5 Questions with game show host Wink Martindale

Welcome to the sixth edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, writers, filmmakers, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’ve never been more excited to introduce our latest 5 Questions interviewee… it’s Wink Martindale!

No list of legendary game show hosts would be complete without including Wink Martindale, a man whose winning smile and immense charm has made him one of the premiere go-to hosts on radio and television for decades.

Host of “Debt”, “The New High Rollers”, “Las Vegas Gambit”, and numerous other shows, he was awarded a well-deserved star on the Hollywood Walk of Fame in 2006, cementing his legacy as game show royalty alongside other greats like Bill Cullen and Gene Rayburn.

Wink very graciously agreed to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Wink Martindale

1.) You have hosted an astonishing twenty-one game shows, including “Password Plus,” “The New Tic-Tac-Dough,” and my personal favorite, “Trivial Pursuit.” Beyond winning prizes, what do you think is the appeal of game shows to viewers?

Game shows have always enjoyed an appeal – from their days on radio to the present. In my view the main reason is that listeners/viewers LOVE to see other people become “winners”. They play along picturing themselves as contestants…i.e. “I can do that”! Little do they know “it’s not quite as easy as it looks”.

2.) What qualities does a great game show contestant need? In your estimation, how much of an asset is a background in puzzles when it comes to strategy and game show success?

A background in puzzles is certainly not a requirement for a contestant. The main requirement is the player’s desire to “win” and compete. He or she should know the rules of game play “backwards and forwards” before attempting to play the game on TV. Naturally if the show is Q & A it helps to be above average at all subjects of trivia.

3.) What’s your fondest memory from your work in television?

I have far too many to attempt to come up with just one “favorite” memory. But if I had to nail just one – it would probably be the day my agent called and told me I’d been selected as host of my FIRST network game show, “What’s This Song”, on NBC – 1966. Like your first car or your first house, there is nothing that can compete with THE FIRST anything!

4.) In the last few years, you’ve appeared on “Instant Recall” and Betty White’s comedy show “Off Their Rockers.” What hobbies and activities do you enjoy in your off-time?

I tried golf several years ago. But being a left-hander I quickly determined golf wasn’t for me. I took up tennis and to this day it is my favorite sport, and pastime.

5.) If you could give the readers, writers, aspiring game show contestants, and puzzle fans in the audience one piece of advice, what would it be?

The most important piece of advice I ALWAYS give to those who ask, whether they be aspiring contestants, hosts….whomever – is prepare yourself (re-read #2 above). And if possible – acquire as much formal education as possible….high school and/or college.

Plus, if hosting is one’s love, if possible get as much experience as possible in your hometown and/or small market. My BS degree from the U. of Memphis along with my years on radio helped me immensely in terms of overall knowledge and the ability to ad-lib.

Many many thanks to Wink Martindale for his time and the terrific crew at Wink Martindale Productions for their help setting this up! You can keep up with Wink’s latest endeavors on his website, Wink’s World. I can’t wait to see what he’s got for us next.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

Pencil vs. Pen: Not that big a deal

With conventions and clubs and the all-access nature of the Internet, it’s easier than ever before to connect with likeminded people who enjoy the TV shows, books, films, and activities that you do. Fandom isn’t simply alive and well these days, it’s positively thriving.

Any devoted fandom will have its talking points, its hot-button issues, and sometimes, its schism-inducing disagreements. (Star Wars vs. Star Trek is probably one that will never ever die, no matter how much we might want it to.)

One prominent example is the recent backlash at conventions and on the Internet regarding “fake geek girls.” Now that many nerdy pursuits have found their way into the mainstream (thanks to Comic-Con, Game of Thrones, The Big Bang Theory, Doctor Who, and many other outlets), lady nerds have been ostracized as not being true fans.

As a proud member of numerous nerdy fandoms — Dungeons & Dragons, Star Wars, and puzzles being but a small sample — it’s distressing to see fans turn on each other for stupid, petty reasons.

The only requirement of fandom should be enjoying something. Period.

The band The Doubleclicks have put together a marvelous video that not only celebrates geekdom in all its forms, but abolishes the ridiculous notion of “fake geek girls” in one fell swoop:

And the puzzle community is hardly immune to such ardent feelings and emotional reactions.

There are entire blogs devoted to dissecting the New York Times and Los Angeles Times crosswords on a daily basis, decrying unfair, misleading, or just plain wrong clues and entries.

And while it’s not nearly as high on the scale of ridiculous schisms as the “fake geek girl” or a given day’s crossword kerfuffle, you’ll get some seriously funny reactions if you raise the question of solving puzzles in pencil or ink.

It’s been said that egotism is doing the New York Times crossword puzzle with a pen. (A quote hilariously misattributed to Ambrose Bierce, who disappeared three decades before the NY Times ever printed a crossword.)

I don’t know about that. I solve in ink, but that’s only because every eraser in my house has long since been rubbed away into nonexistence.

