Make the Season Bright (and Puzzly)!

Christmas is fast approaching, but there’s still time to put a nice puzzly spin on this festive holiday.

Naturally, we have a few ideas for how to do that without shelling out more of your hard-earned cash. (This is why you won’t see puzzle boxes or those marble-run boxes for gift cards here. This is all DIY!)

So let’s look at some puzzle-inspired ways to enhance your Yuletide endeavors!


[Image courtesy of Destination Imagination.]

Scavenger Hunt / Puzzle Hunt

Yes, this is always the first suggestion on our list because it’s a fun idea you can tailor to any age group. Whether they’re solving riddles, figuring out vague references to places in the house, or simply searching for gifts like Easter eggs, it can freshen up the Christmas morning experience to exercise their brains before they put their arms to work tearing open wrapping paper.

puzzlelove

Puzzles for Presents / Puzzle Password

I know a couple who absolutely love cryptic-style crossword clues, and on more than one occasion, before one gives the other a birthday or Christmas gift, they’ll have to solve a cryptic clue.

Often they’re about the couple themselves, or multiple clues will spell out a message. It’s a sweet little puzzly way to “earn” your gifts, if you’re into that sort of thing.

You can easily do this with kids by pretending the wrapped gifts are “locked” and they have to figure out a code or find a “key” to free the present. (Heck, some ribbons are so resilient that you really can lock up a present!)

daggertrap

Paper Locks

Similarly, you can create actual paper locks to be opened or employ the puzzly art of letterlocking to create a little mechanical puzzle to be unraveled before opening a gift.

There are some wonderful DIY tutorials and YouTube videos out there detailing how to create these whimsical little challenges, and it’s pretty impressive how much you can do with some paper, glue, and creativity.

[Image courtesy of Nadim’s Craft.]

Origami Puzzle Box

And speaking of all the things you can do with paper, it should come as no surprise that there are puzzle boxes out there that you can create with the Japanese paper-folding art of origami.

Some are simple, some are complex, and yes, none of these will stop a child determined to get to that gift, but these are wonderfully intricate and stylish ways to present someone you care about with a gift experience they’re remember.


Do you have any suggestions for making the holiday season puzzlier? Let us know in the comment section below! We’d love to hear from you.

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The Internet Rallies Together to Solve a Fall Guys Jigsaw Puzzle!

[Image courtesy of Fabrik Brands.]

It’s always fun when companies use puzzles as part of their marketing campaign. We’ve seen it loads of times over the years with varying degrees of success.

On the plus side, there was the intriguing trailer hunt for the Cartoon Network show Infinity Train, and the excitement when Game of Thrones launched a viral challenge where folks hunted down copies of the Iron Throne around the world.

On the minus side, there was the Busch Beer Pop Up Schop promotion where days of little puzzles led to hundreds more attendees showing up to the event than expected, and many were turned away disappointed when the free beer and merch dried up quickly.

I think my favorite thing about all of these puzzly campaigns is how people from all over the Internet rally together to solve them. They share information, theories, speculation, and general enthusiasm, driving each other toward a solution.

We got to see another example of collective puzzle-solving on the internet recently for fans of Fall Guys.

[Image courtesy of Wired.]

Fall Guys, for the uninitiated, is a game where dozens of players can compete in silly obstacle courses, tag-style chase games, and other sporty competitions as these goofy little costumed toddling characters, the fall guys.

It’s great fun and rapidly became one of the go-to games for streamers on YouTube to share their successes, frustrations, and all the shenanigans involved in playing.

The team behind Fall Guys, Mediatonic, teased the third season of Fall Guys by launching Operation #JigSawus, wherein they sliced a promotional photo into three hundred pieces and distributed them to fans across a number of different Twitter and Instagram accounts and Discord servers.

Then, it was up to the fans. Would people put aside the competitiveness that made Fall Guys so fun in order to find out just what the jigsaw would reveal?

Of course they would. Puzzle people are good people.

[Image courtesy of Mediatonic.]

It took only a few hours for the entire image to be revealed: a promotional poster for the theme for Fall Guys Season 3, Winter Knockout.

