An Act of Puzzly Generosity

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[Image courtesy of Solutions for Change.]

Instead of the usual Follow-Up Friday post, in the spirit of the season, I wanted to talk about an act of generosity that touched my heart.

The puzzle and game audience is one of the kindest, most inclusive groups I can think of. Just this year, I’ve done several blog posts involving different donations and charity efforts spearheaded by puzzlers and game companies.

Back in January, I talked about StrataSphere, a Kickstarter game campaign that allowed supporters to use their contributions to donate copies of the game to schools.

Heck, just last week, I wrote about how all the proceeds from this year’s GCHQ puzzle book will be going to charity.

Those were only two of many generous campaigns. Today, I’d like to put the spotlight on another company doing good.

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The folks at Ceaco and Gamewright recently donated $3 million in games and puzzles to the Toy Industry Foundation’s annual Holiday Toy Drive!

According to Nora Meiners, Ceaco’s marking coordinator, “It is important for Gamewright and Ceaco to donate to the Toy Industry Foundation’s Toy Drive because we know that our puzzles and games are presents that kids can grow and learn from; it would be unfortunate if that wasn’t equally accessible for all kids regardless of the income barriers in their families. We are gifted to work in an industry that offers wholesome family entertainment so we donate and spread that joy further when we can.”

It’s an amazing gesture, one that is so incredibly typical of the puzzle/game community, a community I’m proud to count myself a part of.

For more information on the Toy Industry Foundation, click here.

And happy holidays to you and yours, my fellow puzzlers and PuzzleNationers!


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Reminder: Sudoku App Contest Ends Tomorrow!

Just a friendly reminder to you, fellow puzzlers and PuzzleNationers, that the contest to celebrate the release of our new Penny Dell Sudoku app ends tomorrow night! (That’s midnight, November 24, 2016, aka Thanksgiving night for our American solvers!)

How do you enter the contest? Well, it couldn’t be simpler! Just click this link or the picture below to sign up for our PuzzleNation Newsletter!

Not only will you be entered into the contest to win an in-app promo code for the Penny Dell Sudoku app, but you’ll also get all of the articles, updates, and terrific bonus content from our Newsletter, delivered right to your mailbox! It’s a win-win and completely free!

Good luck and happy solving, fellow puzzlers and PuzzleNationers!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

 

Contest details: No purchase necessary to enter. One entry per person, please. We are not responsible for entries that are not received. Entries must be submitted by 11:59 PM on November 24, 2016. The information you provide will only be used to notify winners and be entered into the PuzzleNation newsletter email mailing list. Must be 18 to participate. If selected as winner, you must respond to notification email or phone call with mailing address to receive prize.

New Sudoku App!

Oh yes, the Sudoku revolution has come to your phones and tablets! Say hello to the new Penny Dell Sudoku app, available for both iOS and Android users!

This free app is loaded with terrific Easy, Medium, Hard, and Expert puzzles from our friends at Penny Press and Dell Magazines, who have been creating Sudoku puzzles longer than anyone! (Heck, Dell Magazines was the original publisher of Sudoku, dating back to 1979!)

With four difficulty settings to choose from, this app fits solvers of every age and experience level! You’re guaranteed to find the right Sudoku puzzle for you.

Bonus features include a timer to clock your solving speed, hints to point out errors or help you when you’re stuck, and a dynamite help section to walk new solvers through cracking their first Sudoku puzzle!

And to celebrate the release of this terrific new app, we’re holding a contest!

How do you enter? Well, it couldn’t be simpler! Just click this link or the picture below to sign up for our PuzzleNation Newsletter!

Not only will you be entered into the contest to win an in-app promo code for the Penny Dell Sudoku app, but you’ll also get all of the articles, updates, and terrific bonus content from our Newsletter, delivered right to your mailbox! It’s a win-win and completely free!

This contest will run until midnight, November 24, 2016 (aka Thanksgiving night), and we’ll announce five winners the following Monday, November 28, 2016!

The new Penny Dell Sudoku app is an exciting addition to our puzzle library, and we know whether you’re an iOS user or an Android user, you’ll absolutely love it!

Happy solving, fellow puzzlers and PuzzleNationers!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Contest details: No purchase necessary to enter. One entry per person, please. We are not responsible for entries that are not received. Entries must be submitted by 11:59 PM on November 24, 2016. The information you provide will only be used to notify winners and be entered into the PuzzleNation newsletter email mailing list. Must be 18 to participate. If selected as winner, you must respond to notification email or phone call with mailing address to receive prize.

