Kickstarter Updates: Pairs, Baffledazzle, and Board Games for the Blind!

The Internet has truly changed everything: how we communicate, how we shop, how we learn, how news spreads, how businesses rise and fall. And the puzzle world is no different.

The Internet allows us to bring PuzzleNation apps right into your phones and tablets. Constructors are making names for themselves marketing directly to solvers. And now, with the growing influence of Kickstarter, Indiegogo, and other crowd-funding platforms, puzzlers and game designers are bringing terrific, innovative puzzles to life like never before.

I sincerely enjoy sharing crowd-funding news with the PuzzleNation audience, because it’s a rare opportunity to see a puzzle or a game go from an idea to a finished product from start to finish. I’ve reported on plenty of them, and today, I’d like to update you on a few successful campaigns that made it through the crowd-funding gauntlet and recently delivered their products to market.

The first comes from our friends at Cheapass Games, who actually launched two Kickstarter campaigns this year. Not only did they recently wrap up the funding process for a storytelling strategy game called Stuff and Nonsense, but they introduced a terrific new card game, Pairs, under their Hip Pocket Games brand.

[A handful of different Pairs decks, including a pirate-themed deck,
a goblin-themed deck, and a Professor Elemental-themed deck.]

Their campaign did so well that they’ve released the original Pairs deck (known as the Fruit Deck, pictured above) and ELEVEN alternate decks, each with a different theme, great custom artwork, and rules for an additional card game specific to that deck.

A social card game that’s easy to learn and hard to master, Pairs (confidently and humorously subtitled A New Classic Pub Game) recently hit stores, and I expect it will be a big hit.

Back in April, I posted about a campaign launched by the folks at 64 Oz. Games called Board Games: Now Blind Accessible. The campaign raised funds for several products designed to bring established board games to the visually impaired, including braille sleeves for card games and a 20-sided braille die, each allowing sighted players and non-sighted players to enjoy the same gaming experience.

It’s a wonderful cause, and I’m pleased to report that this month, they’ve released accessibility kits for numerous popular games, including Munchkin, The Resistance, and AEG Love Letter, with more on the way!

In addition to the accessibility kits, they’ve produced a card game called Yoink!, designed to be played blindfolded and relying on touch alone. I received a copy this weekend and tried it out with friends with great success.

[Check out the different patterns and shapes on these Yoink! cards. You have to collect three of a kind or three totally different ones to win, but it’s not as easy as it sounds.]

With other top games on the to-do list, 64 Oz. Games is doing great work for board game fans everywhere.

Finally, I have an update about Rachel Happen’s Baffledazzle campaign.

Raising nearly $14,000 dollars for a laser cutter and supplies to bring her jigsaw puzzles-with-a-twist to life, Rachel has completed production on her first run of Baffledazzle puzzles, shipping them out to backers AND loading up her new Etsy store.

And in honor of her successful campaign, I thought I’d do a brief series of unboxing photos to show you the care and attention she paid in packaging her puzzles for backers and customers.

Here’s the absolutely monstrous box I received in the mail,
loaded to the brim with packing peanuts.

And here are the carefully bubble-wrapped parcels of each Baffledazzle brand puzzle. The larger ones came complete with storage bags, hint and solution envelopes, and pins for each puzzle. (You can see two in the corners of the puzzle cards, as well as one on the drawstring of the top green bag.

And here’s a better look at some of the packaging. High-quality bags protect the wooden and acrylic puzzle pieces, and each is labeled with a signature “Hello, my name is Baffledazzle” sticker.

Two of the beautiful laser-cut wooden pieces from the Ozuzo puzzle.

A close-up of some of the carefully crafted puzzle pieces for the Cirkusu puzzle.

Rachel absolutely outdid herself with the Baffledazzle campaign, and I cannot wait to see what she cooks up next.

With the successes of Pairs, Board Games: Now Blind Accessible, and Baffledazzle, we can chock up three more victories for the online puzzle community. With so many creators out there and the technology at our fingertips, the puzzly possibilities are virtually limitless.

