The Art of the Wooden Puzzle

Several varieties of puzzle fall under the umbrella of “wooden puzzles,” from sliding tile puzzles and jigsaws to puzzle boxes and brain teasers. Heck, I devoted an entire post to wooden puzzles last year, sharing several from my personal collection.

With the advent of more affordable laser-cutting machines, we’ve seen several puzzly Kickstarter campaigns (like Baffledazzle and Codex Silenda) successfully launched, pushing wooden puzzles into the 21st century with more ambitious designs and greater functionality than ever before.

So you can imagine both my surprise and my excitement when The Metagrobologist posted a link to a Popular Woodworking article on how to make your own wooden puzzles!

There are step-by-step instructions on how to create three different 3D wooden “burr” puzzles, and this article covers everything from construction to assembly. Exact measurements are included.

It’s clear the author is all about quality, understanding both the art behind these mechanical 3D puzzles and all the necessary steps to ensure a safe and successful build.

If only shop class in school had offered me the chance to make something like this!

In all seriousness, this post offers fascinating insight into how some of these mechanical brain teasers are made, but when you consider the care and precision it takes to produce one of these puzzles, even knowing how it’s done doesn’t make the puzzle any less fun. What a treat.


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It’s Follow-Up Friday: Crossword Art edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of crossword-inspired art!

A few weeks ago, I dedicated an entire post to crossword art, exploring paintings, mixed-media collages, and sketches that all had their roots in crossword grids and the wordplay contained therein.

What I neglected to mention is that there have also been crossword-fueled works of performance art.

In 2006, the Steven Wolf Fine Arts gallery in San Francisco — now sadly closed — hosted twin performance artists Kevin and Kent Young in an exhibition they called “Another Monozygotic Experiment in Telepathic Conveyance.”

[Images (this and the one below) courtesy of Art Business.com.]

And what, pray tell, is a monozygotic experiment in telepathic conveyance?

Simple, really. One of the twins randomly selects a crossword puzzle and attempts to psychically project each clue to the other twin, who then fills in the answers to those clues on an oversized grid.

This goes on for 40 minutes, at which point they end the attempt and compare notes to see how well their telepathy worked.

But they’re not done. Oh no.

They then proceed to dance, performing some sort of choreographed display reminiscent of country line dancing.

I don’t know what I was expecting when I first stumbled across “crossword performance art,” but I assure you, dancing never even crossed my mind.

Then again, how else would you celebrate tag-team solving a crossword psychically?

Clearly the Young Brothers have their own unique way of puzzling, but it was kind of them to share it with the world at large, contributing to the overall world of crossword art in an unexpected way.


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Puzzly World Records!

I was perusing the latest edition of The Guinness Book of World Records, and wouldn’t you know it, there was a whole two-page spread devoted to puzzly world records!

It seems appropriate to start with Rubik’s Cube records, since we just featured a speed solver in Friday’s post.

There are lots of world records involving twisty puzzles. The most Rubik’s Cubes solved while riding a unicycle? 18. The most solved underwater? 5 cubes in 1 minute, 18 seconds.

What about the smallest Rubik’s Cube? It’s only 10 mm, and it can be turned and solved just like a regular-sized Rubik’s Cube.

You know, friend of the blog Hevesh5 has helped set a few world records, but that should come as no surprise, really. Domino records are being set and then shattered all the time. I recently stumbled across a video where a top domino artist and his team set the record for the most mini-dominoes toppled:

And for something a little grander in scale, check out this video of a curious domino world record: the longest human mattress domino toppling:

How about the largest domino ever toppled? Prudential Financial created a domino that was over 30 feet tall, 15 feet wide, and 4 feet thick, which they toppled as the last domino in a chain where each domino increased in size until the world-record domino fell.

And for an amazing endurance test, a team of 60 people maintained a domino circle that toppled for 35 minutes, 22 seconds, continuously replacing dominoes as they fell around and around and around again.

Here’s one for the Scrabble fans in the audience. The highest opening score in a Scrabble tournament is 126 points for the word MUZJIKS (using a blank for the U), played by Jesse Inman in the 2008 National Scrabble Championship.

Speaking of personal achievements, Ashish Dutt Sharma of Rajasthan, India, created the world’s largest word-search puzzle! Inside a grid of 129,600 letters, you can find over TEN THOUSAND words on Sharma’s list.

