A hundred pennies for my thoughts…

Today’s blog post marks my one-hundredth post for the PuzzleNation blog. With the one-hundredth anniversary of the Crossword a few months away, I’m proud to add my own little PuzzleNation milestone to the long, proud history of puzzles.

One hundred posts. Boy, posting twice a week adds up fast, doesn’t it? Appropriate, since a jiffy is 1/100th of a second. (Sorry, I’ve got number trivia on the brain.)

If this blog was a TV show, this post would’ve marked it for syndication. (A syndication deal would allow a channel to run one rerun of the show every weekday for 20 weeks.)

The 100th episode is always a big one for a show, and since they nearly always happen in the fifth season of a show, they’ve had time to plan something special. Weddings, showdowns, big doin’s. How I Met Your Mother staged a big musical moment, The Office had the Dunder-Mifflin picnic (and Pam’s pregnancy announcement), and Buffy the Vampire Slayer had Buffy dying (again).

But my one-hundredth post isn’t the only milestone to celebrate. We’re closing in on the blog’s two-hundredth post overall in a few weeks!

While we’ve still got a ways to go before we’re in the same arena as Gunsmoke or The Simpsons (635 and 531 episodes, respectively), 200 is nothing to sneeze at. That’s the average number of seeds in a strawberry, and the average number of lights on a Christmas tree. (Sorry, more number trivia. I can’t help myself.)

I don’t have anything nearly as grandiose as the examples above planned. Instead, I’d like to go the Seinfeld route and look back on some of my favorite posts. Like the 100 tiles in a standard Scrabble set, I’ve chosen carefully. =)

Of course, I have to start with the 5 Questions posts, which have quickly become favorites of mine (especially after getting to chat with Wink Martindale!). Having the opportunity to talk to puzzlers, event organizers, authors, and celebrities about what puzzles mean to them is an incredibly cool experience, and I hope the readers enjoy them as much as I do. (Click here and scroll down to see every installment so far.)

And speaking of puzzles (as I often do), I have to include a pair of clue-centric posts featuring terrifically clever and funny clues (some of which were deemed too tongue-in-cheek for solvers).

This one goes back to last year, but it still makes me laugh. It’s my puzzle resume, detailing all the puzzly experiences that led me to PuzzleNation.

In the same spirit, we have this post about how solving puzzles is actually excellent training for the aspiring James Bond-style spies among us.

And no list of favorite posts would be complete without this lovely bit of puzzle romance.

Last, and certainly not least, I present an introduction to the Diggin’ Words dogs, our friendly anagram-loving pooches.

Thank you, puzzlers, for your enthusiasm and support over these last 100 posts. I’m looking forward to celebrating many similar milestones with you in the future.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

Optical illusions: playing with your perspective

Optical illusions are a delight. Puzzles for the eye, they play with our expectations, our deductive abilities, our biological blindspots, and our ability to process light, shadow, motion, and perspective.

We’ve featured optical illusions several times before, from the large-scale works of Felice Varini to the mystery of the Necker Cube, but we never seem to run out of clever ways to deceive the eye and conjure magical effects from the simplest materials.

So today, I thought we could indulge ourselves in some first-class visual trickery. =)

Our first video was produced by Samsung, and features 10 optical illusions in 2 minutes. Can you suss out the techniques being employed?

This next illusion is a prime example of after-images (the most famous one being the American flag with black stars, a tan/yellow field, and black and blue/green stripes).

Forced perspective (like that in the LEGO picture at the top of the page) has been a cherished film and photographic trick for decades — from Darby O’Gill and the Little People to Honey I Blew Up the Kid — and here’s a particularly wonderful illustration of how effective forced perspective can be.

Finally, we have the video that inspired this entry, courtesy of the science-minded folks at IO9.

There is a famous mathematical conundrum known as the triangle paradox (or Curry’s triangle paradox, after magician Paul Curry), wherein it appears that you can lose or gain area from a shape by cutting it into pieces and moving them around.

The video illustrates the concept behind the triangle paradox by offering an intriguing promise: how to cheat mathematics and make chocolate out of nothing. (Warning: watching this video may aggravate your sweet tooth.)

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

Hold on, let’s be logical about this…

A few weeks ago, I did a blog post exploring the history of paper puzzles, comparing relatively new puzzle innovations like crosswords and Sudoku — crosswords are nearing their 100th anniversary, and Sudoku has only been around a few decades in its current form — to a much older style of puzzling, the riddle.

But it occurs to me that another branch of puzzles, logic puzzles, can trace their formative roots nearly as far back.

Logic puzzles are a curious breed of puzzles, since they rely less on grids and trivia and more on deductive reasoning. (Yes, many solving styles utilize grids, like this one from our friends at Penny/Dell Puzzles, but they’re not strictly necessary.)