And in closing, I’d like to hear from you, PuzzleNationers. Have you supported any Kickstarter or Indiegogo puzzle campaigns? If not, would you in the future? Let me know!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: Kickstarter Roundup edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of crowdfunded puzzles.

I’ve covered a lot of puzzle-centric Indiegogo and Kickstarter campaigns in the blog, because I think it’s fascinating how many puzzle variants there are, and how many puzzle-loving creators are enthusiastically seizing the opportunity to add their own delightful gaming and puzzling twists to the market.

In previous posts, we’ve seen Baffledazzle‘s jigsaws with a twist, Completely Puzzled‘s community-building outreach, and 64 Oz. Games‘ campaign to include sightless interfaces for popular board games. Some very creative and worthwhile projects have been realized with the help of crowdfunding.

Today, I’ve got a few more interesting ones that caught my eye.

The first is Puzzometry.

Looks simple at first, doesn’t it? Just place the 14 missing pieces into the game board. Well, according to designer Jim Fox, it has never been solved without assistance!

Plus, you can play a two-player version where you and your opponent alternate placing pieces on the board, cagily trying to prevent each other from playing every piece in your hand.

It looks gorgeous and has an intriguing hook. I suspect it will do well.

Cartography is a cooperative map-building game and a territory-grabbing game all in one. Players place tiles and tokens on the board in order to claim territory, making for a competitive puzzly playing experience.

Combining elements of Carcassonne and Go, Cartography’s triangular tiles, built-in walls, and high-quality production values make this look like a home run game.

[A supporter of IMOGAP demonstrates a new zombie board game.]

IMOGAP is the Interactive Museum of Gaming and Puzzlery, and they’re using Indiegogo to reach out to puzzle and board game fans who want to support the only museum in America dedicated to board games you can play right in the museum!

They have hundreds of games in stock, covering decades of board game development and all sorts of playing styles, and this seems like a really neat cause for board game fans to get behind.

If any of these projects pique your interest, I encourage you to click the links and read more. It’s an exciting time in puzzles, and entrepreneurs like these are one of the big reasons why.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

It’s Follow-Up Friday: Kickstarter Roundup Edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of crowdfunding and puzzles. I’ve done several posts like this in the past, spreading the word about puzzly projects I discover on Kickstarter and Indiegogo, and today, I have a few more worthy candidates.

First, let me remind you about the Indiegogo campaign I discussed a few weeks ago, regarding Washington State puzzle/game shop Completely Puzzled. Sara Kingsland is hoping to restock her newly acquired (and long beloved) local game shop, and she could really use your help. Check out the details here.

Second, we’ve got two campaigns involving friend of the blog and Cheapass Games president James Ernest.

Not only is there a campaign to create a digital version of their game Fish Cook (where aspiring chefs vie to become France’s best chef), but there’s a new Kickstarter campaign to launch Stuff and Nonsense, a delightful strategy game where players pretend to be intrepid explorers, faking expeditions and trying to conjure the best adventure for their oblivious colleagues.

Can you convince your fellow explorers that your fake expedition was the most thrilling AND profitable? Can you become France’s premier fish cook? Each games sounds like a fine addition to Cheapass Games’s long tradition of combining storytelling and tactics with a tongue-in-cheek twist. Check out the Fish Cook Kickstarter here and the Stuff and Nonsense Kickstarter here.

For something a bit more hands-on, check out Zobrist, a puzzle game featuring 33 Tetris-style pieces and thousands of potential combinations, as the solver tries to fit the given pieces into specific 3x3x3 cubes. You can solve head-to-head with someone else or tackle the various puzzles yourself, putting your spatial reasoning skills to the test.

Finally, there’s Roselin, a mobile-device puzzle game based on a very simple idea: in space, you keep moving in a direction until a force stops you. In the game, you have to navigate various challenges, puzzles, and mazes, all while trying to plot your puzzly path as inertia keeps you floating in a given direction.

For more details on Roselin, including sample screens and gameplay, click here.

