PuzzleNation Product Review: Mary Engelbreit Loonacy

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that. And this concludes the disclaimer.]

If you’re looking for frenetic, quick-play card games, they don’t come much quicker or more chaotic than Loonacy.

In Loonacy, players compete to dump all of the cards in their hand by dropping them one-at-a-time into various piles. They do so by matching one of two symbols on their card with the symbol atop the discard piles. For instance, if you’ve got a card with an owl and a queen on it, you can drop that card onto a pile with an owl on top or a queen on top.

But since every player in the game is doing the same thing at the same time — there’s no taking turns here — it’s a race to drop a matching card from your hand before any of the other players can drop a card from theirs.

Looney Labs has published two previous editions of the game — Loonacy and Retro Loonacy — but neither is as eye-catching, as lovely, as charming, or as unexpected as the latest edition, Mary Engelbreit Loonacy.

Unlike the cartoony character-centric images of the original or the nostalgia-fueled artsy icons of the retro version, Mary Engelbreit Loonacy brings a peaceful, almost folksy sense of style and humor to the game.

The imagery is gorgeous and heartwarming, depicting uplifting images that would fit in with any kitchen or living room. Words of wisdom like “She who laughs, lasts” and “Sooner or later, we all quote our mothers” mix with scenes of familial bliss, childhood innocence, or simple pleasures.

In a game that’s all about observation, decision making, instantaneous pattern matching, and rapid reflexes, juxtaposing that sort of anxiety-inducing gameplay with these peaceful, fun images is a stroke of genius, one that forces you to pause, even for just a moment, in order to simply enjoy Engelbreit’s delightful art.

Mary Engelbreit Loonacy bridges the gap between the kid-oriented silly imagery of the original and the adult-oriented artsy feel of the sequel, making the best of both in one family-friendly package.

Mary Engelbreit Loonacy is available from Looney Labs and other participating retailers.

It’s also featured in our Holiday Puzzly Gift Guide, alongside all sorts of terrific puzzly gift ideas, including other Looney Labs products like Zendo, Get the MacGuffin, Star Trek Fluxx, and more!


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A World of Puzzle Luxury

As recreational pastimes go, puzzles are pretty affordable.

A New York Times crossword subscription runs you $40 for the year. Many top constructors — like those featured in our Holiday Puzzly Gift Guide — offer outstanding puzzles on a weekly basis for less than that.

Puzzle magazines like those from our friends at Penny Dell Puzzles run $5 to $10 (even for the big ones!) and puzzle collections by constructors and puzzle outlets rarely crack double digits.

(Heck, our apps are free downloads!)

So you can imagine my surprise when I saw some constructors on Twitter discussing a subscription service called Puzzlelux that costs nine hundred dollars a year!

[In this actual photo from the website, a woman from a 1990s Calvin Klein TV ad appears to be mildly inconvenienced by an elegant puzzlenado that has swept her into the air, risking all sorts of luxurious papercuts.]

Yes, Puzzlelux offers seasonal bundles of puzzles — Sudoku, crosswords, Cryptograms, and word scrambles — for $75 a month.

Now, not having solved any of their puzzles, I cannot fairly judge whether they’re worth that kind of cash splashing. But I am skeptical, given that I can get awesome puzzles elsewhere for 1/30th that price.

I mean, $899 dollars is pretty steep. A trip on Cunard’s crossword cruise last year was cheaper than that!

Of course, I shouldn’t be surprised that someone came along to corner the market on high-end puzzlesmithing, since in the past, I have encountered a few examples of puzzle luxury items in my travels.

Every year in the Holiday Puzzly Gift Guide, I jokingly mention that the folks at Hammacher Schlemmer offer a $12,000 Scrabble game in their catalog.

Yes, The World’s Largest Scrabble Game takes up an entire wall of your home, but the odds are slimmer that you’ll ever misplace one of the game tiles in your couch cushions.

Then again, $12,000 looks reasonable next to $100,000, which was the price tag for a specialty version of Monopoly produced for FAO Schwarz.

With a solid gold board, emeralds and sapphires embedded in the board (as well as in hotels and houses), and real U.S. currency in place of the play money, this might be the peak of puzzle-game excess.

Unless, of course, you commission your own labyrinth, or want to solve Sudoku in space, or something like that. But who knows what the future holds for super-wealthy puzzlers out there?


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Answers to our Thanksgiving Word Seek Puzzle!

Happy Thanksgiving, PuzzleNationers!

Last Thursday, we celebrated Thanksgiving with a holiday-themed word seek, loaded with all the traditional Thanksgiving trimmings.

Everything from turkey, mashed potatoes, and stuffing to pumpkin pie, turnip, and yams was hidden in our dastardly grid. And unlikely many word seeks where the words read out in a straight line, the words in this grid can wind, turn, and double-back within their patches.

Did you find them all?

If not, we’ve got the solution to our Thanksgiving word seek for you today!