If I was to chart the evolution of puzzles like that of animals or plants, riddles and logic puzzles would be offshoots of the same ancestor. Riddles are actually very simplistic logic puzzles, since they often rely on a single twist or turn of phrase.

For example, there’s the riddle “what gets wetter as it dries?”

The answer is “a towel.” The riddle relies on logical misdirection. The structure implies a passive voice (something becoming dry) but its actual structure is active voice (something actually drying another object).

This is known as a garden path sentence, and a terrific example is this quotation often attributed to Groucho Marx: “Time flies like an arrow, fruit flies like a banana.”

The main difference between the two is the complexity of logic puzzles as they’ve developed. Riddles are a one-and-done trick of wordplay, while logic puzzles are multilayered exercises in deduction.

So, from riddles, it’s easy to imagine mystery stories and whodunits as the next precursor in the development of logic puzzles. From the early days of the genre’s creation at the hands of Edgar Allan Poe to its explosion in popularity under the quick and clever pens of Agatha Christie and her fellow authors, the plot of virtually every mystery story is a logic puzzle in itself.

The arrangement is similar. You’re given your setting and the circumstances that gathered the players together. Then you’re given the pertinent information on who was where at a given time, and it’s left to you (and the ubiquitous detective) to unravel the truth from a convoluted mishmash of information.

Except for the detective, that’s the modern day logic puzzle exactly.

(I snagged this helpful image from www.logic-puzzles.org.)

Heck, there are even some mystery stories that are considered unsolved, practically waiting for an enterprising logic puzzle fan to find the key piece of evidence that will unlock the entire story.

Frank Stockton’s story “The Lady, or the Tiger?” comes to mind, as does Stanley Ellin’s “Unreasonable Doubt”. (I encountered these stories in Otto Penzler’s collection Uncertain Endings: The World’s Greatest Unsolved Mystery Stories.)

And in case you’re curious as to why I’m rambling about riddles and Poe and how they directly or indirectly influenced the evolution of logic puzzles as we know them… the answer is simple.

With the hundredth anniversary of the crossword fast approaching, it’s made me wonder just how long the spirit of puzzle-solving has been with us as a civilization.

And when you can trace logic puzzles back hundreds of years and riddles back thousands of years, it’s hard not to smile and imagine that we’re enjoying the same mental and puzzly challenges generations and generations of others have tackled in the past.

It’s a humbling and heartening thought.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

Wanna bet?

One of my most frequent blog post topics is how puzzles and puzzle skills relate to the modern world. I love seeking out new ways to apply what puzzles teach us to everyday life, and there are few puzzle-centric activities more gratifying than using your puzzly skills to pull a fast one on your friends.

Oh yes, I’m talking about bar bets.

We’ve spotlighted Richard Wiseman’s Quirkology videos twice before, and he’s produced another gem, featuring 10 tricks and brain-teasers with which to baffle and challenge your friends.

(Of course, if you keep bamboozling them out of money, they probably won’t want to hang out with you anymore, so use these tricks sparingly.)

Enjoy this latest batch of crafty cons and puzzly shenanigans.

Classic Word Search iBook… making a name for itself!

Hello puzzle fans and PuzzleNationers!

Yes, it’s another bonus Friday post, because I simply can’t resist spoiling you just a little bit more. =)

This will be a short one. I just wanted to talk about our Classic Word Search iBook Volume 1, because I’m so immensely proud of it, and it reached a few amazing milestones over the last week.

First off, it was featured by Apple in the Made for iBooks category, which was a wonderful bit of boost and validation.

Not only that, but Classic Word Search Volume 1 was ranked #1 in the Arts and Entertainment category!

And check out the stiff competition!

Lastly, but certainly not leastly, we cracked the Top 200 iBooks, peaking (at last check) at #167!

Thank you so much for your continued support, fellow puzzlers! We love making puzzles here at PuzzleNation, and seeing Classic Word Search hit these highs has been an absolute pleasure.

5 Questions with Tanya Thompson of ThinkFun

Welcome to the fifth edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, writers, filmmakers, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Tanya Thompson as our latest 5 Questions interviewee!

Tanya is Head of Inventor Relations at ThinkFun, literally traveling the world to meeting with inventors and puzzle innovators in order to create new puzzle game products under the ThinkFun brand. She was part of the team that made Laser Maze a reality — check out our review of Laser Maze — and in the photo, she’s playing around with their latest puzzle game, WordARound (another coup for her and the ThinkFun team).

Tanya was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Tanya Thompson

1.) What in your estimation makes for a truly great puzzle or puzzle game?