Of course, given its size, it’s actually impossible to have a definitive list of words in the puzzle, because of the vast number of potential letter combinations in the grid. All the words that were intentionally placed in the list mix with hundreds more formed unintentionally.

[Image courtesy of Getty Images.]

To close out this rundown of world-record puzzles, let’s return to the time of King William III and Queen Mary II of England, who commissioned a hedge maze in Hampton Court Palace in Surrey, which still stands today, more than three hundred years later, as the oldest hedge maze in the world.

These are just a sample of the amazing puzzly accomplishments that have been achieved all over the world by intrepid puzzle fans. I can’t wait to see what my fellow puzzlers come up with next.


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It’s Follow-Up Friday: Rubik’s Race edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of Rubik’s Cubes!

You know, every time I think I’ve seen it all when it comes to Rubik’s Cube, some enterprising solver proves me wrong yet again. I mean, in writing three blog posts a week here for years, I’ve seen a LOT of cool things done with Rubik’s Cubes.

I’ve seen the world’s largest Rubik’s-style cube being solved, a building turned into a solvable Rubik’s Cube, a new speed-solving world record of 5.25 seconds, and a Rubik’s Cube solved one move at a time by strangers across the globe.

And now, we’ve got our first cross-disciple Rubik’s race. Anthony Brooks, a Rubik’s speed solver, pitted his twisty puzzle skills against the speed of Usain Bolt from his 9.81 second run in the 100 meters at this year’s Summer Olympics.

So…how did he do?

Granted, I think it would have been a fairer fight if Brooks was running on a treadmill or something at the time, but it’s still a funny comparison. Apparently, not all contests of speed are created equal. (Says the guy who just ate eight chicken nuggets in the time it took Bolt to run 100 meters. I don’t know if that means I won or I lost.)


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The Art & Design of a Geometric Puzzle

It’s rare to get a glimpse inside the puzzly creative process.

Sure, plenty of crossword constructors are happy to share how particular puzzles of theirs came to be, but many constructors and designers, whether we’re talking mechanical puzzles, pen-and-paper puzzles, or electronic puzzles, keep their techniques and tricks secret. They’re like magicians that way.

So when a puzzler takes you behind the curtain, it’s a rare and special treat. The website Gamasutra recently hosted such an event when app designer and puzzler Paul Hlebowitsh explained in detail how he designs the puzzles for his app RYB.

In Paul’s words, “RYB is very similar to ‘Minesweeper’ or ‘Hexcells,’ but instead of using numbers or symbols, it uses colors. The colored dots inside of a shape tell you how the neighboring shapes are colored.”

I love the devilish simplicity behind the solving. It’s so universal that it transcends the language barrier. Simply show another person the first step, and they’ll pick it up immediately.

Paul goes on to explain how one particular puzzle evolved as he sought the perfect mix of puzzly challenge and unique solvability.

He took this:

and eventually ended up with this:

It’s a fascinating read, one I can’t do justice to with a brief summary, so I suggest everyone check out the full post to watch an impressive constructor at work. Being walked step-by-step through a build by the designer is a delight.

I also have to praise the puzzles themselves. The mix of geometric shapes and colors creates a truly striking image. I think I’m gonna get a print made of this one and put it on my wall:


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5 Questions for Author Derek Taylor Kent (Plus a Puzzly Announcement!)

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to continue this series with Kubrick’s Game author Derek Taylor Kent as our latest 5 Questions interviewee!

Derek is a screenwriter, musician, and author, and his works have spanned print, TV, virtual reality, and soon, film. Although he’s better known for his middle grade efforts like Simon and the Solar System and the Scary School series, he has recently ventured into books for adults with his cinematic puzzle-fueled thriller Kubrick’s Game (which I recently reviewed here).

He has an exciting announcement connected to Kubrick’s Game to share with you, but before we get to that, let’s spend a little time getting to know this ambitious and amiable author, shall we?

Derek was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Derek Taylor Kent

1. Was Kubrick’s Game your first foray into combining puzzles and writing? If so, what inspired the union of the two? If not, which came first for you, puzzles or writing?

In terms of puzzles being the crux of a plot, yes. I had incorporated some riddles and simple puzzles into some of my children’s fiction before, but only as a small element.

