Rube Goldberg Overload!

A Rube Goldberg machine, for the uninitiated, is a device designed to accomplish a simple task in as many unnecessary, ludicrous steps as possible. The name comes, appropriately enough, from Rube Goldberg, a cartoonist and inventor most famous for his cartoons featuring singularly silly and elaborate machines like the one pictured below.

We’ve posted videos of Rube Goldberg machines in the past, because they’re a perfect example of a mechanical puzzle in action. Only when things happen in a precise order does the machine complete its task.

And they’ve been around long enough that we’re starting to see fun variations on the concept. Beyond simply accomplishing a task, many Rube Goldberg devices tell stories or center around a given theme. (We even featured one that was designed to take weeks to complete!)

And today, I’ve got four videos of Goldbergian goodness to share with you.

First off, another terrific entry from Purdue University. The school has really made a name for itself in the Rube Goldberg field over the last few years, and perhaps my favorite device of theirs is this record-setting machine charting the progression of human history:

From human history to racing history, we now turn our attention to this car part-themed device from the team at Arrow FiveYearsOut, complete with an unexpectedly zippy finale:

When it comes to devices with many moving parts in complex interactions, it’s hard to top watches with their myriad of miniature gears, wheels, and other intricate details.

So it should come as no surprise that Seiko has gotten into the Rube Goldberg spirit with their own timepiece-themed device, “The Art of Time.” Involving over 1,200 individual watch pieces, this might be the smallest, most elegant Rube Goldberg device I’ve ever seen:

And finally, we have my favorite of my recent discoveries. This video from YouTuber Kaplamino has been making the rounds on Facebook — uncredited, unfortunately — and it’s a marvel. It’s entitled “Magnets and Marbles,” but should really be called “Magnets and Marbles and Momentum and a Metric Buttload of Patience.”

Built on a tilted table, “Magnets and Marbles” is not a true Rube Goldberg device — there was never one complete uninterrupted run — but it remains a thoroughly impressive design.

According to the creator, “Each screen was recorded separately, and even like that, some of them only work 10% of the time. I can’t give you a number because I didn’t count the fails, but I think it’s over 100.”

Nonetheless, the clever use of magnets makes this one of the most dynamic and creative machines I’ve seen in quite a while:

Rube Goldberg devices are only growing more ambitious, audacious, and creative, and I cannot wait to see what people come up with next.


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New Puzzle Set for the Penny Dell Crosswords App!

Hello puzzlers and PuzzleNationers!

Yes, I know, we already bombarded you with terrific new puzzle content on Monday, but the terrific puzzles just won’t stop! We’ve got a new puzzle set for your enjoyment!

That’s right! Just in time for the Fourth of July, we’ve got our July 2016 Deluxe Set! You get 30 easy, medium, and hard puzzles, plus 5 themed bonus puzzles!

And it’s available for both Android and iOS solvers! Puzzles for everyone!

Cue the fireworks!


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Better Gaming With Math and Statistics!

[Image courtesy of ThreeSixtyOne.gr.]

Statistical analysis is changing the world. The wealth of available data on the Internet these days, combining with our ever-increasing ability to comb through that data efficiently using computers, has spawned something of a golden age in data mining.

You don’t need to look any further than the discovery of Timothy Parker’s plagiaristic shenanigans for USA Today and Universal Uclick to see how impactful solid analysis can be.

But it’s also having an impact on how we play games. Statistical analysis is taking some of the mystery out of games you’d never expect, making players more efficient and capable than ever.

We discussed this previously with the game Monopoly — specifically how some spaces are far more likely to be landed on than others — and today, we’re looking at two more examples: Guess Who? and Hangman.

Guess Who? gives you a field of 24 possible characters, and you have to figure out which character your opponent has before she figures out the identity of your character. Usually, if you end up with a woman or someone with glasses, your odds of winning are low, because some aspects are simply less common than others.

But is there an optimal way to pare down the options? Absolutely.

Mathematician Rafael Prieto Curiel has devised a strategy for playing Guess Who?, based on an analysis of the notable features of each character, breaking it down into 22 possible questions to ask your opponent:

Based on this data, he has even created a flowchart of questions to ask to maximize your chances of victory. The first question? “Does your person have a big mouth?”

Yes, not exactly a great first-date question, but one that yields the best possible starting point for you to narrow down your opponent’s character.

It’s certainly better than my first instinct, which is always to ask, “Does your person look like a total goon?”

Now, when it comes to Hangman, the name of the game is letter frequency. Just like a round of Wheel of Fortune, you’re playing the odds at first to find some anchor letters to help you spell out the entire answer.

But, as it turns out, letter frequency is not the same across all word lengths. For instance, E is the most common letter in the English language, but it is NOT the most common letter in five-letter words. That honor belongs to the letter S.

In four-letter words, the most common letter is A, not E. And it can change, depending on the presence — or lack thereof — of other letters.

From How to Win Games and Beat People by Tom Whipple:

“E might be the most common letter in six-letter words, and S the second most common, but what if you guess E and E is not in it?” In six-letter words without an E, S is no longer the next best letter to try. It is A.

In fact, Facebook data scientist Nick Berry has created a chart with an optimal calling order based on the length of the blank word.

For one-letter words through 4-letter words, start with A. For five-letter words, start with S. For six-letter words through twelve-letter words, use E. And for words thirteen letters and above, start I.

Of course, if you’re the one posing the word to be guessed, “jazz” is statistically the least-likely word to be guessed using this data. And your opponent will surely hate you for choosing it.