Good question. It depends on the context. If you’re asking me personally, as an avid gamer and puzzler, I like puzzles that are new or innovative. I have over 1000 puzzles in my collection and I attend the International Puzzle Party (IPP) where some of the brightest puzzle minds (creators and solvers) gather. I love it when I see something truly new, whether it be a mechanism, a component or a solving technique.

If you’re asking me what I look for regarding a ThinkFun puzzle or puzzle game, that’s different. For ThinkFun it needs to be commercially viable. It has to be interesting to the masses, not just puzzle nuts like myself. If it can sit on the shelf and cause people just walking by to pick it up and play with it, then it might be right for ThinkFun.

As for my favorite puzzles – That’s a tough question. I have a lot of favorites. I love Rush Hour because I think ThinkFun revolutionized the toy and game industry with it. This was an entirely new way of doing puzzles. Of the classics, I love the Soma Cube, both for its elegance and its mathematical completeness.

I must mention designers here too. I love Iwahiro because he always surprises me with his puzzles. One year he’ll do wood, then aluminum, then cloth. He is so creative. Vesa Timonen and Timo Jokitalo develop wonderful single player games as well as aha-style. Oskar van Deventer has revolutionized twisties. Akio Kamei creates the most beautiful puzzles that look like everyday objects and the key to their solutions lie in those objects. Kagen Schaefer does exquisite puzzle furniture. I could go on and on!

2.) What ThinkFun products are your favorites, and which are you most proud of? Is it difficult to walk the tightrope of producing challenging, educational, AND fun products?

I love ThinkFun and what we stand for. We produce addictively fun games that sharpen and challenge your mind. We want to make the world better thinkers. I think our products do just that. I’m especially proud of this year’s releases Laser Maze and Word Around because I championed them into the company from the inventors. However kudos need to be given to the amazing Product Development team that took the ideas and made them into exceptional products as well as our incredible sales and marketing teams who knew just how to get them out into the world. You asked if it is difficult to walk the tightrope of producing challenging, educational AND fun products, it’s not so much that it’s difficult, it’s more that it is who we are. We’re awesome tightrope walkers!

3.) What’s your relationship to puzzles and games, and how did you come to be an integral part of ThinkFun?

I’ve always loved puzzles and games. My first career was a mathematics teacher and I used puzzles and games in my classroom to inspire my students. One of ways I did this as a teacher was to organize a SNAP Math Fair in my school. It brought puzzles into the classroom.

Through my work with SNAP I met Bill Ritchie, the CEO of ThinkFun. Bill soon hired me, and now I travel the world meeting inventors to bring in the new ideas for ThinkFun, and then work as part of a team that develops the ideas into products. Bill is also very passionate about reaching communities of people that want activities and games to exercise their brains. So I am also on a team of people working on programs that do just that! I love what I do and I’m blessed to have such a great job with ThinkFun!

4.) What’s next for Tanya Thompson and ThinkFun?

What’s next for me? Who knows. I’d love to attend TED someday, I’d love to travel to Asia and I’d love to sit and play a board game with Wil Wheaton. More imminent, I have been asked to launch a puzzle/game newsletter this fall. It will focus on great puzzle/game people in our industry, and will include a puzzle/game takeaway.

I am also excited to soon be off to find our next big thing! I’ve built an incredible network of inventors and creatives and I look forward to the fall when our submission cycle opens back up and I’ll be out there seeing great new ideas again! What’s next for ThinkFun? You’ll have to wait and see but you can be certain that it will be more products and programs that will sharpen and challenge your mind!

5.) If you could give the readers, aspiring inventors, and puzzle fans in the audience one piece of advice, what would it be?

Live passionately and get involved. I am passionate about mathematics, puzzles, games and education. When I was a teacher, I taught with passion. It brought me to ThinkFun and I now have a job that allows me to work within the fields I’m passionate about. 

Also, get involved with other people who share similar passions. I chair a committee called the Gathering for Gardner – Celebration of Mind (G4G – CoM) that promotes Martin Gardner’s life’s work. Martin wrote a column for 25 years in Scientific American called Mathematical Games. He was passionate about math, magic and puzzles.

Around his birthdate of October 21st parties/events occur around the world. Big or small, it doesn’t matter. The important thing is that people gather to share math, magic and puzzles. I was lucky enough to call Martin a friend and I am honored to be a part of this organization.

I am also on the Executive Advisory Board of the Chicago Toy and Game Week, a great series of events held in November for anyone wanting to know more about or to network within the Toy and Game Industry.

Many thanks to Tanya Thompson for her time and ThinkFun for their puzzly camaraderie! With so many interesting and innovative puzzle games in their arsenal, I’m sure we’ll be talking about them again soon.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!