Escape Rooms and Bottle Episodes: A Condensed, Horrific History

When they appear in sitcoms, escape rooms are played for laughs and sentimentality, true to their common real-life role as a fun diversion and a team-bonding activity. On the other hand, horror media has a lot to say about the sinister side of being trapped in a room and dependent on only your wits to free you; a whole bevy of twenty-first-century films depict escape rooms from Hell. Consider the horrific potential of pairing claustrophobia with psychologically intricate tasks, and it makes sense that the recent rise of escape rooms as a pastime would be accompanied by a rise in twisting that pastime for terrifying purposes.

Escape room horror is not, however, a new concept, despite the modern appellation. Before No Escape Room (2016), Riddle Room (2016), Escape Room (2018), Escape Room (2019), Escape Room 2: Tournament of Champions (2020), and even before Fermat’s Room—which came out in 2007, the same year as the first documented real-life escape room—there was the 1997 movie Cube. In Cube, six strangers are trapped within a harrowingly booby-trapped setup of cubic rooms, and must rely on math and logic to escape death.

“It’s like something out of that twilighty show about that zone,” Homer said before entering his three-dimensional predicament in this Halloween episode of The Simpsons.

I am not here to recommend that you watch Cube, not unless you’re a fan of creative, vivid gore. Still, it is remarkable as a precursor to escape room horror directly inspired by actual escape rooms. Back in 1994 when director and writer Vincenzo Natali first completed the script, the closest relative to Natali’s vision was the Twilight Zone episode “Five Characters in Search of an Exit.”

“Five Characters” originally aired in December 1961, sandwiched between episodes about time travel and World-War-II-era body-swapping. Compared to those premises, the episode’s set up is simple. Frustratingly so; the lack of bells and whistles is the source of the horror. The characters who wake up trapped together don’t even have names: they are simply, according to narrator Rod Serling, “Clown, hobo, ballet dancer, bagpiper, and an army major—a collection of question marks.”

These question marks play out the episode in essentially a featureless void. There are no brainteasers or riddles to unravel, no booby traps to dodge or calculations to perform. Rather, the puzzles are both larger and more bare-bones, existential: who are they, where are they, and is it possible to be somewhere else? Is it worth it to be somewhere else?

We might also call this story an example of bottle episode horror. In a 2014 interview, New Girl showrunner Elizabeth Meriweather said about the bottle episode, “Background Check,” “For a bottle episode, the stakes have to be very, very high, or else you’re feeling the claustrophobia of not leaving the loft.” This is a good rule of thumb for a sitcom, but what about a horror show, wherein you want to feel the claustrophobia? I’d argue that high stakes are just as necessary for bringing the claustrophobia home as for obscuring its presence; the line between effective comedy and effective horror, here, is thin.

The Community episode “Cooperative Calligraphy” makes no effort to obscure the claustrophobia of the situation; rules were made to be broken.

Does “Five Characters” offer the emotional depth and palpable claustrophobia necessary to bring out the horror of the situation? A review posted on The Twilight Zone Project seems divided on the issue, speaking to the episode’s building suspense but also calling the characters “cartoonish” and the twist “cheap.” “Five Characters,” you see, concludes with the reveal that the clown, hobo, ballet dancer, bagpiper and army major aren’t just playing a game of escape; they themselves are playthings, dolls in a charity toy drive bucket.

I have seen this episode several times, and still don’t know what exactly to make of this twist. What meaning can be gleaned from it, what metaphor? Uncertain what exactly the cast’s toy status tells us about humanity or anything else that lofty, I’d rather think of the episode as an historical artifact, and situate the concept of the players as the playthings in the context of the escape room and/or bottle episode horror television that has followed in its wake. Stay tuned for next week, when I examine a clear, modern descendant of “Five Characters in Search of An Exit.” (No, it’s not Cube.) Let the suspense build . . .


