PDP Tabletop Tournament Finals (+Tabletop Day Festivities!)

Over the last few weeks, we’ve been chronicling an epic sixteen-person game tournament held by our friends at Penny/Dell Puzzles.

In Round 1, the field was culled from sixteen players to eight after well-contested battles of On the Dot and Bananagrams.

In Round 2, it was halved again as this group of elite puzzlers went to war in games of Timeline and Qwirkle.

In Round 3, two more contenders said goodbye as an intense game of Sheriff of Nottingham determined the finalists.

Only two competitors remained — #TeamNikki and #TeamGordon — and with only one more round standing between them and the title of PDP Tabletop Champion, spirits were high and anticipation reached a fever pitch.

What awaited them in the finals? Let’s find out, shall we?

Unlike the previous rounds, this was a head-to-head match-up, winner-take-all. So, naturally, we made posters to hype the event like a prizefight.

The game for the finals? Linkee.

Linkee is a trivia game that requires both general knowledge and associative thinking. Each trivia card has a letter on the back, and the traditional goal of the game is to acquire enough letter cards to spell “LINKEE.” (But for the purposes of the tournament, the first person to collect six cards would be the winner.)

One person acts as the Question Master, while the other players each grab a pencil and pad. The Question Master reads each of the four questions on the card. The players write down the answers and try to figure out what theme links the four answers.

The first player to shout out “LINKEE!” and identify the link gets the letter card. You can shout out “LINKEE!” at any point, but if you’re wrong, you’re out until the next card is played. So confidence and boldness has to be tempered with strategy.

That’s what makes the game more intriguing than your average trivia game. It’s not just knowing the answers to individual trivia questions; it’s figuring out the link between them, and doing so before your opponents.

[The room was packed with enthusiastic fans and interested parties,
including many of the competitors from the tournament.]

Gordon had an inauspicious start to the game, as he figured out the link between the first card’s questions, but neglected to yell out “LINKEE!” first, disqualifying himself from scoring the point.

Nikki, seizing the advantage after scoring that first point, quickly followed up, cracking the links for the next four cards, leaping out to a commanding lead. It seemed like a shut-out was imminent and Nikki would be crowned the winner in commanding fashion.

But no, Gordon would not go away quietly. As Nikki puzzled over the possible links for the game point, Gordon yelled out “LINKEE!” and scored his first point.

It was now Nikki’s LINKE to Gordon’s L. This would not be the clean sweep many expected after the opening flurry of action.

Gordon scored a second point (for the I), and then a third for the N. It was now LINKE to LIN. There was a change in the air, a buzz of excitement among the spectators, a frisson of uncertainty. It would appear we had a Comeback Kid on our hands.

On the next card, both players yelled “LINKEE!” simultaneously, and the judges couldn’t decide who was first, so that card was discarded.

Astonishingly, Gordon followed that up by going on to score two more points back-to-back, tying Nikki LINKE to LINKE. Hollywood could not have scripted it any better…

The next point scored would determine the winner of the entire tournament.

Our Question Master delivered the next four trivia questions, and Gordon shouted “LINKEE!” and answered that “Italian names ending with i” was the link. There was a gasp from the crowd! Had he pulled off the comeback of the century?

Unfortunately, no. The correct answer was “Italians.” By being so specific, he made his guess incorrect. (Versace, one of the trivia question answers, doesn’t end in i.)

That card was ignored, and a new one selected. For now, the finals would continue.

But not for long, as Nikki would secure the game-winning point with one final cry of “LINKEE!”, earning her sixth and final point.

At the 38 minute mark, the finals were over, and a new champion was crowned. #TeamNikki had triumphed!

After congratulations were offered to both competitors for a worthy battle, Nikki was awarded not only her Game Night Prize Pack (consisting of popcorn, candy, and two games: Forbidden Island and Exquisite Beast), but the championship crown and scepter!

She was even crowned by last year’s winner in a marvelous little passing-of-the-torch ceremony.

With the tournament concluded, our Tabletop Day festivities had begun, and audience members became players as games of Loonacy, Slapzi, and Timeline quickly formed while participants grabbed snacks, including some amazing D20-frosted cookies:

We had a full spread of games available for visitors to enjoy, and regular readers of the blog would no doubt recognize several of the games on display, including Tak, Qwirkle, Tsuro, and Fluxx.

And, as it turns out, Nikki wasn’t quite finished with her winning ways, as she proved victorious in every round of Loonacy she played after the finals.

All in all, it was a marvelously successful day to cap off an incredible tournament, full of spirited competition, tabletop fun, and puzzly displays of skill. Sure, we celebrated International Tabletop Day a few days early, but we did it in style.


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Musical Wordplay to Soothe the Savage Puzzler…

Oh yes, it’s that time again! It’s time to unleash our puzzly and punny imaginations and engage in a bit of sparkling wordplay!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleLyrics, mashing up Penny Dell puzzles with lyrics from songs of any and all genres!

