PuzzleNation Product Review: Lightbox

Puzzle boxes are among the oldest and most intricate mechanical brain teasers in the long history of puzzles, and they’re only growing more complex and ambitious. With the advent of 3D-printing, access to new materials, and computer design elements to help bring ideas to fruition, the only limit at this point is the imagination.

In today’s blog post, we look at the latest innovation in the puzzle box genre of brain teasers: Lightbox by Eric Clough.

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This Kickstarter-funded puzzle box arrives in fairly innocuous packaging. When you remove the lid, you find a second box make of lasercut felt inside. These six pieces of this box make up its own little puzzle, as well as doubling as light-absorbing packaging for the main event.

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Inside, we find the Lightbox, a stack of ten magnetically-connected acrylic plates, plus the thicker bottom plate containing a USB-rechargeable battery.

I plugged in the USB cord (included, naturally) in order to charge the battery, and twisted a few of the plates into different configurations, watching as the box lit up in my hands. (I only needed to charge it a little bit before pulling the plug and playing with the Lightbox for almost an hour.)

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As you manipulate the various plates into different combinations, the lights embedded in the various plates would activate, and light would play off of the holes cut into each plate, creating 3D sculptures of light and reflection within the Lightbox itself. I’ve never seen anything like it.

You can move individual plates or stacks of plates by lifting them off the main stack, twisting, and then repositioning them. (I call it twisting, even though you’re not twisting the box like parts of a Rubik’s Cube, you’re lifting them and rotating them 90 degrees, 180 degrees, or 270 degrees.)

Sometimes, it’s fun simply to see what effect each action has on the interplay of lit plates and dark plates. Getting the entire cube to light up is a real treat.

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Eventually, the time comes when you’re ready to put the Lightbox away for a bit. (That little battery ensures that just unplugging the USB cable doesn’t do the job.) And no puzzler worth their salt is going to put it away still lit up, right?

And then, of course, another layer of puzzling begins, as you twist and place the various plates and watch them either light up or go dark, depending on their positions. It can be both amazing and frustrating when you twist a plate halfway up the stack, and suddenly the entire box lights up! Diabolical!

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Lightbox straddles the line between puzzle and art, making it a great desktop bauble. (Though I think I’ll leave mine at home. Otherwise, I won’t get anything done at work.) The smart packaging and clever design ensure you’ll return to this puzzle again and again.

Admittedly, some of the lights flicker a bit instead of shining brightly, as if the connections aren’t quite perfect, but that’s a small nitpick for something this delightful.

[You can find more information about Lightbox by clicking here, and explore its long journey from idea to product by clicking here.]


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A husband’s puzzly tribute takes a century to solve!

Some people immortalize their loved ones in poetry or song. Doctor Samuel Bean chose a different path, immortalizing his wives with a 15×15 puzzle grid on a marble tombstone dedicated to them both.

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For nearly forty years, Bean refused to explain his tribute to his lost wives. In fact, he took the secret to his grave when he drowned during a vacation to Cuba in 1904.

The headstone remained in place, unsolved for decades to follow. Many puzzlers attempted to crack the puzzle, but the only person who claimed to solve it was the groundskeeper of the cemetery in 1942. (Naturally, he didn’t share his solution, leaving his claim unverified.)

Decades more followed with no solution in sight.

Finally, in the 1970s, a woman in her 90s who lived in a nearby retirement home shared her solution for the headstone puzzle, solving a mystery that had lasted over a century.

If you want a shot at cracking it yourself, you’re welcome to scroll up and look at the headstone again.

Go ahead. I’ll be right here when you get back.

Welcome back. Did you solve it? No? That’s okay. I can give you a hint, if you like.

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There you go. I’ve highlighted the names of both wives in the grid. “Susanna” reads out like a standard word search entry, but “Henrietta” makes you work a little harder, zigzagging across part of the grid.

Okay, give it another shot. Good luck!

Hey there, welcome back! Whether you solved it or not, this is your warning that I’ll be discussing the solution below. So if you want to remain unspoiled, STOP READING HERE.