In the meantime, you can find delightful deals on puzzles on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

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An Immersion Course in the Language of Images

A lot can happen inside a series of squares. An Oscar-winning actor might meet a basketball star, or your favorite song might intersect with the punny punchline of a joke. Gimmicky grid construction might reveal hidden gems! Gotham might be saved from the Riddler’s clutches! Calvin and Hobbes might sculpt an army of gruesome snowmen! Krazy Kat might introduce newspaper readers to gender fluidity! You might discover new facets of your own artistic voice!

There’s a good chance you already fill in creative arrangements of squares on a regular basis, enriching your brain’s language centers by solving crosswords. Why not take this ritual a step further? Lynda Barry’s Making Comics begins with the reminder, “There was a time when drawing and writing were not separated for you,” and she shows us that it is possible to return to such a time. By partaking in the book’s exercises, you can learn to reunite images and language in your mind, to “practice the language of the image world.”

If you feel like your language centers need a good jolt, comic-making might be a perfect new hobby, and Making Comics is the perfect introductory text for puzzle fans. As Barry explains, the book’s exercises “take advantage of a basic human inclination to find patterns and meaning in random information,” and who loves patterns more than puzzlers? For instance, one simple exercise she says that anyone can do is drawing a scribble and then figuring out how to turn it into a monster. It’s that simple.

Your blogger with the book in question.

Many of the pattern-finding exercises in Making Comics’ treasure trove are collaborative, depending on a classroom setting or simply a creative partnership among friends. Others, however, can be done in solitude, including the exercises I’m going to take you through below. To prepare: Barry recommends, when just starting out, working with black Flair pens, a composition notebook (preferably not made from recycled materials), index cards (blank on one side), and basic 8.5×11 printer paper. She describes the composition notebook as “a place rather than a thing,” and says that you should try to keep it by your side like a faithful dog. “Making comics involves the same daily practice that learning any language does,” so keeping your materials handy is crucial.

Do you have your materials? Great! Let’s dive into the Animal Diary and consequent Animal Ad Lib, instructions pictured below!

More of Barry’s comics wisdom can be found on her Tumblr and Instagram, or of course, if you’re hooked, you can always pick up a copy of the book. It’s a full immersion course in a new language, in a new way of seeing.


For more fun, daily forays into the world of language, there’s Daily POP!

You can find delightful deals on puzzles on the Home Screen for Daily POP Crosswords and Daily POP Word Search. Check them out!

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The Monster at the End of This Blog

This past Sunday, Instagram user @muppethistory posted that PBS had newly released a Grover-centric game called “The Monster at the End of This Game.” Based on the classic children’s book of a similar name, the game joins assorted other Sesame Street fare such as “Show Me the Cookies,” “Ernie’s Dinosaur Daycare,” and “Oscar’s Rotten Ride” on the PBS Kids website and in the PBS Kids Game app.

Gameplay is unsurprisingly straightforward, designed as it is for small children. On most screens, challenges are as simple as clicking a glowing item; the imperative to draw a triangle notches the difficulty up barely a smidge. The most complex obstacle to reaching the game’s end (and the monster therein) is a shattered arrow that must, like a tangram, be restored to wholeness. As the player rebuilds the arrow, Grover despairs, “I did not know you were such a skilled puzzler!”

While I have no doubt that many of our readers’ puzzle skills outstrip my own, I do, at twenty-seven, have a significant edge on the game’s intended audience of preschool puzzlers. Why, then, did I find “The Monster at the End of the Game” so captivating? It wasn’t nostalgia for the fuzzy blue Grover’s picture-book antics fueling my determined clicking and dragging—I did not read “The Monster at the End of the Book” as a child. I had only the dimmest suspicion, via cultural osmosis, that a mirror would feature prominently in the conclusion, and could not say for certain if Grover would be the monster in the mirror, or if I would be.