My primary inspiration for combining the two came from reading Ernest Cline’s Ready Player One back in 2011. In that book, the characters have to solve three intricate puzzles based on ’80s pop culture. The author was obsessed with 80s movies, music, and video games, so I began ruminating about what my subject would be if I were to write such a story. The obvious choice was Stanley Kubrick. He had been my favorite director since I was in high school and I was obsessed with his movies and all of the mystery that surrounded them.

As I delved further into it, the choice became more and more clear. Kubrick himself was an avid gamesman who loved puzzles, symbolism, and subliminal messages. The more I studied, the more I realized that it was not only believable, but almost likely, that he might have created a complex puzzle connecting each of his films. From there, it was just a matter of playing it out using markers that were already present.

[Image courtesy of Cinema Research Institute.]

2. How did the puzzles in the book come together? What did Kubrick’s game look like in its earliest iteration?

I had specific ideas for several of the puzzles and a general idea for others that I wanted to incorporate. Early in the process, I recruited two of the premiere puzzle-creators alive — Bob Glouberman and Larry Toffler of Fantastic Race. They create city-wide scavenger hunts, escape rooms, and puzzles for TV and movies. Luckily, they happened to be just as obsessed with Kubrick as I was and were very excited to come on board to help me create them.

If I were to write a book based on diabolical puzzles, I knew the book could only be as good as the puzzles themselves. While I could have probably created okay puzzles myself, I knew that theirs would be incredible and indeed they blew my mind.

I also knew that I wanted the puzzles to be Kubrickian, or cinematic in nature. That is, the clues would incorporate imagery, music, editing, and symbols, as opposed to wordplay or mathematical riddles. Also, they could only be solved by those familiar with the filmmaking process and masterful in its techniques, such as editing, lighting, projection, and sound design.

The final puzzle, which I dare not give away here, was present from the very beginning and had me most excited to write the book. I knew it had to end in that very special place, and was a type of puzzle that had never been created before, but it also made total sense considering the themes and hidden meanings of Kubrick’s final films.

3. If you’d been presented with a mystery like the one in your book, would you have taken the UCLA approach, the USC approach, or the antagonist’s approach?

Since the UCLA teammates are our protagonists, they were enacting my personal approach…most likely. They were most concerned with playing the game how Kubrick would have wanted it to be played, as opposed to other groups who, shall we say, put ethics aside for the sake of victory.

4. What’s next for Derek Taylor Kent?

Depending on how well Kubrick’s Game is received, I have plans for a continuation of cinema-themed puzzle adventure novels. I am also still writing middle-grade fiction and picture books and hope to have more of those released in the near future. I also wrote a horror feature film that is currently in pre-production, which will hopefully be coming out winter of 2018.

If your readers are interested in checking out any of my other work, everything is at DerekTaylorKent.com. Oh, and if you go to the Fun and Games section of ScarySchool.com, there’s a memory game you can play, and beating it will earn you the weirdest trophy you’ve ever seen.

5. If you could give the readers, writers, film enthusiasts, and puzzle fans in the audience one piece of advice, what would it be?

Well, since that is a very wide range of people, I think I will share my favorite piece of advice I ever received, which happened to come from the great actor Robert Forster. He told my class: “99% of everything you ever hear in your life will be somebody trying to convince you of something that’s not true in order to get into your pockets.”

What I like best about it, besides the encouragement of skepticism, is that as a novelist, I love being able to make a living selling something that isn’t BS. I can honestly tell kids, parents, or now my grown-up readers, that for a very reasonable price, my books will give you many hours of entertainment, and perhaps some enlightenment.


And speaking of hours of entertainment, it’s time for Derek’s big announcement!

As a marvelous real-world tie-in to Kubrick’s Game, Derek has launched The Game, an interactive solving experience guaranteed to challenge solvers and delight puzzlers worldwide!

This is a game for all readers to play.
If you’re reading this, play has already begun.
Six different puzzles each month to the day
Need to be solved for the game to be won.

That’s just a snippet of the introduction to set the scene. You can click here for full details — the first clue was revealed yesterday! — and sign up for his newsletter (bottom of the page here) to keep up on all things Derek Taylor Kent and Kubrick’s Game! (And, of course, you need to read the book to give yourself a fighting chance at solving The Game and finding the treasure!)

I think it’s an awesome way to expand on the world of the novel and to give solvers a puzzly conundrum to look forward to cracking! Good luck, my fellow puzzlers and PuzzleNationers!

Thank you, Derek, for taking the time out for 5 Questions! I can’t wait to see how The Game unfolds!


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!