PuzzleNation App Review: Spy Mouse

Welcome to the fifth edition of PuzzleNation App Reviews! Today we continue our quest to explore the world of puzzly games and apps for your tablet or smartphone!

Our resident App player and puzzle fiend Sherri has another intriguing game for us today, so without further ado, let’s dive into her review of Spy Mouse for iPad, iPhone, and Android devices!


Your mission, should you choose to accept it, is to assume the role of Agent Squeak and to gather as much cheese as you can, all the while evading stealthy cats…

Spy Mouse is an action-packed strategy game for iOS that is great for the logical mind.

This is a great game. I am a huge James Bond fan, so playing as a mouse spy was right up my ally. The game is divided into several worlds, and each world is divided into 12 levels, one of which is a secret level. In order to open up later worlds, you need to collect a certain number of blue ribbons.

Each level consists of a building in which you must gather all of the cheese while eluding cats that don’t want you to escape. To earn the three ribbons per level, you really need to think logically. You have to plot just the right path around the cats to get the cheese and attain those coveted ribbons. Luckily, you don’t have to earn all those ribbons in one shot, as earning some of those ribbons can be quite tricky! You need patience, and you need to think very strategically.

All of that cheese is gathered for a very good reason. You can buy power-ups with your earned cheese that will help you in your quest to earn those ribbons and get more cheese! You buy the power-ups from Digger the Dog, who is quite the salesdog.

This game also has one element that sets it apart from many other strategic level games. Each world ends with a boss battle! These boss battles touched the RPG bone in me, and I quite enjoyed playing them.

Spy Mouse has so much to offer to the puzzle game lover. You have hidden areas to explore in each level and dossiers to collect. If you connect to Facebook, you have a secret level to open in each world, too. There are many achievements to earn and just a lot of fun to be had, so go get your secret agent on and go be a spy!

Ratings for Spy Mouse:

  • Enjoyability: 4/5 — This is a very cute game. I enjoyed playing Agent Squeak and outsmarting the cats.
  • How well puzzles are incorporated: 4/5 — This game requires a lot of strategy. In order to earn all of the blue ribbons, you need to logically plot your route around the cats.
  • Graphics: 4/5 — The graphics are great. Agent Squeak is adorable, and the cats are suitably menacing, but still cute. The rooms are rendered beautifully, if a bit simply. This is not a flat game.
  • Gameplay: 4/5 — There are three different ribbons to earn for each level, and there are several worlds to play. This is a game that will keep you on your toes for quite a while.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

5 Questions: Alumni Edition!

Welcome to a special edition of PuzzleNation Blog’s interview feature, 5 Questions!

Normally, I’d be posting a new interview with a puzzle constructor, game designer, puzzle enthusiast, or a member of any other creative field that enriches the world in a puzzly way.

But instead, today I thought I’d reach out to our 5 Questions alumni and bring you news on what they’ve been up to since their sessions of 5 Questions.

First off, puzzle constructor Trip Payne’s new Puzzle Extravaganza launches tomorrow, August 1! You can still sign up through the end of August, and the extravaganza is only $10 (a little more for bonus puzzles).

Put your puzzly skills to the test against a topnotch constructor who has contributed to dozens of newspapers, outlets, and puzzle books, including Will Shortz’s WordPlay!

[To check out Trip’s session of 5 Questions, click here!]

Next up, the dynamic duo of Aubrey and Angela, better known as The Doubleclicks, are continuing to fulfill all the promises made in the Kickstarter fundraising campaign for their newest album, Dimetrodon!

And they’re currently touring across the Midwest and East Coast! Their ambitious schedule of venues includes Toronto, Boston, Brooklyn, and plenty of other cities, many that will experience the Doubleclicks live for the very first time!

In addition, they’ve just completed their Weekly Song Wednesday project, where they posted a new song and video every Wednesday for ten weeks. You can visit their YouTube page to explore all sorts of delightful content fit for puzzlers and game fans of all ages.

[To check out Angela and Aubrey’s session of 5 Questions, click here!]