Hopefully one of these puzzly campaigns piques your interest! Worthy projects are being realized every single day with the help of crowdfunding, and the power is literally in your hands, PuzzleNationers.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

It’s Follow-Up Friday: Save a Shop Edition!

Welcome to Follow-Up Friday!

For those new to PuzzleNation Blog, Follow-Up Friday is a chance for us to revisit the subjects of previous posts and update the PuzzleNation audience on how these projects are doing and what these people have been up to in the meantime.

And today, I’d like to return to the subject of crowdfunding and puzzles.

I’m a sucker for a great puzzly Kickstarter or Indiegogo campaigns. We’ve covered several terrific ones in my time here at PuzzleNation Blog — including Baffledazzle and Board Games: Now Blind Accessible, both of which I’ll be updating you on in the coming weeks — and I love spreading the word about interesting and worthwhile projects that the PuzzleNation Community can take part in.

Today, I’ve got another good one for you. A friend of the blog pointed me toward the Indiegogo campaign for Completely Puzzled, a puzzle and game shop in Port Townsend, Washington, that is in danger of closing.

The intrepid Sara Kingsland, long-time patron of the store and puzzle lover, wants to keep the store open, and is hoping to revamp its image and restock on games and puzzles galore with the help of fellow puzzlers and game fans.

The Pacific Northwest is home to a lot of wonderful gamers, puzzlers, companies and shops that represent the best in puzzles and games, and it would be terrific if we could do something to help preserve that fine tradition of puzzle fun in Washington State.

For details and to donate, check out the Completely Puzzled Indiegogo page here. Good luck, Sara!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out our library of PuzzleNation apps and games!

Let’s get it (kick)started!

The newest tool in the arsenal of big thinkers and big dreamers is crowdfunding, wherein creators take their ideas directly to the people in the hopes that a lot of small donations will add up into capital to make their ideas reality.

Websites like Kickstarter and Indiegogo have literally made dreams come true — heck, LeVar Burton’s Reading Rainbow Kickstarter just raised over a million dollars in ONE DAY — and it’s quickly becoming a key outlet for worthy puzzle projects. Some top-tier constructors are going straight to the fanbase with their puzzles, and with marvelous results. Constructors like Trip Payne, Eric Berlin, and Matt Gaffney have all had success on Kickstarter and Indiegogo with previous campaigns.

In the past, we’ve covered several crowdfunding campaigns, including Rachel Happen’s Baffledazzle puzzles, The Doubleclicks’ board game and pop culture-infused musical endeavors, and a company making board games and card games accessible to the visually challenged.

And I wanted to spread the world about some other puzzly endeavors that might interest the PuzzleNation readership.


The first is Peter Gordon’s Fireball Fortnightly News Crosswords.

Peter Gordon is known across the puzzle community for his Fireball Crosswords, a challenging brand of puzzle for ambitious solvers, as well as an easier weekly news-themed puzzle for The Week magazine. So now, he’s combined the two to create Fireball Fortnightly News Crosswords!

Every two weeks, you’ll receive a crossword by email that includes as many topical news-related items in the grid as possible. So you get your news and your crossword in one fell swoop. Not as difficult as his usual Fireball Crosswords, these puzzles will still let you flex your solving muscles twice a month.

With backer prizes like additional crossword books and the chance to create a puzzle with a master puzzler, Fireball Fortnightly News Crosswords might be right up your alley!

The second Kickstarter campaign features a puzzle app for Android devices.

Blackout is similar to Lights Out, Q*Bert, and other puzzle games where you must make every icon on the screen the same color, which becomes a tougher task to complete as the patterns grow more complicated and each click affects neighboring shapes.

The game will feature multiple levels of difficulty — including one where the icons change shape as well as color — ensuring it’ll keep you thinking and clicking for quite some time to come.

Finally, we have Block Party.

Block Party is a pattern-matching game featuring several shapes, colors, and patterns, and players must find parties — groupings of similar aspects or collections of each different aspect — without touching the blocks. The first player to shout “Party!” then reveals the grouping they’ve spotted, and the game continues.

