PuzzleNation Reviews: ROFL!

Here at the PuzzleNation blog, we love spreading the word about new puzzle-solving experiences of all sorts.

So we were intrigued when we heard about a new puzzly party game that utilized textspeak and abbreviations. We contacted the folks at Cryptozoic about it, and they were gracious enough to pass along a free copy of ROFL!, allowing us the chance to give it a thorough PuzzleNation vetting.

And ROFL! is a seriously fun time.

Masterminded by John Kovalic (artist for games like Munchkin and Apples to Apples, creator of the comic strip Dork Tower), ROFL!’s concept is simple.

Players try to create abbreviations of pop culture terms, phrases, and quotations for other players to decode, using only the symbols available on a standard keyboard. (So basically, numbers, letters, punctuation, and a select few others.)

So everyone takes turns being The Guesser (the one who must unravel the abbreviations conjured up by the other players, The Writers), starting with the person who used the fewest characters in their abbreviation. You award points for correct guesses (to both Guesser and Writer), and whoever has the most points after three rounds wins.

Groups of up to seven can play (three is the minimum needed), and with hundreds of possible messages (the cards are double-sided to maximize options) across six categories, you’re not likely to run out of new abbreviations to solve anytime soon.

(Plus with personal whiteboards, markers, erasers, and tokens, you have everything you need boxed up and waiting for you.)

ROFL! slots beautifully into the same party-game niche as Taboo and Scattergories: games that rely on the ingenuity of your fellow players to make the most of the gameplay, and ones that evoke fits of laughter with total ease.

I recruited four fellow puzzlers to try it out over lunch, and not only were we playing within minutes, but the laughs were rolling soon after.

I’ll give you an example from our second round:

The quote to guess was “It’s quiet over there. Too quiet.”

So I quickly scribbled “ITS QT > THR, 2 QT”

13 characters. So I placed my marker on the 13, and luckily, I used the fewest characters, so the Guesser turned to me first.

There’s only one guess per Writer, but I was optimistic.

The guesser got the first part easily. “It’s quiet over there…”

But then she paused. Uh-oh.

“It’s quiet over there… Two quarts?”

Everybody burst out laughing. (She did end up getting it on her second try, but the points go to the second Writer in that case.)

From a puzzle perspective, figuring out how to abbreviate quotes and sentences (all while the sand in the timer quickly dwindles) is a terrific puzzly challenge. After all, anyone who solves crosswords is intimately familiar with unscrambling unlikely (and sometimes baffling) abbreviations, and with the proliferation of textspeak thanks to greater and greater smartphone use, you’re sharpening your ROFL! skills every time your phone vibrates.

But writing your abbreviation is also an exercise in strategy. Do I risk using fewer characters in order to go first (first guess is worth the most points), or do I hedge my bet and go for clarity, even if I’m second or third to go?

Here’s an example from our game:

The quote was “Live long and prosper.”

So I put all my eggs in one basket and wrote “L L & PSPR”, hoping that “prosper” would carry the load and the Guesser would be able to figure out the rest from there. With only 7 characters, I was the first Writer on the board.

The Guesser was stumped, though. Time ran out before she could even guess.

The next Writer stepped up. (She used 9 characters and was next in line.)

Her abbreviation was “Lg Lv & PSPR”, and even though she accidentally mixed up the order of “live” and “long”, the Guesser immediately blurted out “Live long and prosper!”, securing them 2 points a piece.

In this instance, it was worth using a few extra characters and sacrificing being first in order to get the points.

With the social aspect, the improvisational aspect, and the puzzly aspect, ROFL! pushes a lot of ideal game-playing buttons, and it does so with style.

(And don’t tell the bosses, but the game was so popular that we played again during work hours the same day. *wink*)

All in all, it’s a good time for puzzlers and board game fans alike. John and the Cryptozoic Entertainment crew have a real winner on their hands here.

Thanks for visiting the PuzzleNation blog today! Don’t forget about our PuzzleNation Community Contest, running all this week! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (three volumes to choose from!), play our games at PuzzleNation.com, or contact us here at the blog!

5 Questions with Jordan Diehl and The Great Urban Race

Welcome to the third edition of PuzzleNation Blog’s newest feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, writers, filmmakers, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Jordan Diehl as our latest 5 Questions interviewee!