I guess what I’m trying to say is… it’s awesome that people are so passionate about the things they enjoy. Just try to remember that someone can still be just as big a fan as you and still disagree with you.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

Hold on, let’s be logical about this…

A few weeks ago, I did a blog post exploring the history of paper puzzles, comparing relatively new puzzle innovations like crosswords and Sudoku — crosswords are nearing their 100th anniversary, and Sudoku has only been around a few decades in its current form — to a much older style of puzzling, the riddle.

But it occurs to me that another branch of puzzles, logic puzzles, can trace their formative roots nearly as far back.

Logic puzzles are a curious breed of puzzles, since they rely less on grids and trivia and more on deductive reasoning. (Yes, many solving styles utilize grids, like this one from our friends at Penny/Dell Puzzles, but they’re not strictly necessary.)

If I was to chart the evolution of puzzles like that of animals or plants, riddles and logic puzzles would be offshoots of the same ancestor. Riddles are actually very simplistic logic puzzles, since they often rely on a single twist or turn of phrase.

For example, there’s the riddle “what gets wetter as it dries?”

The answer is “a towel.” The riddle relies on logical misdirection. The structure implies a passive voice (something becoming dry) but its actual structure is active voice (something actually drying another object).

This is known as a garden path sentence, and a terrific example is this quotation often attributed to Groucho Marx: “Time flies like an arrow, fruit flies like a banana.”

The main difference between the two is the complexity of logic puzzles as they’ve developed. Riddles are a one-and-done trick of wordplay, while logic puzzles are multilayered exercises in deduction.

So, from riddles, it’s easy to imagine mystery stories and whodunits as the next precursor in the development of logic puzzles. From the early days of the genre’s creation at the hands of Edgar Allan Poe to its explosion in popularity under the quick and clever pens of Agatha Christie and her fellow authors, the plot of virtually every mystery story is a logic puzzle in itself.

The arrangement is similar. You’re given your setting and the circumstances that gathered the players together. Then you’re given the pertinent information on who was where at a given time, and it’s left to you (and the ubiquitous detective) to unravel the truth from a convoluted mishmash of information.

Except for the detective, that’s the modern day logic puzzle exactly.

(I snagged this helpful image from www.logic-puzzles.org.)

Heck, there are even some mystery stories that are considered unsolved, practically waiting for an enterprising logic puzzle fan to find the key piece of evidence that will unlock the entire story.

Frank Stockton’s story “The Lady, or the Tiger?” comes to mind, as does Stanley Ellin’s “Unreasonable Doubt”. (I encountered these stories in Otto Penzler’s collection Uncertain Endings: The World’s Greatest Unsolved Mystery Stories.)

And in case you’re curious as to why I’m rambling about riddles and Poe and how they directly or indirectly influenced the evolution of logic puzzles as we know them… the answer is simple.

With the hundredth anniversary of the crossword fast approaching, it’s made me wonder just how long the spirit of puzzle-solving has been with us as a civilization.

And when you can trace logic puzzles back hundreds of years and riddles back thousands of years, it’s hard not to smile and imagine that we’re enjoying the same mental and puzzly challenges generations and generations of others have tackled in the past.

It’s a humbling and heartening thought.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

Wanna bet?

One of my most frequent blog post topics is how puzzles and puzzle skills relate to the modern world. I love seeking out new ways to apply what puzzles teach us to everyday life, and there are few puzzle-centric activities more gratifying than using your puzzly skills to pull a fast one on your friends.

Oh yes, I’m talking about bar bets.

We’ve spotlighted Richard Wiseman’s Quirkology videos twice before, and he’s produced another gem, featuring 10 tricks and brain-teasers with which to baffle and challenge your friends.

(Of course, if you keep bamboozling them out of money, they probably won’t want to hang out with you anymore, so use these tricks sparingly.)

Enjoy this latest batch of crafty cons and puzzly shenanigans.

Classic Word Search iBook… making a name for itself!

Hello puzzle fans and PuzzleNationers!

Yes, it’s another bonus Friday post, because I simply can’t resist spoiling you just a little bit more. =)

This will be a short one. I just wanted to talk about our Classic Word Search iBook Volume 1, because I’m so immensely proud of it, and it reached a few amazing milestones over the last week.

First off, it was featured by Apple in the Made for iBooks category, which was a wonderful bit of boost and validation.

Not only that, but Classic Word Search Volume 1 was ranked #1 in the Arts and Entertainment category!

And check out the stiff competition!

Lastly, but certainly not leastly, we cracked the Top 200 iBooks, peaking (at last check) at #167!

Thank you so much for your continued support, fellow puzzlers! We love making puzzles here at PuzzleNation, and seeing Classic Word Search hit these highs has been an absolute pleasure.

5 Questions with Tanya Thompson of ThinkFun

Welcome to the fifth edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, writers, filmmakers, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Tanya Thompson as our latest 5 Questions interviewee!

