It’s Follow-Up Friday: More UK Puzzles edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’m returning to the subject of big international puzzle events!

A few weeks ago, the UK Puzzle Association hosted the 2016 UK Sudoku Championship. And this weekend, they’ve got another major puzzle event in store for puzzlers worldwide: The 2016 UK Puzzle Championship!

The event spans June 24 through June 27, and chairman Alan O’Donnell of the UK Puzzle Association sent out the Instruction Booklet for this year’s event a few days ago, continuing a string of major puzzle events in Europe and across the world.

Although the UK Puzzle Championship is only open to competitors from the UK — with the top two earning a place on the UK team for the 2016 World Puzzle Championship — international players are welcome to test their puzzly mettle as guest solvers.

But even if most PuzzleNationers aren’t eligible to compete, you can still enjoy the challenge of some topnotch puzzles. Let’s take a look at some of the diabolical puzzles they’ve cooked up for this year’s event!

This Banknotes puzzle sets the tone for much of the Instruction Booklet to come, offering a number-placement puzzle with clues outside the grid. In this case, you have different valued 3×1 “banknotes” to place in the grid, and their total values add up to the numbers outside a given row or column.

So this is a bit like the game Battleship, except with different valued ships instead of different sized ones.

Here we have a more traditional Fill-In puzzle, but with an nontraditional grid shape. This one is all about efficient word placement.

Instead of placing words into this grid, the Cloud puzzle asks you to fill in which squares are covered by “clouds,” based on the total number of cloud-covered cells given on the outside of the grid. This is essentially a small Logic Art puzzle.

This Hidoku turns the usual Sudoku-solving on its ear by requiring you to place the numbers 1 through 25 into the following grid so that they form an unbroken chain. Consecutive numbers must touch, either horizontally, vertically, or diagonally.

For fans of Penny Dell Puzzles, this is like Sudoku and Word Maze had a diabolical little baby.

[I left the solution in with this one to help illustrate the solving style.]

Hashi is an intriguing deduction puzzle that follows the same cluing mentality as Blackout! or Minesweeper. Each circle contains a number indicating how many “bridges” connect that “island” to the other islands either vertical or horizontal to that island.

You’re essentially building your own Word Trails puzzle with Hashi, except you’re using numbers instead of the letters in a famous saying.

This is probably my favorite of the puzzles I’ve encountered in this Instruction Booklet, and I’m definitely looking forward to solving it this weekend.


These puzzles are just a sampling of the numerous puzzles you’ll tackle if you accept the UK Puzzle Championship challenge.

Not only are Kakuro and Sum-Doku (or Killer Sudoku) included, but also other twists on classic solving styles like Fill-Ins, Deduction puzzles, and Logic Problems.

You can check out the full Instruction Booklet here, and remember, you’ll have two and a half hours to solve as many of the 29 puzzles in the packet as possible, so good luck on June 24!


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The UK Sudoku Championship: The Aftermath

This weekend, I sat down at my desk with a few sharpened pencils and a copy of the UK Sudoku Championship puzzles, ready to pit my puzzly skills against sixteen Sudoku and Sudoku variant puzzles.

According to UK Puzzle Association rules, I had two hours to complete as many puzzles as I could.

And let me tell you, my fellow puzzlers and PuzzleNationers, I don’t think I could have completed this entire packet in twice that time. The UK must feature some seriously impressive and speedy Sudoku solvers.

[If only I could puzzle with both hands like this brilliant youngster.
Image courtesy of Deccan Herald.]

Now, I’m by no means a weak Sudoku solver — deduction puzzles don’t faze me — but I’m not a fast Sudoku solver, so I knew the two-hour time limit was, at best, a pipe dream. Nonetheless, I set my timer, determined to give it my all.

The packet opened with a Linked 6×6 Sudoku, which was a pleasant starter. The two grids complemented each other nicely, and only needing the numbers one through six once per 2×3 box kept the solve quick.

That was not the case for puzzle #2, a Deficit Sudoku. In the Linked 6×6, you knew that the 2×3 boxes within the grid would contain the numbers one through six, which made it easy. In the Deficit Sudoku, the 2×3 boxes contained six numbers, but the options were numbers one through seven, so that certainly that came with puzzle #1 vanished instantly.

