5 Questions with Board Game Designer Jim Deacove

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Jim Deacove as our latest 5 Questions interviewee!

[Jim, left, alongside his wife, Ruth.]

For more than 4 decades, Jim Deacove has been designing games for Family Pastimes, a Canadian board game company (and family business) dedicated to cooperative gaming. With over one hundred games to his credit, Jim is one of the most prolific and passionate game designers at work today.

Whether he has players teaming up to serve hungry customers (Bus Depot Diner), keep the livestock happy while predators lurk nearby (Coyote!), or pull off a flawless magic show while avoiding being trapped in their own tricks (Amazing Illusions), Jim’s games are bright, colorful, creative, and many are appropriate for all ages. And that’s not getting into his puzzlier efforts, like AARI (an acronym/abbreviation-themed scrabble variant) or Gridlock (a sliding-tile puzzle game about a monster traffic jam).

Jim was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Jim Deacove

1.) How did you first get into board games?

When I was about 5 years old, my mother says I began making up board games with paper, crayons and various items from my dad’s woodshop. My inspiration came from looking at pictures of games such as Sorry and Monopoly in what was a popular Christmas catalogue, Eaton’s. We were too poor to buy them, so I made imitations of what I thought the games were about. As they say, the rest is history.

2.) Family Pastimes is rare, in that the company focuses completely on cooperative games, whereas most board games are built around competing with other players, not working with them. How is designing cooperative games different from designing more traditional board games?

I used to design competitive games in high school, mostly strategy games, because I played Chess a lot until in university, I lost the taste for blood. I also designed competitive games on sport themes, largely for my and my friends’ enjoyment. I once designed a world political game that took three days to play and I agreed with a player who said that life was too short to spend so much time on a game, designing or playing one.

I have always found designing games to be easy, once I get in the mental space that lets the ideas flow, this is usually assisted by a warm bath or by keeping a notebook by my bedside, because some of my best ideas have come while I am asleep. I record them upon awakening.

3.) What, in your estimation, separates a great game from a run-of-the-mill game?

Probably time. Some games hold up, others don’t and it is difficult to judge even then, because what is one person’s run-of-the-mill is another person’s great game. But even time is suspect. I know this will enrage some folks, but Chess has held the interest of humans for a long time and could be described as a great game, while Checkers has also held up, but personally I think Checkers is a run-of-the-mill game.

4.) What’s next for Jim Deacove and Family Pastimes?

I thought of retiring and taking up other pursuits that have been just a hobby up to now — cartooning, jazz drumming, oil painting, running a live theatre, finishing a variety of writing projects, etc. — but the game ideas keep on coming. The real world is so full of inspiring themes. For example, one of my new designs, Moon Mission, was inspired by the landing of the Curiosity Rover on Mars and witnessing the expressions of joy in the NASA Control Room when it happened. Who says a collaborative effort can’t be exciting?

My plan is to keep on going with new designs. I can’t help it. It’s my work. As I say to folks who chide me saying, “You have to start getting out more. You are 75 years old and your expiry date is nearing.” Hey, I reply, never mind the expiry date, I still have room on my “Best Before” date.

5.) If you could give the readers, writers, aspiring game designers, and puzzle fans in the audience one piece of advice, what would it be?

Make cooperative games. Please. We have enough of the other game experience. And, it’s selfish, I know, but I always enjoy playing someone else’s cooperative game for a change.

Oh, and keep your day job, and avoid having a garage, because that is where you will end up storing unsold cartons of your game.


Many thanks to Jim for his time. Check out Jim’s library of cooperative board games at Family Pastimes. I can’t wait to see what he cooks up next.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on Twitter, Pinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

Clever Cluing & Playing With Expectations

Probably my favorite aspect of a truly great crossword puzzle is topnotch cluing. For me, the perfect field of clues covers a lot of subjects (history, pop culture, etc.), uses engaging wordplay to make me work for my solve, and surprises me a few times with some diabolically clever cluing.

That last one is particularly difficult, because a clever clue needs to work on multiple levels, misleading you in one direction but still allowing you to have that a-ha moment of realization when you finally get it. Clever clues play with a solver’s expectations, trusting us to make snap assumptions that turn out to be wrong.

[Trust me, Google Image searching “a-ha moment” is a delightful way to spend a few minutes. This woman seems WAY too excited, even for a eureka moment.]

For instance, “Second cousin?” is one of my all-time favorite clues. It uses an established phrase to push you in one direction (following what sounds like a standard synonym-style clue), but any crossword solver worth their salt knows that a question mark implies some wordplay is afoot.