And lastly, I have some exciting updates from BaffleDazzle founder Rachel Happen.

After launching a tremendous Kickstarter campaign to fund BaffleDazzle’s first line of jigsaw-inspired puzzles, Rachel recently sent her Kickstarter backers an update on how the production phase is going.

So far, she’s on target to deliver all of her promised puzzles by the end of August!

As a one-woman puzzle-making machine, Rachel is exceeding expectations on all fronts, not only redesigning and improving every aspect of the looming delivery process, but designing brand new bonuses to include.

Just take a gander at these stacks of Codebreakers puzzles, freshly produced and awaiting happy homes and eager puzzlers:

[To check out Rachel’s session of 5 Questions, click here! And for a spoiler-light review of the BaffleDazzle puzzle Cirkusu, click here!]

These are just a few examples of puzzly people doing amazing, entertaining, fascinating things, and I’m glad I’m lucky enough to share their work with you, my fellow puzzlers.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

Birdbrain, indeed!

[Here, a crow reaches food by adding stones to containers
in order to raise the water level. Pretty crafty.]

Without a doubt, one of my favorite aspects of human society is our love of puzzles. We have this marvelous desire to challenge each other with all sorts of mechanical puzzles, logic games, pen-and-paper puzzles, apps, and riddles, and arguably the only thing better than creating such diabolical obstacles is overcoming them.

But humans aren’t the only puzzle solvers on the planet. In previous blog posts, we’ve explored the puzzly skills of octopuses and cockatoos, two immensely clever species that’ve each tackled their fair share of mechanical puzzles.

Sure, they’re not solving Sudoku grids or unraveling centuries-old mysteries like Nicolas Cage in National Treasure, but they are putting memory, dexterity, and problem solving to the test with remarkable success.

And today, we welcome a third non-human species to the pantheon of Earthly puzzle solvers: crows.

Check out this video, a segment from a BBC documentary, featuring a crow solving a multi-stage mechanical puzzle in order to feed itself:

[Not quite a feast for crows, is it?]

While this video is amazing, I can’t say I’m surprised. Crows are immensely clever creatures. I remember reading a news story from Japan a few years ago about crows outwitting numerous anti-crow efforts by the Japanese to control the sometimes-dangerous birds. (In Tokyo, crows have caused power outages, downed Internet lines, and even injured citizens.)

When anti-crow traps and sweeps began thinning their numbers, the crows responded by building multiple fake nests to mislead and flummox employees tasked with controlling the bird problem.

And with puzzly skills like those shown in the video on their side, those crows could prove to be an even bigger challenge than they expect.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

It’s Follow-Up Friday: Hunger Games edition!

Welcome to Follow-Up Friday!

For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.

And today, I’d like to talk about hunger and games! (No, not THOSE hunger games).

This year marked the 30th anniversary of Tetris, one of the all-time favorite video games in history, and I recently posted about the world record Tetris game played on the side of a skyscraper in Philadelphia.

But did you know that Tetris could be good for your health?

In a recent study, visually distracting and engaging games like Tetris were found to reduce the urge to snack by up to 24%!

From the article:

According to a theory called Elaborated Intrusion, our cravings are driven by visual images that often pop into our heads. With this in mind, Plymouth University psychologists Jessica Skorka-Brown, Jackie Andrade, and Jon May wondered if a visually based task, like playing a video game, could decrease the frequency of craving imagery, and with it, the cravings themselves.

Apparently, only three minutes of gameplay was needed to make an impact on food cravings!

As if we needed another reason to love those distinctive little blocks.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

It’s Follow-Up Friday: Word Crimes edition!

Welcome to Follow-Up Friday!

For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.

Last month, I did a Follow-Up Friday post on music videos that reinforced puzzly devices like Rube Goldberg machines and optical illusions.

But today, I’d like to use a music video to talk about grammar and punctuation, two key elements of proper cluing.

The Internet is a breeding ground for new slang and abbreviations, but it’s also the place where spelling and grammar sometimes goes to die. Everything from “there/their/they’re” confusion to misused apostrophes and beyond can be found in most comment sections and far far too many Facebook posts.