Examples include: “Lucy in the sky with Nine of Diamonds“, “If I leave Here and There tomorrow, would you still remember me?”, and “’cause the times they are a-Changaword.”

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Let’s start with some Puzzly Lyrics!

“Woah, Black Betty, Anagrams.” (Black Betty, Ram Jam)

“I’m still Jenny from the Blockbuilders” / “I’m still Jenny from Around the Block” (Jenny from the Block, Jennifer Lopez)

Abacus think this song is about you. Don’t you? Don’t you?” (You’re So Vain, Carly Simon)

ABC’s, it’s easy as one These Three, or simple as A to Z Maze, ABC’s, one These Three, baby you’re a solver!” (ABC, The Jackson Five)

“I put a Spelldown on you because you’re fine” / “I put a Starspell on you” (I Put a Spell on You, Screamin’ Jay Hawkins)

Give and Take another little Bits and Pieces of my heart now, baby.” / “A Little Piece-by-Piece of My Heart” (Piece of My Heart, Janis Joplin)

“It’s hip to be Circles in the Square.” (Hip to Be Square, Huey Lewis and the News)

“Tea for Two for One and Two at a Time for tea.” (Tea for Two, Doris Day)

“I have become comfortably Number Square.” (Comfortably Numb, Pink Floyd)

“All in all you’re just another Brick by Brick in the wall.” (Another Brick in the Wall Part 2, Pink Floyd)

“When you’re thick as a Brick by Brick” (Thick as a Brick, Jethro Tull)

“Plenty of room at the Hotel Cancellations” (Hotel California, Eagles)

“Growing up leads to growing old and then to Tie-In, Ooo, and Tie-In to me don’t sound like all that much fun.” (Authority Song, John Mellencamp)

One and Only is the loneliest number that you’ll ever do” (One Is The Loneliest Number, Three(somes) Dog Night)

Chain Reaction of Fools” (Chain of Fools, Aretha Franklin)

“Animal Crackers in my Alphabet Soup” / “Animal Crackers in my Alphabet Soup for Two” (Animal Crackers in my Soup, Shirley Temple)

“‘Cause I knew you were Double Trouble when you walked in, So shame on me now” (I Knew You Were Trouble, Taylor Swift)

“The Anagram Magical Mystery Word Grand Tour” (The Magical Mystery Tour, The Beatles)

“Domo Arigato, Mr. Sudoku” (Mr. Roboto, Styx)

Diamond Rings are a Girl’s Best Friend” (Diamonds are a Girl’s Best Friend, Carol Channing/Marilyn Monroe)

Diamond Mine-Eyes Adored You” (My Eyes Adored You, Frankie Valli)

“Ricky don’t lose that Number Seek, it’s the only one you own” (Ricky Don’t Lose That Number, Steely Dan)

“Jenny I got your Number Seek.” (867-5309/Jenny, Tommy Tutone)

“She’s a Brick by Brick House” (Brick House, Lionel Ritchie & The Commodores)

“Love in an Escalators, living it Ups & Downs” (Love in an Elevator, Aerosmith)

“I Go to Extreme Sudoku” (I Go to Extremes, Billy Joel)

“It’s a Family Ties Affair” (It’s a Family Affair, Sly & the Family Stone)

“Living in the Shadowbox of Love” (Standing in the Shadow of Love, The Four Tops)

“Jump in the Line ‘Em Up Rock Your Body in Time” (Jump in the Line, Harry Belafonte)

“Don’t Get Around the Block Much Anymore” (Don’t Get Around Much Anymore, Duke Ellington)

“You spin me Right Angles round, baby, Right Angles round, like a record baby” (You Spin Me Round, Dead or Alive)

“Beauty school Drop-Outs, no graduation day for you…” / “Beauty school Drop-Outs… Go back to Shuffle” (Beauty School Drop Out, Frankie Avalon)

“Cold iron shackles, ball and Chain Words” (Tennessee Jed, The Grateful Dead)

“Here I come Red-dy or not, Here I come Red-dy I go” (Ready Or Not, Lou Gramm)

“Quaint little villages Here and There, You’re sure to fall in love with Old Cape Cod” (Old Cape Cod, Bette Midler)

“…Gotta Lip Service, get it while you can, Hot, sweat ‘n’ nervous love on demand” (Rock! Rock! Til you drop, Def Leppard)

“We’re goin’ up Around the Bend” (Up Around the Bend, Credence Clearwater Revival)

“I wanna live where the Good Deal grows, watch my Combos pop up in Rounders” (Where the Green Grass Grows, Tim McGraw)

“I wanna swing from the Consonant Search, from the Consonant Search” (Chandelier, Sia)

“I’ve got 1, Two by Two, 3, 4, 5, senses working overtime” (Senses Working Overtime, XTC)

“It takes Two at a Time, baby, it takes Two at a Time, baby, just me and you” (It Takes Two, Marvin Gaye & Kim Weston)

Say That you, Say That me, Say That for always” (Say You Say Me, Lionel Richie)