It’s Follow-Up Friday: Bogus Brain Health edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of brain health and puzzles.

The physicist Emerson Pugh once said that “if the human brain were so simple that we could understand it, we would be so simple that we couldn’t.”

We’re still working hard to unravel the mysteries of how we learn, how we store information, and how puzzle-solving affects the brain in the short term and in the long term. There have been many MANY studies published touting all sorts of results, both positive and negative. And there have been numerous products of a puzzly nature that claim everything from improved memory to staving off Alzheimer’s, dementia, and other debilitating conditions.

As a puzzle guy, I wholeheartedly believe that puzzle-solving has its benefits, and I’m always on the lookout for any new data on the subject to share with you, my fellow puzzlers and PuzzleNationers.

As far back as 2013, I was digging through every brain health article I could find, trying to find something substantial about the role of puzzles in brain health. I was hoping for a solid yea or nay, but the scientific community inevitably served up a resounding “maybe?”

Heck, as recently as this past September, I mentioned the conflicting data out there regarding brain health and puzzle-based programs like those on the Lumosity website.

And a recent article on Gizmodo may have put the final nail in the coffin when it comes to all of these lofty brain-health promises.

Citing a paper from Psychological Science in the Public Interest, the article discusses a recent attempt to comb through the numerous previous studies and test them under more rigorous scientific conditions.

The end result? From the Gizmodo article:

“Based on our extensive review of the literature cited by brain-training companies in support of their claims, coupled with our review of related brain-training literatures that are not currently associated with a company or product, there does not yet appear to be sufficient evidence to justify the claim that brain training is an effective tool for enhancing real-world cognition,” conclude the authors in the study.

Not surprisingly, brain-training can improve performance on the particular task or puzzle that’s being trained for. But there was very little evidence to show that these brain-games extend beyond that. These programs simply don’t improve everyday cognitive performance.

While I doubt this will be the last we’ve heard of puzzles as the be-all end-all cure for brain health, it’s good to know that dedicated minds are hard at work exposing the snake oil amidst the real science.


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5 Questions for Author Derek Taylor Kent (Plus a Puzzly Announcement!)

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to continue this series with Kubrick’s Game author Derek Taylor Kent as our latest 5 Questions interviewee!

Derek is a screenwriter, musician, and author, and his works have spanned print, TV, virtual reality, and soon, film. Although he’s better known for his middle grade efforts like Simon and the Solar System and the Scary School series, he has recently ventured into books for adults with his cinematic puzzle-fueled thriller Kubrick’s Game (which I recently reviewed here).

He has an exciting announcement connected to Kubrick’s Game to share with you, but before we get to that, let’s spend a little time getting to know this ambitious and amiable author, shall we?

Derek was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Derek Taylor Kent

1. Was Kubrick’s Game your first foray into combining puzzles and writing? If so, what inspired the union of the two? If not, which came first for you, puzzles or writing?

In terms of puzzles being the crux of a plot, yes. I had incorporated some riddles and simple puzzles into some of my children’s fiction before, but only as a small element.

My primary inspiration for combining the two came from reading Ernest Cline’s Ready Player One back in 2011. In that book, the characters have to solve three intricate puzzles based on ’80s pop culture. The author was obsessed with 80s movies, music, and video games, so I began ruminating about what my subject would be if I were to write such a story. The obvious choice was Stanley Kubrick. He had been my favorite director since I was in high school and I was obsessed with his movies and all of the mystery that surrounded them.

As I delved further into it, the choice became more and more clear. Kubrick himself was an avid gamesman who loved puzzles, symbolism, and subliminal messages. The more I studied, the more I realized that it was not only believable, but almost likely, that he might have created a complex puzzle connecting each of his films. From there, it was just a matter of playing it out using markers that were already present.

[Image courtesy of Cinema Research Institute.]

2. How did the puzzles in the book come together? What did Kubrick’s game look like in its earliest iteration?

I had specific ideas for several of the puzzles and a general idea for others that I wanted to incorporate. Early in the process, I recruited two of the premiere puzzle-creators alive — Bob Glouberman and Larry Toffler of Fantastic Race. They create city-wide scavenger hunts, escape rooms, and puzzles for TV and movies. Luckily, they happened to be just as obsessed with Kubrick as I was and were very excited to come on board to help me create them.

