An Escape Room in a Box!

[Image courtesy of Escape Game Addicts.]

Escape rooms have been all the rage lately, as teams of people pit themselves against riddles, puzzles, codes, and other challenges in order to escape a room within a certain amount of time. It’s about as close as you’ll get to being MacGyver or Batman in this life, and it can be great fun.

They’ve been around long enough that themed escape rooms are beginning to emerge. From post-apocalyptic and horror themes to hockey, schools, pirates, and more, escape rooms are constantly innovating to keep solvers on their toes.

So when I heard about an upcoming escape-the-room-style event in Chicago, I had to share it with my fellow puzzlers.

Revolution Brewing Tap Room in Chicago will be hosting Creatures on the Loose on December 28, a creation of The Mystery League, and they’ve put a curious twist on the escape-the-room scenario: everything you’ll need is inside a locked briefcase.

From the announcement on Eventbrite.com:

Ten terrible creatures, each from an alternate dimension, have been let loose to wreak havoc on our town. The culprit’s identity and motives are unknown. Hunters have been on the case, snooping around town and collecting evidence. But they too have vanished, leaving just their locked briefcases behind. You will need to break into the briefcase, find the creatures, and figure out who is causing all this mayhem.

Inside the briefcase you will find all the tools you need to solve the mystery, including (but not limited to): a newspaper, a magic wand, a bible, a calculator, a wallet of money, a pile of stocks, a Wonka bar, a leather strap, a code wheel, a map, and an enigmatic computer.

The idea of an escape room that comes to you is an awesome one, and I hope the Mystery League finds great success with this challenge. (And the winning team gets a round of pints as their prize!)

Tickets start at $29 for a 90-minute event, and that sounds like a great deal for a puzzly experience like this. Let me know if you participate! I’d love to hear about it!


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Bringing Home an Ancient Mystery: The Voynich Manuscript

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[Image courtesy of BBC.com.]

If you scour the Internet for great unsolved mysteries of this or any era, the Voynich Manuscript is always one of the top results, and with good reason.

A small hand-written volume, the Voynich Manuscript is believed to have originated in the 15th century (thanks to carbon-dating), and it’s written in an as-yet-undeciphered language.

Both amateur and professional cryptographers have attempted to unravel the mysteries of the unknown language, but all have thus far failed. (Oh sure, some people have claimed in the past that they’ve cracked the code, but none of these efforts have held up to scrutiny.)

Some theorize that instead of an encryption, it’s an invented language or a previously unseen invented written form for an established language.

vmsample

[Image courtesy of Wikipedia.org.]

A few cryptographers have gone so far as to call it unsolvable, while others believe it to be an elaborate hoax or the work of someone afflicted with glossolalia, a written equivalent of speaking in tongues.

And ever since the only known copy was donated to Yale University’s Beinecke Rare Book and Manuscript Library, aspiring solvers have had to rely on online scans of the manuscript in their attempts to crack it.

Until recently, that is.

voynich_manuscript_158

[One of several fold-out pages in the manuscript.
Image courtesy of Wikipedia.org.]

A Spanish publishing house is currently working on a limited run of exacting replicas of the Voynich Manuscript, purportedly including “every stain, hole, [and] sewn-up tear in the parchment.”

Of course, such meticulous work is reflected in the price of each book, which runs roughly $8000 to $9000 a copy. A third of the 898 copies being offered for sale have already been snatched up in pre-orders.

If you’re still hoping for a chance to tackle the mystery but you’re not looking to break the bank, thankfully Yale University Press is offering a $50 trade hardcover edition of the manuscript for sale later this year.

Whether this finally leads to a solution or simply adds new members to the ever-growing list of disappointed or frustrated aspiring solvers, I can’t say. But it’s exciting to see the mystery is alive and well.


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Solve this puzzle and you’re off to San Diego Comic-Con! UPDATE: *SOLVED*

Time is of the essence, so we’re doing a special Sunday post!

