Happy New Year! Goals for 2026!

New year, new… blog post. (Sorry for anyone who was hoping for a new me. It’s just the same ol’ friendly neighborhood puzzle nerd.)

Happy New Year cruciverbalists, gamers, RPGers, and puzzle enthusiasts!

Let’s ring in the new year right, with Lily Hevesh’s domino rendition of Auld Lang Syne:

So, with everyone thinking of New Year’s resolutions and (hopefully) feeling positive for the year to come, what does the future hold for PuzzCulture?

Honestly, I’m not sure, but I would like to share some of my goals (puzzly and otherwise) for 2026.

Ideally, writing them publicly will be an incentive to work harder and bring these goals to fruition! There’s nothing quite like braingaming yourself into genuine productivity!


Keep a running tally of puzzles solved

I’m genuinely curious how many puzzles I solve in a calendar year, so I’m going to keep track of my puzzles per week, just for the delightful data. Maybe I’ll learn something about myself or the puzzle world from it!

Read two books a month

When I commuted by train every day to work, I used to read an average of 5 books a week. (250 books a year was a regular occurrence!) But when the pandemic hit and I started working from work, my reading frequency PLUMMETED. I’m hoping to get back into it and read two books a month. (One a week feels a bit too ambitious, but who knows?)

Double the PuzzCulture readership and grow our social media presence

2025 was a good year for us across the blog and social media, but we can always do better. So if there’s something you’d like to see, or something you’re enjoying that you’d like to see more of, please say so!

Construct one puzzle each month for the PuzzCulture readers

I usually create a puzzle for the major holidays, but this year, there will be a puzzle to solve each month (probably near the end of the month for my own sanity). Any favorite puzzle types? Let me know!

Submitting a crossword for publication

Publishing a crossword is a lofty goal, one that is mostly out of my hands. But submitting something I think is publishing-worthy… that’s an achievable goal, even if it doesn’t end up making the cut at one of the major outlets.

Finish at least four short stories

Half-finished stories have piled up over the last two years, and I need to get these brainworms out to make room for exciting new brainworms!

Publish a game and/or RPG module

Over the last two years, I’ve published a game through 9th Level Games’ Level 1 promotional collection for Free RPG Day. I don’t know if that will happen again this year, but yea or nay, I will be self-publishing something in 2026.

I’m not sure if it will be a short standalone game or an RPG module for an established system, but I feel good about this goal.

#JusticeForSnow

This year, snow got robbed of its rightful place in the National Toy Hall of Fame, and I’m gonna do everything I can to get it back on the ballot AND into the Hall of Fame this year! #JusticeForSnow

Actually compete in a crossword tournament

I love solving tournament puzzles (as you can tell from my reviews), but except for Crossword Tournament From Your Couch, I’ve never competed. Travel is tough for me, but I think I’m gonna take a shot and attempt an At-Home solve for one of this year’s tournaments. I’ll keep you posted!


Do you have any puzzly (or non-puzzly) goals for 2026? Let me know in the comments section below. I’d love to hear from you!

The Saga of Trench: A Story of a Game and a Father’s Love

I started supporting projects on Kickstarter back in 2017. One of the first projects I supported was a strategy board game called Trench.

But I had no idea that clicking that button would take me on a six-year journey that transformed from a simple bit of puzzly business to a heartwarming story of a father’s devotion to finishing his son’s work.



The story begins in October 19, 2017, when Trench was successfully funded by its backers. The projected delivery date was April 2018.

Inspired by trench warfare, the game was created by Rui Montero with a limited production run, primarily based in Portugal.

Here’s a brief description of the game:

The 8×8 grid board is diamond-shaped; each player sets up his army on opposing sides of the “trench”, which divides the board into two. As hostilities between the armies commanded by the players grow, each attempts to seize control over the trench in order to take full advantage of its strategic potential, hoping thus to breach the opponent’s defenses and capture the most valuable and important pieces.

From the Soldiers to the General, each piece being subject to specific maneuvers all will have to cooperate in order to occupy the trench, invade the enemy’s territory, and vanquish the foe. The army that manages to survive after two battles wins the game!