If I were to write a book based on diabolical puzzles, I knew the book could only be as good as the puzzles themselves. While I could have probably created okay puzzles myself, I knew that theirs would be incredible and indeed they blew my mind.

I also knew that I wanted the puzzles to be Kubrickian, or cinematic in nature. That is, the clues would incorporate imagery, music, editing, and symbols, as opposed to wordplay or mathematical riddles. Also, they could only be solved by those familiar with the filmmaking process and masterful in its techniques, such as editing, lighting, projection, and sound design.

The final puzzle, which I dare not give away here, was present from the very beginning and had me most excited to write the book. I knew it had to end in that very special place, and was a type of puzzle that had never been created before, but it also made total sense considering the themes and hidden meanings of Kubrick’s final films.

3. If you’d been presented with a mystery like the one in your book, would you have taken the UCLA approach, the USC approach, or the antagonist’s approach?

Since the UCLA teammates are our protagonists, they were enacting my personal approach…most likely. They were most concerned with playing the game how Kubrick would have wanted it to be played, as opposed to other groups who, shall we say, put ethics aside for the sake of victory.

4. What’s next for Derek Taylor Kent?

Depending on how well Kubrick’s Game is received, I have plans for a continuation of cinema-themed puzzle adventure novels. I am also still writing middle-grade fiction and picture books and hope to have more of those released in the near future. I also wrote a horror feature film that is currently in pre-production, which will hopefully be coming out winter of 2018.

If your readers are interested in checking out any of my other work, everything is at DerekTaylorKent.com. Oh, and if you go to the Fun and Games section of ScarySchool.com, there’s a memory game you can play, and beating it will earn you the weirdest trophy you’ve ever seen.

5. If you could give the readers, writers, film enthusiasts, and puzzle fans in the audience one piece of advice, what would it be?

Well, since that is a very wide range of people, I think I will share my favorite piece of advice I ever received, which happened to come from the great actor Robert Forster. He told my class: “99% of everything you ever hear in your life will be somebody trying to convince you of something that’s not true in order to get into your pockets.”

What I like best about it, besides the encouragement of skepticism, is that as a novelist, I love being able to make a living selling something that isn’t BS. I can honestly tell kids, parents, or now my grown-up readers, that for a very reasonable price, my books will give you many hours of entertainment, and perhaps some enlightenment.


And speaking of hours of entertainment, it’s time for Derek’s big announcement!

As a marvelous real-world tie-in to Kubrick’s Game, Derek has launched The Game, an interactive solving experience guaranteed to challenge solvers and delight puzzlers worldwide!

This is a game for all readers to play.
If you’re reading this, play has already begun.
Six different puzzles each month to the day
Need to be solved for the game to be won.

That’s just a snippet of the introduction to set the scene. You can click here for full details — the first clue was revealed yesterday! — and sign up for his newsletter (bottom of the page here) to keep up on all things Derek Taylor Kent and Kubrick’s Game! (And, of course, you need to read the book to give yourself a fighting chance at solving The Game and finding the treasure!)

I think it’s an awesome way to expand on the world of the novel and to give solvers a puzzly conundrum to look forward to cracking! Good luck, my fellow puzzlers and PuzzleNationers!

Thank you, Derek, for taking the time out for 5 Questions! I can’t wait to see how The Game unfolds!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

New puzzle sets for the Penny Dell Crosswords App!

Hello puzzlers and PuzzleNationers!

Yes, I know, we already bombarded you with terrific puzzle content today, but the puzzle goodness just won’t stop! We’ve got two new puzzle sets for your enjoyment!

That’s right! Just in time for the long Labor Day weekend we’ve got our September 2016 Deluxe Set! You get 30 easy, medium, and hard puzzles, plus 5 themed bonus puzzles!

And it’s available for both Android and iOS solvers! Puzzles for everyone! More than enough to keep you puzzling all weekend long!

But that’s not all!

New to both iOS and Android, Deluxe Fun Set 7 is loaded with 30 easy, medium, and hard puzzles, plus 5 bonus puzzles! It’s the perfect puzzly end to a great summer!

We’re proud to present two terrific additions to our ever-expanding lineup of puzzles, guaranteed to match the high standards of quality, solvability, and fun that typify the PuzzleNation brand!

All this, plus a new edition of the PuzzleNation Newsletter just went out, so check your inboxes! How can you go wrong?


Thanks for visiting PuzzleNation Blog today!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!