Last warning before spoilers!

Okay, hi there!

The zigzagging pattern revealed by “Henrietta” in the grid is really the key to unraveling this grid. For reasons that aren’t entirely clear, the message starts seven places in and seven places down. (Perhaps because the number rhymes with heaven? Maybe that’s what “reader meet us in heaven” means.)

Five straight lines in an expanding spiral spell out the words “In memoriam,” and then the zigzagging pattern takes over for the word “Henrietta,” continuing the spiral.

But the zigzagging pattern grows a little more complex at each corner of the spiral, jumping from one letter to another in an L shape (like a knight’s move in chess).

The zigzag spiral continues outward for four more stretches, before reverting to the straight lines that started the spiral. Those straight lines take over for five stretches of the spiral, and then the zigzag pattern returns (plus those knight-style corners) until the grid is completely filled in.

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And what was Dr. Bean’s message?

In memoriam: Henrietta, Ist wife of S. Bean, M.D., who died 27th Sep. 1865, aged 23 years, 2 months and 17 days, and Susanna, his 2nd wife, who died 27th April, 1867, aged 26 years, 10 months and 15 days. 2 better wives 1 man never had, they were gifts from God but are now in Heaven. May God help me, S.B., to meet them there.

A lovely message that Bean clearly wanted strangers to work for. Nicely played, doctor.

[You can get more details on the lives of Samuel, Susanna, and Henrietta in this article (but be aware that they have a mistake in their recording of Bean’s message).]


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The Super Bowl Snack Brain Teaser!

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The Super Bowl is this Sunday, and appropriately enough, a friend of the blog sent me a football-themed brain teaser to crack. (In an attempt to credit the creator, I uncovered this webpage, which I’ll cite until more information becomes available.)

But instead of solving it right away, I’ll put it to you first, my fellow puzzlers and PuzzleNationers, and give you the weekend to unravel it yourselves!

Here we go!

Five couples have gathered for the big game, each football-loving woman having invited a male date, because it’s fun to invert stereotypes sometimes.

The women are Amanda, Evelyn, Janice, Rhianna, and Sue, and the men are Bill, Cory, Mack, Ted, and Walter.

Each couple brought a different snack: Doritos, Pringles, Lays, Tostitos, and Cheetos.

Can you figure out which couples brought which snack from the hints below?

Here are your hints:

  • Ted did not accompany Rhianna to the Super Bowl party.
  • Amanda and her date brought Doritos to the party.
  • Bill and his date and the couple who brought Pringles cheered for the Falcons.
  • Rhianna and her date cheered on the Patriots.
  • Mack and his date decided to bring Cheetos.
  • Evelyn and her date did not bring Lays chips.
  • Sue and her date, who wasn’t Ted, were Patriots fans.
  • Sue and her date didn’t bring Tostitos.
  • Cory and his date did not bring either Lays or Pringles to the gathering.
  • Bill and Amanda and their dates all sampled the five different types of chips.
  • Evelyn and her date did not bring Tostitos.
  • Ted and his date cheered the halftime show instead of either team.

I’ll post the solution and the solve next week!

In the meantime, happy puzzling, happy viewing, and happy Super Bowl Sunday!


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Kubrick’s Game Continues!

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Back in September of last year, I reviewed the novel Kubrick’s Game by Derek Taylor Kent, a puzzly adventure/thriller that incorporated elements of Da Vinci Code-style mysteries, film history, conspiracy theories, and a cracking whodunit.

I also announced that a tie-in game was created for readers and puzzlers to tackle. Known as The Game or Kubrick’s Game, this months-long puzzle hunt started quite innocuously, with a poem introducing solvers to the game, and then the following text:

From Ai to the shiNing, from Two thousAnd and one to dr. Strangelove, from sparTacus to lolIta, from Clockwork oRange to pAths of glory, no director in history has given the Cinema more Enigmatic masterpieces than Director stanley kubrick. Over his Turbulent Career, kubrick produced an Oeuvre that gained him the nickname of the Maestro. So what if this Legendary Artist hid a priceless treasure away Somewhere and left clues to the location within his movies, Hidden away in plain sight? KUBRICKS GAME asks this very question and the answer will blow you away.