Jordan is a Senior Manager for the Great Urban Race, a city-spanning puzzle competition that combines puzzle-solving, scavenger hunts, and physical challenges to create a unique, whirlwind challenge based around the landmarks and curiosities of a given city. (Previous GUR events have taken place in Seattle, Minneapolis, Atlanta, Philadelphia, Las Vegas, and many other American cities.)

Teams gather to tackle the numerous mental and physical obstacles in a certain amount of time as they explore the city. Players are allowed to have remote help as well, often recruiting friends as “tech support” to hunt down locations for them en route. (I’ve served as tech support for my sister on several occasions. Check out our previous GUR adventures here.)

It’s a terrific workout, a great mental exercise, and some serious fun.

With the latest edition of the Great Urban Race hitting New York City in two days, Jordan was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Jordan Diehl and the Great Urban Race

1.) The race is a combination of mental dexterity and physical endurance, often requiring contestants to solve on the fly. How much does each city impact the puzzles the contestants encounter? Do you choose certain cities with puzzles/questions already in mind, or do the cities dictate the puzzles?

Great Urban Race is all about finding the hidden gems of the city we are in, so we like to incorporate interesting and historical facts about the city whenever possible when creating puzzles!  We have a group of cities that are perfect for Great Urban Race, and we love visiting those on an annual basis. (Full list on our website here) There are some types of puzzles that we can incorporate in multiple cities, but in general we like to be pretty city-specific.

We do puzzles of all levels of difficulty, but some of our favorites are Sudoku, logic puzzles, as well as word-puzzles.  Our site is actually being updated now with some example clues—those can be found here.

2.) The Great Urban Race has held events all over America. Which city offered the most challenging race, either in terms of puzzles or the physical challenges?

The cool thing about Great Urban Race, both as a participant and as an Event Director, is that every year AND every city are completely different and pose their own challenges.  Each race has at least one challenge that will put Masterminds (what we call our participants) out of their comfort zone in either a fun or scary way—some past examples of this have been jumping off a 50 ft platform onto a large inflated airbag, rock climbing, walking on fire, and eating some pretty gross things.  It’s our favorite to plan but also the most challenging piece of each race for us as well!

3.) How many people contribute to each race’s puzzles? Do you have a resident puzzlesmith, or does everyone get a chance to contribute?

We have a team of eight dedicated Event Directors for Great Urban Race.  Everyone gets a chance to contribute to the city’s puzzles, but we do have one “Cluepervisor” who is our resident expert on writing clues and thinking of new and exciting challenges.  The Cluepervisor and her team have a pretty awesome job—they take everyday items and think of how to make it a fun challenge for our participants and do a LOT of puzzle solving for inspiration.

4.) What’s next for The Great Urban Race?

Our regular season is in full swing and will conclude November 2nd in San Diego.  We are so excited to announce that our 2013 National Championship will be held in San Juan, Puerto Rico.  The top 25 teams from each city qualify for this event where the stakes are even higher and the cash prizes are much bigger as well.  New this year, we will be distributing the cash prizes as a total of $10,000 between our top 8 teams.  We’ve also re-launched several of our 2014 locations and registration is available now!

5.) What is one thing you’d like every competitor (and aspiring competitor) to take away from the experience?

We are focused on providing a fun and unique experience for our competitors. We want you to be challenged both mentally and physically, but also give you a Saturday to remember! The cool thing is that it can really be what you make of it—you could run upwards of 8-10 miles and have a really great body and mind workout or take public transportation and run less than 2 miles but learn a lot about your city and complete some really fun challenges along the way.  There’s definitely something for everyone in Great Urban Race!

Many thanks to Jordan Diehl for her time. Check out the Great Urban Race on their website for plenty of race pics and details! I can’t wait to see what they’ll cook up next.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (three volumes to choose from!), play our games at PuzzleNation.com, or contact us here at the blog!

Happy Birthday, PuzzleNation Blog!

That’s right, my fellow puzzle fiends and PuzzleNationers! One year ago today, the very first PuzzleNation Blog post went live on WordPress, and we’re overjoyed to embark on a new year of sharing puzzly goodness of all sorts with you!