From Lynda Barry’s Making Comics

Without this particular childhood memory on my side, Grover’s pleading that I not finish the game, his insistence that only woe and horror waited for me as I progressed past the stumbling blocks he placed in my path, reminded me of nothing so much as Lemony Snicket’s narration in the A Series of Unfortunate Events books. Maybe the driving factor in convincing me to keep playing wasmy uncertainty as to how exactly it would end. But maybe it was a different branch of childhood nostalgia, fondness for the perilous problems plaguing the Baudelaire children in Snicket’s series.

In 2004, HarperCollins released a collection of puzzles called The Puzzling Puzzles: Bothersome Games Which Will Bother Some People, based on the Baudelaires’ trials and tribulations and framed as a training manual for a secret organization from the series. According to the Snicket Fandom wiki, many of the puzzles are designed to be unsolvable, and the letter to the reader from Snicket himself describes the book as “distressing,” and “frustrating,” the polar opposite of “The Monster at the End of This Game” (at least, if you’re outside Sesame Street’s target demographic).

Before signing off, Snicket writes, “I have dedicated my life to unraveling the puzzles that surround the doomed Baudelaire orphans. Why should you?”

Violet and Klaus Baudelaire in the Netflix adaptation of ASoUE

Why indeed? Why try to solve the unsolvable? Why try to solve the extremely easily solvable? When the story is so good, why not try? Who can resist a compelling narrative, especially one brimming with pathos and puzzles, mystery and monsters? Whether the primary focus is on Muppets or murders, whether the monster is Grover, Count Olaf, or myself, I always want to reach the end. I’ll untie any rope, click any brick, trace any triangle—if it means gazing into the mirror at any good story’s conclusion.


If you also love the intersection of stories and puzzles, our Book Smarts, Movie Madness, and TV Time Daily POP puzzles are probably right up your alley! 

You can find delightful deals on puzzles on the Home Screen for Daily POP Crosswords and Daily POP Word Search. Check them out!

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Counting Down the Hours With Some Holiday Trivia!

As you well know, fellow puzzlers and PuzzleNationers, we usually post a puzzle to celebrate a given holiday.

But last year we started a new holiday tradition and offered you some trivia to help count down the hours until Christmas Day!

So this year, we’re doing it again. That’s right, twelve questions on holiday pop culture from around the world. How does that sound?

Feel free to cherry-pick from these questions for your own Yuletide trivia. We’ve tried to keep it relatively easy and accessible, though a few tougher historical questions might’ve snuck in alongside the song trivia and the food trivia.

Enjoy!


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1. What holiday song was the first song played in space?

2. How old was Brenda Lee when she recorded Christmas classic “Rockin’ Around the Christmas Tree”?

3. Saint Nicholas, whom Santa Claus is based on, is from what country?

4. Which well-known Christmas song was originally a Thanksgiving song?

5. How many days of Kwanzaa are there?

6. When are gingerbread houses believed to have been invented? 

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7. Which founding father had a famously boozy eggnog recipe that forgot to note the number of eggs needed but included the instruction “Taste frequently”?

8. Who was the first U.S. president to recognize Hanukkah in the White House?

9. You can stay at the original “Home Alone” house through Airbnb. Where is the home – and film – located?

10. In Oaxaca City, Mexico, Noche de rábanos is celebrated every 23rd December. Which food gives this festival its name?

11. Which Christmas song’s second verse begins with “The cattle are lowing”?

12. After leaving Bethlehem, to which country did Joseph, Mary, and Jesus travel?


Do you have any favorite nuggets of holiday trivia? Please share it with us in the comment section below! We’d love to hear from you.

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Assemble the Party!

Long-time readers of the blog have no doubt noticed one of the recurring themes in blog posts over the years: everything is better with puzzles in it.

Mysteries, adventures, historical accounts… all of them have been enhanced in one way or another by the inclusion of a puzzly element to the topic.

And romantic gestures are no different. For years now, we’ve shared stories where moments of puzzle romance brought people closer together. Sometimes it’s a custom Monopoly board, other times it’s a puzzle-fueled proposal organized by our friends at Penny Dell Puzzles.