“I’m back in Blackout! I hit the stack.” (Back in Black, ACDC)

“I see a red door and I want to paint my Blackout!” (Paint it Black, The Rolling Stones)

“You go back to words, and I go back to Blackout” (Back to Black, Amy Winehouse)

“There’s a man In the Funny Papers we all know (Alley Oop, oop, oop-oop)” (Alley Oop, the Hollywood Argyles)

Hare we go again on my own, going down the only road I’ve ever know… like a drifter I was born to walk alone” (Here I go again, Whitesnake)

Movin’ On Over… Rockin on over… move over little dog the big old dog is movin in” (Move It On Over, George Thorogood)

“The fire’s in their eyes and their words are really clear, So beat it. Just Beat the Clock” (Beat It, Michael Jackson)

“It doesn’t matter what they solve. In the letter games people play. Our Blips are sealed” (Our Lips are Sealed, The Go-Go’s)

“Can, my darling, can you Picture This?” (When Doves Cry, The artist formerly known as ‘The Artist Formerly Known As Prince’)

“It’s time to Scramble on Across” (Ramble On, Led Zeppelin)

Combos number five. Look Across and Down and move them all around” (Mambo Number 5, Lou Bega)

“Will we ever leave the maze again? It’s the final Countdown” (The Final Countdown, Europe)

“Hit the road Crackerjacks” (Hit the Road Jack, Ray Charles)

“Can you Fill-In above and right? It is where they are” (Can You Feel the Love Tonight?, Elton John)

“It’s the Circle Cross of Life, it’s the Wheels of fortune” (Circle of Life, Elton John)

“Another All Four One bites the dust” (Another One Bites the Dust, Queen)

“No time for Loose Tiles cause we are the Champions… of the Domino Theory!” (We Are the Champions, Queen)

“It takes Two at a Time to make a thing go right” (It Takes Two, Robe Base/DJ E-Z Rock)

Three From Nine, damn she fine!” (Get Low, Lil Jon)

“If Rhyme Time was a drug I’d sell it by the gram” (Ice Ice Baby, Vanilla Ice)

“I just can’t get you out of my Headings. Boy your letters are all that I think about” (Can’t Get You Out of My Head, Kylie Minogue)

Line ‘Em Up up up, I’m on fire” (My Songs Know What You Did in the Dark, Fall Out Boy)

“I Walk the End of the Line” (I Walk the Line, Johnny Cash)

“Will the Circles in the Square be Unbroken” (Will the Circle Be Unbroken, Johnny Cash)

And of course Johnny Cash had the immortal, “A Boy Named Sue-doku,” with the line “Life ain’t easy for a boy named Sudoku.”

Simon Says: “the words of the prophets are written on the subway walls.” (The Sound of Silence by Simon and Garfunkel)

Simon Says: “you’re so vain, you probably think this song is about you.” (You’re so Vain by Carly Simon)


Some players were a bit more ambitious, so we’ll call this section Puzzly Verses!

“She’s so lucky… a Lucky Star but she try try tries in her only chart thinkin’ if there’s nothin’ missing to the right then why don’t these terms come out right” (Lucky, Britney Spears)

I heard there was a Secret Word, that David played and it pleased the nerd
But you don’t really care for puzzles, do ya?
Well it goes like this the Foursomes, the Fitting Description, the minor Quotefall, the major List-a-Crostic
The Battleships composing Hidden Word Squares
(Hallelujah, Leonard Cohen)

He says, “Bill, I believe this is killing me.”
As a smile ran away from his face
“Well, I’m sure that I could be a movie star
If I could get out of this Places, Please.”
(Piano Man, Billy Joel)

For five long years
I thought you were my man
But I found out
I’m just a link in your Chain Words
(Chain of Fools, Aretha Franklin)

Cellophane flowers of yellow and green
Towering over your head
Look for the girl with the Sunrays in her eyes
And she’s gone
(The Beatles, Lucy In the Sky With Diamonds)

Hey now, you’re an all-star, get your Bowl Game on, go Word Play
Hey now, you’re a rock Guest Star, get the show on, get paid
And all that glitters is gold
Only shooting stars break the mold
(Smash Mouth, All-Star)

Carry on my Right of Wayward son
For there’ll be Piece by Piece when you are done
Lay your weary Headings to rest
Don’t you cry no more
(Kansas, Carry On Wayward Son)

You wouldn’t even know a Diamond Rings
If you held it in your hand
The things you think are precious
I can’t understand
(Steely Dan, Reelin’ In the Years)

You’re the First and Last One
When things Turnabout bad
You Know The Odds I’ll never be lonely
You’re my only One and Only
And I love the things
I really love the things that you do
You’re my best friend
(Queen, You’re My Best Friend)

Words are flowing out like endless rain into a paper book.
They slither wildly as they slip away Across and Down the universe…
Nothing’s going to change my word…
(The Beatles, Across the Universe)

