PuzzleNation Product Review: Strata Sphere

In today’s product review, we look at a puzzle game with a simple premise: get your spheres from the top level of the grid to the bottom before your opponent does. All that stands between you and victory? Four levels of sliding walls and a wily opponent.

Today, we tackle the multi-layered challenge of Strata Sphere.

Strata Sphere is a puzzle game for two players that challenges you to outthink and outmaneuver your opponent in order to get your four spheres through the grid first. Imagine the gravity-fueled fun of Ker-Plunk with the chain-reaction planning of chess, and you’ve got something approximating Strata Sphere.

This game is all about tactics and adaptation. First, you and your opponent take turns placing the twelve sliders into the grid. There are four levels to the grid, each level accommodating three sliders.

As you can see, some of the sliders have holes in different places, and others have no holes at all. Placement of these sliders is only part one of the game, but it’s a crucial one.

Once all twelve sliders are in place, the players choose their color spheres (red or black), and take turns placing them into the columns atop the grid, one sphere per column.

[As you can see, some of the spheres have already dropped to level 2,
thanks to the placement of holes in several of the sliders in level 1.]

Now the real strategy begins, because with each turn, a player may select any slider and pull it out of the grid one notch. (Each slider has three notches, allowing it to interact with three different columns.) As the game progresses, players can also push sliders in one notch.

Whether the slider moves out of the way of a sphere or moves a hole into place so a sphere may drop through, each move has the potential to drop a sphere a level (or two!) closer to freedom.

After one or two games, we actually ended up putting the game on a lazy susan, so we could rotate it, observe the grid more easily, and gain better access to all the sliders.

This form of three-dimensional puzzle-solving is a real challenge, because you’re not just dealing with your opponent’s next move, you’re dealing with all the setup (slider placement, sphere placement) that preceded it. Here’s where your ability to adapt comes into play, because all that strategy can go completely out the window at a moment’s notice.

Tension ratchets up quickly as you and your opponent maneuver back and forth, manipulating the sliders and helping gravity guide your spheres through the grid and toward the open tray below. The first player to free all four of their spheres wins.

Strata Sphere is a puzzle game that’s easily explained to younger players, but one that offers a great deal of complexity for older players as well, taxing your tactical abilities, spatial awareness, and your ability to seize unexpected opportunities when they arise.

Being forced to take turns makes long-term planning more difficult, and the four levels of gameplay will push your visualization skills to the max. (Planning out moves on a chess board is one thing, the multi-tiered slider system of Strata Sphere is quite another.)

The gameplay is engaging, the design is simple and elegant, and I daresay there’s no more satisfying sound than the click of a well-earned sphere hitting the tray, freed. What a treat.

Strata Sphere is for ages 8 and up, available now from Family Games America.


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PuzzleNation Product Review: Quarto

Tic-Tac-Toe is probably the first strategy game a child encounters, and it’s a simple concept: get three in a row. Other games expand on this idea, like Connect Four, which increases the pattern to four in a row and adds the vertical play aspect to the game. ThinkFun put their own spin on the idea with All Queens Chess, adding the rules of chess to that Connect Four aesthetic.

And Quarto ups the ante significantly, adding elegance and variety to this particular corner of the puzzle-game genre.

You have a board with sixteen spaces laid out in a 4×4 grid, and your goal is to place four pieces in a row. Sounds simple, right? Sure. But when you look at the playing pieces, it gets a little more involved.

As you can see, across these sixteen differently-shaped pieces, eight different characteristics are possible: light, dark, round, square, solid, hollow, tall, and short. Each piece represents four of these characteristics.

So you have to make a row of four pieces with at least one characteristic in common. It could be four hollow pieces (meaning shape, color, and size don’t matter), four dark pieces (meaning shape, size, and solid/hollow don’t matter), or any of six other possible common factors.

And to add a little more challenge to the gameplay, your opponent chooses which piece you play each round. You have to strategize on the fly, because you never know which piece you’ll be placing next!

For example, here’s a game in progress. There are three dark pegs in a line, so naturally, your opponent picks a light-colored piece, preventing you from taking advantage.

But wait! They accidentally chose a hollow piece, allowing you to complete a line of four hollow pieces in a row! But remember to yell “Quarto!” when you do, or it doesn’t count!

There’s so much strategy wrapped up in such a simple mechanic. Quarto can be explained in a few seconds, but it offers a massive amount of replayability. Especially when you consider how much of the gameplay is happening in your mind as you try to figure out not only what piece to choose for your opponent, but what you might do with whatever piece you’re handed next.

Quarto is a wonderful variation on a classic style of puzzly gameplay. The beautiful playing pieces are well-made and offer plenty of possibilities, and it’s quickly become a favorite in my house as a palate cleanser between longer game sessions.

Quarto was created by Blaise Muller, is published by Gigamic Games, and is available from Marbles: The Brain Store and Amazon.


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It’s Follow-Up Friday: West Wing Wordplay edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’m posting the results of our #PennyDellPresidentPuzzles hashtag game!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For much of 2015, we collaborated on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and we’re doing the same in 2016 (after a one-month hiatus to recharge our brains)!

We’re starting off with this month’s hook in honor of Presidents’ Day: Penny Dell President Puzzles! We’re mashing up Penny Dell puzzles and anything and everything having to do with the presidents, vice presidents, their campaigns, their accomplishments, whatever you can think of that’s puzzly and presidential!

Examples include: Baracks and Mortar, John Missing Tylers, and Crosswording the Delaware!

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Herbert Guess Hoover

Fore ‘n’ Taft / William How Many Triangles Taft

Dwight David Eisenhowmanytriangles?

