The Best Puzzle Solvers from Horror Movies (Updated!)

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Image courtesy of Hayden Scott.

Five years ago, I wrote my first (and until then, only) post about horror movies in this blog. It was part of a series of posts about the best puzzle solvers across various genres, media properties, and franchises. And I really liked that post.

However, at the time, I felt like I had to avoid certain film franchises and subjects to keep the post as family friendly as possible.

But PuzzCulture is a different animal from its predecessor, so let’s push the boundaries a little bit and make the most comprehensive and accurate list possible, shall we? Let’s honor Halloween right by celebrating the sharpest and most cunning characters to ever elude those relentless meat grinders known as horror films and horror video games.

These are the characters you want on your side, because they’re clever, decisive, and immensely capable. After all, most horror movies and games are populated with idiots who are destined to perish before the film’s conclusion.

So instead, these are the characters who break the mold.


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Image courtesy of Horror Film Wiki.

Nancy Thompson, A Nightmare on Elm Street

When you’re confronted with a monster who hunts people through their dreams, you have to be pretty clever to survive. After all, you have to sleep at some point. When it comes to the Elm Street franchise, they don’t come more clever than young Nancy Thompson.

Nancy discovers she has the ability to pull things from the dreamworld into the real world, and plans to use this ability to stop Freddy Krueger once and for all. She not only sets an alarm to ensure she wakes up before falling victim to Freddy in the dreamworld, but sets numerous booby traps in her house to ensnare and hurt Freddy.

Nancy is a top-notch puzzler for not only figuring out how to use her incredible ability to her advantage, but devising a plan (and a backup plan!) to save herself.

Image courtesy of Medium.com.

Unnamed Boy, Limbo

One of my all-time favorite video games, Limbo is a moody, atmospheric puzzle horror game where our silent protagonist ventures through dangerous mechanical traps and shadowy creatures in search of his missing sister.

Easily one of the most clever puzzle platform games of the last twenty years, Limbo allows players to climb, push and pull objects, and manipulate the environment to allow the boy to continue his search. Trial and error is the name of the game here, but it takes some serious puzzle-solving skills to survive to the end.

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Image courtesy of Wicked Horror.

Kirsty Cotton, Hellraiser

The Lament Configuration is a Rubik’s Cube-like puzzle box that opens a portal to another dimension, where monstrous beings called Cenobites promise untold delights in exchange for your soul. Unfortunately, Kirsty is a clever enough puzzler to solve the Lament Configuration and open the portal.

Thankfully, Kirsty is also clever enough to outmaneuver the Cenobites, buying herself time by realizing someone has escaped their clutches and working to save herself by finding the fugitive.

So Kirsty not only figures out the rules of monsters from another dimension and how to use them, but solves a difficult puzzle box (first opening it, then solving it in reverse to close it) in order to save herself. A pretty sharp cookie, to be sure.

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Image courtesy of SBS.

Clarice Starling, The Silence of the Lambs

A young FBI trainee who finds herself tangling with two serial killers — one on the loose, another in custody — Clarice Starling has to not only save a young woman kidnapped by Buffalo Bill, but do so while unraveling the word games and riddles of the devious and brilliant Dr. Hannibal Lecter.

Clarice is perhaps the most overtly puzzly of our heroes, solving anagrams and figuring out the double meaning behind many of Dr. Lecter’s riddles and clues in order to get closer to stopping Buffalo Bill. Along the way, she uncovers information missed by more seasoned investigators, even managing to survive an attack by Buffalo Bill (in the dark!) and saving the kidnapped girl in the process.

If you’re ever in danger, hope that Clarice Starling is on the trail.

Mike and Sam, Until Dawn

In the interactive horror game Until Dawn, a group of high school pals return to a cabin on a snowy mountain to honor the disappearance of two friends a year earlier. Unfortunately, more tragedy awaits them as a maniac stalks the mountain and evil lurks behind every choice the players make.

Several characters get heroic moments in the game, but nobody more so than Sam and Mike, who manage to wordlessly communicate a plan to stop the dark forces hunting them. (A plan that iron-willed players can help execute, saving Mike and Sam and any other characters that managed to make it to dawn.)

In a game where both characters and players can make clever or clumsy decisions, Sam and Mike definitely stand head and shoulders above the rest.

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Image courtesy of Where’s the Jump?

Bret, Lights Out

Imagine that you’re being hunted by a monster that lurks in the dark. It seems like an obvious solution to simply stay in the light, but when that monster is both intelligent and cunning, that’s a taller order than you think. Bret, along with his girlfriend Rebecca and Rebecca’s family, are being pursued by Diana, a creature who can only appear when it’s dark.

