Two Epic Treasure Hunts Come to an End!

Image courtesy of Go.ActiveCalendar.com

Boy, it’s been a good week to be a treasure hunter!

First, the trophy stashed away in Massachusetts by Project Skydrop was found.

This trophy, valued at $26,000, is only part of the prize, since the trophy contained a code that granted the lucky treasure hunter who found it access to a prize pool of over $87,000! This prize pool was composed of entry fees from the many treasure hunters who signed up for the hunt.

Since the prize was found faster than Project Skydrop organizers predicted, they offered $100 each to the first twenty people to guess the exact coordinates of the now-claimed treasure. The deadline for that second-place prize is today, so I’m definitely curious how many folks were able to claim that c-note.

But that was only the beginning of big treasure hunt news, as the hunt for the Golden Owl has also reportedly come to an end.

In 1993, the book On the Trail of the Golden Owl was published, igniting a thirty-year search for the titular owl. Solvers had to parse Max Valentin’s eleven riddles to locate the owl, and for decades, the prize eluded even the most ardent solvers.

Hilariously, the creator intended for the hunt to last for only a few months, open to both amateur hunters and experts. “If all the searchers put all their knowledge together, the owl would be found in… two hours”. This sounds like the folks behind Monopoly who claim the game can be played in 45 minutes.

Three years ago, the artist for the original book, Michel Becker, took over the hunt from author Regis Hauser (aka fictional treasure hunt creator Max Valentin), going so far as to dig up the owl to confirm it was still there.

There was supposed to be a bronze owl there (to be exchanged for the actual golden owl, worth over $100,000), but Becker found a rusty iron one instead. He replaced it with a bronze owl, buried it, and continued the hunt for another three years. Chouetteurs — the owl-seeking treasure hunters — got back to work.

Until last week when the owl was finally discovered.

As reported by the BBC, the hunt came to an end in France on October 3rd. Details have been scarce, and hunters around the world have been told to stop looking.

“We confirm that the replica of the golden owl was dug up last night, and that simultaneously a solution has been sent on the online verification system… It is therefore now pointless travelling to dig at any place you believe the cache might be situated.”

Some solvers are relieved that the hunt is finally over, while others are skeptical, believing that instead of hard work and puzzly grit, the prize was found by metal detector instead (which would be expressly against the rules). Still others are disappointed not to have more information, if only to see how tantalizingly close they may have gotten to the correct solution.

The trials and tribulations of the hunt over the years have only added to its legend.

The puzzle hunt lasted so long that it outlived the original publisher of the book, which caused the golden owl to be seized as a bankruptcy asset, something that required four years of legal wrangling to resolve.

The hunt also sadly outlived its creator, who passed in 2009. Some chouetteurs blame the stresses of legal proceedings surrounding the hunt for hastening the death of Hauser.

Two years later, it took the dedicated efforts of a group of treasure hunters to prevent Becker from selling the owl, forcing judicial intervention and saving the hunt from a premature end.

What a saga.

With the end of both the Golden Owl hunt and Forrest Fenn’s treasure hunt a few years ago, this leaves The Secret as the longest ongoing puzzle hunt in the world at this time.

But maybe some intrepid puzzler out there is already cooking up the next great puzzly treasure hunt. I suppose only time will tell.

Virtual Reality Puzzling Takes Another Step Forward

Two years ago, we launched an April Fools Day prank involving a virtual reality version of our puzzles: PNVR.

It was great fun to both imagine how our puzzles would be reinvented by VR and to lampoon the idea of VR puzzling by creating pictures of solvers riding their bikes while wearing VR headsets, puzzling alongside interactive robotic companions, and more.

And more than a few people fell for the prank, given the explosion in VR technology when it comes to gaming and interactive entertainment experiences over the last few years.

Not only can you buy full VR rigs like the Oculus Rift system, but there are plenty of programs and peripherals available that allow you to turn your smartphone into a VR screen, immersing yourself in unusual situations and gaming scenarios.

Some video games have already embraced the technology, and more are sure to do so in the future. But it’s not just video game companies that are getting in on the VR trend.

Escape rooms are as well.

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Ubisoft (the company responsible for the Assassin’s Creed video game series) offers a series of game-inspired VR escape rooms in locations around the world.

From an advertisement for their latest room, Beyond Medusa’s Gate:

Two or four players team up and have 60 minutes to find a way out of a vast Aegean coastal cave where the legendary ship of the Argonauts is anchored. To successfully escape, players must use cooperative teamwork, problem-solving skills and precise timing to solve riddles and find their way out of this room-scale experience. Players start the adventure by choosing their avatar from among six diverse characters, and can customize them with Ancient Greek accessories.

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Although the VR environment means that the focus is more on VR action than puzzle-solving, there are several mechanical puzzles to unravel and virtual rooms to escape, either on your own or with the help of another player. From descriptions, it appears to feel more like playing a video game than conquering an escape room, but it’s still an impressive step forward in VR technology.

I wonder how far we are from being able to experience an escape room from home. Whether it’s fully immersive and you can manipulate objects or you’re simply piloting a person or robot remotely through the VR interface, I suspect we’ll see a puzzly experience like that sooner rather than later.


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