The Deficit Sudoku was certainly hard, and given that those two puzzles were only page one, my progress thus far didn’t bode well for the rest of the championship experience.

[A sample Deficit Sudoku.]

Puzzle #3 ratcheted up the difficulty with a Surplus Sudoku, one that featured boxes of eight squares in various shapes. Each box featured the numbers 1 through 7, plus one of the numbers again. If the design was to overwhelm the solver with possibilities, mission accomplished!

After laboring over the puzzle for a good twenty minutes or so, I had to move on without completing it. This would become a recurring theme in this puzzle packet.

Puzzle #4 was the elaboratedly named Odd-Even-Big-Small Sudoku, and although I got farther with this one than the Surplus Sudoku, I also had to bow out and move on after hitting the wall. This was page 2 of the championship, and it was a brutal step-up in challenge from page 1.

[A Sudoku loaded with numbers and adjectives.]

Puzzle #5 was a Classic Sudoku, obviously designed to restore a solver’s confidence after the one-two punch of Surplus Sudoku and Odd-Even-Big-Small Sudoku, and I knocked it out quickly. Huzzah! Back on track!

Puzzle #6 was also a Classic Sudoku, but one with desperately few set numbers. The upper-right 3×3 box and the lower-left 3×3 had NONE, and the upper-left 3×3 box and the lower-right 3×3 box only had two apiece.

Although I was able to fill the body of the grid quickly, those four corners had me stymied. For the third time in just over an hour, I put a puzzle aside unfinished.

That lack of set numbers was a recurring theme in the championship packet, making Puzzle #7 (a diagonal Sudoku) and Puzzle #8 (a Jigsaw Sudoku), much tougher solves than I expected. By this point, I put aside the timed aspect of the solve entirely (my two hours was nearly up, and I’d been interrupted a few times anyway), and just focused on doing my best to complete as many puzzles as possible.

This was about puzzly pride at this point. *laughs*

The next four puzzles — an Extra Regions Sudoku (where the shaded-in areas also contained the numbers 1 through 9), a Sum-Doku (or Killer Sudoku) with no set numbers, a Consecutive Pairs Sudoku with only eight set numbers, and an Odd Sudoku (with the shaded boxes requiring odd numbers only) — I’d categorize as tough, but fair.

I can see how a championship packet like this would separately the very good solvers from the truly great.

[A diabolical XV Sudoku.]

That was clearly the goal of puzzles #13 and #14. A Thermo Sudoku with only nine set numbers taxed me to my limit, and the XV Sudoku that followed was the hardest puzzle in the entire set. Admittedly, I was a little burnt out at this point, but it remains the toughest Sudoku puzzle I’ve ever attempted.

The final two puzzles, a Palindrome Sudoku and an Eliminate Sudoku, felt like a cakewalk compared to the gauntlet of challenging puzzles that preceded them. It was nice to close out my solving experience strong, nearly four hours into the challenge.

I fully intend to go back and take another crack at all the puzzles that bested me, but for now, I need a little break from these devious little grids.

Kudos to everyone who tackled the UK Sudoku Championship, and to some of the world-class contenders I saw on the final results board, I tip my hat to you all. The top nine finished all 16 with perfect scores in under an hour and a half! That is a blistering speed!

I may not have what it takes to be a UK Sudoku Champion, but I’m glad I accepted the challenge. It was a satisfying, intriguing, and occasionally humbling way to pass a few hours.

You can give the 2016 UK Sudoku Championship puzzles a shot yourself by clicking here. Good luck!


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It’s Follow-Up Friday: PUZZLES…IN…SPACE edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’m posting the results of our #PennyDellPuzzleSciFi hashtag game!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or@midnight’s Hashtag Wars segment on Comedy Central.

For over a year now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleSciFi, mashing up Penny Dell puzzles and anything and everything having to do with cartoons, animated film and television shows, characters, catchphrases, famous lines…anything!

Examples include The Day The Earth Stood Syll-acrostic, Captain James T. Kirkuro, Keep ON Asi-moving, or Mystery Person of Interest.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Star Wars!

Obi Wan & Only KenKen-obi / Obi-Ken Kenobi

Star Words: Attack of the Pine Cones

Star Words: The Empire Strikes Blackout!

