PuzzleNation Product Review: Tak•tak

When it comes to strategy puzzle games, no matter how complex or how simple the actual game mechanics, the game itself hinges on the two players involved. After all, two extremely tactical puzzlers can make checkers look like chess.

Now, imagine a game that combines the pattern-matching of Uno, the strategy of chess, and the mechanics of Upwords, and adds a scoring element to boot. It might sound complicated, but I promise, it’s as simple as checkers.

Tak•tak is a two-player strategy scoring game designed by the folks at Twizmo Games, and it’s another puzzle game brought to life thanks to a successful crowdfunding campaign. Although Twizmo Games is best known for twisty puzzles (or Rubik’s Cube-style puzzles), they’ve taken a strong step into the traditional board game market with Tak•tak.

Each player starts with 12 tiles, each tile bearing a different score (10, 20, 30, or 40) and a different color (green, blue, or yellow). The two rows nearest the player form that player’s safe zone. The three rows in the middle are the war zone.

Your goal is to get as many points as possible into your opponent’s safe zone by stacking your tiles, crossing the war zone, and either capturing or maneuvering around your opponent’s tiles. You can only move forward (either straight or diagonally), so this is a game about tactics and initiative.

You build your stacks by matching either point values or colors. For instance, you can stack a yellow 20 and a yellow 40, or a yellow 30 and a green 30, and either of those new stacks would represent 60 points. This enables you to move more tiles around the board quickly. (But careful: once you’ve stacked tiles, they stay stacked for the rest of the game.)

But those matching rules also apply to your opponent’s tiles! When you and your opponent cross paths in the war zone, you can stack your tiles onto theirs and steal those points for yourself. (The stacks you make from your own tiles can only go three tiles high, but stacks made from your tiles AND your opponent’s tiles can go as high as you want! Heck, a stack might change owners several times and tower over the game board!)

The game ends when one player has no more available moves. (There are other ways to end the game if you choose to use the advanced game play rules, but we’ll stick with the basic rules for now.) And then it’s time to count your tiles.

You earn points for all of the tiles you’ve moved into your opponent’s safe zone (including any of your opponent’s tiles that are in stacks you control), plus points for any tiles your opponent never moved into the war zone. (Meaning they were never “in play.”) Highest score wins!

Tak•tak builds a lot of versatility and play possibilities into a game with checkers-simple mechanics, and the more you play, the more fun it is to delve deeper into tactics and strategy. It was worth losing 50 points for keeping a few tiles in my safe zone when they prevented a stack of my opponent’s tiles from scoring.

The clever mix of classic game-play elements not only makes Tak•tak so easy to dive into, but also ensures new players can more time actively playing and less time worrying about learning the rules (a common downfall for more complicated strategy games).

The designers claim the game is appropriate for ages 8 through 108, and I think they’re right on the money.


Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: Rubik ‘Round the World edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of twisty puzzles and the Rubik’s Cube!

history

[Picture courtesy of Rubiks.com.]

It’s been over 40 years since Erno Rubik created the first working prototype of the Rubik’s Cube, and over the decades, these unmistakable little cubes have changed the face of puzzles and games.

We’ve seen the world’s largest Rubik’s-style cube being solved, a building turned into a solvable Rubik’s Cube, and just this year, a new speed-solving world record of 5.25 seconds became the mark to beat for competitive puzzlers.

This puzzle has truly global appeal, and perhaps no video provides more telling proof of that fact than the one I have for you today.

A globe-trotting YouTuber named Nuseir Yassin brought a Rubik’s Cube with him as he explored eleven different countries, and he accomplished something I’ve never seen before: an international group solve of a Rubik’s Cube.

Not only that, but each person who participated was only allowed 1 move before passing it along. One twist, one turn, one shifting of blocks. That’s all.

And guess what? It worked.

Just watch, and marvel at a truly unique and inimitable puzzle-solving experience:

I’ve said it before and I’ll say it again: puzzles make the world a better place.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: Kickstarter Round-up edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And in today’s post, I’m returning to the subject of puzzly crowdfunding campaigns!

I’ve covered various campaigns for board games, card games, and puzzle projects across the Kickstarter and Indiegogo crowdfunding platforms over the years, and today I’d like to share three more that could use your attention.

The first is Peter Gordon’s Fireball Newsflash Crosswords.

Culturally timely clues and entries are a hallmark of this marvelous variation on his long-running Fireball Crosswords brand, and Gordon has a knack for melding flowing grid design with sharp, topical entry words.

