Puzzles in Pop Culture: The Challenge: War of the Worlds 2

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[Image courtesy of The Challenge Wiki.]

One of the first reality TV shows to make an impact was MTV’s The Real World, which debuted back in 1992. A show wherein seven strangers would live together in a house and have their lives and interactions taped, it is credited with helping launch the modern reality TV genre.

In the decades since, one of the show’s longest-lasting spin-offs has been The Challenge, a competition show where former Real World alums and other reality show figures compete against each other in physical and mental games, both individually and as teams. There is also a social element to the show, as players form alliances, scheme against other competitors, and often vote out players at regular intervals.

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[Image courtesy of People.com.]

As you might expect, puzzles have worked their way into The Challenge from time to time. Memory games, sliding tile puzzles, and variations on the Tower of Hanoi puzzle.

The most recent iteration of the show, The Challenge: War of the Worlds 2, pits a team of reality show contestants and former Challenge competitors from the UK against a team of previous Challenge competitors from the United States.

At this point in the game, the UK team had lost two players already (as one was sent home at the end of the previous episode, and another left the show for personal reasons).

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In last week’s episode, as the two teams arrived at a secluded lakeside area, there was a puzzly surprise waiting for them: Cryptic Crossbow.

Each team had a giant crossbow, a grid with four four-letter words on it (as well as spaces for additional letters), and a platform from which to jump into the water.

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Eight competitors from each team had to swim out into the water and collect wooden tiles with letters on them. (One letter per tile, one tile per swimmer.) Once eight letters had been retrieved, a second wave of swimmers could jump into the water to retrieve the other eight tiles in the water.

Once all 16 tiles had been retrieved, each team had to add them to the grid in order to form four eight-letter words (using the preset four-letter words as clues). Two things would happen once all 16 tiles were placed on the board:

  • The crossbow would activate, and send one of the competitors out into the lake. That competitor would then swim out, retrieve a giant cryptex on a raft, and swim it back to the rest of the team to be solved.
  • When the four eight-letter words in the grid were properly displayed, six highlighted letters in the grid would spell a code word that could be used to open the cryptex once it was delivered to the group.

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Both teams strategized ahead of time.

CT, the Challenge veteran on the UK team, urged his team to simply place all of the letters on the grid as quickly as possible, so they could launch their crossbow-loaded teammate into the water to retrieve the cryptex.

CT noted that the grid didn’t need to be correct for them to win — opening the cryptex was how a team achieved victory — so the grid didn’t matter, so long as they could mentally solve the puzzle and come up with the correct code word for the cryptex.

It’s a solid plan.

On the US side, Laurel pushed her teammates to solve the puzzle before their teammate was launched from the crossbow (to ensure they’d be able to open the cryptex on the first try), but Johnny Bananas had the same instincts as CT and pushed the idea of loading the grid quickly in order to launch their teammate and retrieve the cryptex.

Once the battle plans were in place, the teams then determined who would swim to which letters (in order to use their best swimmers to travel the farthest distance the fastest).

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As a puzzler, after one glance at the grid, I immediately tried to figure out the possible eight-letter answers in my head. Naturally. AQUA was the easiest, because SEAQUAKE was the only relatively common word that fit.

Though UK competitor Georgia obviously disagreed with me, as she was certain EVACUATE would fit.

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Similarly, HIJACKED was the only common word that would fit for JACK.

TACO was harder, because it took me a while to come up with CATACOMB as the answer. It’s a cool word, but not one that jumped out at me.

LORD was the most challenging, because SLUMLORD, OVERLORD, LANDLORD, and DRUGLORD all came to mind, although some seemed less likely due to unpleasant connotations. (Not only that, but my nerdy brain kept suggesting possibilities like TIMELORD, STARLORD, DARKLORD, HIGHLORD, STALLORD, etc.)

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With stronger swimmers on their side, the US team retrieved all of their letters before the UK team did, and according to plan, they simply filled the grid randomly in order to trigger their catapult, launching teammate Jordan into the water and toward the cryptex. They then began mentally reworking the grid to solve the puzzle.

(We couldn’t see all of the available letters, but teammate Paulie correctly determined that the top word was, in fact, OVERLORD.)

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The UK side, on the other hand, struggled to get all 16 letters back to their grid in a timely fashion, and then compounded this mistake by trying to fill in the grid properly, delaying the launch of their crossbow-loaded teammate.

While they tried to solve the puzzle (and failed), Jordan had already unlocked the US team’s cryptex and started swimming it back to his team’s platform.

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Finally, the UK team listened to CT and just filled the grid in order to launch their teammate Joss into the water, but by this point, Jordan was more than halfway to the US team’s platform with their cryptex.