When Diana cuts power to the entire neighborhood, everyone must scramble for safety. Thankfully, the resourceful Bret is on their side, and he thwarts Diana’s attacks several times. When she knocks the flashlight from his hands and charges him, he banishes her momentarily with the brightness of his smartphone screen. As he runs for a car outside, she ambushes him from a shadow, but he escapes again by using the key fob in his pocket to activate the car’s headlights.

Effective puzzlers always make the most of the tools at their disposal, and Bret is a most effective puzzler.

Image courtesy of Saw Films Fandom.

Agent Peter Strahm, Saw IV and Saw V

We meet many criminal investigators in the Saw franchise, but arguably none are more capable than Agent Peter Strahm. Strahm not only deduces important information about Jigsaw’s apprentice in Saw IV, but he actually outwits one of the apprentice’s traps in Saw V!

Using the same pen he would nervously click to relieve stress, Strahm manages to outlast the Water Trap, where his head was trapped in a cube that quickly filled with water. (I won’t go into detail, but anyone who has watched House, M*A*S*H, or Nobody can probably figure out how.)

Although Strahm doesn’t get to walk off into the sunset (very few do in Saw movies), he proved far more capable than many who chose to tangle with Jigsaw and his apprentices.

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Image courtesy of Movie Morgue Wiki.

Joan Leaven, Cube

Sometimes, a good puzzler is plunked down in an unfamiliar situation and has to make sense of it all. (This is the premise of many an escape room or a video game, as well as the truth regarding many coded puzzles or puzzles with symbols.) The situation in Cube is like that times a thousand.

Leaven is one of six people trapped in a maze of interconnected cubical rooms, many of them booby-trapped in various ways. As a young mathematics student, Leaven is immediately intrigued by the numbers inscribed in the small passages that connect the various rooms. The group soon realizes that the rooms are shifting periodically, making the maze harder to solve.

After several theories don’t pan out, Leaven manages to unravel the pattern of the trapped rooms — realizing those rooms are related to prime numbers (specifically powers of prime numbers) — and navigates the group through the ever-shifting maze toward an exit.

The stakes may not always be as high as they were for Leaven, but she never gave up and always approached the puzzle from a fresh angle when thwarted. That’s a sign of a true puzzler.

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Image courtesy of Yahoo.

Michelle, 10 Cloverfield Lane

After being run off the road in an accident, Michelle wakes up in a well-stocked underground bunker. She’s been taken there by Howard, the bunker’s owner, who tells her the surface is uninhabitable and the air outside is poisoned. Michelle quickly realizes that Howard is unstable, but must bide her time before attempting to escape.

Michelle is another remarkably resourceful individual, mapping out the ventilation system in the bunker (while doing repairs), fashioning a hazmat suit out of found items, and outwitting Howard long enough to escape. (Once free, she even manages to whip up a Molotov cocktail and dispatch an unexpected threat.)

Some of the most devious puzzles are the ones where you have to figure out how to use what’s in front of you in creative ways to complete a task. Michelle has this skill in spades.

Image Courtesy of Game Rant.

Six, Little Nightmares

A hungry nine-year-old girl in a yellow raincoat, Six is the protagonist of Little Nightmares, a brilliant puzzle-platformer where the player must outmaneuver hulking monstrosities and sneak their sneakiest sneaky selves through treacherous scenarios.

Six is patient, resourceful, and pragmatic, carefully choosing when to be stealthy and when to be bold, as both are required to survive the game.

Through pattern identification, enemy observation, and learning from your mistakes, you and Six navigate the oversized horrors of the game. (While the puzzles in Limbo often require the player to die more than once before figuring out the correct path forward, Little Nightmares allows players chances to figure out the puzzle ahead of time, making for a different, but equally satisfying, solving experience.)

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Image courtesy of The Dissolve.

Erin, You’re Next

Erin joins her boyfriend at a family gathering, only for things to turn sour as masked invaders target the party’s guests. But they get more than they bargained for, as Erin quickly reveals herself as one of the most capable horror movie protagonists in the history of the genre.

Erin gathers information, sets traps, outwits the bad guys at seemingly every turn, and generally dazzles with her intelligence, tactical skill, and resourcefulness.

You know that puzzle where you have to connect all the dots in the square with only three lines, but to do so, you have to draw outside the square? That puzzle wouldn’t fool Erin for an instant. She is constantly thinking outside the box — and the house — in order to accomplish the most with the fewest moves.

Horror movies haven’t seen a puzzler like Erin before, and I almost feel bad for any bad guys who get in her way.


Did I miss any world-class puzzlers from horror movies? Let me know in the comments section below! I’d love to hear from you!

The PN Blog 2020 Countdown!

It’s the final blog post of the year, so what do you say we revisit all of 2020 with a countdown of my ten favorite blog posts from the past year!


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#10 Farewell, Keith

I don’t mean to start off this countdown on a sad note by mentioning the loss of fellow puzzler and Penny Dell colleague Keith Yarbrough. Writing this post was incredibly difficult, but I am proud of how it turned out. It served as a valuable part of my healing process, allowing me to immerse myself in nothing but good memories of my friend. Giving other people the opportunity to know Keith like I did was a worthwhile experience.