In the hopes of achieving greater exposure, a more successful print run for the game, and the creation of a hardcover strategy guide to accompany the game, Montero brought the project to Stan Strickland and his son Mike. With two successful Kickstarter campaigns already underway for their company Outer Limit Games, Stan and Mike accepted this new endeavor.

Stan was kind enough to share some insight into the project with me:

Rui was in the process of writing a book on strategies for Trench. He asked Mike if he could also help him put the book together. Mike was very talented graphically so he agreed. The reason Mike wanted to create a game was he loved graphic designing. His passion was not games but creativity through his graphic designing. He also loved creating music.

Rui said the book would be a little over a 100 pages but ended up being over 200 pages long. Mike and both were busy trying to complete Tau Ceti and Tradeworlds so it was an added responsibility for Mike. Mike always tried to lend a helping hand whenever he could so he agreed to help Rui. Rui had already had great success with Trench in Europe so the game garnered international attention.

The new Kickstarter campaign was a success, leading to production of three versions of Trench: a miniature version, a regular version, and a premium edition. By November of 2017, production was underway! Backers received regular progress updates. The game was nominated by Board Game Geek as one of the Most Anticipated Games of 2018.

As with any Kickstarter project in those days, there were production days. The estimated April 2018 delivery date came and went. The factory manufacturing the game pieces for the premium edition ended up changing locations. But the Trench team was optimistic production would be finished by May of 2018. The Strategy Guide was also behind schedule, but Mark and Stan were firm on the idea that the strategy guide would ship with the games.

Production on the premium version of the game was finally completed at the end of August (though the Strategy Guide continued to need revisions). By the end of September, the premium version was ready to ship, but the regular version and Strategy Guide still were not.

By the end of the year, fulfillment still hadn’t happened, due to logistical problems.

While all of this was going on, Rui was still writing the Strategy Guide. Because the cost of shipping had started to rise, we quickly realized we would have to ship the game and book together to save on shipping. We explained it to the backers and for the most part they understood. There were some complainers but we knew we had to do what we had to do to pull it off. Mike continued to work on the graphics for the game, while I worked on securing a manufacturer for the book and the mini version of the game. We were both working full time at the time as well. So needless to say, it was quite a task running 3 campaigns at once.

Mike was hit with a nasty bout of respiratory flu in early 2019. (An unfortunate consequence of 70+ hour weeks working on Trench and the other campaigns.) But the team was optimistic that everything would now ship by April 2019.

The team was incredibly honest about the delays, the challenges they faced, and the reasons why certain decisions were being made. Although a delay of more than a year is obviously frustrating, I firmly believe that such honesty and transparency goes a long way with backers, and the sincerity that suffused every update from Mike kept all of us enthusiastic and patient regarding Trench.

By June, the Strategy Guide was nearing completion and getting ready to head to the printers, marking the final piece of the fulfillment puzzle before shipping out the games in a financially feasible fashion. Communication and quality issues with the printers pushed things out further, with the end of July as the new projected deadline.

Mike Strickland and his father, Stan Strickland.

But in September, backers were informed that Mike would be stepping away from the project:

Fortunately, we’re a two-person business. However Mike is having to drop out for a bit due to health reasons. This project and others have taken a toll on all of us, but Mike especially. So for that reason, he is taking a step back to focus on getting himself back to a point where he is able to balance this business, and all the demands and pressures of life as well. He has been overloaded the past few years and has taken on far more stress than he probably should have, so I’m stepping in to take over all the obligations that he has been trying to handle.

What does that mean? It means that I’ll be doing my best to fill in areas that he was handling, but things are just going to be a bit slower since I’m only one person. I know that’s not what everyone wants to hear, but it’s reality and I’m certainly going to do my best to keep the project moving along as quickly as possible.

At 66 years old, Stan stepped up, handling both the continued logistical challenges of dealing with Trench and communication with the Kickstarter backers through regular updates. Stan continued the tradition of honest, forthright posts, explaining that Trench was overbudget (mostly due to increased production expenses and the ballooning size of the Strategy Guide), but he still intended to deliver the game as planned.

But December caught everyone by surprise.

On December 2, 2019, Mike passed away unexpectedly due to heart failure. He was only 38 years old.

