The Crosswordese Champion?

Crosswordese is an omnipresent part of crossword discussion online.

It’s a scourge! It’s annoying! It ruins the solving experience! Can’t constructors just somehow avoid these particular three- and four-letter combinations, no matter how convenient or crucial they are to the grid?!

Rarely a week goes by without a Reddit post dedicated to the subject or a prominent complaint about some aspect of grid fill in one of the blogs/outlets dedicated to covering the daily crosswords.

And it’s understandable. Whether it’s yet another directional clue or a team’s abbreviation on a scoreboard, some entries just irk people. It raises their ire.

Oh no! The crosswordese is slipping into my everyday vernacular!

Quick, summon some longer vocabulary that’s not conducive to crosswording. Gumption. Hurly-burly. Syzygy. Defenestration.

Phew! That’s better. Now where was I?

Right, crosswordese.

I was pondering the plague of crosswordese, and it occurred to me that there’s probably one particular source that has contributed more crosswordese than any other.

But what could it be?

There’s the music industry, of course. There are loads of musicians common to crosswords: ARIE, ENO, SIA, ARLO, ENYA, DRE, ETTA, ELLA.

The same thing goes for celebs. UMA, ANA, ESAI, INA.

The sports world has its own infamous crosswordese as well: ORR, OTT, PELE, ELS, ITO, ALOU, AROD, ASHE, ILIE, SOSA, YAO, ISAO AOKI.

But those are huge swathes of pop culture. Is there a single pop culture property that has helped (or hindered, according to critics) crosswords the most?

There are a few that come to mind.

Peter Pan offers not just PAN, but SMEE, HOOK, TINK, and NANA.

The Beatles gave us ONO, STARR, and SGT (for Pepper).

Lord of the Rings is certainly worth mentioning, adding ORC, ENT, and LOTR.

Game of Thrones was ubiquitous at one point, helpfully resurrecting OONA and adding ARYA (and to a lesser extent BRON, SANSA, HODOR, and CERSEI).

Then there are some serious heavy-hitters.

The Simpsons has NED, MOE, APU, OTTO, EDNA, and STU (of the Disco variety).

On the sci-fi side, Star Trek offers WORF, TROI, LEVAR, LUC (as in Jean-__), and options for USS. Star Wars is handy as well, with ARTOO, REY, EWOK, POE, HAN, and LEIA.

Not to be outdone, M*A*S*H has plenty to offer: SWIT, ALAN ALDA, FARR, RADAR, and of course NEHI.

I considered awarding the Crosswordese Crown to one of the franchises above, but it occurred to me that I might have to look back a little farther to find the Crosswordese Champion.

Okay, a lot farther.

Some might take issue with me calling the Bible part of pop culture, but there’s no denying its influence in crosswords: LEAH, CAIN, ABLE, ADAM, EVE, ESAU, NOAH, ENOS, EDEN…

That’s a pretty impressive list of crossword regulars.

And yet…

My gut says I might have to give credit to Roman Numerals as a whole. I mean, has any single cultural/pop cultural entity saved more cruciverbalists who’ve constructed themselves into a corner?

And has ANY solver cheered or celebrated when seeing a clue featuring a math equation AND Roman Numerals?

The balance of crosswordese gibberish and solver disinterest just might tip the scales here.

What do you think, fellow puzzlers? Is it the Bible, Roman Numerals, or another source that I missed? Let me know in the comments section below!

A New Way to Wordle!

Image courtesy of NBC News.

If you’re a Wordle fan, it’s not hard to get your daily five-letter fix of deductive goodness, either on your computer or your phone. (Or one of the many, many, many, MANY variations out there.)

But maybe that’s not enough for you.

Maybe you need to take your Wordling up a notch.

Maybe you need to experience Wordle in a whole new way.

Maybe you need an extra dimension of Wordle.

A third dimension.

Oh yes, Wordle is now available for solving in VR, thanks to the Meta Quest 3 Wordle app. (Though users of the Meta Quest 2 and the Meta Quest Pro can both always play.)

It’s a free download too!

Image courtesy of NBC News.

However, please forgive me as I ask one simple question…

WHY?

This isn’t like Beat Saber or Five Nights at Freddy’s or Resident Evil VII… there’s nothing about Wordle that particularly lends itself to the 3-dimensional virtual environment.

Letters don’t float around you in the ether to be plucked and tossed into the void to make words. The Wordle hovers in front of you, a little window. A 2-D pop-up. An interactive poster in a virtual room.