Yes, most fans probably assumed that the third season, launching in wintertime, would have a winter theme, but hey, it’s a bit of fun, and another nice reminder of how people can come together to solve puzzles and support each other.

Puzzles really do make the world a better place.


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A Visual Puzzle Awaits You in a Roman Palace!

palazzo spada 2

Rome is home to many architectural wonders, and one could easily spend days wandering the city and still miss many of the artistic delights and design flourishes that make it a tourist destination and virtual gallery of creative energy.

But did you know there’s a puzzly secret lurking in one of the palaces along Piazza di Capo Ferro?

Indeed, Palazzo Spada is not only home to the Galleria Spada — a large art collection that includes works by Titian, Rubens, Caravaggio, and others — but it also hosts a gorgeous optical illusion that doubles as an architectural marvel.

palazzo spada 3

This corridor is the work of Francesco Borromini, an Italian architect who helped bring the Roman Baroque architectural style to prominence. He was hired by Cardinal Bernardino, who had purchased the palace and immediately began redecorating and redesigning it with the help of Borromini.

In the courtyard of the Palazzo, you will find this corridor, leading to a statue of Mars in a skylit garden area. The corridor appears to be more than 60 feet long.

But in reality, much of the corridor is an optical illusion. It’s less than half that size, measuring just 24 feet long.

Oh, and that marvelous statue awaiting you in daylight at the end of your journey, the kind you see in art galleries where you’re often left staring up at them in awe?

It’s only 2 feet tall.

A combination of careful column placement, a rising floor, and a descending ceiling create the illusion of a much larger space. And yet, even when you know the illusion is there, it’s startling to see someone towering over that statue.

It’s amazing what a mastery of puzzly elements like perspective and space can create, isn’t it?


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Puzzling in the Past with the Fantastic Club Drosselmeyer Radio Show!

Over the previous four years, the organizers of Club Drosselmeyer have hosted an event in Boston set in a nightclub during World War II. The events have featured era-appropriate costumes, music, puzzle solving, dancing, and even a swing-time version of the Nutcracker Suite!

But given the current global circumstances, this year they redesigned their magical December event, and for the first time, folks outside the Boston area took part in a virtual Club Drosselmeyer puzzle experience presented as a radio show from the same era.

The first event was this Saturday, and your friendly neighborhood puzzle blogger was in attendance. And I just have to say… I was absolutely blown away by the show.

I’ve done a lot of puzzle-from-home things, from crossword tournaments to escape rooms, but none of them had the same style, ambiance, and energy as the Club Drosselmeyer Radio Show.

Allow me to explain a bit more.

Participants could either order a box of physical material to be delivered to the house (your Drosselbox) or download and print the necessary materials. But either way, you had puzzles and helpful items in front of you during the show.

drosselbox

[Some of the contents of your Drosselbox.
Puzzle materials excluded to avoid spoilers.]

Then you log into your account online, which gives the Club Drosselmeyer team your phone number and sets up your unique radio show page, which you have running online.

Every participant — or group, since you could play with up to five people (or more if people wanted to share roles) — had a scheduled two-hour window for the full solving experience. The radio show itself serves as musical performance, ambiance, and a built-in two-hour timer for your solve!

Plus you would periodically call into the Drosselmeyer Industries Switchboard with your phone to interact with prerecorded performances with the characters. A push-button system allowed you to answer questions and input puzzle solutions, which is already really cool. But, during the scheduled performance times, at points, you would be kicked over to the ACTUAL PERFORMER who voiced the prerecording you had just interacted with!

I must confess, I was startled virtually every time a voice said “Hello?” and then called me by name.

The interactions were so cool, and really immersed you in this fun roleplay aspect of the game as you gave them your solutions and were directed what to do next. The performers weren’t just professional, they were charming and helpful and it was an absolute treat to have these unique interactions with them.

Plus, your phone interactions would affect your individual radio show as you listened. You could trigger plot-specific updates and one of SEVEN different conclusions based on your contributions to the night’s events!