I was heartbroken when I read the update. Mike and Stan had worked so hard to try to deliver on all the promises made by the Kickstarter campaign. I had spent the last two years following all the ups and downs of the project, and honestly, I had grown to really like Mike. His passion, his dedication, his creativity… all of these wonderful qualities came through in every message, every progress update. His enthusiasm for the job was undeniable.

We were totally devastated. I tried to carry on with all three games even though I realized it would be a monumental task especially since I did not have the graphic skills that Mike had. I kept in touch with the backers and some were very kind and others complained because things were running behind. I was moving as fast as I could on all projects, trying to complete quotes, manufacturing, etc.

In April of that year, an official update went out to all Kickstarter backers about Mike’s passing:

It has been a very tough few months and we greatly miss him so much. My wife, daughter, and I struggle everyday with the reality that we no longer have Mike around. It is without a doubt the toughest thing a parent could ever deal with. And of course, our daughter Heather and Mike were very close so it’s been really hard on her.

On the bright side, we know we will see Mike again one day in Heaven. It is that assurance and our faith that has gotten us through this tough time. My wife, daughter and I are together in Upstate NY taking much needed time together in order that we might heal, reflect and deal with the loss of Mike.

Mike was the impetus of OLG [Outer Limit Games], and truly a creative genius. Unfortunately with Mike’s quick and unexpected passing, I had no time to prepare for the task ahead of me. I was his sidekick and truly a novice at all of this.

The project had stalled again due to the pandemic and worldwide lockdowns. But Stan continued to update the backers on how the family was doing, how the manufacturing process was changed during COVID, and wishing everyone well.

In October of 2020, we learned that the Strategy Guide was finally in the hands of the printers. Sadly, the anniversary of Mike’s passing was also the projected delivery date of Trench to all of the Kickstarter backers.

Unfortunately, both illness and COVID struck again early in 2021, as mentioned in this update:

I hope everyone is doing wonderful and staying safe and well. I ended up with Covid double pneumonia in January. It has been a very tough last few months as my wife, daughter and mother-in-law all ended up getting Covid too. Fortunately, they recovered quickly. Me on the other hand, with Covid double pneumonia, my heart became enlarged too. I am slowly but surely recovering.

It would take the lion’s share of 2021 for Stan to recover from double pneumonia.

At this point, to save on money, Trench would be shipped alongside another Outer Limit Games project, Tradewinds, in order to save on shipping costs. Tradewinds was projected to be fulfilled by late fall 2021.

But once again, December rolled around with some bad news in store.

The premium edition was done and ready to go. The miniature version of the game had already been scrapped, but there were now serious challenges regarding what was now known as the basic version of Trench.

I believe about 50+ backers backed this game. When it was conceived, it was to be a much smaller and basic version of the Trench game. The backers who backed it, paid $29 USD for it. That portion of the KS donated about $1500 USD to the campaign. As of today, we have spent over $4600 on the basic version. I recently contacted the manufacturer, to let them know we were getting ready for shipment. He surprised me with a storage fee of almost $1500. This caught me totally off guard because Mike wasn’t aware of it before he passed away, which was 2 years ago yesterday. Boy do I miss him!!

In short, to deliver the basic version of the game would cost $200 per copy of the game. It would catastrophically affect the entire campaign. The manufacturer gave Stan an ultimatum: either pay the $1500 or he would destroy the games.

Looking at his storage fee and the cost of shipping, and then fulfillment costs, I had only one decision I could honestly make. With that said, those of you that backed that level, I will gladly refund your money or give you a credit to purchase one of the deluxe games. I am so sorry about this but I am sure you would agree the basic version really is cost prohibited. We should have a limited number of the deluxe versions available. I hope you understand the tough decision I had to make.

In spite of every obstacle, Stan soldiered on.

In April of 2022, logistics finally began to fall into place for Trench. Printing of the Strategy Guide had been pushed to May to avoid potential damage to the books during storage or transit.

In May, Stan mentioned that the increase in fees, fuel costs, and shipping costs due to COVID might force him to reach out to the backers to help handle the final cost of fulfillment. Further updates followed in September and December.

In January of 2023, the backers were asked to cover the shipping of the games in order to complete fulfillment.

