How Dungeons & Dragons Brings Us Together

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One of my favorite things about puzzles and games is the way they bring people together. It could be gathering around a table for a session of Dungeons & Dragons, enlisting a friend in unraveling a tricky crossword clue, or swapping jigsaws with a fellow enthusiast to share the wealth.

Recently, a story about Dungeons & Dragons went viral, but if you haven’t seen it, I’ll happily summarize.


A Twitter user named Antoine H. delivered his grandmother’s eulogy after her sad passing, but wasn’t able to devote the time he wanted to one important aspect of her life, so he took to Twitter later to do so.

At 75 years old, in the last year of her life, she started playing D&D at his suggestion.

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Her first character? A male forest gnome named Terminatur (a combination of “termite” and “nature”).

She helped her fellow players cleanse a haunted house, then made it a home, including inventing a new fruit that became quite popular. (It led to membership in an interplanar ecology organization, The Circle of the Green Hand.)

She even gave the adventuring party its name: “les Bijoutiers Fantaisistes,” the Fanciful Jewelers.

Although her cancer treatment would limit her opportunities to play regularly, she still kept on with the campaign whenever possible, adding delightful new wrinkles to her character.

Her last words to him? “Never change, never lose your family spirit, and keep on playing Dungeons & Dragons.”


As a longtime D&D player, I love this story. Because, as much fun as it is to play the game, it’s the connections you forge DURING play that mean the most. In fact, my favorite roleplaying game memory isn’t from an actual play session.

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It’s from a lazy afternoon hanging out with some of my players, just listening as they shared stories about their favorite moments from the game. (Since each of them had individual adventures, in addition to group adventures, they got to share stories the others hadn’t experienced.) Their reenactments were a pleasure to watch, knowing I had helped craft adventures that they enjoyed so much, they wanted to share them with others.

Getting to tell stories with my friends is an incredible gift, and I can only imagine how much joy it brought both Antoine and his grandmother to find this lovely, unexpected common ground.

You can (and should) click here to read the entire Twitter thread. It’s wonderful.

Also, please share your own stories of how games, puzzles, and RPGs have improved your life and friendships. I’d love to hear them.


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Puzzles in Pop Culture: The Challenge: War of the Worlds 2

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[Image courtesy of The Challenge Wiki.]

One of the first reality TV shows to make an impact was MTV’s The Real World, which debuted back in 1992. A show wherein seven strangers would live together in a house and have their lives and interactions taped, it is credited with helping launch the modern reality TV genre.

In the decades since, one of the show’s longest-lasting spin-offs has been The Challenge, a competition show where former Real World alums and other reality show figures compete against each other in physical and mental games, both individually and as teams. There is also a social element to the show, as players form alliances, scheme against other competitors, and often vote out players at regular intervals.

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[Image courtesy of People.com.]

As you might expect, puzzles have worked their way into The Challenge from time to time. Memory games, sliding tile puzzles, and variations on the Tower of Hanoi puzzle.

The most recent iteration of the show, The Challenge: War of the Worlds 2, pits a team of reality show contestants and former Challenge competitors from the UK against a team of previous Challenge competitors from the United States.

At this point in the game, the UK team had lost two players already (as one was sent home at the end of the previous episode, and another left the show for personal reasons).

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In last week’s episode, as the two teams arrived at a secluded lakeside area, there was a puzzly surprise waiting for them: Cryptic Crossbow.

Each team had a giant crossbow, a grid with four four-letter words on it (as well as spaces for additional letters), and a platform from which to jump into the water.

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Eight competitors from each team had to swim out into the water and collect wooden tiles with letters on them. (One letter per tile, one tile per swimmer.) Once eight letters had been retrieved, a second wave of swimmers could jump into the water to retrieve the other eight tiles in the water.

Once all 16 tiles had been retrieved, each team had to add them to the grid in order to form four eight-letter words (using the preset four-letter words as clues). Two things would happen once all 16 tiles were placed on the board:

  • The crossbow would activate, and send one of the competitors out into the lake. That competitor would then swim out, retrieve a giant cryptex on a raft, and swim it back to the rest of the team to be solved.
  • When the four eight-letter words in the grid were properly displayed, six highlighted letters in the grid would spell a code word that could be used to open the cryptex once it was delivered to the group.