But first, here’s one last chance to solve it before we reveal the answer…

Okay, that’s more than fair. It’s time for the answer grid!

As you can see, even with the entries divvied up into their various patches, it’s still not immediately clear what the entry is. That’s what makes a Patchword-style word seek tougher than you’d expect.

So how did you do? Let us know in the comments section below! We’d love to hear from you.


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PuzzleNation Product Review: Girl Genius: The Works

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that. And this concludes the disclaimer.]

Some games are famous for their many moving parts. Mousetrap and The Grape Escape both come to mind, since players move around — or through — a machine in order to complete the game.

But what if every character in a game was a cog in a vast machine? Imagine heroes and villains making their moves as the plot whirls around them, constantly altered by their choices, until someone emerges as the victor.

Girl Genius: The Works places two or more players inside the guts of that machine, and leaves them to figure out how to make the machine work for them.

It’s a card game that mixes simple moves — flipping, spinning, removing, and replacing cards — with deep strategic gameplay, since any card could start a chain reaction that hands you or your opponent points.

The basic idea centers around a board made up of 12 facedown cards. Each player takes turns trying to score points by “popping” cards and adding them to their score pile.

To do so, the player flips over a card on the board, revealing the character, the pattern of symbols along each edge, the card’s score value, and what happens when the card is popped.

The player must then spin a faceup card 180 degrees, with the goal of matching the symbols along one side of the card with the symbols on a neighboring card in the machine.

If the symbols match up, that spun card is popped, meaning you pick it up, and follow the instructions on the card. These instructions can range from drawing cards or popping additional cards to stealing cards from other players, rearranging the game board, or even new rules that allow you to win the game immediately.

[In our case, the card instructed us to turn all hero cards facedown.]

Once you’ve added that card to your score pile, you replace it with a card from your hand, rebuilding the machine. (Each player gets five cards in their hand to start.) Play then passes to the next player.

The wow factor of Girl Genius: The Works comes in those moments when you pop cards. The right combination of symbols can have you popping multiple cards at once, and once you start reading the instructions on those popped cards, the game can swing wildly into one player’s favor or another.

The characters on each cards, based on the long-running Girl Genius webcomic, are vivid and entertaining, and the attention to detail on the art extends to the back of the cards, where the interlocking gears depicted give you the image of a complicated, multilayered machine you’re manipulating to your own ends.

Plus, the board is different every time you play, adding a lot of replayability to a single deck. And remember, there are four decks to mix and match as you see fit, based on different storylines in the Girl Genius universe: Castle Wulfenbach, Master Payne’s Circus of Adventure, Castle Heterodyne, and The Siege of Mechanicsburg.

That means you can play with practically endless combinations and permutations. Heroes and villains will collide in ways you never expected, based on simple actions like spinning cards.

The strategy element is almost stealthy, because players get into the game too quickly to be intimidated by the sheer number of possible choices the cards allow. There’s no chance for new players, or younger players, to be overwhelmed, because they’ll be too busy enjoying flipping, spinning, and popping cards, and watching the machine spring into action.

Girl Genius: The Works is terrific fun, a marvelous gateway into strategy card games, deck-building games, and more complex board games in general.

Girl Genius: The Works is available from Cheapass Games.

Be sure to check out all four decks to get the full Girl Genius card game experience, and visit our Holiday Puzzly Gift Guide for more puzzly gift ideas, including other Cheapass Games products like Button Men and The Island of Doctor Lucky!


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Scrabble and Gender Politics?

Gender equality is a hot-button issue these days, as it should be. In the US, one political party is hellbent on regulating reproductive rights (and women’s bodies in general), even as the opposing party saw more women elected into public office than ever before.

Women of color and LGBTQIA+ women continue to seek equal and fair representation in all areas, from political and economic to social, and these discussions are important. They should be part of the national — and global — conversation.

You might think this has nothing to do with the world of puzzles and games, but you’d be wrong. The stigma of Gamergate still hangs over the heads of many in the video game industry, after a small, yet vocal and toxic, group of video game fans targeted and harassed female coders and game designers. There have been smaller stories in the board game industry as well, where companies have agreed not to associate with certain individuals with troublingly sexist backgrounds.

Even the puzzle world isn’t immune to this. Earlier this year, I wrote about how few women are published in major crossword outlets, despite the wealth of talent out there.

So when I stumbled across an opinion piece in the Wall Street Journal about gender inequality in the world of competitive Scrabble, I was intrigued.

The author argues that “Females aren’t as obsessively driven as males to nail down facts, correct errors, and dominate a field,” and uses the Scrabble tournament as a microcosm, implying that the same argument applies to STEM fields and other intellectual competitions like the National Geographic Geography Bee.

From the article:

Competitive Scrabble constitutes a natural experiment for testing the feminist worldview. According to feminist dogma, males and females are identical in their aptitudes and interests. If men dominate certain data-based, abstract fields like engineering, physics and math, that imbalance must, by definition, be the result of sexism—whether a patriarchal culture that discourages girls from math or implicit bias in the hiring process.