After 365 days, 170 posts, and hours and hours of discussing the best and brightest, the weirdest and most wonderful, the most fascinating aspects of the worldwide puzzle community, we’re still going strong and busier than ever!

With the recent launch of our Classic Word Search iBooks (Volumes one, two and three!), as well as our interview feature 5 Questions (new one coming Thursday! Check out the first two installments here and here!), we’ve been looking forward quite a bit lately.

So we thought we’d take this opportunity to look back and chronicle some of the awesome achievements that our homebase, PuzzleNation.com, has accomplished since its launch.

It started with seven games — Tanglewords, Classic Crossword, StarSpell, Classic Sudoku, Crossword Raiders, Classic Word Search, and Guessworks — later adding Diggin’ Words, Classic Fill-In, and Invisible Word Search to the roster of playable puzzle games.

(Stormy, Barkley, Copernicus, Sam, Veronica, Lorenzo, and Kana, the Diggin’ Words dogs, wish the PuzzleNation Blog a happy one-year anniversary!)

Looking back, it’s kind of amazing when you consider how many puzzles have been solved since the launch of PuzzleNation.com.

The top 3 PuzzleNation puzzle games solved the most times since launch are (#3) Invisible Word Search, (#2) Diggin’ Words, and (#1) Classic Word Search (with nearly twice as many solves as Diggin’ Words).

Those same 3 puzzle games were the top 3 puzzles solved in the last 2 months.

The top 3 puzzle games in the first 2 months of PN’s existence were Classic Word Search, Guessworks and Crossword Raiders.

(Classic Word Search… clearly a favorite among puzzlers, since it was the most popular puzzle both then AND now!)

(Also, ignore the little blue triangle at the top of the pyramid. That’s just a festive party hat.)

 Classic Word Search also had the biggest increase in solves since launch. Not double, not triple, but SIX TIMES as many Classic Word Search puzzles were solved in the last two months as there were in the first two months!

Another notable improver was Tanglewords, which doubled from about 1,000 solves in the first two months to about 2,300 in the last 2 months.

But each of those games means puzzle points collected by PuzzleNation users…

Which does make you wonder…

How many points have puzzlers collected since PuzzleNation.com launched?

As it turns out, a staggering amount:

Look at some of those totals! Over 31 million PuzzlePoints for Classic Sudoku! Over 63 million PuzzlePoints for Guessworks! And a mindboggling 770 million PuzzlePoints in Diggin’ Words! (No wonder those dogs always look so thirsty!)

As you can see, even the smallest sliver of the pie represents thousands and thousands of solves by PuzzleNation players!

All this adds up to over half a MILLION puzzles solved since launch!

And the PuzzleNation Blog is proud to be the voice of PuzzleNation and the place where you can find all things puzzly (and PuzzleNation-y) on the web!

Thank you for a terrific year, and here’s to many more good things to come! (Including a big announcement later this week, so stay tuned!)

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (three volumes to choose from!), play our games at PuzzleNation.com, or contact us here at the blog!

Puzzles and games: A community of hobbyists

A friend of the blog passed along a fascinating article analyzing the current gaming market.

The piece encompasses console games, PC games, mobile games, and MMOs (massive multiplayer online games, like World of Warcraft), and not only categorizes different types of gaming experiences, but predicts the future of the gaming business as a whole.

From the article:

“The concept of one true gamer community will be less feasible as evergreen hobbies grow in popularity. Instead, we have a crazy mixing bowl of diverse, separate, long-term communities. Few will share the same values or goals. Few players will consider themselves having anything in common with players of a different game.

Social organizations such as PAX will still promote common ground, much like the Olympics promotes common ground between athletes. But day-to-day cross-pollination will be rare.”

And his conclusion is one that rings true for puzzle-games particularly:

“The shift comes from realizing that individual digital hobbies will soon to be the default play pattern.”

Puzzles and puzzle games are famously singular endeavors. Crosswords and Sudoku puzzles hardly lend themselves to group play (unless you’re asking for help), and often the only “interaction” comes in tournaments or other forms of competition wherein individuals are pitted against each other in isolation.

The expansion of puzzles and puzzle-games into the mobile market (tablets, smartphones, etc.) has helped solidify this. Whether it’s Angry Birds or our own Classic Word Search iBook, puzzle-solving games remain something of a solitary hobby.