X-word fighter

Anagram Skywalker

“These Three aren’t the droids you’re looking for.” / “These aren’t the Drop-Outs you’re looking for”

“Do or do not. There is no Try-Angles.”

”May the Fore ‘n’ Aft be with you”


Star Trek!

“Beam me Ups and Downs, Scotty!”

“The Double Trouble with Tribbles”

Deep Space Nine of Diamonds

Captain Jean-Lucky Star

Captain Kathryn Right of Way

“Make the Connection so.”

“The needs of the many outweigh the needs of A Few Choice Words.”

“Live long and progressions”

Star Trek II: The Wrath of Kenken


Starspellman

Simon Says: In space, no one can hear you scream.

Battleships Galactica

Nineteen Eighty-Foursomes

Slaughterhouse Fancy Fives

A Wrinkle in Rhyme Time

Piggyback to the Future

Triplex Machina

The Frame-inator

“May the Solicross be with you” [Glenn’s note: I know this sounds like Star Wars, but it feels more Spaceballs to me.]

“Now that’s the worst disguise ever. That guy’s gotta be an Analog.”

Double Trouble in Little China

Garth Marenghi’s Darkplaces, Please

Flower Powers for Algernon

WordbEnder’s Game

Penny’s next puzzle…The Ultimate Question of Life, the Universe, and Everything (answer on page…42)

So It GOes FISH

Heads & Tails from the Darkside

A Clockworks Orange

Galaxy Word Quest

Face to Face/Off

3rd Rock from the Sunrays

Tales from the Crypt-ograms

Two at a Time Lords

Doctor Who’s Calling

Close Encounters of the Three of a Kind

“Curse your Sudoku but inevitable betrayal!”

“You can’t Give and Take the sky from me.”

Doomsday Bookworms

Spanners

Weird and Wacky Science Words

RoboCombos

When Word Games Collide

The Puppet Mixmasters

Godzilla vs. Guess Who

Ringersworld

E.T. the Exchange Board

“E.T. Phrase Craze”

Flash Grand Tour

War of the Word Quest

Alphanumeric-ageddon


And the PuzzleNation readership got involved as well! @HereLetty delivered the terrific Galaxy Quotefalls and War of the Wizard Words!

Have you come up with any Penny Dell Puzzle SciFi entries of your own? Let us know! We’d love to see them!

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The Great Puzzle Pursuit: Puzzle Hunting Across the U.S.!

Puzzle hunts are interactive solving experiences that often have you wandering around a certain area as you crack codes, unravel riddles, and conquer puzzles.

Whether you’re working alone or you’ve recruited a team to help with the hunt — perhaps solvers whose skills complement your own or fill a gap in your puzzling ability — it takes puzzles a step further, often making for a memorable puzzle experience, akin to Escape the Room challenges.

We’ve covered some puzzle hunts in the past, like BAPHL or the Trials Evolution hunt. We’ve also explored puzzle hunts that combine aspects of scavenger hunts and physical challenges to create a more physically demanding solving experience, like the Great Urban Race.

But I don’t know that we’ve ever covered something quite on the scale of The Great Puzzle Pursuit.

Instead of one city, you have 15 possible cities to test you. Instead of racing other teams over the course of a day or a weekend, you have a seven-month window of opportunity to test your puzzly mettle.

Intrigued yet? I certainly was, so I reached out to the team behind The Great Puzzle Pursuit to find out more about this ambitious solving experience. Co-creator Jason was kind enough to answer my questions about the event.


What inspired the Great Puzzle Pursuit?

A little background about us first. My wife Amy and I have been frequent participants in events like Warrior Dash, Urban Dare, and various scavenger hunts for the last 10 years. Now that I am older I can tell you that breaking both of my ankles previously ensured that I just cannot run like I used to.

So my wife and I, who are enormous fans of puzzles and the outdoors, tried various geocaching activities. Which we loved, but that is more just hide and seek. Then we went on to try various scavenger hunts and found the challenges to generally be silly tasks as opposed to actual puzzles.

After much research, we just couldn’t find exactly what we were looking for so we decided to make it ourselves, launching in Pittsburgh, PA.

You have 15 cities listed as possible points of entry into this puzzle hunt. What are the logistics involved in creating something of this scope? How many team members do you have running GPP?