This is where I will need your help. As much as I would love to cover the costs of fulfillment, it just isn’t possible. I realize this was part of the plan in our KS campaign but all costs of shipping, fulfillment have skyrocketed. When my son Michael passed away unexpectedly in 2019, I was forced to make a tough decision on whether to cancel the project or continue. I decided I would do my best to complete the project. It has been anything but easy without him as I knew very little about this game or project. Needless to say; I wanted to see it come to fruition for Mike’s sake as well as yours. 

At 69 and living on a fixed income, I don’t have the money to pay for fulfillment. There are just so many unknown and unexpected expenses that came along during this project. Not to mention, dealing with the ever changing global exchange rates. Therefore, I have come to the conclusion, the only way to get the game and Strategy Guide to you will be for you to cover your own shipping.

I asked Stan how the backers reacted to this, and he said, “For the most part, the backers were understanding. There were some games that weren’t shipped but most were delivered.”

As a backer myself, I was happy to contribute once more to this project to see Mike’s dream delivered.

But the question of the Strategy Guide still remained.

Originally budgeted for a physical printing at 100 pages, all the additional edits and changes more than doubled the size of the book.

Mike always had too much on his plate. I know he was stressed trying to complete the Strategy Guide for Trench because Rui continued to add more and more changes to the book. Even after Mike completed pages, he’d have to go back and redo them.

In April of 2023, the decision was finally made to cancel printing the Strategy Guide as a physical book and deliver it to backers as a PDF.

Stan explained the financials to the backers with his typical honesty:

Before the shipping/freight to the US, we had $3280.70 left in the KS Campaign funds. After paying the $4406 for freight, the campaign is -$1,125.30 in the red. I still have another $1939.31 to spend for storage and shipping to our local shipping service. I will have paid $3,064.61 out of my pocket when it’s all said and done. If I had spent the $1680 to print the Strategy Guide, I would be a little over -$4744.61 out of pocket. With me living on a fixed income I just can’t afford that.

With a confirmed deadline of May 31, 2023 to get the shipping paid for, the light at the end of the tunnel had finally neared.

My copy of Trench arrived that summer. It felt unreal to actually hold the game in my hands. I was so moved by the journey and effort that went into it.

On August 28th, Stan sent out his final email to Trench backers, nearly six years after the game had initially reached its funding goals:

I wanted to personally thank all of you that supported Trench. I wish you all the very best.

Trench has an average rating of 7.7/10 on Board Game Geek. Four hundred and sixty-four backers supported the project.

And one incredibly dedicated father worked his fingers to the bone to make sure his son’s promises were kept.

When all was said and done, I had lost thousands of dollars on the projects but knew I did the best I could to finish the projects, and more so, for the legacy of Mike. Some backers were still upset and I understood but I knew I did everything I could to make each project a reality. As much as a task it was, it was worth completing it for Mike’s sake. Before he passed away, he had put hundreds of hours in each project.

After playing Trench again recently, I went back through my emails and reread all of the updates from Mike and Stan over that six-year period. I decided to reach out to Stan, to see how he was… and to let him know I was thinking of him and Mike.

Mike’s dog, a regular feature on his Facebook feed…

He was kind enough to not only respond, but share so many of his thoughts and insights on the project as a whole. I asked his permission to share this story with the world, and he very kindly obliged.

I asked him how he was doing, and his reply felt like the perfect conclusion to this post:

We are doing fine but miss Mike so much. We know we will see him again in Heaven. I am truly am thankful to be finished with all of the games. I was determined to finish each one the best I could in the memory of Mike. I know Mike is looking down from Heaven and smiling. As tough as it was, I am thankful God gave me the ability to complete them.

I hope this helps you understand more about Mike. I hope you and your family have a blessed Christmas and New Year.

Thank you, Stan, for everything.

Christmas Puzzle to Solve!

It’s Christmas Day, fellow puzzlers, and it’s tradition around here to celebrate the holidays with a free puzzle to solve!

This year is no exception, as I’ve cooked up something festive and fun for you.

Our friends at Penny/Dell Puzzles have a puzzle called Wordfinder, and when I thought of it, I immediately had the idea to do a holiday-themed version of it.

