5 Years of PuzzleNation Blog!

This week, we’re celebrating five years of PuzzleNation Blog.

That’s kind of amazing to me. Five years. Almost seven hundred and fifty posts I’ve written here.

I’ve unraveled brain teasers and explained pop culture references. I’ve accepted the challenges of fellow puzzlers and foreign governments alike. I’ve delved into history and tried to predict the future. I’ve celebrated the 100th anniversary of the crossword puzzle, and learned more about them than I ever could have imagined.

I’ve had the privilege of announcing new puzzles for the first time ever. I’ve gone to crossword tournaments and conventions, I’ve interviewed all sorts of amazing, creative people. I’ve spread the word about brilliant puzzles, fantastic games, and numerous worthy causes and crowdfunding efforts. I’ve even reported on important news in the puzzle-game industry.

During my time as a puzzler, I’ve seen puzzles leap from pen-and-paper to apps in your pocket. I’ve seen Sudoku rise up and sweep across the globe as a genuine cultural phenomenon.

I’ve engaged in scavenger hunts that crossed oceans and tried to crack riddles from the past. I’ve wondered what the next century holds for crosswords, and if we’ll ever run out of Sudoku.

When I pushed for PuzzleNation to start a puzzle blog, my goal was to create a place that would become a hub for all things puzzly. Yes, obviously, I wanted to recruit users for our puzzle apps and sell puzzle sets galore, but I also wanted to play a role in building and contributing to the puzzle-game community.

Puzzlers come from all walks of life. They like all sorts of puzzles, from mechanical brain teasers to pen-and-paper classics. Some channel their puzzly energies into art, or music, or games. Some seek ever-more-challenging conundrums to solve. And some just enjoy a fun little puzzle in their pocket during a cup of coffee.

I’m proud to have welcomed all of them to PN Blog as fellow puzzlers and PuzzleNationers. It’s been a blast, and I have no doubt it will continue to challenge and engage me for years to come.

Thanks for taking this ride with us. Happy puzzling, friends.

And stay tuned. We’ve got something fun and festive in store for you Thursday to celebrate. =)


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PuzzleNation Product Review: Color Cube Sudoku

[Note: I received a free copy of this product in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Sudoku is one of the most popular pen-and-paper puzzles in the world. It’s found in numerous daily newspapers, puzzle books, and smartphone apps.

After years of tackling regular Sudoku, Extreme Sudoku, Word Sudoku, Mega Sudoku, Samurai Sudoku, Geometric Sudoku, Sum-Doku, and numerous other variations, you’d think the puzzle community at large would’ve exhausted every possible version of Sudoku.

Enter the crafty folks at ThinkFun, who have put a unique spin on another Sudoku variant: Color Sudoku. In Color Sudoku, you have nine colors to arrange instead of numbers.

ThinkFun has upped the ante with Color Cube Sudoku, their latest puzzle-game, by combining the twisty-turny cube possibilities of a Rubik’s Cube with Sudoku-style deductive solving.

It seems like a simple enough set-up. You’ve got a tray and nine multi-colored cubes. Each cube has four of the six possible colors: green, red, blue, yellow, orange, and white. And it’s up to you to arrange the nine cubes in the grid in a 3×3 pattern so that each color only appears once in each row and column.

But that arrangement already introduces complications. Unlike a pen-and-paper puzzle, where you can place any number (or in this case, any color) in any square you choose, the preset color arrangements on each cube limit your choices.

If you need a blue square in the first row, sixth column, given the cubes available to you, you might end up with a second yellow square in your row. Which means, instead of needing a new cube, you need to change one of the cubes you’ve already placed and try again.

What once seemed simple now offers a greater challenge.

But, like many ThinkFun puzzle-games, the more you play around with the possibilities, the more you begin developing new strategies and get into the psychology of the puzzle itself.

Once you’ve placed a few of the cubes, next-level deductive reasoning kicks in, and you can eliminate certain possibilities and begin working more than one step ahead at a time.