Once you’ve found the hidden message, it leads you to an encrypted message that directs you to complete a task that will lead you further into the game.

Each puzzle you solve, as well as each additional side task, riddle, and challenge you complete, is worth points (plus bonuses for being among the first to crack each puzzle). A leaderboard tracks the individuals or teams with the top scores as the game progresses.

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The players are currently tackling Puzzle #4, and unlike earlier puzzles, instead of getting bonus points for solving the puzzle faster, points will be determined by how few hints the competitors need in order to crack the puzzle.

Only four players have cracked the puzzle thus far, and impressively, several managed to do so without any clues.

I reached out to several of the players for their insights into the puzzle hunt. For one of the players, Rey, this is a particularly intriguing challenge:

This is my first experience doing it as a contest, which really puts the pressure on and actually makes it more satisfying when I solve one of the puzzles. I started off by getting interested in Escape Room attractions and found that it really piqued my interest trying to figure out how all the little clues connect.

So far the last puzzle (#4) has been the most challenging. Definitely took me the longest to figure out. They have all had their own little bits of difficulty that make them different. The Game Masters really know their stuff and are making this a very interesting contest.

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[Game Master Bob Glouberman instructs a batch of competitors
in the Fantastic Race. Image courtesy of The LA Times.]

And speaking of the Game Masters, I had the opportunity to chat with mastermind Bob Glouberman about creating the hunt featured in the book.

I have been obsessed with Kubrick since I first saw The Shining in 1980 when it was released. The idea of a Da Vinci Code with Kubrick’s films at its center was enticing to me. Derek wanted to know if I could invent an elaborate puzzle that went through all of Kubrick’s films and I was so eager to jump in, I said, “no sweat.” Of course it was lots of sweat….but fun sweat.

As for how he actually constructed the puzzles for the novel, well…

I watched all of Kubrick’s films (I had seen them all before multiple times) over again. I bought a white board and I started noticing all of the similarities and tie ins that exist between the films. I then wrote in different colored dry erase marker depending on the film, the connection, and the possibility for a puzzle. I connected all the tie ins with lines which was very reminiscent of Dexter Morgan’s blood spatter strings.

I then watched all the movies a second time and added all of the strange symbols in all of Kubrick’s movies that I didn’t quite understand. I figured those symbols would be ripe for clues. Perhaps if they had meaning for the film, they might also have a subsequent meaning for a puzzle.

I then watched them a third time and added all the scenes that didn’t make sense. Random scribbles on a wall. Scenes that faded out for no apparent reason. Lines of dialogue that appeared clunky. Characters that seemed to go nowhere. These seemingly random elements might have been added for coherence to a puzzle.

And the end result, I believe, is a very satisfying series of puzzles that works well with the films. Naturally, Kubrick didn’t intentionally create a series of puzzles… but he might have. And they may have looked like the puzzle system Derek outlined in Kubrick’s Game.

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There’s still time to get in on the hunt for Kubrick’s ultimate prize! Organizers are keeping registration open until March 1st!

You can click here for all the details on the Game and to get started. For more info on author Derek Taylor Kent, click here.

And be sure to check out Bob Glouberman’s other diabolical projects: a treasure hunt company called Fantastic Race and an escape-room company called Get the F Out.

Happy hunting, everyone!


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Apps you can play in a snap!

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Last week, I did a rundown of board games and card games you can play in under 15 minutes. Games that were travel-friendly were also highlighted, since they tend to be quick-to-play and easy-to-learn.

But when it comes to quick-play games that are travel-friendly, you can’t get much easier or more accessible than the puzzle and game apps on your phone! Whether you’re stuck in traffic, trapped at the dentist’s office, or hiding in the bathroom during a family gathering, these are always ready to play!

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Naturally, we have to start with the Penny Dell Crossword App! Not only do you have smart navigation to move you to partially filled-in entries and dozens upon dozens of the best crosswords around, but there’s the free daily puzzle for all app users! Plus, it’s available for both Android and iOS users!