He’s in the home stretch (only hours left in the campaign!) and Gordon’s history of topnotch puzzles is all the incentive you need to contribute.

But he’s not the only puzzler going straight to the puzzle audience with a new collection.

Constructor Brendan Emmett Quigley has a new collection of Marching Bands puzzles, and he’s offering a great deal! Twenty-six Marching Bands puzzles. Talk about value!

The last Kickstarter I want to highlight today comes from the board game end of the spectrum.

The folks at Calliope Games — responsible for Tsuro, one of my new favorites from the last year — have masterminded a three-year, nine-game program with some of the top names in the field, and they want your help bringing the Titan Series to fruition.


These are three intriguing and very worthy projects, and I hope you contribute to one or more of them. As someone who has become a regular donor to various Kickstarter and Indiegogo campaigns, I am proud to have funded some marvelous new ideas and watched them take shape over the months that followed.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

Kickstarter Updates: Pairs, Baffledazzle, and Board Games for the Blind!

The Internet has truly changed everything: how we communicate, how we shop, how we learn, how news spreads, how businesses rise and fall. And the puzzle world is no different.

The Internet allows us to bring PuzzleNation apps right into your phones and tablets. Constructors are making names for themselves marketing directly to solvers. And now, with the growing influence of Kickstarter, Indiegogo, and other crowd-funding platforms, puzzlers and game designers are bringing terrific, innovative puzzles to life like never before.

I sincerely enjoy sharing crowd-funding news with the PuzzleNation audience, because it’s a rare opportunity to see a puzzle or a game go from an idea to a finished product from start to finish. I’ve reported on plenty of them, and today, I’d like to update you on a few successful campaigns that made it through the crowd-funding gauntlet and recently delivered their products to market.

The first comes from our friends at Cheapass Games, who actually launched two Kickstarter campaigns this year. Not only did they recently wrap up the funding process for a storytelling strategy game called Stuff and Nonsense, but they introduced a terrific new card game, Pairs, under their Hip Pocket Games brand.

[A handful of different Pairs decks, including a pirate-themed deck,
a goblin-themed deck, and a Professor Elemental-themed deck.]

Their campaign did so well that they’ve released the original Pairs deck (known as the Fruit Deck, pictured above) and ELEVEN alternate decks, each with a different theme, great custom artwork, and rules for an additional card game specific to that deck.

A social card game that’s easy to learn and hard to master, Pairs (confidently and humorously subtitled A New Classic Pub Game) recently hit stores, and I expect it will be a big hit.

Back in April, I posted about a campaign launched by the folks at 64 Oz. Games called Board Games: Now Blind Accessible. The campaign raised funds for several products designed to bring established board games to the visually impaired, including braille sleeves for card games and a 20-sided braille die, each allowing sighted players and non-sighted players to enjoy the same gaming experience.

It’s a wonderful cause, and I’m pleased to report that this month, they’ve released accessibility kits for numerous popular games, including Munchkin, The Resistance, and AEG Love Letter, with more on the way!

In addition to the accessibility kits, they’ve produced a card game called Yoink!, designed to be played blindfolded and relying on touch alone. I received a copy this weekend and tried it out with friends with great success.

[Check out the different patterns and shapes on these Yoink! cards. You have to collect three of a kind or three totally different ones to win, but it’s not as easy as it sounds.]

With other top games on the to-do list, 64 Oz. Games is doing great work for board game fans everywhere.

Finally, I have an update about Rachel Happen’s Baffledazzle campaign.

Raising nearly $14,000 dollars for a laser cutter and supplies to bring her jigsaw puzzles-with-a-twist to life, Rachel has completed production on her first run of Baffledazzle puzzles, shipping them out to backers AND loading up her new Etsy store.

And in honor of her successful campaign, I thought I’d do a brief series of unboxing photos to show you the care and attention she paid in packaging her puzzles for backers and customers.

Here’s the absolutely monstrous box I received in the mail,
loaded to the brim with packing peanuts.

And here are the carefully bubble-wrapped parcels of each Baffledazzle brand puzzle. The larger ones came complete with storage bags, hint and solution envelopes, and pins for each puzzle. (You can see two in the corners of the puzzle cards, as well as one on the drawstring of the top green bag.

And here’s a better look at some of the packaging. High-quality bags protect the wooden and acrylic puzzle pieces, and each is labeled with a signature “Hello, my name is Baffledazzle” sticker.

Two of the beautiful laser-cut wooden pieces from the Ozuzo puzzle.