The logistics in running multiple simultaneous hunts is somewhat of a challenge. In each city, we choose 7 locations — generally monuments, statues, or unique features — and then weave puzzle elements into these locations. Essentially you will need to solve 7 location puzzles and 7 on-site puzzles to complete your city.

[Glenn’s note: Location puzzles lead you to a location, while on-site puzzles can only be solved once you reach a given location.]

The locations are different but the puzzle elements are identical between cities so we can ensure it is a fair competition. Assuming a team bests their city challenge, all teams across the country share one last Meta puzzle. To date only 4 teams have unlocked this final challenge and now qualify for the cash prize nearing $1,200.

My wife and I are the owners and operators and we have a team of 8 that helps us create the challenges, scope out future locations, etc.

How many groups/competitors are involved right now?

We are nearing 300 teams now, with 4 total finishers [people who have completed a city challenge and the meta puzzle]. Two for Pittsburgh, one from Buffalo, and one from Hartford. All teams have until September 15 to finish so we expect to see a few more by then.

What lessons did you learn from season 1 that have informed this season’s event?

What we learned from season 1 is that people want to be challenged. In season 1 we made a puzzle hunt that was difficult but 50% of all teams completed it.

The vast majority said they wanted it to be even harder! So this year we added that 15th and final national puzzle that only the best of the best will be able to unlock.


Thank you to Jason and Amy for taking the time out to talk to us today! You can find out more about the Great Puzzle Pursuit on their website here and on Twitter here!

And remember, there are 15 possible cities to conquer:

  • Austin, Texas
  • Baltimore, Maryland
  • Boise, Idaho
  • Buffalo, New York
  • Cleveland, Ohio
  • Columbus, Ohio
  • Gettysburg, Pennsylvania
  • Hartford, Connecticut
  • Indianapolis, Indiana
  • New York, New York
  • Philadelphia, Pennsylvania
  • Pittsburgh, Pennsylvania
  • St. Augustine, Florida
  • Springfield, Massachusetts
  • Washington, D.C.

Let us know if you’re going to accept the Great Puzzle Pursuit challenge in the comments below!


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It’s Follow-Up Friday: Kickstarter Roundup edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of crowdfunding!

[Image courtesy of The Startup Garage.]

I’ve covered various campaigns for board games, card games, and puzzle projects across the Kickstarter and Indiegogo crowdfunding platforms over the years, and today I’d like to share a few more that could use your attention.

The first is the strategy game Sovrano.

Sovrano is a tactical game in the spirit of chess where you compete with your opponent to score points by capturing one or both of the towers in the center row of the board and/or by escorting your emperor to the throne at the center of the board. With only 11 game pieces apiece, this multi-tiered game is simple to learn but contains enough depth and nuance to keep players interested.

Although supporting Sovrano is a bit more expensive than the average game’s Kickstarter levels, it’s worth noting that each game is hand-made by the father-and-son team behind the game, and the craftsmanship looks gorgeous.

A bit more complex and cutthroat than Sovrano, Summit is a strategy game that’ll test your speed, cunning, and karma. It’s kind of like The Oregon Trail, but with other wagons racing you.

Summit combines path building (by laying triangular tiles on the mountain map), mechanics to help or hinder opponents (inspiring alliances and encouraging betrayals in equal measure), resource management, and an element of luck to create an intriguing racing game where players compete to climb AND descend a mountain before their opponents do.

On the simpler side of things, we have Hoard, a test-your-luck card game all about hedging your bet to sneak as much treasure as possible away from a sleeping dragon before it awakes.

With elements of Memory (remembering which treasure cards are hidden where), chain-solving (doing your best to combine where to move on the board with the cards in your hand and the treasures you’ve already nabbed) and risk management (do you try to wake the dragon now to secure your treasure, or do you hedge your bet and try to grab more before someone else wakes it?), Hoard is a quick-playing family-friendly experience that could be a great gateway game for more involved games later.

Our final game today, Knuckle Sammich, is far, far goofier than the other three, but it’s a project near and dear to my heart, because it’s a spinoff of one of my favorite quick-and-silly role-playing games, Kobolds Ate My Baby.

Now, for the uninitiated, a bit of backstory: kobolds are among the first creatures you usually encounter in a Dungeons & Dragons campaign, because they’re easy for even the greenest of heroes to defeat. They’re basically cannon fodder. So it’s great fun to have a game centered around playing one of these easily crushed minions, stealing food for your king and being generally mischievous.

