The Board Game Legacy of Kurt Vonnegut

Mystery novelist Agatha Christie was an avid surfing enthusiast. Abraham Lincoln is in the National Wrestling Hall of Fame and only suffered a single defeat in 12 years. We wouldn’t have Wi-Fi or Bluetooth without the scientific prowess of actress Hedy Lamarr.

It’s fascinating to learn unexpected facts about iconic figures from history that don’t necessarily jive with their most famous accolades.

For instance, did you know that celebrated writer Kurt Vonnegut made a board game?

Yes, nearly seventy years ago, after the less than stellar commercial performance of his novel Player Piano, Vonnegut attempted to create a third game to utilize the 8×8 checkerboard as effectively as chess and checkers did.

It was called GHQ, short for General Headquarters, and it was a tactical strategy game involving balancing your ground infantry and artillery forces with your airborne forces to capture your enemy’s headquarters.

In 1956, it was downright innovative, mixing wargame mechanics and multiple actions in a single turn. (This is commonplace today, but was quite revolutionary in games for the 1950s.) In today’s board game market, the initial run sold out, and now the game is carried by Barnes & Noble, and I have no doubt it’s performing well.

This would come as a shock to Vonnegut, as the game was rejected by publisher Henry Saalfield of the Saalfield Game Company. Vonnegut put the game away, and as far as his family knows, he never went back to it at all.

That historical context makes the game (and its companion booklet) a wonderful glimpse into Vonnegut as a creative mind.

We get his original notes — including rules for the game — as well as photos of the original game pieces from his prototype.

GHQ exists as a fascinating conundrum. How do you reconcile encountering a combat-focused game designed by someone famous for his antiwar sentiments?

A review of the game on Spacebiff had something interesting to say about this:

It’s also so very Vonnegut. Years before Billy Pilgrim manifested as his coping mechanism for the horrors he witnessed in the Ardennes and during the firebombing of Dresden, here he was designing a game that drew on his experience as a spotter for the 106th Infantry Division. It’s a game rooted in a particular military doctrine, one where most casualties were not inflicted by tanks or planes, but by distant cannons. While the game’s airborne units are flashy and threatening, it’s the roving fields of fire that shape this battlefield.

That, too, strikes me as the proper way to consider GHQ. Vonnegut’s antiwar stance crystallized as U.S. involvement deepened in Vietnam, and it’s natural to wonder if the older Vonnegut set aside GHQ not only out of disappointment with Saalfield’s lack of interest but also because its maneuvers and bombardments cut too close to the bone.

It’s impossible to separate the man from the art in this case. I can’t help but view this game as not only part of Vonnegut’s journey toward his rejection of warfare and wartime thinking, but also as a way for him to turn his knowledge and experience from wartime into something productive (and profitable) for his family.

It’s pragmatic, transformative, and a little bit sad in a way that feels so keenly Vonnegut.

I haven’t had a chance to play it yet, but I do have a Barnes & Noble gift card burning a hole in my pocket, so perhaps you’ll see a more thorough writeup on GHQ in the future.


In the meantime, what do you think of this curious discovery, fellow puzzlers? Does GHQ intrigue either the reader or the tactical gamer in you? Let us know in the comments section below. We’d love to hear from you!

I-Got-The Christie’s: A Puzzly Crime Hashtag Game!

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You may be familiar with the board game Schmovie or hashtag games on Twitter.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleMystery. Today’s entries all mash up Penny Dell puzzles with TV shows, movies, books, characters, concepts, and anything else that fits the mystery genre!

Examples include: Sherlock Home Runs, Two at a Crime, or The Bricks and Mortar of Roger Ackroyd.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Agatha Crisscrosstie

Mixed Bagatha

Murder on the Easy Crossword Express

Murder, She Quote / Murder, She Quotefinds

Mary Higgins Clark’s The Shadow of your Smile

Mary Higgins Clark’s On the Stretch Letters Where You Live

Joanne Fluke’s A Cinnamon Roll Recipe Time Murder

Paige Shelton’s The Killer Maze

Perry Mason’s The Case of the Mystery Melody

The Mirror Image Crack’d from Here to There

The Secret Word of the Old Clock

The Purloined Letterboxes

The Glass Keyword

Secret Word Agent

Double Trouble Agent

Word-a-Mata Hari

Nancy Drew and the Hidden Word Squares

Nancy Drew: Double Trouble Shooter

Sorry, Wrong Number Sleuth

D.O.ABC’s

Alfred Hitchcock and the Three of a Kind Investigators

Alphagrid HitchCrackers

PsyCodeword

To Catch a Themewords

Dilemma “M” for MurDittos / Dial-A-Grams for Murder

Rear Windowboxes

The 39 Stepping Stones

John GrishAnagrams

Miss Marbles

Hercule Poirows Garden

Fill-In Marlowe

Crackerjacks Reacher

The Alphabet Soup Murders

Pretty Maids All in a Rows Garden

They Only Kill Their Masterwords

Who’s Calling the Great Chefs of Europe?

Evil Under the Sunrays

Word Trails of the Pink Panther

Against All Odds and Evens

Body Double Trouble

Se7en-Up

Along Came a Spider’s Web

The Da Vinci Codewords

Trixie Belden and the Secret Words of the Mansion

Knives Out of Place

SpyMasterwords

Whopunit

The Dresden Tiles

Arth-Here-and-Thur Conan Double-Trouble-Doyle, Word Seek Mystery Person!

He’s the WatSunrays to your Sherlock Homeruns

The Sign of the Four Corners / The Sign of Foursomes

The Man With the Twisted Blips

221 ABC’s

Alphabet Soup For Two-Twenty-One-B Baker Street

Matchmaker Street Irregulars

“…What’s Left must be the truth.”

The Seven Percent Solution is on Page 178


I’m not very familiar with the mystery genre. I’ve heard of author Sara Pairsetsky and her novels Critical Masterword and Spellbound Game, though.

APPMystery


One intrepid puzzler went above and beyond by submitting the following pun-fueled message:

I have recently begun reading an author by the name of C.J. Boxes, needless to say he writes Mystery Word Seeks and I believe that that the C.J. is short for Crackerjacks.

Boxes is best known for his Joe Picker Upper series of novels and some of my favorites are “Savage Home Runs,” “Blackouts of Range,” “Breaking Point the Way,” and of course “Vicious Circle Sums.”

Recently Boxes’ latest series featuring a pair of Montana private investigators has been picked up by ABC’s television and the show depicts Double Trouble and the detectives come Face to Face with Deduction Problems in stories such as “Pair Off Dice Game Valley” where they ultimately answer the Big Question.

I’m glad to share this with y’all.


Have you come up with any Penny Dell Puzzle Mystery entries of your own? Let us know! We’d love to see them!

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