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Both teams strategized ahead of time.

CT, the Challenge veteran on the UK team, urged his team to simply place all of the letters on the grid as quickly as possible, so they could launch their crossbow-loaded teammate into the water to retrieve the cryptex.

CT noted that the grid didn’t need to be correct for them to win — opening the cryptex was how a team achieved victory — so the grid didn’t matter, so long as they could mentally solve the puzzle and come up with the correct code word for the cryptex.

It’s a solid plan.

On the US side, Laurel pushed her teammates to solve the puzzle before their teammate was launched from the crossbow (to ensure they’d be able to open the cryptex on the first try), but Johnny Bananas had the same instincts as CT and pushed the idea of loading the grid quickly in order to launch their teammate and retrieve the cryptex.

Once the battle plans were in place, the teams then determined who would swim to which letters (in order to use their best swimmers to travel the farthest distance the fastest).

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As a puzzler, after one glance at the grid, I immediately tried to figure out the possible eight-letter answers in my head. Naturally. AQUA was the easiest, because SEAQUAKE was the only relatively common word that fit.

Though UK competitor Georgia obviously disagreed with me, as she was certain EVACUATE would fit.

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Similarly, HIJACKED was the only common word that would fit for JACK.

TACO was harder, because it took me a while to come up with CATACOMB as the answer. It’s a cool word, but not one that jumped out at me.

LORD was the most challenging, because SLUMLORD, OVERLORD, LANDLORD, and DRUGLORD all came to mind, although some seemed less likely due to unpleasant connotations. (Not only that, but my nerdy brain kept suggesting possibilities like TIMELORD, STARLORD, DARKLORD, HIGHLORD, STALLORD, etc.)

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With stronger swimmers on their side, the US team retrieved all of their letters before the UK team did, and according to plan, they simply filled the grid randomly in order to trigger their catapult, launching teammate Jordan into the water and toward the cryptex. They then began mentally reworking the grid to solve the puzzle.

(We couldn’t see all of the available letters, but teammate Paulie correctly determined that the top word was, in fact, OVERLORD.)

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The UK side, on the other hand, struggled to get all 16 letters back to their grid in a timely fashion, and then compounded this mistake by trying to fill in the grid properly, delaying the launch of their crossbow-loaded teammate.

While they tried to solve the puzzle (and failed), Jordan had already unlocked the US team’s cryptex and started swimming it back to his team’s platform.

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Finally, the UK team listened to CT and just filled the grid in order to launch their teammate Joss into the water, but by this point, Jordan was more than halfway to the US team’s platform with their cryptex.

Joss had barely reached the UK team’s cryptex when the US team unlocked theirs with the code word DEMISE.

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The US team made it two Challenge event wins in a row, and the UK team was sent off to choose one member of their team for possible elimination.

In short, the UK team was decimated in this challenge. They were outswam, outpuzzled, and outstrategized by the US team. Although they were behind at the start due to some of their slower swimmers, they would’ve had a better chance if they’d follow the US team’s lead and just gotten their crossbow teammate into the water sooner while they worked out the puzzle. But alas, it was not meant to be.

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If only they had a PuzzleNationer on their team, this could’ve all been avoided.

Although this wasn’t the most difficult puzzle-based event I’ve seen in previous editions of The Challenge, it was a nice variation and certainly kept the competitors on their toes. I look forward to seeing if there are more puzzly obstacles awaiting the two teams as the competition continues.


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PuzzleNation Product Review: Star Trek Chrono-Trek

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[Image courtesy of Trekcore.]

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Some of the most important moments in the Star Trek franchise center around altering the past through time travel. Choosing to save Edith Keeler in the original series, the Enterprise-C sacrificing itself to bring peace to the Klingons and the Federation in Star Trek: The Next Generation, or Sisko preventing a Tribble bomb from killing Kirk in Deep Space Nine… iconic scenes both humorous and galaxy-changing involved rending the fabric of time and space. (Heck, the new film franchise was based entirely on changing the timeline from what we knew previously!)

So when I heard that Looney Labs updated their time-jumping strategy card game Chrononauts to include elements from the Star Trek universe, it seemed like a perfect fit. How did they do? Find out today as we review the new Star Trek Chrono-Trek card game.

