clark’s The Shadow of your Smile

Mary Higgins Clark’s On the Stretch Letters Where You Live

Joanne Fluke’s A Cinnamon Roll Recipe Time Murder

Paige Shelton’s The Killer Maze

Perry Mason’s The Case of the Mystery Melody

The Mirror Image Crack’d from Here to There

The Secret Word of the Old Clock

The Purloined Letterboxes

The Glass Keyword

Secret Word Agent

Double Trouble Agent

Word-a-Mata Hari

Nancy Drew and the Hidden Word Squares

Nancy Drew: Double Trouble Shooter

Sorry, Wrong Number Sleuth

D.O.ABC’s

Alfred Hitchcock and the Three of a Kind Investigators

Alphagrid HitchCrackers

PsyCodeword

To Catch a Themewords

Dilemma “M” for MurDittos / Dial-A-Grams for Murder

Rear Windowboxes

The 39 Stepping Stones

John GrishAnagrams

Miss Marbles

Hercule Poirows Garden

Fill-In Marlowe

Crackerjacks Reacher

The Alphabet Soup Murders

Pretty Maids All in a Rows Garden

They Only Kill Their Masterwords

Who’s Calling the Great Chefs of Europe?

Evil Under the Sunrays

Word Trails of the Pink Panther

Against All Odds and Evens

Body Double Trouble

Se7en-Up

Along Came a Spider’s Web

The Da Vinci Codewords

Trixie Belden and the Secret Words of the Mansion

Knives Out of Place

SpyMasterwords

Whopunit

The Dresden Tiles

Arth-Here-and-Thur Conan Double-Trouble-Doyle, Word Seek Mystery Person!

He’s the WatSunrays to your Sherlock Homeruns

The Sign of the Four Corners / The Sign of Foursomes

The Man With the Twisted Blips

221 ABC’s

Alphabet Soup For Two-Twenty-One-B Baker Street

Matchmaker Street Irregulars

“…What’s Left must be the truth.”

The Seven Percent Solution is on Page 178


I’m not very familiar with the mystery genre. I’ve heard of author Sara Pairsetsky and her novels Critical Masterword and Spellbound Game, though.

APPMystery


One intrepid puzzler went above and beyond by submitting the following pun-fueled message:

I have recently begun reading an author by the name of C.J. Boxes, needless to say he writes Mystery Word Seeks and I believe that that the C.J. is short for Crackerjacks.

Boxes is best known for his Joe Picker Upper series of novels and some of my favorites are “Savage Home Runs,” “Blackouts of Range,” “Breaking Point the Way,” and of course “Vicious Circle Sums.”

Recently Boxes’ latest series featuring a pair of Montana private investigators has been picked up by ABC’s television and the show depicts Double Trouble and the detectives come Face to Face with Deduction Problems in stories such as “Pair Off Dice Game Valley” where they ultimately answer the Big Question.

I’m glad to share this with y’all.


Have you come up with any Penny Dell Puzzle Mystery entries of your own? Let us know! We’d love to see them!

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Puzzling Virtually at Norwescon 43!

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Over the weekend, I participated in an online version of the celebrated sci-fi, fantasy, and horror convention Norwescon.

Although many of the convention’s panels and events have a writerly focus, plenty of attention is also given to art, films, games, and pop culture, so there was plenty for puzzle and game fans to enjoy at the event.

Naturally, since the convention was being held virtually rather than in person, some creativity was required to redesign events to be enjoyed from the comfort of attendees’ homes.

For instance, costumes were shown off through video or submitted photos — there was even a closet cosplay challenge held where participants had twenty minutes to create a costume based solely on what they could find in their closets!

As for my contributions, each year I host a themed scavenger hunt and an escape room for teen attendees to enjoy.

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The scavenger hunt adapted to the format easily. We cast volunteers to portray different characters from the film The Princess Bride, and players had scheduled times to actually interact with them through Zoom chats. Players downloaded a PDF of the rules and some puzzles to be solved, and they would receive a code phrase upon completing each of their assigned tasks.

(The code phrases, when properly combined, revealed a secret word which would “trigger” a surprise video.)