Indeed, the common crossword clue construction “____ kin” or “____ cousin” — meaning something like or similar to whatever fills that blank — provides our next hint, pushing our attention back to the word “second.” And once it clicks that we’re not using “second” in terms of counting, but in terms of “increment of time,” the wordplay reveals the real answer: MOMENT.

It’s a great a-ha clue, seemingly simple but immensely clever.

There was a terrific story on FoxSports.com about another case of a solver’s expectations getting the best of him. Detroit Tigers player Max Scherzer was excited to see himself referenced in a USA Today crossword, under the clue “Max Scherzer’s pride.”

The answer was a three-letter word, and the constructor was expecting most solvers to come up with ARM as the answer. But Scherzer had something else in mind, posting on his Twitter account:

Check out 7 down in the USA TODAY… If They did their homework the answer should be DIC for eye color. #luvdablueye

DIC is the standard DMV abbreviation for dichromatic eyes, meaning eyes of two different colors.

Just goes to show you need to keep an open mind and stow your expectations at the door when you tackle crosswords these days.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on Twitter, Pinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

It’s Follow-Up Friday: ABCs and Butterflies edition!

Welcome to Follow-Up Friday!

For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.

And today I’d like to talk about patterns.

One of the key puzzly skills a solver should have is an ability to spot patterns. Whether it’s determining a pattern in a series of numbers or spotting irregularities in a pattern that are significant, this level of observation serves puzzlers well in all kinds of solving experiences, from word searches to Match-Up-style art puzzles.

The innate human ability to find patterns in nature has led to numerous scientific discoveries over the years, but it has also led to some wonderful artistic and visual discoveries as well. From shells that adhere to a Fibonacci sequence to patterns in flower petals, patterns (and our ability to uncover them) are everywhere.

Artist and photographer Kjell Bloch Sandved has applied his puzzly attention to detail to photographing moths and butterflies, and he’s developed his own patterns: alphabets hidden in wings.

These patterns come from dozens of different photos, and Sandved has not only created several butterfly alphabets, but he sells custom prints spelling out names and messages in butterfly letters.

Once again, puzzly skills reveal not just brilliance, but beauty in the world as well.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on Twitter, Pinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

On the hunt… for treasure!

We’re well into summer, and you’re probably looking for great puzzly summer activities to share with the kids. And I have just the thing for you. Have you considered a treasure hunt? (And I’m not talking about spotting a chest at the bottom of your fish tank.)

You could organize one yourself! My friend told me a story about a treasure hunt her uncle masterminded for her and her siblings one year. He went out at low tide with a small chest of fake jewels (plus her mother’s actual pearl necklace, which she tossed in for fun), and buried it, prepared to bring the kids back a day or two later with a treasure map and let them “discover” it.

Naturally, a storm came through the next day, so they couldn’t dig it up. It was a few days before they could organize the treasure hunt, and when low tide came, the storm had so changed the landmarks and sandbars that they never found the treasure chest.

I don’t want to discourage you from embarking on your own treasure hunt adventures… just make sure it’s a place you have maximum control over.

Of course, you could always pursue one of the real-life treasure hunts lurking out there for the industrious amateur adventurer. We’ve written about a few of them in the past, but they’re hardly the only examples. For an aspiring Indiana Jones or lost member of the Goonies, real treasure awaits you.

One, surrounding a bronze statue of an owl, requires a trip to France, though. A man named Max Valentin buried it, and whomever unravels eleven clues and finds it can exchange it for a second statue valued at one million francs. (As long as you don’t get too overzealous and blow up a chapel in your quest to find it, as one amateur treasure hunter did.)

For one with an American twist, you could try to solve the mystery of the Beale ciphers. Three encrypted texts from the 1800s detail the location of a hidden cache of gold, silver, and jewels, and astonishingly enough, The Declaration of Independence is supposed to be the key to cracking the code!

While the ciphers and the story might be a hoax, you could still be the one to solve the mystery! (One group of treasure hunters stumbled upon Civil War artifacts while digging in the wrong place.)

Whether it’s a Dead Sea Scroll or the last missing treasure from a brilliant tie-in to a book, treasure could be yours this summer, even in your own backyard.

[Thanks to IO9 for inspiring this post.]

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on Twitter, Pinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

Happy (Follow-Up) Fourth of July!

It’s Independence Day in the U.S., and what better way is there for PuzzleNation Blog to honor the holiday than to talk about a world-record puzzly event in one of the cities synonymous with the birth of America: Philadelphia.

A former nation’s capital, home of the Liberty Bell, location of the First Continental Congress, and home of Benjamin Franklin, Philadelphia is also the new home of a world record.