Thankfully, musician / comedian / grammar crusader “Weird Al” Yankovic has taken steps to remedy the situation with a song on his new album “Mandatory Fun.”

“Word Crimes” is a parody of the Robin Thicke song “Blurred Lines,” and it takes multiple spelling and grammar offenders to task in truly hilarious fashion.

Enjoy:

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

5 Questions with Board Game Designer Jim Deacove

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Jim Deacove as our latest 5 Questions interviewee!

[Jim, left, alongside his wife, Ruth.]

For more than 4 decades, Jim Deacove has been designing games for Family Pastimes, a Canadian board game company (and family business) dedicated to cooperative gaming. With over one hundred games to his credit, Jim is one of the most prolific and passionate game designers at work today.

Whether he has players teaming up to serve hungry customers (Bus Depot Diner), keep the livestock happy while predators lurk nearby (Coyote!), or pull off a flawless magic show while avoiding being trapped in their own tricks (Amazing Illusions), Jim’s games are bright, colorful, creative, and many are appropriate for all ages. And that’s not getting into his puzzlier efforts, like AARI (an acronym/abbreviation-themed scrabble variant) or Gridlock (a sliding-tile puzzle game about a monster traffic jam).

Jim was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Jim Deacove

1.) How did you first get into board games?

When I was about 5 years old, my mother says I began making up board games with paper, crayons and various items from my dad’s woodshop. My inspiration came from looking at pictures of games such as Sorry and Monopoly in what was a popular Christmas catalogue, Eaton’s. We were too poor to buy them, so I made imitations of what I thought the games were about. As they say, the rest is history.

2.) Family Pastimes is rare, in that the company focuses completely on cooperative games, whereas most board games are built around competing with other players, not working with them. How is designing cooperative games different from designing more traditional board games?

I used to design competitive games in high school, mostly strategy games, because I played Chess a lot until in university, I lost the taste for blood. I also designed competitive games on sport themes, largely for my and my friends’ enjoyment. I once designed a world political game that took three days to play and I agreed with a player who said that life was too short to spend so much time on a game, designing or playing one.

I have always found designing games to be easy, once I get in the mental space that lets the ideas flow, this is usually assisted by a warm bath or by keeping a notebook by my bedside, because some of my best ideas have come while I am asleep. I record them upon awakening.

3.) What, in your estimation, separates a great game from a run-of-the-mill game?

Probably time. Some games hold up, others don’t and it is difficult to judge even then, because what is one person’s run-of-the-mill is another person’s great game. But even time is suspect. I know this will enrage some folks, but Chess has held the interest of humans for a long time and could be described as a great game, while Checkers has also held up, but personally I think Checkers is a run-of-the-mill game.

4.) What’s next for Jim Deacove and Family Pastimes?

I thought of retiring and taking up other pursuits that have been just a hobby up to now — cartooning, jazz drumming, oil painting, running a live theatre, finishing a variety of writing projects, etc. — but the game ideas keep on coming. The real world is so full of inspiring themes. For example, one of my new designs, Moon Mission, was inspired by the landing of the Curiosity Rover on Mars and witnessing the expressions of joy in the NASA Control Room when it happened. Who says a collaborative effort can’t be exciting?

My plan is to keep on going with new designs. I can’t help it. It’s my work. As I say to folks who chide me saying, “You have to start getting out more. You are 75 years old and your expiry date is nearing.” Hey, I reply, never mind the expiry date, I still have room on my “Best Before” date.

5.) If you could give the readers, writers, aspiring game designers, and puzzle fans in the audience one piece of advice, what would it be?

Make cooperative games. Please. We have enough of the other game experience. And, it’s selfish, I know, but I always enjoy playing someone else’s cooperative game for a change.

Oh, and keep your day job, and avoid having a garage, because that is where you will end up storing unsold cartons of your game.


Many thanks to Jim for his time. Check out Jim’s library of cooperative board games at Family Pastimes. I can’t wait to see what he cooks up next.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!