Lucky Clover Cleveland

Millard Fill-Inmore

Franklin Pierce by Pierce / Franklin Piece by Piece

Tricky Dick Tock Word Seek

Ches-ter Games

Abraham Linkwords / Lincolnwords / Frame Lincolns / The Rail Split and Splicer / Honest ABC’s

Cartergories

Woodrow Boxes / Woodrows Garden Wilson

John Quincy Anagrams

Grant Tour

Loose Tyler

All Ford One

George “Dubya” Trouble Bush / George “Dubya” Crosser Bush

Dick Chain Words

Word Spiral Agnew

“Four Square and seven years ago…” / Four-Most and Seven-Up ago . . .

#SimonSaysVote

Mystery State of the Union

Secret Message Service

Feds and Tails / Heads & Tails to the Chief

Little Know Ye Who’s Calling? –or– Little Know Ye Who’s Coming and Going

Secretary of the Mystery State

Secretary of the Treasure Hunt

Quotefall of Berlin Wall

North American Free “Trade-Off” Agreement

Freedom of the (Penny) Press!

Tippecanoe and Tyler Two at a Time / Tippecanoe and Two by Two / Tippecanoe and Tiles, too.

Don’t Trade/Swap Horses in the Middle of the Road

Guess Who’s Calling But Hoover?

A Chicken in Everything’s Relative

Give ‘Em Sudoku, Harry!

In Your Heart, You Know He’s Right of Way!

In Your Guts, You Know the Odds Nuts!

A Leader, for a Change of Scene!

Putting People First and Last!

People Fighting Throwbacks

Oath of Trade-Office

Air Force One & Only

Inaugural Bowl Game

First and Last Lady

Democrat 6’s and 7’s

Presidential Medal of Foursomes

“I am not a Bookworms.”

“The only thing we have to fear is Here & There.”

“Ask not what your Mystery Country can do for You Know the Odds . . .”

Heal. Inspire. Ramble.

“I’m gonna Build-A-Quote and Mexico will pay for it.”


Have you come up with any Penny Dell President Puzzles of your own? Let us know! We’d love to see them!

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It’s Follow-Up Friday: Rubik’s Explosion edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And I’d like to return to the subject of twisty puzzles.

I’ve written before about the 3-D printing revolution and its effect on puzzling; now creators can customize puzzles like never before, designing mind-blowing puzzles and games unlike anything you’ve seen before.

And twisty puzzles like the Rubik’s Cube are a favorite of many 3-D puzzle designers.

You may remember last year when I wrote about the world’s largest Rubik’s-style puzzle, a 17x17x17 twisty puzzle known as the “Over the Top” Rubik’s Cube, created by Oskar van Deventer.

Well, Oskar’s masterpiece has been one-upped by the folks at Coren Puzzle, who have created a 22x22x22 Rubik’s-style cube!

Composed of 2,691 individual 3-D printed pieces, they’ve had some difficulty bringing their new puzzle to fruition, as you’ll see in the video below, posted a few months ago:

Yes, the first attempt to assemble this monstrous puzzle literally exploded in their hands. (Twice!) But they persevered, and now, please feast your eyes on the new record holder:

And here I sit, having never solved an actual Rubik’s Cube. This one might be a bit too much for me.


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Puzzles for Kids?

Puzzling is a terrific activity for people of all ages. But most puzzles are designed with adults in mind, crafted with challenging vocabulary, misleading or tricky cluing, and devious designs meant to test your puzzly mettle.

Kids are often left behind. Why? Because, quite honestly, it’s hard to make quality puzzles with appropriate vocabulary and difficulty levels. Most kids’ puzzles are mind-numbingly easy, almost to the point of being patronizing. Where can you find quality puzzles designed with kids in mind?

Wonder no more! Puzzle constructor, author, and friend of the blog Eric Berlin has recently launched Puzzle Your Kids, a subscription puzzle series featuring topnotch puzzles for ages 9 and up!

Available in three-month, six-month, and one-year increments, each subscription guarantees two puzzles a week emailed right to you and designed with younger solvers in mind. And we’re not talking just crosswords! Based on the sample puzzles on the website, kids can expect some terrific puzzly variations on familiar shapes and styles to keep them on their toes.

[Check out this spiral grid design from one of the sample
puzzles on the website. Click here to see the full puzzle.]

As the author of the thoroughly enjoyable Winston Breen series of YA puzzle novels, Eric has a terrific sense of how to build puzzles that will challenge young minds without frustrating them.

I suspect Puzzle Your Kids will be the perfect gateway for new solvers, and just the fix young, established solvers need to foster a lifelong love of puzzles.

For more details on Puzzle Your Kids, click here to check out the full website.


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It’s Follow-Up Friday: View a Clue Animals edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, we’ve got answers to last week’s View a Clue game!


If you recall, we selected ten animals that commonly show up in crossword grids — some have become crosswordese at this point — to see if the PuzzleNation audience could identify them from pictures.

Without further ado, let’s get to the answers!

#1 (5 letters)

Answer: ELAND, an African antelope

#2 (3 letters)

Answer: KEA, a New Zealand parrot

#3 (3 letters)

Answer: EMU, a flightless Australian bird

#4 (5 letters)

Answer: COATI, a tropical raccoon-like animal

#5 (4 letters)

Answer: NENE, a Hawaiian goose

#6 (3 or 4 letters)

Answer: ERN or ERNE, a sea eagle

#7 (4 letters)

Answer: IBEX, a horned mountain goat

#8 (3 letters)

Answer: SEI, a large whale

#9 (5 letters)

Answer: OKAPI, an African animal and kin to the giraffe

#10 (4 letters)

Answer: ANOA, an Indonesian buffalo


How many did you get? Let me know in the comments below! And if you have ideas for another View a Clue game, tell us below!

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