Otherwise, it’s just Wordle.

Oh, with one further little caveat…

There’s currently no way to connect your account to the VR play experience. So, if you do the VR version instead of your current method, you’ll lose your streak.

And we know how protective solvers are about their streaks!

Even without that streak-busting hurdle, I don’t see this making a big impact for regular Wordle solvers unless they add some bells and whistles to the VR solving experience.

What sorts of bells and whistles, you ask? Well, I have some suggestions:

— maybe stealing a page from the Octordle (but not as intense) and having multiple windows around you to solve at once
— a dancing mechanic where you must earn your next guesses through performance
— a dancing mechanic where you immediately display your victory dance to anyone who views your Wordle stats for the day
— a dancing mechanic, you know, in the jumpsuit and all, maybe with a wrench
— some dancing squirrels encouraging you as you solve
— actual bells and whistles, plus a kazoo or vuvuzela
— your favorite puzzle constructor or game show host, looking at you disapprovingly with every new guess you make

Just a few ideas, you know. Throwing them out there. Have your people call my people, VR Wordle People.

As for the rest of us Wordlers, I guess I’ll see you on social media. Mom, I got it in three today!

Let’s Talk Escape Room Etiquette!

There are a lot of interactive puzzle experiences out there. Scavenger hunts, puzzle hunts, murder mystery dinners, treasure hunts, geocaching… it’s an amazing array of puzzly options.

But I think escape rooms are probably my favorite. There’s something about the combination of the ticking clock and the mechanic of working as a team to defeat the room itself that is so immensely satisfying.

It builds communication skills, it challenges you to use both your logical and associative thinking patterns, and

Ideally, everyone gets a moment to shine in an escape room.

  • Some people are better seekers, finding items or hints or pieces of a particular puzzle for others to put together.
  • Some are better connectors, realizing which of those items could combine to crack a problem or a code.
  • Some are better puzzlers, figuring out how those combinations of found items and context clues leads to a solution.
  • Some are better organizers, sorting found items, putting aside items already used in solutions to help keep track of what hasn’t been used and still could contribute to a later puzzle.
  • Some are better leaders, assigning tasks to best utilize everyone’s hands and minds to get the ball rolling.
  • Some are better realists, accepting when the group is truly stumped and/or needs a hint or a clue, recognizing when an answer isn’t coming and helping move the game along in a timely manner (with the group’s agreement, of course).
At least someone’s having fun in this escape room scene from Crazy Ex-Girlfriend…

Even when my team has failed to escape a room in the allotted time, I’ve never felt like the effort was wasted. I still had a blast, and I learned from it, and I got better for next time.

And one unexpected consequence of frequenting escape rooms has been hearing horror stories from staff members regarding players who took things too far.

So let’s go over some escape room etiquette together as I share some tidbits escape room operators have shared with me over the years.

#1: You don’t have to pull hard.

      Now, it’s true that some locks stick. If that’s the case, then grasp the loop in one hand and the body of the lock in the other and pull.

      But don’t yank the lock and damage how it’s attached to something. Don’t pull hard on doors. Don’t force things. The VAST majority of doors, hatches, trunks, and other items that open in an escape room do so EASILY. If you have to force it, you’re probably not doing it right.

      The very first time I hosted an escape room event at a convention, one of the boxes got broken open by an overexcited teenager. Because the magnetic opener didn’t work the first time they tried it. So they immediately went HULK SMASH on the poor little false book disguising a hidden trove.

      I’ve seen escape rooms with warnings about not RIPPING cabinets off the wall by trying to open them, complete with the obvious repair jobs that went along with returning said cabinets to the wall. People need to seriously calm down.

      This leads nicely into my second bit of escape room etiquette:

      #2: It’s not a rage room.

        I saw this written on the whiteboard in capital letters at an escape room once. Because, apparently, someone broke every bit of glassware in the room. It’s not clear if they thought it was part of the game or they just had poor impulse control.

        It’s a little sad that they have to include that on a board that otherwise offers fun little advice and tips for first-timers.

        I heard about a group of constructor workers that went to an escape room as a team-building exercise, and the staff member running their room overheard them discussing how thick the sheetrock was. They were genuinely considering just GOING THROUGH THE WALL instead of playing the game.

        I mean, it’s cool that they were bringing their particular skillset to the experience, but guys, dial it back a notch. They didn’t give you sledgehammers, after all. I don’t want every escape room to need signs that say, “Please don’t smash through this wall.”