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[A sample of each of the 11 different types of cards in the game.]

Much like its inspiration Chrononauts, Chrono-Trek is all about the cards. You’ve got assignment cards, ID cards, timeline cards that make up the playing space, artifact cards, cards that change history (and others that change it back), as well as cards that can help or hinder your fellow time travelers.

At the beginning of the game, the timeline cards are laid out in a 4×9 grid that represents the historical timeline from the Star Trek shows and films. Each player then draws an ID card representing a Star Trek character. Each character has certain victory conditions — some combination of events that must be preserved or changed in the timeline and artifacts to be acquired during play — that must be met for you to win the game. The ID cards are ranked by difficulty, indicating how complex the victory conditions are.

As for the other cards available to the player, they allow you to manipulate time, find artifacts, or manipulate the cards in your opponents’ hands. (For Fluxx players, some of these Action cards will seem very similar, as will the artifact cards, which are played just like keepers in Fluxx.)

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[A small glimpse of the timeline.]

The history-changing aspect is the puzzliest part of the game, as you determine what moments to change (and which to protect from your opponents) in order for your timeline to come to pass. But you must be careful, because you also need to ensure that you don’t accidentally end the game by allowing the anomaly from the series finale of Star Trek: The Next Generation — the Anti-Time Devron Anomaly — from preventing life on Earth. (In nearly every scenario, that’s a game over for all players. Pretty daunting, to say the least!)

And although bending time to your will and winning is certainly fun, watching the effect ripple down through the cards after making a bold history-altering move is arguably the best part of the game.

It will take one or two playthroughs — with easier ID cards only — to get used to the game mechanics, but after that, it’s a quick and easy deep-dive into the more complex victory conditions and a much more immersive and challenging play experience. (The game can go a bit too rapidly if you’re only using two players, so I’d recommend playing with four or more players to get the most out of the game.)

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[A comparison of a one-pip (easy) ID card and a four-pip (complex) ID card. Kirk simply requires you to protect one moment, invert another, and collect an artifact. Meanwhile, Evil Spock requires you to find the Fracture card, manipulate two events just to place the Fracture, and still maintain another moment AND acquire an artifact. That’s a much taller order.]

The designers did an impressive job figuring out which moments from the 50 years of Star Trek history to include in the timeline, which characters to offer as ID cards, and so on. For a Star Trek enthusiast, there are great references and little callbacks galore to favorite moments from the series. Not only that, but the game ups the ante from the original Chrononauts formula, keeping all of the best aspects of that game while making this one feel unique.

I posed the question in the intro asking how Looney Labs did marrying Star Trek and Chrononauts. The answer? They boldly went where no Star Trek card game had gone before, and created one heck of a fun adventure.

[Star Trek Chrono-Trek is available from Looney Labs and other participating retailers.]


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Good News for Alex Trebek?

There have been two major stories in the world of Jeopardy! for the last year. One was the meteoric rise of gambler and champion James Holzhauer, the other was the saga of Alex Trebek’s battle against pancreatic cancer.

Although Holzhauer failed to topple Ken Jennings’ all-time winnings record, we are happy to report that Trebek’s story is on much more of an upswing.

Back when he first announced his diagnosis, Trebek stated, “I plan to beat the low survival rate statistics for this disease,” then joked, “I have to because under the terms of my contract, I have to host Jeopardy! for three more years.”

And in a recent video promoting the 36th season of Jeopardy!, Trebek seems cautiously optimistic:

These stories have been corroborated by producer Harry Friedman, who has worked with Trebek since 1997:

Alex is remarkable in many ways, not the least of which is he’s got an iron will and an unequaled determination to beat this. He underwent several rounds of chemo and that brought his numbers down. They were around 1,000 at one point and now they’re down into the high teens.

According to multiple sources, this is an unlikely and encouraging outcome, given the statistics surrounding the disease. Records from the American Cancer Society indicate that approximately 56,770 people will be diagnosed with pancreatic cancer this year, and nearly 80 percent will die from it.

Trebek recently participated in a Purple Stride walk with the Pancreatic Cancer Action Network. During the event, Alex discussed hopes that he would see his hundredth birthday:

As you all know, survivorship is measured starting from the date you are diagnosed with cancer. And on that scale, my gosh, I’m a 62-day survivor. Give me a break…But I’m working on it. And I promise you this: That if I become a 22-year survivor, you will all be welcomed at my 100th birthday.