The biggest film, TV, comics, and geek culture convention in the world is undoubtedly San Diego Comic-Con, and as you’d expect, tickets can be pretty hard to come by.

But guess what, puzzle fans and PuzzleNationers! Two 2016 San Diego Comic-Con 4-day passes are up for grabs, and only puzzly types have a chance to win them!

You need to solve the following puzzle:

It’s certainly a challenge, but I have absolute faith in the PuzzleNation audience’s solving skills.

From the Geek and Sundry announcement:

Once you have it figured out, you’ll know what to do next. Everything you need to know is in the puzzle. The first person to follow the instructions encoded in the correct answer will win the badges and be the envy of their friends.

So get to work on cracking that code and we hope to see you in San Diego. In case you miss out on these tickets, make sure you check out their Facebook page in case any other puzzles drop out of the sky.

Good luck, fellow puzzlers and PuzzleNationers!


Well, it turns out I was late to the game with this post. It’s already been solved.

For anyone interested, here’s the solution:

The three digit numbers are zip code prefixes. The number before them corresponds to the position of the letter in the name of the zip code’s city. The message reads “send to prizesatcomicdashcondotorg the word fortyseven in the subject line to win.”

Pretty impressive solving right there. Congrats to whoever cracked it first!


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The Great Puzzle Pursuit: Puzzle Hunting Across the U.S.!

Puzzle hunts are interactive solving experiences that often have you wandering around a certain area as you crack codes, unravel riddles, and conquer puzzles.

Whether you’re working alone or you’ve recruited a team to help with the hunt — perhaps solvers whose skills complement your own or fill a gap in your puzzling ability — it takes puzzles a step further, often making for a memorable puzzle experience, akin to Escape the Room challenges.

We’ve covered some puzzle hunts in the past, like BAPHL or the Trials Evolution hunt. We’ve also explored puzzle hunts that combine aspects of scavenger hunts and physical challenges to create a more physically demanding solving experience, like the Great Urban Race.

But I don’t know that we’ve ever covered something quite on the scale of The Great Puzzle Pursuit.

Instead of one city, you have 15 possible cities to test you. Instead of racing other teams over the course of a day or a weekend, you have a seven-month window of opportunity to test your puzzly mettle.

Intrigued yet? I certainly was, so I reached out to the team behind The Great Puzzle Pursuit to find out more about this ambitious solving experience. Co-creator Jason was kind enough to answer my questions about the event.


What inspired the Great Puzzle Pursuit?

A little background about us first. My wife Amy and I have been frequent participants in events like Warrior Dash, Urban Dare, and various scavenger hunts for the last 10 years. Now that I am older I can tell you that breaking both of my ankles previously ensured that I just cannot run like I used to.

So my wife and I, who are enormous fans of puzzles and the outdoors, tried various geocaching activities. Which we loved, but that is more just hide and seek. Then we went on to try various scavenger hunts and found the challenges to generally be silly tasks as opposed to actual puzzles.

After much research, we just couldn’t find exactly what we were looking for so we decided to make it ourselves, launching in Pittsburgh, PA.

You have 15 cities listed as possible points of entry into this puzzle hunt. What are the logistics involved in creating something of this scope? How many team members do you have running GPP?

The logistics in running multiple simultaneous hunts is somewhat of a challenge. In each city, we choose 7 locations — generally monuments, statues, or unique features — and then weave puzzle elements into these locations. Essentially you will need to solve 7 location puzzles and 7 on-site puzzles to complete your city.

[Glenn’s note: Location puzzles lead you to a location, while on-site puzzles can only be solved once you reach a given location.]

The locations are different but the puzzle elements are identical between cities so we can ensure it is a fair competition. Assuming a team bests their city challenge, all teams across the country share one last Meta puzzle. To date only 4 teams have unlocked this final challenge and now qualify for the cash prize nearing $1,200.

My wife and I are the owners and operators and we have a team of 8 that helps us create the challenges, scope out future locations, etc.

How many groups/competitors are involved right now?