But there are no cultural expectations that discourage females from memorizing dictionaries—a typical strategy of competitive Scrabble players, often in a foreign language that the player doesn’t speak. Girls are as free as boys to lap up vocabulary. Nor are there misogynist gatekeepers to keep females out of Scrabble play; the game, usually first learned at home, is open to all. According to Hasbro, 83% of recreational Scrabble players 25 to 54 are female.

Now, firstly, there is misogynist gatekeeping in most every social activity. You can go back and read the interviews I did for my Women in Roleplaying Games post earlier this year for some telling firsthand accounts.

I can’t argue with the stats on recreational Scrabble players. Most of the Scrabble players (and Words With Friends players, and other offshoots) are women. Heck, in my group of friends, one Scrabble rivalry escalated so much that the loser of a particularly high-stakes match had to compose and perform a song dedicated to the winner’s Scrabble mastery!

But the author is missing a major point about discouragement vs. encouragement. Sure, many of those recreational Scrabble players are female, but being introduced to a game in your youth and being encouraged to excel at it are two very different things. Girls are not necessarily as free as boys to lap up vocabulary, unless they’re raised in a household where such learning is equally encouraged.

Girls and young women still struggle under weighty cultural expectations, both in terms of what their interests should be and what fields they should focus their competitiveness on. To act like every household treats boys and girls the same is a ridiculous act of simplification on the author’s part.

There is a huge difference between not being discouraged and actively being encouraged. I’ve had the privilege of interviewing many of the top crossword constructors in the field today, and one thing that many of them, male and female, have in common is being encouraged at a young age to pursue their interest in puzzles.

There’s no gender disparity in competitors at the Scripps National Spelling Bee, either in terms of competitors or winners, and the parental and familial encouragement for those children is obvious in any interview package.

Plus, there’s the issue of whether competitiveness is encouraged. All too often, you hear stories about girls’ and women’s interest in a topic being quashed by discussions of “what’s appropriate” or “what’s ladylike” or some other nonsensical idea of how to BE a woman.

You hear it all the time in the language employed by misogynists; A man is competitive, a woman is aggressive. A man is outspoken, a woman is pushy. The double standard is very much a thing, and whether we’re talking about households, board rooms, or game rooms, these inequities should be challenged.

We still have huge strides to make in terms of ameliorating gender inequality in our society, and the little fights matter as much as the big ones. The author states that “the National Science Foundation pours millions of taxpayer dollars into intersectionality and microaggression studies to smoke out invisible STEM sexism and to promote diversity in research labs.”

Invisible? Hardly. I was a physics student as a freshman in college, and I saw the one female student in my classes run off by this supposedly invisible STEM sexism. I wish I had spoken up more then.

I hope that continuing to speak up now in some small way makes up for it.


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Take Puzzles to the Next Level with a Puzzly Experience!

Hey there, fellow puzzlers and PuzzleNationers. It’s the day after Thanksgiving, and naturally, our thoughts turn toward the upcoming holiday season. (Particularly with all the Black Friday advertising!)

Sure, we could use this opportunity to talk about our Holiday Puzzly Gift Guide, which went live Tuesday and features all sorts of marvelous games, puzzles, and products.

We could also talk about our fantastic lineup of apps, from Daily POP Crosswords and the Penny Dell Crosswords App to Penny Dell Sudoku and Classic Word Search. Of course we could do that.

But instead, today we’d like to talk about puzzly experiences.

If you’re looking for an engaging and interactive puzzly adventure to share with the puzzlers in your life, there are all sorts of options available to you.

There are yearly puzzle hunts like BAPHL, the Boston Area Puzzle Hunt League. There are crossword tournaments like Lollapuzzoola and the Indie 500 (plus local ones all over the country!). Murder mystery dinners, scavenger hunts… not only are there places that host all of these, but there are even kits available online that let you host your own!

More Escape Rooms pop up every year — from Breakin Escape Rooms in London to our friends at Escape 101 in Connecticut — and one near you is just a Google search away.

But there’s one particular puzzly experience I want to highlight as an option for you this holiday season.

Magician and crossword constructor David Kwong is launching a one-of-a-kind puzzle experience, The Enigmatist, at the High Line Hotel in New York City during the month of January.

Advertised as “an immersive evening of puzzles, cryptology and illusions,” the show is based on the experiences of William and Elizebeth Friedman’s work at Riverbank, a peculiar hotbed for codebreaking in the early days of the twentieth century.

David is a master at melding the world of puzzles with illusions, magic, and sleight of hand, deftly employing both humor and skill to wow audiences, and I expect he has outdone himself with this show.

The Enigmatist sounds like a unique and amazing puzzly experience, and if you’re interested, you can get tickets here.

For full details, visit the Enigmatist website. I think the show will be something truly special.


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