Here’s hoping we’re all around to celebrate that joyous occasion with him.


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Suggestions from the World of Puzzle Books!

Back in March, we did a round-up of all sorts of puzzle books for solvers looking to return to the simplicity of solving with pencil and paper. We focused on books loaded with puzzles for your enjoyment.

But that’s only a small sampling of the books available to puzzle fans. In addition to straight-forward puzzle books, you can find guides on how to make puzzles and games, books offering historical or social insight on the puzzle-game genre, and even fiction books that incorporate puzzles into the storytelling.

So today, we’re doing another puzzle-book round-up, but we’re expanding the scope a bit to cover some delightful puzzle-themed books you might’ve missed recently.


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If you’re relatively new to solving — or you’d like to introduce someone to the world of puzzles — then Puzzle Snacks by Eric Berlin is a terrific place to start.

Loaded with over 100 puzzles that run the gamut from fill-ins and clued puzzles to brain teasers and wordplay games, Puzzle Snacks fits solvers of any experience level, helping build up your puzzle skills while introducing you to dozens of variations on the puzzles you know.

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For the word seek/word search fans, we’ve previously recommended the word search puzzles of Shawn Marie Simmons, which are geared toward bookworms with themed lists based on literature.

Her latest offering is 25 Word Search Puzzles for MODERN Literature Lovers. With word lists tailored to different iconic authors and works of literature — ranging from the Lord of the Rings and Virginia Woolf to Roald Dahl and Margaret Atwood — you can revisit your favorite reads as you go searching each grid for a bevy of fun and familiar words.

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But maybe you’d like to mix some light puzzling with a touch of adventure-filled storytelling for either you or younger solvers. In that case, the recent Netflix revival of Where in the World is Carmen Sandiego? might have what you’re looking for.

A series of tie-in books for the show are now on the market, and the best of them is Clue by Clue by Catherine Hapka. Centered around the former thief’s efforts to do good and thwart her former allies, Clue by Clue sets Carmen and the ACME team on a treasure hunt for a prize that’s been missing for centuries.

What makes this book so noteworthy is the decoder wheel built into the cover itself! By rotating the wheel, you can decipher different coded messages throughout the book, cracking the case alongside Carmen and her allies.

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Our last offering turns to the world of board games, as the author shares both his own personal experiences with games and how different types of games create different play experiences.

Avidly Reads Board Games by Eric Thurm covers topics like the pluses and minuses of cooperative games, the emergence of legacy games, the infamy of Monopoly, and the curious subgenre of political games (both the intentionally nasty and those that history has judged poorly). Along the way, Thurm offers glimpses into various aspects of modern gaming.

More a series of short essays than one cohesive narrative, Avidly Reads Board Games is one man’s look at a world of games that is constantly evolving, yet remains tied to its earliest successes.

Can you think of any terrific puzzle books we missed? Let us know in the comments section below! We’d love to hear from you.


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Hot Puzz(le): The Hashtag Game Returns!

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You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleQuotes, mashing up Penny Dell puzzles with quotes from famous movies!

Examples include: “Go ahead, make my Daisy” or “You’re a wizard words, Harry!” or “You know how to whistle, don’t you, Steve? You just put your Blips together and blow.”

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


“Son, what we got here is a failure to Make the Connection.” (Cool Hand Luke)

“You’re gonna need a bigger Quotefind.” / “You’re gonna need a bigger Bowl Game.” (Jaws)

“I ate his liver with fava beans and a nice Keyword.” (The Silence of the Lambs)

“Wheels before Zod!” (Superman 2)

“We’ll always have Pairs.” (Casablanca)

“I’m sorry, Dave. I’m afraid I can’t do Word-A-Mat.” (2001: A Space Odyssey)

“All work and no Word Play makes Jack a dull boy.” / “All work and no play makes Crackerjacks a dull boy.” (The Shining)

“I’m not gonna hurt ya. I’m just gonna bash your Brain Boosters in.” (The Shining)

“Here and There‘s Johnny!” (The Shining)