Their more puzzly tasks included using instructions to whittle down a list of 40 possible ingredients down to the three Miracle Max would need for his miracle pill for Westley, as well as solving a logic puzzle to find evidence that an ROUS was innocent of a royal guardsman’s disappearance.

And on the last day of the convention, they attended the wrap-up panel where we explained the hunt in full, thanked the cast, announced the winners, took suggestions for a theme for next year’s scavenger hunt, and even played a Cameo video from a member of the film’s cast as a surprise for all the attendees!

It was a rousing success.

3po top half

Adapting the Star Wars-themed escape room for a virtual format was far more daunting. After all, one of the most satisfying aspects of escape room solving is to actually physically solve puzzles, unlock containers, open doors, and defeat all sorts of key locks, combination locks, and more.

My solution to this problem was to still allow players to “unlock” and open something, just something virtual: password-protected PDF files.

wall unit 2

[This “panel” required a 5-digit code and a 3-digit combination to unlock.]

I created a webpage with images of all the “locked” panels for them to virtually open, each of which had symbols to indicate what sort of lock there was, as well as links to the password-entry screens. As they found keys and solved puzzles, they coordinated to try different panels and see which keys and codes unlocked the PDFs, which then opened to give them new tools and puzzles to solve.

It wasn’t the most elegant solution, but once players got the hang of it, they were soon racing through the room, using a built-in chat window to keep track of items they hadn’t used and working out passwords in real time.

One of the players even started livestreaming her efforts to solve a pipe puzzle on Twitch so everyone could solve along with her. It was a very cool and innovative way to virtually solve!

Hopefully, we’ll be back in person for next year’s convention and we can get back to opening locks and running around for a proper scavenger hunt. But either way, it’s nice to know we’re adaptable and creative enough to still pull them off in the virtual space when circumstances arise.

After all, as long as the players had fun, we can definitely call it a win.


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What’s Better in Puzzles and Games – Loud or Quiet?

One of my favorite things about puzzles is how peaceful they are.

Sure, escape rooms can be cacophonous, and dropping a jigsaw puzzle can be infuriating, but for the most part, puzzles are soothing.

The satisfying scratch of pencil on paper as you fill in a word, watching the pile of unplaced jigsaw pieces slowly dwindle as the picture continues to form, getting a little victory chime when you solve a puzzle in your favorite app…

Board games, on the other hand, tend to get loud.

Sometimes, it’s good-natured debate or enthusiastic contributions, like when things get tense in a cooperative game, or when the game generally encourages rambunctiousness, like Throw Throw Burrito.

Other times, it’s a by-product of the gameplay itself. There’s a fair amount of frenzied clacking in Hungry Hungry Hippos, for instance, but I never hear people complain about the noise that comes along with a round or two of marble-chomping.

[Image courtesy of Grey Mass Games.]

Of course, that increase in volume can be for reasons that are a little more heated. Maybe someone betrayed someone else in a game like Sheriff of Nottingham. Monopoly famously inspires people to flip the board in frustration.

Social deduction games where identities are secret, or where there’s some level of deception involved, also tend to get pretty loud. Whether it’s Mafia, Ultimate Werewolf, Secret Hitler, Blood on the Clocktower, or others, raised voices are common.

But when it comes to loud board games, I think we can all agree that one particular dexterity takes the cake.

Say it with me now…

JENGA!

Yes, Jenga — by design — is loud. The only way the game can end is with a toppling tower of wooden blocks. CRASH! I know several board game cafes that have banned it for that specific reason.

Sure, KerPlunk can be loud, but even a stack of falling marbles doesn’t seem to compare to the jarring clatter of a stack of Jenga tiles hitting the table and/or the floor.

Sure, Perfection can be loud, but that’s kind of the point. You’re trying to complete the task BEFORE the buzzer. So it is possible to play without the cacophony.

Jenga is so infamously loud that there are other games that sell themselves on being quieter than Jenga but offering the same stacking mechanic. Rhino Hero and Rhino Hero Super Battle employ cards instead of wooden blocks, so the collapse is less more tolerable, while Catch the Moon employs ladders, which makes for an oddly soothing yet still stressful game experience.

But where do you stand on noise-making games and puzzles? Do you like them soothing and soft or calamitous and crashing? And just what is the loudest game? Let us know in the comments section below. We’d love to hear from you.


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