We are nearing 300 teams now, with 4 total finishers [people who have completed a city challenge and the meta puzzle]. Two for Pittsburgh, one from Buffalo, and one from Hartford. All teams have until September 15 to finish so we expect to see a few more by then.

What lessons did you learn from season 1 that have informed this season’s event?

What we learned from season 1 is that people want to be challenged. In season 1 we made a puzzle hunt that was difficult but 50% of all teams completed it.

The vast majority said they wanted it to be even harder! So this year we added that 15th and final national puzzle that only the best of the best will be able to unlock.


Thank you to Jason and Amy for taking the time out to talk to us today! You can find out more about the Great Puzzle Pursuit on their website here and on Twitter here!

And remember, there are 15 possible cities to conquer:

  • Austin, Texas
  • Baltimore, Maryland
  • Boise, Idaho
  • Buffalo, New York
  • Cleveland, Ohio
  • Columbus, Ohio
  • Gettysburg, Pennsylvania
  • Hartford, Connecticut
  • Indianapolis, Indiana
  • New York, New York
  • Philadelphia, Pennsylvania
  • Pittsburgh, Pennsylvania
  • St. Augustine, Florida
  • Springfield, Massachusetts
  • Washington, D.C.

Let us know if you’re going to accept the Great Puzzle Pursuit challenge in the comments below!


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The Mystery of the Kryptos Sculpture

[Image courtesy of Kryptos.arcticus.com.]

If I told you that one of the most famous unsolved encrypted messages in the world isn’t lurking in the works of Da Vinci or in some vast government warehouse like the Ark of the Covenant, but rather as part of a sculpture only twenty-five years old, you might be surprised.

You’d probably be less surprised to discover that said sculpture is located in front of the headquarters of the CIA, though.

Kryptos, a flowing sculpture made of petrified wood and copper plating over a small pool of water, was revealed to the world in 1990. Masterminded by artist Jim Sanborn, it was apparently designed to both challenge and honor the Central Intelligence Agency. And for decades now, it has proven to be a top-flight brain teaser for codebreakers both professional and amateur.

From an article on Wired.com:

It all began in 1988 when the CIA Fine Arts Commission commissioned local artist James Sanborn to create a cryptographic sculpture for a courtyard on the CIA campus. Sanborn completed the two-part sculpture in 1990, which included stones laid out in International Morse code near the front entrance of the CIA campus, and a 12-foot-high, verdigrised copper, granite and petrified wood sculpture. The latter, which is the more famous part of Kryptos, was inscribed with four encrypted messages composed from some 1,800 letters carved out of the copper plate.

[Image courtesy of The Magazine.org.]

There are four distinct sections, utilizing different forms of encryption. And amazingly, the fourth section continues to elude codecrackers to this very day.

It took nearly a decade before anyone announced a solution to the first three encryptions. A computer scientist named Jim Gillogly announced in 1999 that he had cracked passages 1, 2, and 3 with computer assistance.

The CIA, not to be one-upped, then revealed that one of their own employees, an analyst named David Stein, had solved those same three passages the year before, using only pencil, paper, and lunchtime man-hours.

But a 2013 Freedom of Information Act request into records of the National Security Agency revealed that an NSA team actually cracked those same three passages back in 1993 as part of a friendly rivalry between the NSA and CIA, provoked by former NSA director and then-deputy CIA director William O. Studeman.

[Image courtesy of G.A. Matiasz.]

Passage 1 employs a Vigenère cipher, a letter-shifting cipher that has been used for centuries, also known as a periodic polyalphabetic substitution cipher, if you want to get fancy with it.

The message, penned by Sanborn himself, reads Between subtle shading and the absence of light lies the nuance of iqlusion. [Iqlusion is an intentional misspelling of “illusion.”]