As you might’ve already guessed, I called it…

Winter Wordfinder!

You can click here to download a PDF copy of the puzzle to solve, and I’ve included the full details in this puzzle below so you know what you’re getting into!

Merry Christmas, friends. May the holidays be kind to you.

The answers to the clues are in the diagram in their corresponding rows across and down, but the letters are rearranged and mixed together. Each letter is used only once, so be sure to cross it out when you have used it. All the letters will be used. Solve ACROSS and DOWN together to determine the correct letter where there is a choice. The first letter of each word is shown outside the diagram and next to each clue. The first answer, TINSEL, has been filled in as an example.

Happy solving, fellow puzzlers!

End-of-Year Crossword News Roundup: Globe and Mail, Upcoming Xwd Events, and Crossword Love!

We’ve got all sorts of crossword-related news, updates, and stories for you today! Buckle up, and let’s talk xwds!

The Globe and Mail’s Annual Giant Holiday Crossword

Every year, constructor Fraser Simpson creates a giant holiday crossword for Canadian newspaper The Globe and Mail. He has been doing so since 2003, so for many Canadian crossword and cryptic fans, this is a decades-long holiday tradition!

Not only is it enormous, but it’s visually striking, as he uses a cryptic-style grid, but American-style crossword cluing.

With 628 clues and entries, this puzzly behemoth will no doubt tax even the hardiest crossword enthusiasts!

And The Globe and Mail is offering a behind-the-scenes look at their constructing process, including an introduction to cluing styles for new solvers!

While it won’t be anything new to crossword enthusiasts or established constructors, it’s still cool that they’re willing to pull back the curtain on one of their biggest promotions of the year. Demystifying crosswords just means more people get to enjoy the puzzles we love so much. And that’s a very good thing.



ACPT, Boswords Winter Wondersolve, and Puzzmo’s Open Submission Week

Just a quick reminder of all the puzzly opportunities awaiting you at the end of this year and the start of 2026!

#1: Puzzmo is holding their next Crossword Open Submission Week from December 29th to January 5th, 2026, with new and established constructors all welcome to submit their puzzly creations.

Themed and themeless puzzles are welcome, as long as they fit Puzzmo’s specs, and the Puzzmo team has created an impressively thorough document to assist aspiring constructors with their efforts. Grid specs, examples of previously published puzzles, and more await anyone hoping to see their work pop up on Puzzmo.

#2: Registration for the American Crossword Puzzle Tournament opens on January 1st for former contestants and on January 8th for rookies!

With the tournament changing venues for the 2027 tournament, this is the last time to experience the ACPT in Stamford’s familiar locale.

#3: The Boswords Winter Wondersolve is coming Sunday afternoon, February 1st (and registration opens Friday, January 2nd)!

This online only, four-puzzle tournament (3 themed puzzles and 1 themeless) kicks off another year of puzzly events from the Boswords team, and there’s plenty to enjoy.

They’ve already announced the team of constructors lined up for this year’s Winter Wondersolve: Adam Aaronson, Wendy L. Brandes, Pao Roy, and the team of Amanda Rafkin & Amie Walker!

Boswords never disappoints, so be sure to sign up early for this one!



Crossword Compatibility

Please allow me to wrap up this crossword-centric post with a fun story I spotted on Reddit.

Making a crossword for your partner is a wonderful gift, and I’m sure the significant others of many puzzlers have either commissioned a special crossword or taken the leap and constructed one themselves!

So it was delightful to read a story where BOTH partners had the same idea.

Yup, each of them had constructed a crossword for the other in secret, revealing their linguistic efforts at the same time.

How can you not love a story like that?

Even better is the top comment on Reddit, where this anecdote first appeared: “Your shared disregard for symmetry tells me you were meant for each other.”

Clearly it’s a match made in puzzle heaven.



What are you looking forward to in the world of puzzles for 2026, fellow solvers? Let us know in the comments section below! We’d love to hear from you.

The Greatest Gift Exchange There Never Was…

If you’re a puzzle and game enthusiast, there are many dates and events to look forward to each year. There’s Free RPG Day, National Tabletop Day, the American Crossword Puzzle Tournament, and all sorts of tournaments and contests and reasons to gather.