For instance, if you’ve placed two cubes in a column, you’ll know you need to change one of the cubes if the third cube will need a green spot in both columns. Since that’s impossible, even without placing the third cube, you know you need to change one of the two you’ve already placed. Which means you’re preventing wasted moves and pushing closer to an actual solution.

Whether you’re tackling Color Cube Sudoku alone or with partners, whether you’re trying to crack a regular 6×6 pattern or taking a whack at some of the variant challenges they suggest — like knight’s paths and other difficult patterns — this is a deduction puzzle that feels like play instead of work.

When I tested this out with a fellow puzzler, we immediately began playing it in a slightly more competitive way. One of us would place a cube, and then the other would place a cube, and we would keep going until no cube could be placed.

You can end the game there, or you can take it a step further, and introduce rules where moving or shifting previously-placed cubes becomes part of the game in order to extend the puzzly gameplay. Heck, if you go long enough, it eventually becomes a race to see who can actually solve the Color Cube Sudoku layout first!

The designers state that there are 2,641,807,540,224 different ways to arrange the 9 cubes, and with seemingly endless variation in such a simple set-up, this is one puzzle-game you can put down and return to numerous times without burning out or feeling like you’ve conquered it forever.

Color Cube Sudoku is available for $19.99 from ThinkFun and select retailers!


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The BosWords Crossword Tournament This Weekend!

This Sunday, August 6, from noon to 5 PM, puzzlers from all over will gather at The Roxbury Latin School in West Roxbury, Massachusetts for the inaugural edition of the BosWords Tournament!

With three divisions to choose from — Expert, Amateur, and Pairs — puzzlers of all ages and experience levels will have the opportunity to test their puzzly wits.

The four themed puzzles in regular competition have been constructed by Laura Braunstein, Andrew Kingsley, John Lieb, Joon Pahk, and Brendan Emmett Quigley, and after the scores from those puzzles are tabulated, a championship themeless crossword by David Quarfoot awaits the top three solvers in each division!

BosWords is asking for $20 for adults and $10 for students to attend and compete, which is a real bargain!.

You can check out their Facebook page for full details!

Will you be attending the BosWords tournament, fellow puzzlers and PuzzleNationers? Let us know! We’d love to hear from you!


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The August Deluxe Puzzle Set Has Arrived!

It’s August 1st, and we’re celebrating the way we know best: by launching a new puzzle set for the Penny Dell Crosswords App!

Our August Deluxe puzzle set just launched for both iOS and Android users, and it’s one of our best yet!

Summer’s not over yet! Make the most of it and indulge in this marvelous puzzle bundle, designed for any skill level!

Offering 30 easy, medium, and hard puzzles, plus 5 August-themed bonus puzzles to delight solvers of all skill levels, the August Deluxe puzzle set is the perfect activity for a casual moment on the porch or a day at the beach!

But that’s not all!

That’s right, double down on puzzle goodness with the August Deluxe Combo! That’s 70 puzzles, including August-themed bonus crosswords for your puzzly pleasure!

But maybe you need more! Maybe you want the most bang for your buck! If so, we’ve got you covered with the August Deluxe Bundle! That’s 105 puzzles, three times the crossword content and clever cluing, loaded and ready for you to solve!

You can’t go wrong with these awesome deals! PuzzleNation is dedicated to bringing you the best puzzle-solving experience available, with world-class puzzles right in your pocket, ready to go at a moment’s notice! That’s the PuzzleNation guarantee.

Happy solving everyone!


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Farewell, @midnight…

For a couple of years now, we’ve been doing monthly puzzle-themed hashtag games with our pals at Penny Dell Puzzles.

In fact, just last week, we collected and shared all of the responses to our #PennyDellPuzzleMyth hashtag game that combined the names of puzzles from Penny Press and Dell Magazines with various characters and storylines from famous mythical traditions, like Greek, Roman, and Norse mythology.

We’re far from the only ones who play such games online. Hashtag games or hashtag wars are an immensely popular pastime on Twitter, often encouraged by comedy bloggers or pun-based game companies like our friends at Galactic Sneeze, who created Schmovie.