Every breath you Give and Take
Every It’s Your Move you make
Every Common Bond you break
Every Step by Step you take
I’ll be watching you.
(The Police, Every Breath You Take)

Oh you know, you know, You know the Odds
I’d never ask you to Changaword
If Perfect Fit‘s what you’re Circle Searching for
Then just stay the same
(Bruno Mars, Just the Way You Are)

We’re captive on the carousel of time
We can’t return we can only look
Behind from where we came
And go round and round and Around the Bend
In the Circle Sums game
(Joni Mitchell, The Circle Game)

In a world that keeps on pushin’ me Around the Bend
But I’ll stand my ground and I won’t back down
Hey baby there ain’t no easy Word Ways out
Hey I will stand my ground
(Tom Petty & The Heartbreakers, I Won’t Back Down)


Pete Seeger wrote “Little Boxes,” about about a range of variety puzzles with a chorus imploring puzzlemakers to create digest-sized Boxes Word Seeks… here’s a sample:

Window Boxes on the hillside
Letterboxes made of ticky tacky
Little Boxes
Little Boxes
Shadowboxes all the same…


The Puzzles of Your Mind

(Puzzle in the) Round,
Like a circling Bull’s-Eye Spiral,
Like the Wheels within Spinwheel,
Never ending or beginning like a Flower Power feels,
Like a snowball down some Word Trails or a Dart Game done too soon,
Carousels Tossing and Turning, running Ringers ’round the moon,
Beat the Clock who’s hands are sweeping past the minutes of its face,
And Star Words is like an apple whirling silently in space,
Like Full Circles that you find in the puzzles of your mind.

(The Windmills of Your Mind by Michel Legrand with English lyrics by Alan and Marilyn Bergman, winner of the Academy Award for Best Original Song, as sung by Noel Harrison in the movie The Thomas Crown Affair)


Here is the first verse of Bob Dylan’s classic “Tanglewords in Blue,” although known to some as “Tangled up in Blue.”

Early one mornin’ the Sunrays shinin’
I was layin’ in bed
Wonderin’ if she’d Changaword
If her hair was still red
Here and There folks said our lives together
Sure was gonna be rough
They never did like mama’s Home Runs dress
Papa’s Bookworms wasn’t big enough
And I was standing on the side of the Crossroads
Quotefalls on my shoes
Heads & Tails for the east coast
Lord knows of paid some dues
Getting through
Tanglewords in blue


Two intrepid puzzlers went above and beyond, conjuring up entire Puzzly Songs!

Nice Nice Puzzles
(Performed in the Style of Vanilla Ice’s “Ice Ice Baby”)

Word to your mother.

Yo! PDP! Let’s kick it!

Nice nice puzzles
Nice nice puzzles
All right stop
Grab your pencils and hear it
Penny/Dell’s here with some puzzly spirit

Hold on to your magazines tightly
Solvin’ some word seeks daily and nightly

Will I ever stop?
Yo, I don’t know.
My love of words is something I just can’t let go

To the extreme I rock crosswords like a boss
Hang on a sec while I write in three across

When on the go…
Gotta download Daily Pop
Or pick up some Logic at the airport gift shop

Sorry, were you talking to me?
Didn’t hear a thing ‘cuz I’m on a solving spree

Puzzles? I love them.
I do ’em all day
From the time the sun rises until I hit the hay

Crostics, Tiles, and Fill-Ins
Sudoku, Piece by Piece
With each new type I try
My solving skills increase

Nice nice puzzles to solve…to solve
Nice nice puzzles to solve…to solve


Ode to the Casino
(Fool’s Paradise by Buddy Holly)

You took me up to heaven
When you sounded that sweet alarm
I was dazzled by your Diamond Rings
Blinded by your charms
I was lost, in a Roll of the Dice
Good and lost, in a Roll of the Dice

When you told me that you loved me
I gave my coins to you
And I wondered if there could be
Any cherries in my view
I was lost, in a Roll of the Dice
Good and lost, in a Roll of the Dice

The whole world was my Circle Sums
And I love the Ups and Downs
Then I saw you glance at a new romance
And my love tumbled Across and Down

Though you treat me kind-a coolish
And may never let me know
That you think I’m being foolish
Because I love you so
I’ll still get lost, in a Roll of the Dice
Lost with you, in a Roll of the Dice

Though you treat me kind-a coolish
And may never let me know
That you think I’m being foo-oo-oo-lish
Because I love you so
I’ll still get lost, in a Roll of the Dice
Lost with you, in a Roll of the Dice
Lost with you, in a Roll of the Dice


Have you come up with any Penny Dell Puzzle Lyrics entries of your own? Let us know! We’d love to see them!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PDP Tabletop Tournament: Round 3

Two weeks ago, 15 intrepid members of the Penny/Dell Puzzles crew (as well as yours truly, your friendly neighborhood PuzzleNation blogger) embarked on the first stage of a four-week journey: The PDP Tabletop Tournament.