Oh, and what were the night’s events? Well…

In this scenario, puzzlers take on the role of an air raid warden and a civilian defense unit during World War II. It’s supposed to be a quiet night in Massachusetts while you listen to your favorite radio show. But suddenly, an air raid siren blares into the night, and you’re called into action!

I won’t go into the puzzles themselves, since solvers can still interact with the automated system, but I do want to highlight the radio show itself.

The music and sound design were absolutely top-notch, really adding to the whole experience. The music varied from soft lilting pieces to absolute big-band bangers, and it all felt so perfect for the time period. (I actually had to go back to listen to some of the song performances afterward, because I was so in-the-zone with my puzzle solving that I barely registered them.)

There was a post-show videochat so that players and performers could show off their period-specific costumes and interact, and I had the pleasure of speaking to several of the performers. They were incredibly welcoming and interested in the players’ solving experiences, and the mellow after-show aspect was a delight.

drosschar0

[Just some of the characters you interact with through prerecorded messages AND live chats during the actual show!]

I inquired whether they’d be doing another Club Drosselmeyer Radio Show in the future, but the performers seemed quite anxious to get back to their usual live show format. I can appreciate that, but I sincerely hope they do this again. Eschewing videochats for a pure radio show-style feel was so engaging and felt so fresh and vibrant, and the phone interaction system (both automated and live) was truly impressive.

I simply cannot say enough good things about this experience. The puzzles were cleverly designed and varied in challenge (to allow for easier solving paths for less-experienced players or puzzle-light listening experiences), and the performances were outstanding. The entire team, from puzzlers to technicians to performers to musicians, should be very proud.

The Club Drosselmeyer Radio Show was an absolute blast. I loved every minute of it. (Yes, even the minutes wasted making dumb mistakes on a puzzle. *laughs*)

[Please check out their website here for all things Club Drosselmeyer.]


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A Bit of Holiday Wordplay Around the Virtual Fireplace!

Long-time readers know that we often host in-house wordplay contests. Not only do we invite our friends at Penny/Dell Puzzles to participate, but our fellow puzzlers and PuzzleNationers as well!

It’s the holiday season, so we embraced it with this month’s game! Yup, it’s a Penny Pressmas and a Jingle Dell Rock!

Essentially, we challenged our fellow puzzlers to unleash their punny creativity on all things holidays. They could mix and match puzzles with holiday songs, seasonal trappings, and more!

They could create their own puzzly holiday and tell us about the traditions and celebrations! Heck, they could make a puzzly holiday card, if they wished! Anything that struck their fancy, so long as it was puzzle-fueled and holiday flavored.

So, without further ado, let’s see what they came up with!


Some submissions stuck to our traditional holidays:

Here We Come A-Puzzling

Holi-Daisy

It’s the Most Wonderful Timed Framework of the Year

God Bless Us Every One and Only!

Blackout! Friday

The First and Last Noel

Merry Christmas to All Fours, and to All a Good Night!


Others suggested new puzzly holidays:

Saturnabout-nalia

Fest-and-Last-ivus

Boxes Day / Letterboxes Day

All Four Kwanzaa

Yule Know the Odds


“I tried to make a crossword without a certain letter in it… but I couldn’t manage it. Alas, my No-L puzzle will have to be submitted another holiday.” — a participant who wishes to remain anonymous.


One clever puzzler submitted this delightful visual mashup! Do you get it?

Screen Shot 2020-12-10 at 9.40.13 AM


And finally, your humble PN blogger couldn’t resist throwing in his own little bit of puzzly holiday fun for you…

He knows when you’re sleeping
And he knows when you’re awake
Plus he knows if you’ve been BAD or GOOD (based on which answer fits in the available grid squares)
Perhaps be good for goodness’ sake

You might not know his name
So let’s all take time to meet him now
Oh who could this figure be
Let’s all say his name aloud

Volumes of puzzles to deliver each year
In dozens of places, and even right here!
Now you know of the legend, you’ve read all the rhymes
Gotta ask Sylla Claustic to make it on time!


Do you have any punny puzzly holiday ideas? Let us know in the comments below. We’d love to hear from you!

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5 Questions for Game Designer Ellie Dix

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And we’re excited to welcome Ellie Dix as our latest 5 Questions interviewee!