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For the dice game fans in the readership, Farkle is a quick-play version of Yahtzee. You roll six dice, looking for three of a kind, three pairs, and other key combinations in order to earn points. It’s an easy game to pick up whenever you wish, making it ideal for players on the move.

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If you’re a word seek or word search enthusiast, Wordbrain might be right up your alley. This Boggle-style game is all about finding words spelled out in grids. As the grids get bigger, more words are hidden inside, and the difficulty level increases. But when it comes to quick-play games, the early rounds of Wordbrain are tough to match for sheer speed.

[The Boggle variant Ruzzle was also mentioned by several PuzzleNationers.]

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7 Little Words is a clued puzzle where you assemble the answers from two- and three-letter chunks in the grid below. It’s a clever variation on crosswords, and it can be surprisingly challenging to cobble together the correct words when you stare at odd letter combinations like NHO or OOV.

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For a quick-play resource management game, there’s Mini Metro. It’s up to you to construct and maintain a subway line for commuters. The more you can deliver between stations efficiently, the better. It’s a bright, colorful, engaging way to test your puzzly skills.

[Other puzzly building games include Triple Town, where you combining matching items in threes to build up a neighborhood into a town, and City2048, which applies the same tile-matching as the number game 2048, but in order to build a city.]

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Bejeweled Blitz also got several recommendations from members of the PuzzleNation readership. It offers the same pattern-matching that made Bejeweled and Candy Crush such big hits, but does so with only sixty seconds of gameplay. So if you’re looking for some match-3-style gaming without a big time commitment, this might be the puzzle app for you.

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Finally, we’ve got Really Bad Chess, a puzzly take on the classic game. The main difference? You don’t know what pieces you’re going to end up with until you start a match. It completely upends most of the strategy that goes along with traditional chess, which makes it endlessly replayable.

Honorable mentions go to QuizUp (a Trivial Pursuit-style trivia game) and Joon Pahk’s Guess My Word, as well as all the board game adaptations like Settlers of Catan, Ticket to Ride, and Splendor, that experienced players could play quickly, but don’t necessarily fit the bill.

Are there any favorite quick-play apps of yours that I missed? Let me know! I’d love to hear from you!


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International Puzzle Day is almost here!

 

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This Sunday, January 29th, is International Puzzle Day (aka National Puzzle Day), a day dedicated to all things puzzly — be it crosswords, jigsaw puzzles, riddles, or other brain teasers — and there are plenty of fun ways you could celebrate.

For instance, last year, we commemorated the day by building a puzzle fort!

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Now, if you don’t have dozens of puzzle books handy, don’t despair! You could bust out an old jigsaw puzzle (or a new one!), try your hand at a Rubik’s cube, or tackle a puzzle you’ve never tried before!

If you’re looking for more of a group activity, you’ve got the Internet at your fingertips. You could find your nearest hobby shop and try out a new puzzle, or track down an Escape Room or Puzzle Hunt event near you!

For instance, I stumbled upon this link for a National Puzzle Day Jigsaw Competition in Mobile, Alabama this Sunday! Race to see who can solve a 1,000 piece jigsaw the fastest!

And that’s just one of dozens of events happening around the country this Sunday.

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Need a place to start? Check the event calendar for your local library! Many libraries host events open to public on days like International Puzzle Day, and you might meet fellow puzzlers in your area!

And if there’s not an event in your area, why not host one? You could host a team puzzle-solving challenge, a scavenger hunt, a crossword contest, or a night of trivia!

This year, we opted to do something a little different, whipping up some puzzly bouquets of Daisy, Flower Power, and other floral puzzles, and handing them out to friends! Just a little way to brighten someone’s day! (This excellent suggestion came from puzzler and friend of the blog Jen Cunningham.)

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And, hey, if you need something a bit more extreme, you could celebrate like this guy and solve a Rubik’s cube while skydiving!

Now, I won’t be doing that, but that doesn’t mean you can’t.

So, how are you celebrating International Puzzle Day? Let me know! I’d love to hear from you!


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