In Round 1, the field was culled from sixteen competitors to eight after tense battles of On the Dot and Bananagrams.

In Round 2, it was halved again as this group of elite puzzlers went to war in games of Timeline and Qwirkle.

We’re down to just four competitors, each inspiring their own hashtags: #TeamNikki, #TeamRick, #TeamGordon, and #TeamJenn.

What awaited them in Round 3? Let’s find out, shall we?

Unlike Rounds 1 and 2, there wouldn’t be two games to play. Instead, all four competitors would play a single game, and the top two scorers would go on to the championship finals next week.

The game for Round 3? Sheriff of Nottingham.

Sheriff of Nottingham is a card game that mixes strategy, resource management, and bluffing. The players collect cards with different goods to take to market — apples, chickens, bread, and cheese — as well as cards of contraband items (like spices, mead, and weapons). Each of these cards is worth points, and the contraband goods are worth more than the legal goods. Of course, the contraband goods are illegal, so if you’re caught bringing them to market, there’s a penalty.

And, unfortunately, in order to get your goods (legal or otherwise) to market, you have to get past the Sheriff.

For example, in a four-player game, let’s say the first player is the Sheriff. The other three players will each place up to five cards in their bag, then snap it shut, and declare what’s inside to the Sheriff. A player may be telling the truth about the contents of her bag, or she may be lying. The Sheriff can choose to either let a bag pass through unchecked or open and inspect the contents of any bag.

Anything that gets through the Sheriff goes into your market stand and is worth points at the end of the game. If the Sheriff chooses to check your bag, one of two things happens. If you were honest about what’s in the bag, the Sheriff pays you the value of those items. If you lied about the contents of your bag and the Sheriff catches you, you must pay him a penalty, and any contraband goods in the bag are seized.

[Nikki places a kindly offering of cheese from a fellow player
into her marketplace during her turn as the Sheriff.]

Of course, you can always negotiate with the Sheriff before the bag is opened. Bribes (of coin, product, or favors) can be offer, and deals can be made.

Once the Sheriff has either let the players’ bags through or finished the inspections, everyone settles their goods in the marketplace, the next player takes over as Sheriff, and the cycle starts again.

The game ends after every player has been the Sheriff twice. Then the players count up the value of everything they’ve brought to market — including any contraband they’ve snuck through — as well as their coin piles. (Plus, there are bonus points to be gained if you brought the most of any product to market. For instance, the person who brought the most apples is King of Apples, and the person who brought the second-most is Queen of Apples. Both titles are worth points.)

This game is obviously more complex and involved than the games played in Rounds 1 and 2, so there was a practice game last Thursday to allow players to familiarize themselves with the rules and the gameplay.

Once starting coins and cards were allotted to each player (plus a few coins extra to encourage wheeling-and-dealing/bribery), the game commenced. In the end, only two of the four players at the table would be moving on to the finals. What combination of Nikki, Rick, Gordon, or Jenn would face off for the championship?

As it turns out, there was already a wrinkle there. Jenn unfortunately couldn’t make it to the tournament this week, but she was allowed to choose a player to sub in for her: JP. Although she didn’t know what game would played in Round 3 when she picked him, as it turns out, she chose well. JP not only won the practice round last week, but he’d won a previous game played a month or two ago.

JP started off as the Sheriff, and surprisingly, he let the other players off easy, choosing not to inspect any of their bags for contraband (perhaps hoping such kindness would be reciprocated when he brought goods to market in turns to come).

[As Sheriff, Gordon inspects the contents of Nikki’s bag, looking for contraband.
He’ll be disappointed, and end up paying her for the inconvenience.]

As Gordon, Nikki, and Rick each took a turn guarding the path to market, this first go-around proceeded quickly. There were only a few attempts to sneak contraband through. There was also a touch of bribery, but hey, that’s part of the game. In fact, Rick rejected a bribe from Gordon at one point and chose to inspect his products anyway, which was a surprise.

All in all, only ten minutes passed before the role of Sheriff returned to JP.

The tension picked up as the second go-around began, and game play slowed down considerably. People were being more deliberate in both choosing the items for their bag and in their deliberations as Sheriff.

[Rick watches intently as Gordon chooses what to take to market.]

One of the things that makes Sheriff of Nottingham so engaging is that you can’t ever really know who is winning. Whenever someone sneaks contraband through (or pays off the Sheriff to look the other way), you have no idea how many points they scored. All you know is that they got something of higher value to market. Unless you make a concentrated effort to keep track of the goods people are focusing on — particularly if they’re hoping to score those bonus points as King or Queen of a product — it can be tough to know exactly where you stand, points-wise, compared to the others.

Nerves began to fray as more goods flooded the marketplace. Sheriffs looking for “contributions” drove harder bargains, adding both coins and goods to their coffers. Apples became quite a valuable foodstuff for bribes, particularly when Nikki was Sheriff.