I first encountered Ellie Dix after stumbling upon the Kickstarter campaign for The Imp Box, a family-friendly game collection designed to look like a Christmas cracker. (Naturally, it immediately made the list of games to include in this year’s Holiday Puzzly Gift Guide.)

I soon discovered that she, much like this intriguing game set, was far more than meets the eye. Ellie Dix is not only the designer of every game under the Dark Imp umbrella, but she’s also the owner of the company. A puzzle designer, game designer, author, and more, Ellie Dix is a self-made dynamo, representing the entrepreneurial spirit that has grown to define the industry during the modern board game renaissance.

With The Imp Box now available for sale worldwide and a new Kickstarter campaign on the horizon, I have no doubt that Ellie Dix is a name we’ll be hearing about for many years to come.

Ellie was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Ellie Dix

1. How did you get started in the games industry?

I’ve been designing games as a hobby for some time, but when I sold my Education company I decided to focus full time on game design and publishing. Before that I’d used games in teaching and training. I’ve also been a hobby board gamer myself for a long time (and my parents before me). So when I finally made the switch, I just jumped in with both feet. I wrote a book called The Board Game Family: Reclaim your Children from the Screen, which came out in July 2019. My first games were published in November 2019. Since then it’s been a full on schedule of design, development and publication.

How has your experience been as a woman designing games and running a board game company, either in terms of challenges or general insight from your perspective?

Honestly, I expect the challenges have been very similar to those that a person of any other gender would experience. The board gaming community is so inclusive that my own gender seems completely irrelevant. I do, however, realise that I’m in the minority in this industry. I suppose the only thing of note is that I’ve been approached several times by other cis-females who’ve commented that they’re pleased to see the success of another woman in the industry. So clearly it can be helpful to others to see a woman doing what I’m doing.

2. What’s the key to a great family-friendly game?

Getting something that the kids and the adults will all want to play. Family games aren’t children’s games. Family games have to hook in and hold the interest of everyone. For me – complexity isn’t always an issue. Kids can cope with all sorts of levels of complexity. But making sure the game is fairly fast-paced is important. I don’t mean short, necessarily, but minimising downtime is crucial. Games with simultaneous play, actions for passive players or very quick turns work well. The theme has to hook the family in too!

3. We’re currently in the midst of a board game renaissance, with greater exposure than ever for all sorts of games and play styles. What’s one trend in the industry you’d like to see more of and what’s one trend you’d like to see less of?

I love asymmetric games and I’d love to see more of them. Games with varying player powers or factions. This increases replayability. I’ve recently created an asymmetric family game – Uranus! – which is currently in the final of the Board Game Workshop’s annual design contest.

For me, I struggle to get into the big campaign games (Pandemic Legacy, The King’s Dilemma, Gloomhaven). I suspect there are too many on the market for the people who are playing them to actually play. They’re often too much work for regular gamers and families to get into.

4. What’s next for Ellie Dix?

I’m developing a range of roll & write PnP games for any number of players. These are all games that can be played by zoom. I’ve got several out already and they’ve been going great guns during the lockdowns. More are coming out before Christmas. Uranus! will be coming to Kickstarter in early March 2021. I’m also working on some exciting school projects next year! It’s going to be another busy year.

5. If you could give the readers, writers, aspiring game designers, and puzzle fans in the audience one piece of advice, what would it be?

It’s easy to get paralysed by perfectionism. Very few great games started out as a great games. Be brave and just put your game out there, as early as you can, with any sort of back-of-the-cereal packet prototype you can. Find a great playtesting group full of other designers (not friends and family) or create one yourself.

The playtesting process is so vital to development. It’s a waste of time to make sure all the cards are perfectly balanced before you get it in front of people. You could spend weeks on a game that ultimately nobody wants to play. A playtesting group will help you to find the fun and ultimately make a better game.


A huge thank you to Ellie for her time. You can follow her on Twitter for updates on all things Dark Imp, and be sure to check out her puzzles and games through Instagram, YouTube, her game blog, and of course, the Dark Imp website. Whatever she cooks up next, you know it’s going to be great.

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!