Block Party combines visual reflexes, pattern-matching skills, memory retention, and spatial reasoning to create an immersive game that appears deceptively simple at the outset.

With backer rewards like a printable version of Block Party and limited-edition versions of the game, this campaign is ready to engage solvers of all ages.

The amazing thing about all of these projects is that the audience, the potential fans, have an enormous role to play not only in sharing their thoughts with game and puzzle creators, but in showing their support for designers and projects they believe in, and doing so in a meaningful way.

Here’s hoping each of these projects finds success.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

Let’s get this party (kick)started!

The newest tool in the arsenal of big thinkers and big dreamers is crowdfunding, wherein creators take their ideas directly to the people in the hopes that a lot of small donations will add up into capital to make their ideas reality.

Websites like Kickstarter and Indiegogo have literally made dreams come true, and that’s as true for puzzle entrepreneurs as anyone else. Many top-tier constructors are going straight to the fanbase with their puzzles, and with marvelous results. Constructors like Trip Payne, Eric Berlin, and Matt Gaffney have all had success on Kickstarter and Indiegogo with previous campaigns.

And I wanted to spread the world about some other puzzly endeavors that might interest the PuzzleNation readership.

There’s only a few hours left in the kickstarter campaign for musical duo the Doubleclicks.

This marvelous musical duo has not only written songs about numerous nerdy subjects — board games, Dungeons & Dragons, and dinosaurs among them — but they’re also champions of self-expression and self-confidence, especially among the geek girl community. (Their song “Nothing to Prove” served as the buoyant soundtrack of a video decrying “fake geek girl” nonsense.)

Pairs, a card game for two to eight players, was just launched yesterday by the folks at Cheapass Games. A 5-minute card game where the goal is to NOT gain points, Pairs is designed to be easy to learn and easy to play.

[Click here to check out our session of 5 Questions with Cheapass Games president and game designer James Ernest.]

Apps and online games have also gotten into crowdfunding. There’s Colorino, a color-matching strategy app that would appeal to the Candy Crush crowd, as well as Puzzle Nuts 2. A sequel to the physics-based puzzle game Puzzle Nuts, Puzzle Nuts 2 challenges players to negotiate different contraptions and figure out how to transport all of their acorns from one end of the screen to the other. Fans of Angry Birds, Cut the Rope, and other mechanical-style puzzles could find plenty to enjoy here.

A master maze designer with several successful Kickstarter campaigns under his belt has already reached his primary goal, and is now striving to reach a major stretch goal. (Stretch goals are additional finish lines that creators can make available if their initial goal is met. Stretch goals often include more puzzles, finer artwork, additional game pieces, and other details that allow for a richer play experience.)

And then there’s Steam-Donkey, a card game where you try to attract visitors to your steampunk beachside resort. With ne’er-do-wells all around, it’s a game with emphasis on art and characters with a curiously distinct flair all its own.

High Heavens is a combination board game/card game/miniatures game that places the player in a battle between the gods. Right now, creator Ryan Lesser is on his second Kickstarter campaign, an expansion that will offer new gameplay options, miniatures, and characters to the original High Heavens set. (The original High Heavens was also funded through Kickstarter contributions.)

Sweet Escape is a platformer strategy app where you try to lead walking bits of candy to safety while dealing with all sorts of obstacles and threats inside a bizarre factory.

Finally, over on indiegogo, we have PuzzleFix, a photo jigsaw puzzle game actually encourages people to submit their own photographs to become new puzzles.

The amazing thing about all of these projects is that the audience, the potential fans, have an enormous role to play in not only sharing their thoughts with game and puzzle creators, but they can show their support for designers and projects they believe in, and do so in a meaningful way.

I’ve contributed to several of these campaigns with high hopes, and I can’t wait to see how they turn out.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebookfollow us on Twitter, cruise our boards on Pinterest, check out our Tumblr, download our puzzle iBooks and apps, play our games at PuzzleNation.com, or contact us here at the blog!