Rick’s second turn as the Sheriff coincided with the last turn, and he ominously declared, “This is going to be a very expensive round.” Everyone laughed, but given how strongly Rick had been playing, they also knew he’d be driving a hard bargain for anyone trying to score last-minute points by sneaking contraband through.

This second go-around lasted nearly twice as long as the previous one, and emotions were running high as Rick’s turn as Sheriff ended and the gameplay concluded.

We then counted up the legal goods everyone brought to market, and determined who would be scoring bonus points. Everyone did well here, racking up some valuable eleventh-hour coinage.

  • JP was King of Cheese.
  • Rick was King of Chickens and Queen of Cheese.
  • Gordon was King of Bread and Queen of Apples.
  • Nikki was King of Apples (thanks in part to those marvelous bribes), Queen of Bread, AND Queen of Chickens.

The judges then swooped in to count everyone’s haul, and the players stepped away from the table to enjoy some marvelous cookies and treats provided by the judges… and await their fate.

In the end, it was a very close game. Only fourteen points separated the top scorer and the third place finisher. (Less than 30 points separated the entire field.)

Gordon secured a spot in the finals with top score (165), followed closely by Nikki (159) and Rick (151), with JP closing things out (137).

So it would be Nikki and Gordon proceeding to the finals! Congratulations to both of them, as well as kudos to Rick and JP for their impressively strong performances throughout the game.

The finals will held as part of our annual International Tabletop Day event next week!

And, of course, a crown, scepter, and Game Night Gift Pack await the eventual champion.

To be concluded…

[You can check in on the next round of the tournament live on Tuesday on our Instagram account!]


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PDP Tabletop Tournament: Round 2

Last week, 15 intrepid members of the Penny/Dell Puzzles crew (as well as yours truly, your friendly neighborhood PuzzleNation blogger) embarked on the first stage of a four-week journey: The PDP Tabletop Tournament.

After fast and furious rounds of the anagram-fueled tile game Bananagrams and the pattern-matching card game On the Dot, the field was pared down from 16 enthusiastic puzzlers to 8 worthy contenders who triumphantly emerged, ready and willing to tackle whatever challenges awaited them in round 2.

Let’s find out what happened, shall we?

Round 2 kicked off in similar fashion to Round 1, as the 8 competitors were split into 4-person groups. Each group of four would play two games. Two winners — one from each game — would come from each foursome and move on to the next round.

The two games for Round 2? Qwirkle and Timeline.

Qwirkle is a tile game that mixes the gameplay of Mexican Train Dominoes with the Uno mechanic of matching colors or matching symbols. There are 6 different shapes and 6 different colors, and players score points by playing tiles from their hand on a communal gameplay area (similar to Scrabble or dominoes). Neighboring tiles can be the same color (a green square next to a green star) or the same shape (a red diamond next to a purple diamond). But you can’t repeat any tiles within a row (meaning that if a blue diamond is in a row of diamonds, you can’t play another blue diamond in that row).

You earn bonus points by completing Qwirkles — six-tile runs that either have 6 different symbols all of the same color or 6 different colored tiles with the same symbol. In our tournament, the player with the highest point total after 20 minutes would move on to Round 3.

Timeline is a card game where every card depicts a different moment in history, and the players are trying to place cards from their hand into a historically correct timeline. Players take turns adding cards to the timeline, placing them before or after previously played cards. You don’t have to know the exact year the event on a given card took place; you simply have to figure out when it happened in relation to the other events that have already been played.

You play your card, and then flip it over to reveal the actual year the event occurred. If you’re correct, the card stays, and you have one fewer card in your hand. If you’re wrong, the card is removed from the timeline and you draw a new card. The first player to place every card in their hand wins. (And moves on to Round 3.)

My group settled in for a game of Qwirkle while the other foursome set their sights on Timeline. (I didn’t name any players in Round 1 because that would’ve been 16 names for you to keep track of, but I’ll name players this time so you can follow along.)

Group 1 consisted of me, Nikki, Rick, and Sue; Group 2 consisted of Jen (last year’s champion), Jenn, Gordon, and Robin.

Qwirkle was an interesting choice for the second round, because it offered players less control than the games in Round 1. On the Dot has everyone using the same cards to match the pattern, so it comes down to speed and skill. Bananagrams has a random tile selection, but since you can change the grid at any time to accommodate new letter tiles, you have a lot of control in how you place things.

But with Qwirkle, you only have 6 tiles at a time to place, and you’re dealing with one communal play area. So you’re limited in what you can play by the tiles already on the board; if there are no diamonds on the board to match, for instance, you can’t play a diamond tile unless there’s another symbol on the board that’s the same color as your diamond tile.

Plus, you can’t just play a lot of tiles, if you have several that match, because you don’t want to leave openings for your opponents. If you add three different colored star tiles to the two already on the board, great, you’ve got 5 points. But you’ve left the board open for someone to play the sixth-colored star tile and score a Qwirkle, which means bonus points.

So you have to play both offensively and defensively at the same time.