(The big exception to the rule here is, of course, Words With Friends and other Scrabble variants.)

But the similarities between the PuzzleNation community and the gaming community don’t end there.

We too have our “grinders” (those who enjoy one particular game to the exclusion of others, posting impressive monthly scores) and our “aficionados” (those who dabble in all kinds of puzzles, peppering the scoreboards with their name across numerous puzzle variants).

You know, the line separating puzzles and puzzle-games is a tenuous one, and while I’ve spent a good deal of time myself parsing out the differences between the two, it’s always nice to be reminded how much puzzlers and gamers have in common. We’re two very enthusiastic communities with a lot of overlap.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (three volumes to choose from!), play our games at PuzzleNation.com, or contact us here at the blog!

More Classic Word Search iBook news!

Hello puzzle fiends and PuzzleNationers!

A few weeks ago, we launched our first puzzle book for iPad — Classic Word Search Volume 1 — and we promised more to come! Today, we are happy to deliver on that promise with the announcement of Volume 2 and Volume 3 of Classic Word Search, now available for download in the iBookstore!

Each volume has 65 puzzles to delight and engage you, and each puzzle has a unifying theme tying the word list together. Whether you’re hunting words related to Hitchcock films or Ice Cream Sundaes, these puzzles are guaranteed to bring a smile to your face.

These volumes are a terrific bargain for fans of puzzles and puzzle games alike!

You can highlight words in each grid with the mere swipe of a finger, and with our dynamic left/right toggle button, left-handed and right-handed people can adjust the game to suit their needs!

PuzzleNation is overjoyed to expand our library of Classic Word Search puzzles, and we’d like to thank you for supporting us in all our puzzle game endeavors.

And be sure to stay tuned! Or you’ll never know what we’ve got up our sleeves for next time.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, play our games at PuzzleNation.com, or contact us here at the blog!

PuzzleNation Live Game #3: Answers!

As promised, here are the answers to Friday’s PuzzleNation live game, a.k.a. the Progressions challenge! Thank you to everyone who gave it a shot. I look forward to doing another live puzzle game soon!

(And for anyone who didn’t get a chance to play, you can check out the original puzzles on our Facebook and Twitter accounts!)

FACEBOOK

1.) 18  25  28  35  ______  45  48  55  58

Answer: 38 (+7 +3 +7 +3 +7 +3 +7 +3)

2.) 92  91  89  85  ______  76  74  70  62

Answer: 77 (-1 -2 -4 -8 -1 -2 -4 -8)

3.) 64  71  78  83  ______  91  94  95  96

Answer: 88 (+7 +7 +5 +5 +3 +3 +1 +1)

4.) 81  162  54  108  ______  72  24  48  16

Answer: 36 (x2 /3 x2 /3 x2 /3 x2 /3)

5.) 22  23  28  33  ______  35  40  45  46

Answer: 34 (+1 +5 +5 +1 +1 +5 +5 +1)

6.) 242  121  123  41  ______  11  15  3  8

Answer: 44 (/2 +2 /3 +3 /4 +4 /5 +5)

7.) 15  9  18  14  ______  22  44  40  80

Answer: 28 (-6 x2 -4 x2 -6 x2 -4 x2)


TWITTER

1.) 39  43  49  52  ______  63  69  72  79

Answer: 59 (+4 +6 +3 +7 +4 +6 +3 +7)

2.) 9  17  25  23  ______  29  37  35  33

Answer: 21 (+8 +8 -2 -2 +8 +8 -2 -2)

3.) 108  104  52  48  ______  20  10  6  3

Answer: 24 (-4 /2 -4 /2 -4 /2 -4 /2)

4.) 58  49  52  44  ______  40  43  35  40

Answer: 49 (-9 +3 -8 +5 -9 +3 -8 +5)

5.) 31  22  66  57  ______  162  486  477  1431

Answer: 171 (-9 x3 -9 x3 -9 x3 -9 x3)

6.) 46  47  49  46  ______  47  53  46  38

Answer: 42 (+1 +2 -3 -4 +5 +6 -7 -8)

7.) 4  16  18  6  ______  28  30  10  11

Answer: 7 (x4 +2 /3 +1 x4 +2 /3 +1)

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook, play our games at PuzzleNation.com, or contact us here at the blog!