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New Puzzle Sets for the Penny Dell Crosswords App!

Hello puzzlers and PuzzleNationers!

That’s right, we’re starting off the week right with a bonus blog post loaded to the brim with exciting news!

We’ve got new puzzle sets available for both the Android AND iOS versions of the Penny Dell Crossword App!

For Android users, Collection Eleven is loaded with 150 puzzles (easy, medium, and hard varieties) to test your puzzly mettle and provide some terrifically satisfying solving!

And for iOS users, Collection Fifteen is ready to go with 155 puzzles of all difficulties to keep your solving skills sharp and your puzzly brain engaged for hours!

But that’s not all!

New to both iOS and Android, Deluxe Fun Set 5 is loaded with 30 easy, medium, and hard puzzles, plus 5 bonus puzzles! It’s the perfect puzzly start to a great summer!

We strive to provide the best mobile puzzle apps available, and these three collections continue that fine tradition! We’re talking dozens and dozens of puzzles across both platforms, right at your fingertips!

All this, plus a new edition of the PuzzleNation Newsletter just hit inboxes a few days ago! How can you go wrong?


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Solve this puzzle and you’re off to San Diego Comic-Con! UPDATE: *SOLVED*

Time is of the essence, so we’re doing a special Sunday post!

The biggest film, TV, comics, and geek culture convention in the world is undoubtedly San Diego Comic-Con, and as you’d expect, tickets can be pretty hard to come by.

But guess what, puzzle fans and PuzzleNationers! Two 2016 San Diego Comic-Con 4-day passes are up for grabs, and only puzzly types have a chance to win them!

You need to solve the following puzzle:

It’s certainly a challenge, but I have absolute faith in the PuzzleNation audience’s solving skills.

From the Geek and Sundry announcement:

Once you have it figured out, you’ll know what to do next. Everything you need to know is in the puzzle. The first person to follow the instructions encoded in the correct answer will win the badges and be the envy of their friends.

So get to work on cracking that code and we hope to see you in San Diego. In case you miss out on these tickets, make sure you check out their Facebook page in case any other puzzles drop out of the sky.

Good luck, fellow puzzlers and PuzzleNationers!


Well, it turns out I was late to the game with this post. It’s already been solved.

For anyone interested, here’s the solution:

The three digit numbers are zip code prefixes. The number before them corresponds to the position of the letter in the name of the zip code’s city. The message reads “send to prizesatcomicdashcondotorg the word fortyseven in the subject line to win.”

Pretty impressive solving right there. Congrats to whoever cracked it first!


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It’s Follow-Up Friday: More UK Puzzles edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’m returning to the subject of big international puzzle events!

A few weeks ago, the UK Puzzle Association hosted the 2016 UK Sudoku Championship. And this weekend, they’ve got another major puzzle event in store for puzzlers worldwide: The 2016 UK Puzzle Championship!

The event spans June 24 through June 27, and chairman Alan O’Donnell of the UK Puzzle Association sent out the Instruction Booklet for this year’s event a few days ago, continuing a string of major puzzle events in Europe and across the world.

Although the UK Puzzle Championship is only open to competitors from the UK — with the top two earning a place on the UK team for the 2016 World Puzzle Championship — international players are welcome to test their puzzly mettle as guest solvers.

But even if most PuzzleNationers aren’t eligible to compete, you can still enjoy the challenge of some topnotch puzzles. Let’s take a look at some of the diabolical puzzles they’ve cooked up for this year’s event!

This Banknotes puzzle sets the tone for much of the Instruction Booklet to come, offering a number-placement puzzle with clues outside the grid. In this case, you have different valued 3×1 “banknotes” to place in the grid, and their total values add up to the numbers outside a given row or column.

So this is a bit like the game Battleship, except with different valued ships instead of different sized ones.

Here we have a more traditional Fill-In puzzle, but with an nontraditional grid shape. This one is all about efficient word placement.

Instead of placing words into this grid, the Cloud puzzle asks you to fill in which squares are covered by “clouds,” based on the total number of cloud-covered cells given on the outside of the grid. This is essentially a small Logic Art puzzle.

This Hidoku turns the usual Sudoku-solving on its ear by requiring you to place the numbers 1 through 25 into the following grid so that they form an unbroken chain. Consecutive numbers must touch, either horizontally, vertically, or diagonally.

For fans of Penny Dell Puzzles, this is like Sudoku and Word Maze had a diabolical little baby.

[I left the solution in with this one to help illustrate the solving style.]

Hashi is an intriguing deduction puzzle that follows the same cluing mentality as Blackout! or Minesweeper. Each circle contains a number indicating how many “bridges” connect that “island” to the other islands either vertical or horizontal to that island.

You’re essentially building your own Word Trails puzzle with Hashi, except you’re using numbers instead of the letters in a famous saying.

This is probably my favorite of the puzzles I’ve encountered in this Instruction Booklet, and I’m definitely looking forward to solving it this weekend.


These puzzles are just a sampling of the numerous puzzles you’ll tackle if you accept the UK Puzzle Championship challenge.

Not only are Kakuro and Sum-Doku (or Killer Sudoku) included, but also other twists on classic solving styles like Fill-Ins, Deduction puzzles, and Logic Problems.

You can check out the full Instruction Booklet here, and remember, you’ll have two and a half hours to solve as many of the 29 puzzles in the packet as possible, so good luck on June 24!


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