And my opponents were all solid players, so I knew I had my work cut out for me. At our annual International Tabletop Day event, Sue usually plays Qwirkle, so I knew she knew the game well. And Nikki and Rick are both smart, tenacious players. (In Round 1, Rick nearly won On the Dot, and the Bananagrams game that followed was so close that we needed a tie-breaker game of Slapzi to determine the winner.)

Everyone was playing cautiously, trying to prevent others from landing those precious Qwirkle bonus points. (Although I think I was the only one who was actively sabotaging Qwirkles where possible, because hey, that’s part of the game, right?)

At the end of our twenty-minute session, everyone had played well. We all finished within ten points of each other. Unfortunately, it was not meant to be for your PN-blogging pal, as I was knocked out of the tournament here, alongside Qwirkle-savvy Sue.

But who was moving on? We didn’t know yet. You see, Nikki and Rick had tied at 60 points apiece, so a tie-breaker was needed. Yes, once again, Rick would be playing Slapzi.

Since I was busy with my group, I didn’t see any of the highlights from Group 2’s session of Timeline. All I knew was that Jenn was going through to the next round.

We switched games, and Group 2 started their Qwirkle game while we settled our tie with a round of Slapzi.

Both Nikki and Rick were quick on the draw — though there were a few questionable plays like this one:

In the end, Nikki bested Rick and moved on to Round 3.

The four of us then settled in for our game of Timeline. There was still a chance for me to salvage the day and continue onward to Round 3 in the proud name of PuzzleNation.

[My Timeline hand. Lots of Viking knowledge needed…]

Success in Timeline depends on two factors: how well you know the events in your hand, and which events get played on the timeline before your turn. For instance, you might have several events that you suspect took place in the 1800s, but you’re not sure when. If there are several cards with dates from the 1800s already in play, you could have a very hard time placing yours. But if the timeline features events from much earlier (like the taming of fire or the creation of the moon) or much later (like the creation of CDs or the launching of the space shuttle Discovery), then you’ll be able to place at least one of your cards with relative ease.

Naturally, the game gets tougher as the timeline fills out, and the gaps between cards get smaller.

The first few turns went well for everyone. I think it was our third go-around before someone incorrectly placed a card. Rick and I jumped ahead with some lucky guesses (I mean, skillful application of vast historical knowledge), and soon, we were each down to three of our original seven cards.

Unfortunately, I botched two cards in a row — including stupidly placing the Appeal of 18th June AFTER the events of World War II — and Rick calmly swooped in, placing his final card — the invention of basketball — in the correct gap in the timeline.

No tie-breakers for Rick this time; he was moving on to Round 3.

We wrapped up our game in time to settle in and watch the conclusion of Group 2’s Qwirkle match, which was a bit higher-scoring than ours. (There were definitely more Qwirkles scored in their game.)

In the end, a surprise upset occurred, and last year’s champion Jen was knocked out of the running by Gordon, who joined Nikki, Rick, and Jenn as the contenders in Round 3. So no matter who wins this year, we’re guaranteed a new champion. Unexpected!

So, alas, I shan’t be competing in either the semi-final or final round of this year’s tournament. But then again, that does free me up to take pictures, observe, add my own unique brand of obnoxious color commentary, and document the event in full for your reading pleasure.

Next week, the remaining four players will try their hand at a game unlike any they’ve encountered in the tournament thus far. Next week, it’ll be about strategy, cunning, bluffing, cutting deals, and a fair bit of trickery, as Nikki, Rick, Gordon, and Jenn play Sheriff of Nottingham.

The two players who score the most points will move on to the finals, which will be held at our annual International Tabletop Day event in the last week of April!

And, of course, a crown, scepter, and Game Night Gift Pack await the eventual champion.

To be continued…

[You can check in on the next round of the tournament live on Tuesday on our Instagram account!]


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PDP Tabletop Tournament: Round 1

The spirit of puzzly competition is alive and well. Not only are we still basking in the afterglow of the ACPT, but the third round of the World Puzzle Federation Puzzle Grand Prix is this weekend! AND registration for this year’s Indie 500 Crossword Tournament is now open!

But that’s not all!

The crew at Penny Dell Puzzles put together a Tabletop Tournament in honor of the upcoming International Tabletop Day on Saturday, April 28.

It’s a 16-person four-week tournament with different games to play every week, and round 1 kicked off this week. (This is actually the third year of the tournament, but this year has more competitors than ever before! Plus, both the 2016 and 2017 winners are competing again this year.)

One of the things I liked about the layout of the tournament is that there are no one-on-one match-ups until the final. Instead of a single-elimination tournament, competitors were slotted into groups of four. Each group of four would play two games, and the two winners (one from each game) would come from each foursome and move on to the next round.

The two games for Round 1? On the Dot and Bananagrams.