What can I say? I’m a sucker for this sort of thing.

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So when I stumbled across this story about a super-creative way for Dungeons & Dragons fans to announce their engagement, I knew I had to share it.

If you’re not familiar with the roleplaying game Dungeons & Dragons, it’s a cooperative storytelling game. One of the major elements that makes it so fun is assembling your party — the group of friends and adventurers who journey together throughout the game, engaging in imaginary acts of derring-do.

And anyone who has planned to get married knows that there is also a party to assemble for that particular endeavor… a wedding party.

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So one couple reached out to their fellow D&D players and asked them to join the wedding party in truly apropos D&D fashion: with custom minis and dice for the occasion.

Each player/invitee even had their role in the wedding party inscribed in the base of their personalized miniature figure:

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It’s a delightfully unique and nerdy way to include close friends from a beloved pastime in a huge milestone in their lives, and it brings me joy just to see the photos everyone has shared.

Yes, the future bride and groom got minis of their own… to use as wedding cake toppers.

toppers

You can check out more details of this wonderful story here. Here’s hoping that the party — in both real life and the dice-filled realm of their favorite tabletop game — continue to share such marvelous adventures in the years to come.

Do you have any favorite puzzly tales of romance, fellow PuzzleNationers? Let us know in the comments section below! We’d love to hear from you.


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Treat yourself to some delightful deals on puzzles. You can find them on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

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Speed and Stats in Solving: The Pros and Cons of Streaks

Even before the advent of puzzle apps, stats and record-keeping in puzzle-solving was a thing.

Plenty of solvers keep track of their solving times — here at PuzzleNation we share ours during our Daily POP posts across social media each morning — and it can be for any number of reasons. Maybe they like to keep in tournament-solving shape, maybe they enjoy a bit of friendly competition with fellow solvers, or maybe they simply like testing themselves against their own previous times.

Whether it’s a thread on Reddit’s r/crossword forum or in a conversation with another puzzler regarding how look it took to complete that devious Saturday stumper, these numbers matter to many solvers.

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When you factor in the stat-keeping of puzzle apps, that numeral awareness increases. Take Daily POP Crosswords, for instance. It tracks your best times across the seven different daily categories, as well as the number of days in a row you’ve solved the daily puzzle.

And these streaks — unbroken chains of solved puzzles across days, weeks, and even months — are prized achievements for some solvers.

I get it. During my best run of daily solving, I managed 150 days or so in a row until I slipped and missed a day one weekend. We even celebrated a friend of the blog hitting a one-year streak back in 2019!

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But sometimes, it seems like streak hunting is becoming too much of a priority for some solvers. I see posts where people lament “ruining” a potential month of clean solves by missing a day.

I mean, if you enjoyed solving the puzzles, missing a day can’t wipe away the good time you had solving those other 30 puzzles that month. Right?

Focusing just on time and statistics can mean you’re not taking the opportunity to really drink in all that puzzle has to offer.

We should be taking the time to appreciate the clues and solving experience, even if we’re looking to top our best Tuesday time or hoping to complete week three of a month-long run of success solves.

Heck, one of our own constructors suggested we slow down and smell the roses after posting a time he claimed was too fast for him to fill the grid… and he designed the grid!

streak 2

To be fair, I always go back and read through the clues once I’ve solved a puzzle, in case I’ve missed any choice cluing by zipping through the grid. But that doesn’t mean our constructor’s argument lacks merit.

Hopefully, avid solvers can strike a solid balance and get the most out of each and every solve.

Now, if you’ll excuse me, I’m hoping for a sub-4 minute solve on this Daily POP Plus puzzle.

What do you think, fellow solvers? Are you a streak hunter? Do you track your times? Do you find yourself taking more time on paper or through an app? Let us know in the comments section below! We’d love to hear from you.


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Treat yourself to some delightful deals on puzzles. You can find them on the Home Screen for Daily POP Crosswords and Daily POP Word Search! Check them out!

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