Yes, Philadelphia is the Guinness Book of World Records record-holder for Largest Architectural Video Game Display, after Drexel University professor Frank Lee orchestrated a 29-story-high game of Tetris on the side of a skyscraper.

From nearly a mile away, Lee and other Tetris enthusiasts played a monstrous game of Tetris with a specially rigged joystick and a custom-written computer program.

[Another pic of the puzzly feat, from a local news station’s coverage.]

What’s cooler, more ridiculous, and more bombastically American than that?

Happy Fourth of July, fellow puzzlers! Thank you for spending Independence Day with us, and thank you to the marvelous Kathy Matheson for sharing this story!

5 Questions with Constructor Trip Payne

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Trip Payne as our latest 5 Questions interviewee!

A freelance puzzle constructor for over twenty years, Trip Payne is one of the most prolific and respected names in puzzles. A multi-time champion at the American Crossword Puzzle Tournament, he’s been published in The New York Times, The Wall Street Journal, Uptown Crossword Club, GAMES Magazine, Will Shortz’s WordPlay, and numerous other outlets.

On August 1, he’s launching his latest Puzzle Extravaganza, a collection of a dozen different puzzles (plus a special metapuzzle) for only $10! Previous extravaganzas have featured themes like the 2011-2012 television season and the Man of Steel himself, Superman, but this year’s theme is a closely guarded secret! Check out the details here, including an offer for three bonus crosswords!

Trip was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Trip Payne

1.) How did you get started with puzzles?

As a very young child, I was attracted to the black-and-white crossword patterns, and my parents noticed that interest and bought me children’s puzzle books. I was always into riddles, magic, games — everything sort of related to puzzles.

Eventually I started coming up with puzzles for my elementary and junior high school newspapers, and when I was 15 I had my first puzzle published nationally in GAMES Magazine.

2.) What, in your estimation, makes for a great puzzle? What do you most enjoy — or try hardest to avoid — when constructing your own?

In terms of crosswords, my #1 rule has always been: It’s All About The Fill. Of course you want a great theme and clever clues, but the second you resort to weak entries, you’ve lost my interest. A lot of people are willing to “justify” weak entries because they’re “necessary” to pull off a wide-open grid or an ambitious theme; I don’t agree with that. With enough work, and perhaps a willingness to pull back a little from the original concept, you can pretty much always avoid poor fill.

Look at Patrick Berry: his themes are great, and you’d have to inspect his puzzles with a microscope to find a weak entry anywhere. That’s not magic — he just has high standards and a willingness to put in the work to make his puzzles as good as they can be.

A great puzzle is one that gives a satisfying “a-ha” at some point, that makes the solver glad that they’ve invested the time with it.  In a logic puzzle, it may be some clever leap that has to be taken; in a word puzzle, it may be an interesting anagram or misleading clue; it may be on a larger scale, as when you discover how the answers to various puzzles interact to solve an overall “metapuzzle.” 

3.) You’re a three-time American Crossword Puzzle Tournament champ and a perennial top 10 finisher. How does tournament solving differ from regular solving, and do you think your experiences with game show environments (like Who Wants to Be a Millionaire?, Million Dollar Password, and Scrabble Showdown ) helped you thrive in the ACPT?

Well, not perennial, since I retired in 2011 (though I did compete one final time in Lollapuzzoola in 2013). My game show work all came after my ACPT championships, so there was no real connection there. But I do think that the fact that I was a professional puzzlemaker before I started competing in puzzle tournaments helped me; for one thing, you get a sense of letter patterns and a feel for how a puzzle constructor might have filled a corner.

4.) What’s next for Trip Payne?

I’m currently editing the Daily Celebrity Crossword for PuzzleSocial, and I have a few other regular assignments, such as the “wordoku” in TV Guide and my themeless crosswords for the Washington Post Puzzler.

I plan to continue making my annual extravaganzas and hope to completely overhaul my website, tripleplaypuzzles.com, within the year. And I also hope to continue doing work writing and researching for TV game shows, and perhaps pitching my own game show ideas to producers.

5.) If you could give the readers, writers, and puzzle fans in the audience one piece of advice, what would it be?

Enjoy the puzzles that you love, but experiment: there are all sorts of great innovative puzzles out there, and you might be surprised what you end up enjoying.

Also, buy my puzzle extravaganza!


Many thanks to Trip for his time. Check out his website for links to all his puzzly endeavors, and be sure to follow him on Twitter (@PuzzleTrip) for the latest updates on his many irons in the fire! Can’t wait to see what puzzle fun he conjures next.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on Twitter, Pinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!