Bananagrams is a tile game where, much like Scrabble, players pull letter tiles and try to form small crossword-like grids. But in Bananagrams, you can anagram and rearrange the grid as needed, instead of being locked into using the words you’ve already played. Each player starts with a certain number of tiles, and each time you’ve used all your tiles, you say “Peel!” and each player grabs a new tile. This continues until the tile pile is depleted. Then the first player to complete their grid and say “Bananas!” is the winner, moving on to round 2.

On the Dot is a pattern-matching game. Each player has four clear cards with randomly-placed colored dots on them, and it’s up to the player to arrange all four cards so that the colored dots showing match a given pattern. The first player to match three patterns would move on to the next round.

This two-winner-per-group arrangement is nice, because it offers people with different puzzle/game skills multiple chances to move on, instead of a one-and-done scenario. The two games also allow two different quartets to compete at the same time; as one group plays Bananagrams, the other plays On the Dot. Since we only had our lunch hour to complete round 1 (and 16 competitors crammed into the conference room), time was of the essence.

My group was first to compete in Bananagrams, and as the sole representative for PuzzleNation in the tournament, I was determined to make a strong showing for the brand.

Things started off smoothly. We had 21 tiles to start with, and I quickly formed a strong anchor word with DONKEY. But before long, my puzzly competitors proved their own skills were formidable, as cries of “Peel!” began to ring out, and the tile pile quickly diminished.

Honestly, I don’t think I said “Peel” once. I was always close to completing my grid, but never fast enough. But I seized my chance once the tile pile was empty. I only had a few letters left, and some quick anagramming had me confident. I called “Bananas!” and the judges came over to check my grid.

But alas, I’d made an error. I had originally played the word MAKO in part of the grid, then stole the M and A to form other words, intending to come back and fix that part later. But in my overzealousness, I left KO in the grid, which is not a word, so I was disqualified. Curses!

The player to my left was only about a half-second behind me, and she made no clumsy errors. Her grid was clean, and she was declared the first winner from our group to move on.

I would have to try my luck at On the Dot if I hoped to salvage the day.

We switched games with the other competing foursome at the table, and distributed the clear cards for the next contest: On the Dot.

Although I was disappointed with my performance in Bananagrams, I remained confident going into On the Dot, since I’m fairly strong in pattern-matching and similar forms of puzzling.

The first pattern to match was revealed, and we were off!

On the Dot really consists of two skills: being able to place the cards so the dots are in the right places AND hiding the dots and colors you don’t need. That second part can be more difficult than simply matching the pattern, honestly. If you need a yellow dot in a certain spot and nothing near it, it’s not good enough to have a yellow dot in that spot and a purple one right beside it.

I quickly cracked the first pattern, earning 1 point (and a few groans from the other competitors in my quartet).

I was able to follow that with two more victories, earning three points and a clean sweep. I was officially bound for Round 2. Huzzah!

Several other competitors that day turned in similarly dominating performances in On the Dot, while other rounds were hotly contested and came down to the wire.

The rounds of Bananagrams were a little bit slower, but still interesting. I wasn’t the only competitor who was snake-bit by improper words in Bananagrams that day. NAT disqualified one competitor, while NI disqualified another. (At least, according to the online Scrabble Dictionary we were using as our source. No matter what those knights say.)

One of the games ended in a deadlock, as neither player remaining could complete their grid. Another ended in so contentious a fashion that a tiebreaker game was needed to determine a winner!

Fortunately, the judges were prepared for this possibility, and a quick round of Slapzi was used to settle any such ties/issues.

Slapzi is a quick-reaction game where each player is dealt five double-sided cards. Each card has a unique image on each side — everything from dogs and fire hydrants to ladybugs and lawnmowers. Then a description card is played — “has two syllables” or “made of wood,” for instance — and the first person to play one of their cards that matches the description drops that card from their hand. The first person to empty their hand wins.

Between the three games, eight competitors moved on to round 2 (including last year’s champ), one step closer to a grand prize of a Game Night Gift Pack, complete with snacks!

But that’s not all. The winner would also get a crown and scepter to carry around, in order to better lord their victory over their vanquished foes!

With a prize pack and a shot at becoming Tabletop Tournament Royalty on the line, things just got a lot more interesting.

To be continued…

[You can check in on the next round of the tournament live on Tuesday on our Instagram account!]


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April Fools! (Update: Solve Puzzles Like Never Before!)

Alas, we’re sad to inform you that PNVR — PuzzleNation Virtual Reality — the hot new tech on the puzzle scene, is just a delightful conjuring of the PN development crew. There’s no such thing.

(Not yet, anyway. Though, given how Ready Player One is performing in theaters, we might bump PNVR up the priority list.)

But we hope you enjoyed our little April Fools Day prank, particularly the free bonus coins for Daily Pop Crosswords at the end of the proverbial rainbow. It was great fun to cook up and execute, and the response from the PuzzleNation audience was terrific.

Thanks for a fun day, and keep your eyes peeled, because there are always fun, surprising ways to earn bonus coins and other great deals from PuzzleNation!

We’ll see you again soon, friends.

And please remember that puzzling and bike riding don’t mix.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!