But after Thanksgiving, as the holiday season arrives, there isn’t really a puzzly or game-fueled event that comes to mind. (Though the Boswords Winter Wondersolve is coming in February!)

That is, there isn’t an official puzzle or game holiday in December.

But in 2013, there was a holiday festivity that brought together the worlds of puzzles and games in truly delightful and chaotically creative fashion.

For 2013 marked the birth of the White Heffalump Gift Exchange.

A heffalump… according to Disney, anyway…

You’re probably familiar with the concept of the White Elephant gift exchange, wherein everyone supplies a gift, and then a game of keeping or swapping takes over, allowing people to take turns, develop friendly little rivalries, and generally enjoy a bit of holiday frivolity.

A White Heffalump gift exchange works the same way, but with one marvelous twist: every gift is imaginary.

That year, puzzle constructor and game designer Mike Selinker brought together more than 50 puzzlers, game designers, artists, and creators from all walks of life to participate in the first ever White Heffalump gift exchange.

Constructors like Eric Berlin, Brendan Emmett Quigley, and Debbie Manber Kupfer joined artists like Stan! and John Kovalic of Dork Tower fame. Game designers like Steve Jackson, Paul Peterson, Matt Forbeck, Elisa Teague, and James Ernest showed off their imaginary creations to other attendees like writer and RPG actual play icon Patrick Rothfuss and cookbook author / Geeky Hostess Tara Theoharis.

And the entire exchange took place on Twitter, so fans and friends alike could enjoy the madcap holiday cheer.

Just some of the amazing White Heffalump offerings from its inaugural year…

A pet squid, a pocket pet named Prudence that GRANTS WISHES, “time to play with toys”, a dapper platypus, and a 29-word crossword were among some of the other silly, impossible, imaginary gifts brought to the exchange.

And although we’ve never seen anything like it again — publicly, at least — there’s no doubt that this festive explosion of maniacal creative expression inspired others to organize their own White Heffalump exchanges.

How do I know this?

Well, because I’ve hosted one for fellow puzzlers for the last eight years now, and the array of ridiculous, delightful, impractical, and mind-bending gifts have been an absolute delight to see shared.

Bob Ross’s Happy Little Trees, complete and total dominion over the planet Pluto, a paid internship with Carmen Sandiego, the ability to harness the magic of unicorn farts (*unicorn not included), a puppy-summoning button, and Your Very Own “No Pickle” Person are just a few of the glorious gifts that have been bandied about over the years of our annual imaginary get-togethers.

It’s an absolute blast, a reason to gather (virtually OR in-person), and all it costs is a little time and imagination.

Given that puzzles and games all start with that — that elusive mote of inspiration, the spark that ignites a creative wildfire — nothing feels truer to both the spirit of the season and to the heart of gaming and puzzling than a bit of White Heffalump fun.

It certainly brightens my holiday season every year. Give it a shot and see if it stirs your soul as well.

The Kryptos Solution is Auctioned Off… But the Mystery is Far From Over!

Kryptos is one of the great remaining unsolved puzzles.

A flowing sculpture made of petrified wood and copper plating, sitting over a small pool of water. That’s what you see when you look at Kryptos.

It was revealed to the world in 1990, coded by former chairman of the CIA’s Cryptographic Center Edward Scheidt, and designed by artist Jim Sanborn. Designed to both challenge and honor the Central Intelligence Agency, for decades Kryptos has proven to be a top-flight brain teaser for codebreakers both professional and amateur.

Of the four distinct sections of the Kryptos puzzle, only three have been solved.

After a decade of silence, a computer scientist named Jim Gillogly announced in 1999 that he had cracked passages 1, 2, and 3 with computer assistance. The CIA then announced that one of their analysts, David Stein, had solved them the year before with pencil and paper. Then in 2013, a Freedom of Information Act request revealed an NSA team had cracked them back in 1993!

A curious game of one-upsmanship, to be sure. Something that foreshadowed what would follow years later…

Unfortunately for puzzle fans, K4 remained unsolved.