Joss had barely reached the UK team’s cryptex when the US team unlocked theirs with the code word DEMISE.

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The US team made it two Challenge event wins in a row, and the UK team was sent off to choose one member of their team for possible elimination.

In short, the UK team was decimated in this challenge. They were outswam, outpuzzled, and outstrategized by the US team. Although they were behind at the start due to some of their slower swimmers, they would’ve had a better chance if they’d follow the US team’s lead and just gotten their crossbow teammate into the water sooner while they worked out the puzzle. But alas, it was not meant to be.

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If only they had a PuzzleNationer on their team, this could’ve all been avoided.

Although this wasn’t the most difficult puzzle-based event I’ve seen in previous editions of The Challenge, it was a nice variation and certainly kept the competitors on their toes. I look forward to seeing if there are more puzzly obstacles awaiting the two teams as the competition continues.


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A New Daily POP Record?

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One of my favorite features offered by the Daily POP Word Search app is how it maintains records of your solving.

Not only can you see your fastest times for each theme day, but the app even keeps a running tally of how many days in a row you solve the free daily puzzles.

True, the app has only been out for a month or so, so even the most loyal PuzzleNationer hasn’t had the chance to compile a monster streak.

But users of the Daily POP Crosswords app also have a streak counter, and one of our faithful fellow puzzlers, Lori, just hit a milestone.

Check it out!

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Not only did she score a top 5 performance for the August 29 “Remember When” puzzle, but she did so while solving her three-hundred-and-sixty-fifth puzzle in a row.

That’s a one year streak of Daily POP Crossword solving! Amazing!

(I must confess that my best attempt topped out around 150 or so before I missed a day.)

However, it’s certainly possible there’s a PuzzleNationer out there with an even more impressive streak going. If you’ve got a Daily POP streak that you’re proud of, whether it rivals Lori’s record or not, let us know in the comments below! We’d love to hear from you!

And hey, maybe we’re only 11 months away from celebrating our first year-long streak in Daily POP Word Search!

Wouldn’t that be something?


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100 FREE Coins for Daily POP Word Search? Tell me more!

Yes, it’s a special Saturday post, because we’ve got a special limited time offer for our fellow puzzlers and PuzzleNationers!

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Daily POP Word Search launched this week for iOS and Android users, and it’s only a click away!

Yes, the Daily POP Word Search app is FREE!

And this weekend — and this weekend only! — you can also get 100 FREE coins as part of a special promotion!

Just click this link and follow the instructions! It couldn’t be easier!

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The Daily POP Word Search app is 100% Free, the coins are Free… what are you waiting for? =)

Click here to participate and enjoy the best new puzzle app on the market today!

[Promotion ends at Midnight ET on Sunday, August 18, 2019.]


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Meet the Daily POP Word Search Constructors: Lori Boller-Tian

One of the Daily POP Word Search app’s best features is the level of input from top-notch constructors. We’ve assembled one heck of a team when it comes to creating terrific, exciting, fresh, themed word search puzzles.

And over the next few weeks, we’d like to introduce you to some of them. Some names you may know, some you may not, but they’re all doing amazing work on these puzzles and deserve a little time in the limelight.

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For our first installment, allow us to introduce you to constructor Lori Boller-Tian, word search master, Golden Girls enthusiast, and collector of vintage cookbooks!


How did you get started in puzzles?

I’ve always been a natural list maker, and when I discovered that I could make a career out of creating lists for word puzzles, I was sold. Over eighteen years later, I’m still at it!

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What do you enjoy about working on Daily POP Word Search?

Researching topics is by far my favorite part of making Word Search puzzles. I especially enjoy researching puzzles for Daily POP Word Search because (with the exception of “Remember When”), the topics are really current. While working on these puzzles, I’ve learned about a lot of books, movies, and TV series that I probably wouldn’t have come across otherwise.

The puzzle themes are much more fine-tuned than most puzzles I create for magazines. Puzzles for magazines often have a monthly or seasonal theme, but for Daily POP Word Search, I try to focus on something happening on the exact day (or week) that the puzzle is released. For a magazine, I might create a general list about the TV series This Is Us. For Daily POP Word Search, I’ll take it a step further, doing a list on the last episode of season 3, set to appear on the app around the same time that season 4 premieres.

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Is there a particular theme day that appeals to you most or that you enjoy working on?

Yes! “Remember When” is my absolute favorite. I’m a huge fan of all things vintage, so making puzzles with a nostalgic feel is something I really enjoy. Whether it’s a toy from my ‘80s childhood or a line of kitchenware I remember from my grandparents’ ‘60s-style home, I love delving into topics that can transport me (and our solvers!) to another era.