Passage 2 also employs a Vigenère cipher, but utilizes a different keyword than Passage 1. The message, also composed by Sanborn, points toward something hidden nearby:

It was totally invisible. How’s that possible? They used the earth’s magnetic field. x The information was gathered and transmitted undergruund to an unknown location. x Does Langley know about this? They should: it’s buried out there somewhere. x Who knows the exact location? Only WW. This was his last message. x Thirty eight degrees fifty seven minutes six point five seconds north, seventy seven degrees eight minutes forty four seconds west. x Layer two. [Again, there’s an intentional misspelling here with “undergruund.”]

Passage 3 uses a transposition cipher, which relies on the positioning of given letters in order to properly spell out a message. The message is inspired by the words of Howard Carter, the archaeologist who opened King Tut’s tomb:

Slowly, desparatly slowly, the remains of passage debris that encumbered the lower part of the doorway was removed. With trembling hands I made a tiny breach in the upper left-hand corner. And then, widening the hole a little, I inserted the candle and peered in. The hot air escaping from the chamber caused the flame to flicker, but presently details of the room within emerged from the mist. x Can you see anything? q [Again, there’s an intentional misspelling with “desparatly.”]

[Image courtesy of Unmuseum.org.]

Although some codebreakers believe the misspellings of “iqlusion,” “undergruund,” and “desparatly” are simply Sanborn’s crafty attempts at misdirection, others believe they are clues hinting at how to crack Passage 4, which is only 97 characters long.

Sanborn has even offered hints to help frustrated solvers in their efforts to unravel the mystery of Passage 4. In 2006, he revealed that letters 64 through 69 in the passage, NYPVTT, decrypt to “Berlin.”

And in 2014, Sanborn revealed that letters 70 through 74, MZFPK, decrypt to “clock.” So the message has something to do with the Berlin Clock, although Sanborn has stated “there are several really interesting clocks in Berlin.”

[Image of the Berlin Clock courtesy of Secret City Travel.com.]

Amazingly, even if someone does crack Passage 4 someday, that’s not the end of the journey. All four passages are part of a riddle to unravel to truly solve the Kryptos puzzle, and apparently, doing so requires you to be on CIA property. That’s no small feat.

Jim Sanborn has truly created a beautiful, diabolical puzzle for the ages here. I wonder who will step up to finally solve this masterpiece.


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5 Questions with Author Elizabeth Singer Hunt!

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to welcome Elizabeth Singer Hunt as our latest 5 Questions interviewee!

Elizabeth Singer Hunt is the author behind the globe-spanning Jack Stalwart books, a young adult series featuring a nine-year-old secret agent, with over two million books sold to her credit! She’s recently expanded into the world of puzzles with the publication of the Secret Agent Training Manual, a terrific introductory guide to codecracking and concealment.

Anagrams, ciphers, scytales, and encoding with other letters, numbers, or symbols are all explained with easy-to-understand instructions and plenty of examples. She even provides sample encryptions to crack, letting readers practice their newfound skills and techniques, giving young readers the chance to become their own Jack Stalwart-style secret agents!

Elizabeth was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Elizabeth Singer Hunt

1. What inspired the adventures of Jack Stalwart?

As a young girl, I struggled to read. It wasn’t so much that reading was a problem for me. I couldn’t find any books that I identified with. I grew up in a small town in Louisiana, and spent most of my weekends fishing, crabbing, playing with frogs and tossing around footballs. Basically, I was a tomboy. It was difficult to find books that I could relate to since most of the ‘girl’ books were about friendship issues, horses and fairies.

At around that same time, Raiders of the Lost Ark opened in theatres. That movie introduced me to archaeology and adventure, and showed me that there was a world outside of Louisiana. As a southern girl, I had no idea that places like ‘Nepal’ and ‘Peru’ even existed!

When I was in my late twenties, I decided to take a crack at writing a children’s book series. I drew upon my childhood experiences and inspirations to create the series’ main character, nine-year-old Jack Stalwart. Jack moonlights as a junior secret agent for the Global Protection Force, or GPF. In every book, he’s sent on a mission to an exotic locale in order to protect one of the world’s most precious treasures.