Tanya is Head of Inventor Relations at ThinkFun, literally traveling the world to meeting with inventors and puzzle innovators in order to create new puzzle game products under the ThinkFun brand. She was part of the team that made Laser Maze a reality — check out our review of Laser Maze — and in the photo, she’s playing around with their latest puzzle game, WordARound (another coup for her and the ThinkFun team).

Tanya was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Tanya Thompson

1.) What in your estimation makes for a truly great puzzle or puzzle game?

Good question. It depends on the context. If you’re asking me personally, as an avid gamer and puzzler, I like puzzles that are new or innovative. I have over 1000 puzzles in my collection and I attend the International Puzzle Party (IPP) where some of the brightest puzzle minds (creators and solvers) gather. I love it when I see something truly new, whether it be a mechanism, a component or a solving technique.

If you’re asking me what I look for regarding a ThinkFun puzzle or puzzle game, that’s different. For ThinkFun it needs to be commercially viable. It has to be interesting to the masses, not just puzzle nuts like myself. If it can sit on the shelf and cause people just walking by to pick it up and play with it, then it might be right for ThinkFun.

As for my favorite puzzles – That’s a tough question. I have a lot of favorites. I love Rush Hour because I think ThinkFun revolutionized the toy and game industry with it. This was an entirely new way of doing puzzles. Of the classics, I love the Soma Cube, both for its elegance and its mathematical completeness.

I must mention designers here too. I love Iwahiro because he always surprises me with his puzzles. One year he’ll do wood, then aluminum, then cloth. He is so creative. Vesa Timonen and Timo Jokitalo develop wonderful single player games as well as aha-style. Oskar van Deventer has revolutionized twisties. Akio Kamei creates the most beautiful puzzles that look like everyday objects and the key to their solutions lie in those objects. Kagen Schaefer does exquisite puzzle furniture. I could go on and on!

2.) What ThinkFun products are your favorites, and which are you most proud of? Is it difficult to walk the tightrope of producing challenging, educational, AND fun products?

I love ThinkFun and what we stand for. We produce addictively fun games that sharpen and challenge your mind. We want to make the world better thinkers. I think our products do just that. I’m especially proud of this year’s releases Laser Maze and Word Around because I championed them into the company from the inventors. However kudos need to be given to the amazing Product Development team that took the ideas and made them into exceptional products as well as our incredible sales and marketing teams who knew just how to get them out into the world. You asked if it is difficult to walk the tightrope of producing challenging, educational AND fun products, it’s not so much that it’s difficult, it’s more that it is who we are. We’re awesome tightrope walkers!

3.) What’s your relationship to puzzles and games, and how did you come to be an integral part of ThinkFun?

I’ve always loved puzzles and games. My first career was a mathematics teacher and I used puzzles and games in my classroom to inspire my students. One of ways I did this as a teacher was to organize a SNAP Math Fair in my school. It brought puzzles into the classroom.

Through my work with SNAP I met Bill Ritchie, the CEO of ThinkFun. Bill soon hired me, and now I travel the world meeting inventors to bring in the new ideas for ThinkFun, and then work as part of a team that develops the ideas into products. Bill is also very passionate about reaching communities of people that want activities and games to exercise their brains. So I am also on a team of people working on programs that do just that! I love what I do and I’m blessed to have such a great job with ThinkFun!

4.) What’s next for Tanya Thompson and ThinkFun?

What’s next for me? Who knows. I’d love to attend TED someday, I’d love to travel to Asia and I’d love to sit and play a board game with Wil Wheaton. More imminent, I have been asked to launch a puzzle/game newsletter this fall. It will focus on great puzzle/game people in our industry, and will include a puzzle/game takeaway.

I am also excited to soon be off to find our next big thing! I’ve built an incredible network of inventors and creatives and I look forward to the fall when our submission cycle opens back up and I’ll be out there seeing great new ideas again! What’s next for ThinkFun? You’ll have to wait and see but you can be certain that it will be more products and programs that will sharpen and challenge your mind!

5.) If you could give the readers, aspiring inventors, and puzzle fans in the audience one piece of advice, what would it be?

Live passionately and get involved. I am passionate about mathematics, puzzles, games and education. When I was a teacher, I taught with passion. It brought me to ThinkFun and I now have a job that allows me to work within the fields I’m passionate about. 

Also, get involved with other people who share similar passions. I chair a committee called the Gathering for Gardner – Celebration of Mind (G4G – CoM) that promotes Martin Gardner’s life’s work. Martin wrote a column for 25 years in Scientific American called Mathematical Games. He was passionate about math, magic and puzzles.

Around his birthdate of October 21st parties/events occur around the world. Big or small, it doesn’t matter. The important thing is that people gather to share math, magic and puzzles. I was lucky enough to call Martin a friend and I am honored to be a part of this organization.

I am also on the Executive Advisory Board of the Chicago Toy and Game Week, a great series of events held in November for anyone wanting to know more about or to network within the Toy and Game Industry.

Many thanks to Tanya Thompson for her time and ThinkFun for their puzzly camaraderie! With so many interesting and innovative puzzle games in their arsenal, I’m sure we’ll be talking about them again soon.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!