A close-up of some of the carefully crafted puzzle pieces for the Cirkusu puzzle.

Rachel absolutely outdid herself with the Baffledazzle campaign, and I cannot wait to see what she cooks up next.

With the successes of Pairs, Board Games: Now Blind Accessible, and Baffledazzle, we can chock up three more victories for the online puzzle community. With so many creators out there and the technology at our fingertips, the puzzly possibilities are virtually limitless.

And in closing, I’d like to hear from you, PuzzleNationers. Have you supported any Kickstarter or Indiegogo puzzle campaigns? If not, would you in the future? Let me know!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: Kickstarter Roundup edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of crowdfunded puzzles.

I’ve covered a lot of puzzle-centric Indiegogo and Kickstarter campaigns in the blog, because I think it’s fascinating how many puzzle variants there are, and how many puzzle-loving creators are enthusiastically seizing the opportunity to add their own delightful gaming and puzzling twists to the market.

In previous posts, we’ve seen Baffledazzle‘s jigsaws with a twist, Completely Puzzled‘s community-building outreach, and 64 Oz. Games‘ campaign to include sightless interfaces for popular board games. Some very creative and worthwhile projects have been realized with the help of crowdfunding.

Today, I’ve got a few more interesting ones that caught my eye.

The first is Puzzometry.

Looks simple at first, doesn’t it? Just place the 14 missing pieces into the game board. Well, according to designer Jim Fox, it has never been solved without assistance!

Plus, you can play a two-player version where you and your opponent alternate placing pieces on the board, cagily trying to prevent each other from playing every piece in your hand.

It looks gorgeous and has an intriguing hook. I suspect it will do well.

Cartography is a cooperative map-building game and a territory-grabbing game all in one. Players place tiles and tokens on the board in order to claim territory, making for a competitive puzzly playing experience.

Combining elements of Carcassonne and Go, Cartography’s triangular tiles, built-in walls, and high-quality production values make this look like a home run game.

[A supporter of IMOGAP demonstrates a new zombie board game.]

IMOGAP is the Interactive Museum of Gaming and Puzzlery, and they’re using Indiegogo to reach out to puzzle and board game fans who want to support the only museum in America dedicated to board games you can play right in the museum!

They have hundreds of games in stock, covering decades of board game development and all sorts of playing styles, and this seems like a really neat cause for board game fans to get behind.

If any of these projects pique your interest, I encourage you to click the links and read more. It’s an exciting time in puzzles, and entrepreneurs like these are one of the big reasons why.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: Kickstarter Roundup Edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of crowdfunding and puzzles. I’ve done several posts like this in the past, spreading the word about puzzly projects I discover on Kickstarter and Indiegogo, and today, I have a few more worthy candidates.

First, let me remind you about the Indiegogo campaign I discussed a few weeks ago, regarding Washington State puzzle/game shop Completely Puzzled. Sara Kingsland is hoping to restock her newly acquired (and long beloved) local game shop, and she could really use your help. Check out the details here.

Second, we’ve got two campaigns involving friend of the blog and Cheapass Games president James Ernest.

Not only is there a campaign to create a digital version of their game Fish Cook (where aspiring chefs vie to become France’s best chef), but there’s a new Kickstarter campaign to launch Stuff and Nonsense, a delightful strategy game where players pretend to be intrepid explorers, faking expeditions and trying to conjure the best adventure for their oblivious colleagues.

Can you convince your fellow explorers that your fake expedition was the most thrilling AND profitable? Can you become France’s premier fish cook? Each games sounds like a fine addition to Cheapass Games’s long tradition of combining storytelling and tactics with a tongue-in-cheek twist. Check out the Fish Cook Kickstarter here and the Stuff and Nonsense Kickstarter here.

For something a bit more hands-on, check out Zobrist, a puzzle game featuring 33 Tetris-style pieces and thousands of potential combinations, as the solver tries to fit the given pieces into specific 3x3x3 cubes. You can solve head-to-head with someone else or tackle the various puzzles yourself, putting your spatial reasoning skills to the test.

Finally, there’s Roselin, a mobile-device puzzle game based on a very simple idea: in space, you keep moving in a direction until a force stops you. In the game, you have to navigate various challenges, puzzles, and mazes, all while trying to plot your puzzly path as inertia keeps you floating in a given direction.

For more details on Roselin, including sample screens and gameplay, click here.

Hopefully one of these puzzly campaigns piques your interest! Worthy projects are being realized every single day with the help of crowdfunding, and the power is literally in your hands, PuzzleNationers.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!