        So, in short, be nice to the room. Whether it’s the trunks/cabinets or the walls or the many knickknacks and bits of color they put in the room to help with the immersion, just be gentle with it all so other solvers can enjoy the same experience.

        And speaking of enjoyment:

        #3: Winning isn’t the only goal.

          Yes, the goal is to escape the room before the time limit expires. Lots of places post the best escape times, and there are folks that will sacrifice an immersive experience just to beat that particular room’s record escape time.

          And, as previously stated, some people take it too far.

          One operator told me a guy snuck a Swiss army knife into the room with him, unscrewed the screws holding the final box together, took the key, and opened the door. Out the door within the first first minutes, bypassing the ENTIRE game for everyone involved.

          I don’t know if he didn’t want to do the whole room, or he was trying to show off how clever he was by cheating, or what the thought process was. But he spoiled it for everyone.

          Communicate with your fellow players. Show them what you find, don’t hoard it for yourself. Encourage discussion and theorizing. It’s way more fun to solve as a group than to solve alone. A close call with a few minutes to spare — but one where everyone got to contribute — is better than a quick escape that only one or two people in the group got to enjoy. And it makes for a better story to retell later.

          Do you have any favorite escape room stories? Are you an escape room staffer with a horror story to share? Either way, I’d love to hear from you!

          Happy puzzling!

          Puzzculture is alive! (Sorta)

          Hello fellow puzzlers!

          It’s been a long time since a new post, I know.

          A lot of things are changing around here, big and small.

          But the biggest change, the most important change, is that this place will once again be providing fun puzzle- and game-fueled content for anyone interested!

          And here’s a quick list of what’s going on.

          -Hi, we’re Puzzculture! We hope to once again be a hub of puzzle and game information, news, reviews, analysis, and celebration, just as PN Blog was not too long ago.

          -This will be the final post associated with the PuzzleNation brand. If you’re reading this post through a link from the PuzzleNation Facebook or Twitter account, please follow us on Facebook and Twitter at Puzzculture, or follow the blog directly to see our future content!

          -Yes, we are Puzzculture now, a completely independent entity. We are so thankful for all the years of great content created under the PuzzleNation umbrella, and we wish them nothing but the best in their future endeavors.

          -New logos are incoming, we promise. We’re a bit of a shambles right now, but regular posts will be forthcoming. (Those post-its over the old logo are doing a lot of heavy lifting right now.)

          If you’re out there and still reading, please feel free to say hi!

          We’re over-the-moon excited to embark upon this new journey with you all. Happy puzzling!

          Without Further Ado…

          Hello there, PuzzleNationers. You probably don’t know my name, but you do know me. I’m Glenn, and for the last decade, I’ve had the privilege of being the voice of PuzzleNation.

          Tweets, Facebook posts, blog entries… I played games with you, solved puzzles with you, attended puzzly events with you, delved into the history of puzzles with you, and more.

          Three times a week, I’ve had the honor of exploring the world of puzzles and games with you through this blog. Some of those posts have been featured in online outlets like CNET, others have been cited in college term papers.

          Over 900 Wordplay Wednesday posts. Nearly 1,500 blog entries. Thousands of follows, hundreds of thousands of views. That’s mind-blowing.

          And I wanted to thank you.

          Thank you for reading, for solving, for clicking and liking and sharing. Thank you for supporting the brand, for downloading our apps, for solving our puzzles every day.

          But it’s time for a new voice to take over, to take PuzzleNation forward in new, exciting ways as we continue to deliver the best puzzle apps in the world.

          Going forward, things might look different. Rest assured that you can continue to expect topnotch content from the PuzzleNation blog and social media, although our posting schedule may change.

          But PuzzleNation will push forward, it will continue to innovate, and it will thrive, thanks to readers and solvers like you. Please continue to follow us on social media, to solve our puzzles, and to download our apps. (We have some amazing projects in the pipeline for you!)

          Thank you again for an amazing decade. I cannot wait to see what the future holds for all things PuzzleNation.

          The PN Blog 2021 Countdown!

          2022

          It’s the final blog post of the year, so what do you say we revisit all of 2021 with a countdown of my ten favorite blog posts from the past year!


          fennfound6

          #10 The Man Who Found Forrest Fenn’s Treasure

          One of 2020’s most baffling stories was the announcement that Forrest Fenn’s treasure, a mystery sought by thousands for most of a decade, had been found, but the lucky solver was remaining anonymous. Lawsuits were filed, fraud was claimed, and what should have been the resolution to a great mystery ended up sparking several more.