And now they’re launching a card game all about eating sandwiches before they run out…or before you become lunch yourself! It’s guaranteed to be glorious chaos.

These are four intriguing and very entertaining projects, all loaded with potential, and I hope you consider contributing to one or more of them. As someone who has become a regular donor to various Kickstarter and Indiegogo campaigns, I am proud to have funded some marvelous new ideas and watched them take shape over the months that followed.


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The UK Sudoku Championship! (Or should that be Sudo-UK?)

Hot on the heels of The Indie 500 crossword tournament last weekend, the UK is also gearing up for a major puzzle event: The UK Sudoku Championship!

The event spans June 10 through June 13, and chairman Alan O’Donnell of the UK Puzzle Association sent out the Instruction Booklet for this year’s event a few days ago, which kicks off a string of major puzzle events in Europe and across the world, including the UK Puzzle Championship in a few weeks.

Although the UK Sudoku Championship is only open to competitors from the UK — with the top two earning a place on the UK team for the 2016 World Sudoku Championship — international players are welcome to test their puzzly mettle as guest solvers.

But even if most PuzzleNationers aren’t eligible to compete, you can still enjoy the challenge of some topnotch Sudoku puzzles. Let’s take a look at some of the diabolical puzzles they’ve cooked up for this year’s event!

[An Extra Regions puzzle, a variation on Classic Sudoku.]

In addition to some Classic Sudoku, Extreme Sudoku, Sum-Doku (or Killer Sudoku), Jigsaw Sudoku (or Geometric Sudoku), and Thermo Sudoku — all of which I explored in detail in my Wide World of Sudoku post — there are some variants I’ve never seen before, like this Linked 6×6 Sudoku.

In this puzzle, you have two grids to complete, but with the additional wrinkle that no number placed in the left 6×6 grid will occupy the same square in the right 6×6 grid. So you have more solving information than expected, but it’s spread out across two grids.

This Deficit Sudoku puzzle also uses the 2×3 box format, but arrayed in a 7×7 grid. This means that any of the numbers 1 through 7 can be in each 2×3 grid, which makes it slightly harder than if you were only using the numbers 1 through 6.

(Plus you have no information on what number goes in that solo square in the center of the grid.)

The curiously named Odd-Even-Big-Small Sudoku employs clues outside the grid to help you fill in some of the squares along the perimeter of the grid, telling you that two odd numbers, two even numbers, two small numbers, or two big numbers will occupy the nearest two spaces in that row or column.

This is a solving mechanic I’ve never encountered before in Sudoku, and I can see it posing an impressive challenge to the average Sudoku solver.

That unconventional style of cluing sets the tone for the rest of the unusual puzzles that competitors and solvers will encounter here. In the above grid, a Consecutive Pairs puzzle, those dots indicate that the neighboring numbers connected by those dots are consecutive numbers, like 5 and 6 or 2 and 1.

(You can also try Consecutive Pairs Sudoku in Will Shortz’s Sudoku and Sudoku Spectacular, both published by our friends at Penny Dell Puzzles.)

XV Sudoku works in similar fashion, with x’s and v’s instead of those little dots. The x’s mean the neighboring numbers add up to 10, and the v’s mean the neighboring numbers add up to 5.

This Eliminate Sudoku uses arrows to indicate that the number in the arrow box will not be repeated in any of the boxes that follow that arrow. So, for instance, if you place a 3 in that arrow box next to the 2 in the upper-right 3×3 grid, none of the boxes that arrow points at along that diagonal will contain a 3.

Like the dual grids in the Linked 6×6 Sudoku, this puzzle is interesting in offering more information on what’s NOT in a square than what IS.

The final new puzzle in the Instruction Booklet is my favorite, but that’s because I’m a sucker for palindromes in puzzles. This Palindrome Sudoku features gray lines that indicates spots where — you guessed it! — the chain of numbers reads the same backwards and forwards.

Similar to Thermo Sudoku in its solving style, Palindrome Sudoku takes advantage in the restrictive nature of Sudoku solving by adding a neat little twist.

You can check out the full Instruction Booklet here, and remember to keep your eyes peeled on June 10 when the actual puzzles go live!


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