“Don’t you worry! Never fear! Robin Hood will soon be Here and There!” (Looney Tunes: Rabbit Hood)

“E.T Text Message home.” (E.T.: The Extra-Terrestrial)

“Nobody puts Baby in the Four Corners!” (Dirty Dancing)

“Don’t Kriss Kross the streams” (Ghostbusters)

“You’re a daisy if you do” / “You’re no daisy. No daisy at all.” (Tombstone)

“Crackers and Frameworks! That’s what Penny does!” (Wedding Crashers)

“Whatever. Make me a Blockbuilders, clown.” (Wedding Crashers)

“Frankly, my dear, I don’t Give and Take a damn.” (Gone With the Wind)

“Seek thee out, the Diamond Mine in the rough.” (Aladdin)

“I’m mad as hell, and I’m not gonna Take It from There anymore!” (Network)

“If you Build-a-Quote, he will come.” (Field of Dreams)

“Fredo, you’re my brother and I love you. But don’t ever takes sides with anyone against the Crypto-Family again. Ever.” (The Godfather)

“Leave the gun, take the Chips.” (The Godfather)

“I’m not sure that I agree with you a hundred percent on your Framework there, Lou.” (Fargo)

“Places, Please sir, may I have another?” (Animal House)

“I’m a friend of Sarah Connor. I was told she was here. Could I see her Places, Please?” (The Terminator)

Morpheus believes he is The One and Only. (The Matrix)

Help me, Obi-Wan Kenobi. You’re my One and Only hope. (Star Wars)

“May the Foursomes be with you.” (Star Wars)

“I find your lack of Frameworks disturbing.” (Star Wars)

“I love puzzles.”
“I know.” (The Empire Strikes Back)

“Follow the yellow Brick By Brick road.” (The Wizard of Oz)

“There’s no place like Home Runs, there’s no place like Home Runs.” (The Wizard of Oz)

“Nothing goes over my Headings! My reflexes are too fast, I would catch it.” (Guardians of the Galaxy)

“I am Groot.” (Guardians of the Galaxy)

“‘We gotta do somethin’.’ I don’t know why ‘we’ always has to be me every damn time. We, we, we. What do I look like, an expert in Bookworms?” (Tremors)

“There’s no crying in Bingo.” (A League of Their Own)

“Love means never having to Say That Again?” (Love Story)

“Go Fish, make my day.” (Sudden Impact)

“That’s a lot of Go Fish.” (Godzilla)

“Right Angles turn, Clyde.” (Any Which Way But Loose)

“Me and Jenny was like Places, Please and carrots.” (Forrest Gump)

“One time Abacus said you never really knew a man until you stood in his shoes and walked around in them…” (To Kill a Mockingbird)

“I am big, it’s the Picture Pairs that got small.” (Sunset Boulevard)

“Now, go away, or I shall taunt you a second Halftime!” (Monty Python and the Holy Grail)


Several intrepid puzzlers went above and beyond in their efforts as well!

The first recreated a classic conversation from Monty Python and the Holy Grail:

“Stoplines! Guess Who would Crisscross the Bridge of Death must answer me these questions Three from Nine, ere the other side he see!”
“Ask me the questions, Bridge-Keep On Moving-er. I’m not afraid!”
“What is your By Any Other Name?”
”My Crypto-Name is Sir Lancelot of Camelot!”
”What is your Word Quest?”
”To Triangle Seek the Holy Grail!”
”What is your favorite Color By Numbers?”
“Blue!”
”Fine! Pair Off you go!”

The second contributor went more contemporary, reworking one of Liam Neeson’s most chilling moments from the film Taken:

I don’t know “Who’s Calling.” I don’t know “What’s Next.” If you’re looking for “A Perfect Ten,” I can tell you I don’t have “Buried Treasure” but what I do have are a very particular set of “Split Personalities.” “Split Personalities” I have acquired over a very long career. “Split Personalities” that make me a “Dilemma” for people like you. If you let my daughter go now, that will be the “End of the Line.” I will not “Crossblock” you, I will not “Pathfinder” you. But if you don’t, I will “Crossblock” you, I will “Pathfinder” you and I will “Samurai Sudoku” you.


Have you come up with any Penny Dell Puzzle Quotes entries of your own? Let us know! We’d love to see them!

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