          This year, we finally received some information from the solver himself, and it seemed to resolve those lingering questions and quiet the conspiracy theorists (for the most part, anyway). It seems poetic to start off our countdown with the conclusion of another puzzly endeavor.

          littlegirlatgrandmas

          #9 Bringing People Back to Puzzles

          It’s always disappointing when one bad experience with a new hobby or endeavor spoils an entire world for someone. I’ve seen it happen with puzzles more than once, and I always consider it a privilege to get a second chance at introducing someone to the world of puzzles.

          So it was a real treat to write this post and offer some advice to other puzzle fans, helping to equip them when and if the opportunity arose to reintroduce a friend to one of our favorite pastimes.

          #8 Holiday Puzzly Gift Guide

          Every year, one of my favorite activities is putting together our Holiday Puzzly Gift Guide. I get to include the best products sent to me for review by top puzzle and game companies, mix in some of my own favorites, and draw attention to terrific constructors, game designers, and friends of the blog, all in the hopes of introducing solvers (and families of solvers) to quality puzzles and games.

          Case of Golden Idol steam logo 616 x 353

          #7 First Look: The Case of the Golden Idol

          Sometimes, we get to be pioneers, trying out new games, new products, and new puzzles before anybody else, and that’s always a treat.

          This time around, not only did we get an early look at an in-progress investigation-style puzzle game, but we brought in a friend of the blog to give it the full review treatment. (We’ve done this in the past with video game and app reviews.) We get to share new voices with our marvelous readership and venture into exciting new puzzly frontiers while we do it.

          house-rules

          #6 Board Game House Rules

          It’s always fun to ask the PN readership to contribute to posts, and this was a fun topic to explore with the readers. We asked for house rules used in popular board games, and the sheer variety and creativity employed by game fans to spice up classic board games made for a terrific blog post and one of our favorite discussions of the entire year.

          png-clipart-brain-cognitive-training-question-mark-mind-brain-people-head

          #5 5 Questions

          Across dozens of interviews over the years, we’ve talked to game designers, pop culture figures, and puzzle luminaries about what makes them tick, and each time, we learn something new about puzzling and those who puzzle.

          This year, we focused mostly on folks that were relatively new to puzzles, not only to give them greater exposure, but to get a glimpse of where the world of puzzles is headed in the future. And based on those we had the wonderful opportunity to sit down with, the future of puzzles is very very bright.

          51DA14425CL._SX276_BO1,204,203,200_

          #4 Superman and Crosswords

          Puzzles are lurking anywhere and everywhere in popular culture if you know where to look. Often I find them in television shows, mystery novels, odd historical moments, and many other places, and I thoroughly enjoy chronicling those experiences for the readership.

          And one of the highlights of the year for me was discovering an old Superman radio show adventure where he literally had to solve crosswords in order to save Lois Lane and stop the bad guys. It was silly and delightful all at once, providing yet another example of how puzzles find their way into all aspects of life.

          bad puns

          #3 Puns

          Puns come in all shapes and sizes, running the gamut from clever and hilarious to shameless and groan-inducing. So it was long overdue to write a post discussing the role of puns in puzzles and defending puns from some of their many detractors.

          Ht5pbTN7_400x400

          #2 Ten Years

          We marked ten years of PuzzleNation this year, and to get to celebrate that milestone with our loyal fellow solvers was absolutely a high point of the year.

          We delved behind the curtain for a brief history of the company, and released a special puzzle pack for readers to enjoy.

          original

          #1 Fairness and Accessibility

          Throughout the year, we discussed efforts to make puzzles more inclusive and accessible than ever. More women, people of color, and members of the LGBTQIA+ community are constructing than ever before, and we happily contributed to the discussion of fairness in puzzles wherever possible.

          One of my favorite posts on the topic this year was our dissection of the concept of “the average solver,” and pointing out how this concept can be helpful or hurtful, depending on how it’s employed. We received a lot of great feedback and some very kind words of support on these posts, and it was incredibly worthwhile to participate in these discussions with our fellow puzzlers.


          Thanks for spending 2021 with us, through brain teasers and big ideas, through treasure hunts and trips to the past, through puzzle launches and landmark moments. We’ll see you in 2022.

             dailypopwsicon

          Treat yourself to some delightful deals on puzzles. You can find them on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

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