Eventually, Sanborn began offering hints. In 2006, he revealed that letters 64 through 69 in the passage, NYPVTT, decrypt to “Berlin.” In 2014, he revealed that letters 70 through 74, MZFPK, decrypt to “clock.” In 2020, he revealed that letters 26 through 34, QQPRNGKSS, decrypt to “northeast.”

Still, K4 remained unsolved.

Back in August, I wrote about Sanborn’s impending auction for the solution to the Kryptos puzzle, as Sanborn felt he no longer had “the physical, mental or financial resources” to maintain his role as the keeper of K4’s secret, and wished to hand that responsibility to another.

On November 20th, 2025, the solution to Kryptos sold to an anonymous bidder for $962,500, far above the predicted $300,000 – $500,000 estimate from the auction house.

At the moment, we don’t know if this anonymous bidder will reveal the solution or become the new keeper of the mystery.



You might think that the story of Kryptos would conclude there, for the moment.

But that’s not the case. The auction and its near-million-dollar bid were put into jeopardy by two intrepid investigators and a simple oversight by Sanborn himself.

On September 3rd, not long after I wrote about the upcoming auction, Sanborn received an email with the solved text of K4 from Jarett Kobek and Richard Byrne. They had discovered the solution among Sanborn’s papers at the Smithsonian’s Archives of American Art, after the auction house had mentioned the Smithsonian in their auction announcement.

Kobek and Byrne had discovered Sanborn’s accidental inclusion of the solution in the papers donated to the Smithsonian ten years ago during his treatment for metastatic cancer. “I was not sure how long I would be around and I hastily gathered all of my papers together” for the archives, he said.

Suddenly, the auction was in doubt.

Sanborn confirmed to Kobek and Byrne that they indeed had the correct solution. Later that day, he proposed they both sign non-disclosure agreements in exchange for a portion of the auction’s proceeds. They rejected the offer on the basis that it could make them party to fraud in the auction.

Sanborn reached out to the Smithsonian and got them to block access to his donated materials until the year 2075, to prevent others from following in Kobek and Byrne’s footsteps and further endangering the auction. Meanwhile, lawyers for RR Auction threatened Kobek and Byrne with legal action if they published the text.

Sadly, Kobek and Byrne had been put in an impossible position. They have the solution that diehard Kryptos fans have desired for decades, and the possibility of coercing them into revealing the solution is hardly low. Sanborn’s computer has been hacked repeatedly over the years, and he has been threatened by obsessive fans, even claiming he sleeps with a shotgun just in case.

The auction house did disclose the discovery of K4’s solution to the bidding public, as well as the lockdown of the Sanborn archive at the Smithsonian’s Archives of American Art.

All parties waited to see what would transpire.

Still, with all this uncertainty looming, the auction closed with its $900,000+ bid, and thus far, neither the anonymous bidder nor the team of Kobek and Byrne have released the solution.

Byrne and Kobek say they do not plan to release the solution. But they are also not inclined to sign a legally binding document promising not to do so.

I waited to write about this story in the hopes that something would have been resolved in the weeks following the auction’s conclusion. But sadly, K4’s solution — and Kobek and Byrne’s potential roles in revealing it — remain unknown at the time of publishing this post.

Despite all this, the fact remains: Kryptos fans haven’t cracked K4.

But they know of four possible sources to find the solution: the Smithsonian (which is locked down), the anonymous bidder (similarly inaccessible), Sanborn (who has been fending them off for decades) and sadly, Kobek and Byrne, who remain in the crosshairs of the media, lawyers, and Kryptos enthusiasts. The pressure is mounting.

Jim Sanborn, until recently the steward and keeper of the Kryptos solution…

I suppose the best case scenario would be for someone to legitimately crack K4 and release their solution AND method for solving it.

That would free Kobek and Byrne from their burden and potential legal repercussions. That would be the triumph hoped for when Kryptos was conceived. The auction’s validity would remain intact.

Because even if the plaintext solution is revealed and someone reverse-engineers how it was encrypted, it’s a damp squib of an ending. Kryptos wasn’t solved. It wasn’t figured out. It would be a disappointing way for a rollercoaster of story to wrap up.

Sanborn deserves better. Kobek and Byrne deserve better. Kryptos deserves better.

So get cracking, solvers!