Millions of children around the world have fallen in love with Jack, largely because they identify with him and want to be like him. He’s like a pint-size Indiana Jones, sprinkled with a bit of James Bond and written for the nine-year-old ‘reluctant reader’ me.

Did they, in turn, inspire the Secret Agent Training Manual, or was that meant to be a standalone creation?

Over the years, I have received thousands of emails from children asking how they can become a secret agent like Jack. So I thought it would be fun to create a series that introduced them to basic secret agent/spy skills. Code-breaking seemed a natural place to start! The first book in the series is called How to Make and Break Top Secret Messages. Subsequent books will discuss basic spy craft and the history of intelligence gathering.

2. Are you a puzzle fan yourself, or did your aptitude with encryption and codebreaking puzzles come out of your research and work as a writer?

A little bit of both! I have always had an affinity and aptitude for word puzzles. My favorite game growing up was Boggle and to this day, I am the family Boggle Champion! Recently, my children and I discovered Bananagrams.

It’s right up my alley, since it relies on the ability to quickly arrange and re-arrange letter tiles into words. That being said, I didn’t know too much about the world of cryptography (except for some of the basics) until I began researching for this book.

Do you have a favorite method of encryption or one that didn’t make it into the SATM?

I am fascinated by all of the methods of encryption featured in the book because each has its use depending upon the situation. I suppose my favorite is the ‘cipher’ because it’s ever-changing and difficult for the average person to solve without a key.

3. Let’s talk a little bit about your writing process, since composing a novel is a puzzle in itself. Do you start with characters, plot, certain scenes in your head already? How do you approach the process of writing a book?

Good question! It depends upon the type of book that I am writing.

For my (fiction) Jack Stalwart chapter book series, I have a fairly unorthodox way of writing. I establish the setting, mission and villain and then I start writing! Everything is free-flowing, and little is planned. I love movies and am extremely influenced by film, so in a way I am writing as though I am watching a film play out before my eyes.

For the (non-fiction) Secret Agent Training Manual book, things needed to be a lot more structured. Research was done, notes were taken and the book was organized from the most basic cryptographic methods to those that took a bit more time and thought to decode. Most of this book was handwritten, while many of my fiction books are typed onto a computer screen from the get-go.

4. What’s next for Elizabeth Singer Hunt?

I’m excited to say that Costco is planning an exclusive nationwide launch of the Jack Stalwart series in volume form next month, i.e. in April of 2016. That means that children across the country will be able to enjoy the Jack Stalwart series four books at a time in a specially produced keepsake volume.

Besides this news and the launch of the Secret Agent Training Manual book, I’ve also recently published the first book in a new middle grade series called Swamp Mysteries: The Treasure of Jean Lafitte. The series chronicles the adventures of four twelve-year-old friends as they solve paranormal mysteries in the swamps and bayous of Louisiana. It’s a bit like Scooby-Doo with a southern twist.

5. If you could give the readers, writers, and puzzle fans in the audience one piece of advice, what would it be?

As my mother always says, “There’s always a solution to everything. Persevere!”

When I first had the idea for the Jack Stalwart series, I shopped it around to various agents and publishers and they promptly rejected it. I could have felt sorry for myself and given up. But I believed in the idea and in myself. So, I found a solution to the problem. I published it myself, i.e. hired an editor, illustrator, designer and found a local printer to produce the books. I printed thousands of Jack Stalwart books, and sold them personally to as many booksellers as I could find.

After five months of hard work, the series caught the attention of an agent and the head of children’s fiction at Random House UK. (I was living in England at the time). Random House acquired the Jack Stalwart series, and commissioned me to write a total of fourteen books.

The rest as they say is history. Had I listened to the naysayers, Jack Stalwart never would have existed and I never would have had a career as an author. Thankfully, I took my mother’s advice. It’s the same advice that I would give to anyone with a dream. Never give up. Be resourceful, and persevere.


A huge thank you to Elizabeth for her time. Be sure to visit her website for updates on her latest projects. I cannot wait to see what she has in store for us next!

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