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#9 Tap Code

Exploring the different ways puzzles have been involved in historical moments, either as anecdotes or key aspects, is one of my favorite parts of writing for PuzzleNation Blog. But it’s rare to have a historical story about puzzles that tugs on your heartstrings like this one. The way the Tap code served to keep the spirits of POWs high — and the way that codes and spycraft helped a husband and wife endure the hardships of separation — made this a post with a lot of depth and humanity.

#8 Holiday Puzzly Gift Guide

Every year, one of my favorite activities is putting together our Holiday Puzzly Gift Guide. I get to include the best products sent to me for review by top puzzle and game companies, mix in some of my own favorites, and draw attention to terrific constructors, game designers, and friends of the blog, all in the hopes of introducing solvers (and families of solvers) to quality puzzles and games.

#7 Crossword Commentary

There’s more to writing about crosswords than simply solving puzzles and unraveling clues, and that was especially true this year. The social and cultural aspect of crosswords came up several times, and it’s important to discuss these issues in an open, honest way, even if that means calling out a toxic presence like Timothy Parker, or even questioning the choices of the biggest crossword in the world to hold them accountable.

Whether it was exploring representation in crossword entries and cluing or continuing to debate cultural sensitivity in crossword answers in the major outlets, we took up the torch more than once this year because it was the right thing to do.

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#6 Best Puzzle Solvers

Last year, we began a series of posts examining the best puzzle solvers in various realms of pop culture, and I very much enjoyed combing through the worlds of horror movies and television for the sharpest minds and most clever problem solvers.

This series continued in 2020, as we delved into literature (for adult readers, young adult readers, AND younger readers, respectively), as well as compiling a list of the worst puzzle solvers in pop culture. We even graded the skills of different fictional crossword constructors to see who was representing the best and worst in puzzle construction in media!

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#5 Crossword Bingo

One of the most clever deconstructions of the medium of crosswords I came across this year was a bingo card a solver made, highlighting words and tropes that frequently appear in modern crosswords. It was a smartly visual way of discussing repetition and pet peeves, but also a sly bit of commentary. So naturally, we couldn’t resist making our own Crossword Bingo card and getting in on the fun.

#4 Pitches for Crossword Mysteries

Hallmark’s Crossword Mysteries series was one of the most noteworthy crossovers between puzzles and popular media last year, and that continued into this year with the third Crossword Mysteries film, Abracadaver. But we couldn’t get the idea of a fourth film — still promised on IMDb and other outlets — out of our heads, so we ended up pitching our own ideas for the fourth installment in the franchise. Writing this, no joke, was one of my favorite silly brainstorming sessions of the entire year.

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#3 The World of Puzzles Adapts

Even in a post celebrating the best, the most satisfying, the most rewarding, and the most enjoyable entries from 2020, you cannot help but at least mention the prevailing circumstances that shaped the entire year. 2020 will forever be the pandemic year in our memories, but it will also be the year that I remember puzzlers and constructors adapting and creating some of the most memorable puzzle experiences I’ve ever had.

From the initial experiment of Crossword Tournament From Your Couch to the creation of the Boswords Fall Themeless League, from tournaments like Boswords and Lollapuzzoola going virtual to the crew at Club Drosselmeyer creating an interactive puzzly radio show for the ages, I was blown away by the wit, ambition, determination, and puzzle-fueled innovation brought to the fore this year.

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#2 Eyes Open

Earlier this year, we made a promise to all of the people standing up for underrepresented and mistreated groups to do our part in helping make the world better for women, for people of color, and for the LGBTQIA+ community. We launched Eyes Open, a puzzle series designed to better educate ourselves and our fellow solvers about important social topics. And that is a promise we will carry into 2021. We hope that, in some small way, we are contributing to a better, more inclusive world.

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#1 Fairness

Part of the prevailing mindset of PuzzleNation Blog is that puzzles can and should be for everyone. They should be fun. And they should be fair.

So this year, two posts stood out to me as epitomizing that spirit. The first was a discussion of intuitive vs non-intuitive puzzles, which I feel is very relevant these days, given the proliferation of different puzzle experiences like escape rooms out there.

The second, quite simply, was a response to a friend’s Facebook post where she felt guilty for looking up answers she didn’t know in a crossword, calling it “cheating.” I tried to reassure her there was no such thing as cheating in crosswords.

And since I couldn’t decide between these two posts for the top spot in our countdown, I’m putting them both here, because I feel like they represent a similar spirit. I hope you feel the same.


Thanks for spending 2020 with us, through brain teasers and big ideas, through Hallmark mysteries and Halloween puns, through puzzle launches and landmark moments. We’ll see you in 2021.

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