But, when it comes to hashtag games, most if not all of them can be traced back to one interactive television show: @midnight with Chris Hardwick.

This Comedy Central show has aired four nights a week for four years (originally at midnight, as the name suggests, then later on at 11:30 pm), and every night, they’ve offered up a new hashtag war to challenge and entertain with.

Not only do the comedians on the show strut their punny stuff during the game, but anyone on Twitter can contribute their best efforts at games like #CarSongs or #AddALetterRuinAMovie.

And each show, one of the submissions from those Twitter users is chosen as Tweet of the Day and shared on national television. Which is pretty cool.

Not to brag, but PuzzleNation has won Tweet of the Day not once, but twice, back when we used to participate in hashtag wars on a nightly basis.

And although we don’t indulge our hashtag urges more than once a month, we’re grateful for @midnight, not only for their creativity and humor, but for inspiring us to never stop finding fun, puzzly ways to engage our audience.

Sadly, after four years on the air, @midnight will wrap up their impressive run in the next few weeks. I’m sad to see the show go, because many of my favorite lesser-known comedians got a lot of air time on the show and got to show off their hilarious punny chops.

The show comes to an end on its 600th episode, and it will be missed. Thank you to the cast, crew, and host Chris Hardwick for all their hard work, all their silliness, and all their wit.


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PuzzleNation Product Review: Word Domination

Gathering letters to spell words and gain points… it’s a game mechanic so familiar and traditional that it’s easy to take for granted these days. Whether you’re talking about the wooden tiles of Scrabble or the electronic tiles of Words With Friends, the mind-bending spin of Unspeakable Words or the three-dimensional challenge of Upwords, it’s a classic concept.

Word Domination builds on that concept by adding a new strategical element. As you spell words, you claim letters from a shared letter pool. It’s essentially a more aggressive form Boggle.

Each player assumes the identity of a James Bond-style villain, and each letter tile doubles as a prize or piece of loot that can be captured by a player.

The player then uses a letter tile drawn at random with some of the letters laid out in the play area to spell a word, temporarily capturing those letters. (Unlike Boggle, the letters in the word don’t need to be touching.)

For example, in the first round, Player 1 spells the word ODYSSEY, placing zeppelin tokens on each of the 7 letters in the world, including the O that the player added on their turn. Player 1 then draws a new random tile for the next round, and play moves to Player 2.

Player 2 spells the word FORGERY and places her zeppelin tokens. And since she used three letters that Player 1 had captured, she captures those letters and removes his zeppelin tokens from the board.

Let’s jump ahead slightly. Player 3 spells the word TESSERACT, stealing some captured letters from both Player 1 and Player 2, and that concludes the first round. When round 2 starts up, Player 1 spells the word DYNASTY and places his zeppelins.

And since the letters D and Y were already captured by Player 1 in the first round, capturing them a second time means Player 1 has stolen those letters from the game board, and claims them for himself.

Those letters are given to Player 1 to use for the rest of the game, and replaced with STOLEN tiles, which are worth points at the end of the game.

After six rounds of play, the player who has claimed the most territory (and earned the most points) wins the game.

Now, naturally there are wrinkles to add to the gameplay, like helping other players spell words in order to split the profits with them, arming yourself with certain rare letters and weaponizing them, and even utilizing special abilities only your character has access to.

Between these twists and the baseline gameplay, you have a rich and variable game experience that really allows a strategic player to shine when matched up against players that might have stronger vocabularies or better luck drawing letter tiles.

And the game aesthetic really adds to the playing experience. The idea of stealing letter treasures, claiming territory with little zeppelin tokens, and running amok as a film villain (complete with bizarre letter-based weapontry and a punny name) is the perfect mix of silly and clever, spicing up a solid game with enjoyable little quirks.

Word Domination balances luck, strategy, and vocabulary skills to create a game that feels familiar but keeps you on your toes. What a treat.

Word Domination is created by Jeff Beck and is available through Uproarious Games and select online retailers for $32.99.


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