A huge thank you to Lori for her time! Be sure to keep your eyes peeled for her puzzles in the Daily POP Word Search app, free to download for both iOS and Android users!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Daily POP Word Search Is Here!

Friends and fellow PuzzleNationers, it’s our pleasure and our privilege to introduce you to the newest puzzle app to join our family of world-class mobile puzzling experiences!

Yes, it’s here! The latest innovation in word seek-style solving, Daily POP Word Search is now available!

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Available for both iOS and Android users, Daily POP Word Search puts all the fun of word-hunting puzzles at your fingertips… literally! Just drag your finger along each hidden word to highlight it and cross it off your list!

That’s right, no need to tote around a magazine and a pen or pencil to solve your favorite puzzles! You can do it all right from your phone with Daily POP Word Search!

And just like Daily POP Crosswords, you can expect up-to-date themes, entries, and topics! You won’t be hunting down silent film stars, you’ll be looking for entries for the music, TV, film, literary, and pop culture properties you enjoy today!

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We’re talking about free themed daily word search puzzles right in your pocket every day! Each day has a different pop culture theme, running the gamut from music and movies to sports and history, so no matter what piques your interest, the app is guaranteed to have puzzles for you!

Yes, we did use the magic word. Daily POP Word Search is FREE to download and FREE to play!

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With our responsive word-looping, cutting edge themes, and all sorts of ways to keep track of your solving progress — including optional timed solves, calendars with delightful emojis for each day’s puzzle, and more! — word search solving has never been this fun or this interactive! And it’s ready for you to enjoy right now!

Your search for the next great puzzle app is over! You can’t go wrong with PuzzleNation, and Daily POP Word Search is our best yet!


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

A Shift in Puzzly Perspective

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I’ve had 3-D puzzling on the brain for a few days now, after a conversation about video games with a well-informed friend of mine.

What do I mean when I say 3-D puzzling? Well, I don’t just mean a puzzle that exists in three dimensions. I mean a puzzle where the solving experience requires all three dimensions.

Think about your average maze or a jigsaw puzzle. Although they’re three-dimensional objects, the solving is two-dimensional. Yes, there are certainly variations on these themes, like maze cubes where you navigate a marble from one place to another, or 3-D jigsaw puzzles that allow you to reconstruct famous landmarks. But these still rely heavily on two-dimensional solving.

Compare that with the iconic puzzle video game Portal, for instance. Portal requires you to accomplish different tasks, and you can only do so with your portal gun, a device that allows you to connect two different locations on the map.

[Image courtesy of Game Informer.]

That requires a complete realignment of your perspective, because you can walk in a straight line through one portal and emerge above, below, or at a 90-degree angle from where you started. This isn’t two-dimensional thinking anymore.

Between 3-D printing techniques and the constantly evolving engines behind video game systems, we’re seeing more and more examples of three-dimensional thinking in puzzles, and I’m perpetually amazed by what creators and designers come up with.

Check out this video of gameplay from the new puzzle game Etherborn:

Your character navigates elaborate three-dimensional landscapes, and gravity is wholly dependent on how your character is oriented at the moment. So you need to be clever enough to use the landscape in order to move your character in very unorthodox ways.

It’s fascinating, a step beyond some of the puzzles seen in previous games like Portal and Fez. (In those games, gravity still only worked in one direction, whereas Etherborn breaks even that fundamental baseline.)

I think this sort of puzzling appeals to me so much because the change in perspective that comes from solving in an additional dimension completely rewrites the rules we thought we knew.

Imagine for a second that you’re inside a corn maze. Now think about the paper mazes you’ve solved. See the difference? In the first scenario, you’re beholden to the meager information you get from following each path, whereas in the second, you can plan a route from above because you have much more information. You can see dead ends and avoid them.

The three-dimensional scenario is far more challenging than the 2-D solving you’re doing with the paper maze.

ThinkFun managed a similar feat with Gravity Maze, a puzzle game that required you to move a marble from the starting cube to the ending cube. The main challenge was that you had to build the path with only the given materials, and then just drop the marble in. All the puzzling happened at the beginning, and then you became a bystander as the marble traversed the solution you built.

This isn’t just plotting a path like in a normal maze, it was understanding a chain of events you were setting in motion, like cause and effect. It’s like building a simple Rube Goldberg machine and watching it go.

But whether you’re manipulating portals, shifting perspectives, dropping marbles, or solving corn mazes, you’re pushing your puzzly skills into new dimensions. And that’s just the puzzles we have now. Imagine what comes next.


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!