Classic Word Search iBook… making a name for itself!

Hello puzzle fans and PuzzleNationers!

Yes, it’s another bonus Friday post, because I simply can’t resist spoiling you just a little bit more. =)

This will be a short one. I just wanted to talk about our Classic Word Search iBook Volume 1, because I’m so immensely proud of it, and it reached a few amazing milestones over the last week.

First off, it was featured by Apple in the Made for iBooks category, which was a wonderful bit of boost and validation.

Not only that, but Classic Word Search Volume 1 was ranked #1 in the Arts and Entertainment category!

And check out the stiff competition!

Lastly, but certainly not leastly, we cracked the Top 200 iBooks, peaking (at last check) at #167!

Thank you so much for your continued support, fellow puzzlers! We love making puzzles here at PuzzleNation, and seeing Classic Word Search hit these highs has been an absolute pleasure.

5 Questions with Tanya Thompson of ThinkFun

Welcome to the fifth edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, writers, filmmakers, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m excited to have Tanya Thompson as our latest 5 Questions interviewee!

Tanya is Head of Inventor Relations at ThinkFun, literally traveling the world to meeting with inventors and puzzle innovators in order to create new puzzle game products under the ThinkFun brand. She was part of the team that made Laser Maze a reality — check out our review of Laser Maze — and in the photo, she’s playing around with their latest puzzle game, WordARound (another coup for her and the ThinkFun team).

Tanya was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Tanya Thompson

1.) What in your estimation makes for a truly great puzzle or puzzle game?

Good question. It depends on the context. If you’re asking me personally, as an avid gamer and puzzler, I like puzzles that are new or innovative. I have over 1000 puzzles in my collection and I attend the International Puzzle Party (IPP) where some of the brightest puzzle minds (creators and solvers) gather. I love it when I see something truly new, whether it be a mechanism, a component or a solving technique.

If you’re asking me what I look for regarding a ThinkFun puzzle or puzzle game, that’s different. For ThinkFun it needs to be commercially viable. It has to be interesting to the masses, not just puzzle nuts like myself. If it can sit on the shelf and cause people just walking by to pick it up and play with it, then it might be right for ThinkFun.

As for my favorite puzzles – That’s a tough question. I have a lot of favorites. I love Rush Hour because I think ThinkFun revolutionized the toy and game industry with it. This was an entirely new way of doing puzzles. Of the classics, I love the Soma Cube, both for its elegance and its mathematical completeness.

I must mention designers here too. I love Iwahiro because he always surprises me with his puzzles. One year he’ll do wood, then aluminum, then cloth. He is so creative. Vesa Timonen and Timo Jokitalo develop wonderful single player games as well as aha-style. Oskar van Deventer has revolutionized twisties. Akio Kamei creates the most beautiful puzzles that look like everyday objects and the key to their solutions lie in those objects. Kagen Schaefer does exquisite puzzle furniture. I could go on and on!

2.) What ThinkFun products are your favorites, and which are you most proud of? Is it difficult to walk the tightrope of producing challenging, educational, AND fun products?

I love ThinkFun and what we stand for. We produce addictively fun games that sharpen and challenge your mind. We want to make the world better thinkers. I think our products do just that. I’m especially proud of this year’s releases Laser Maze and Word Around because I championed them into the company from the inventors. However kudos need to be given to the amazing Product Development team that took the ideas and made them into exceptional products as well as our incredible sales and marketing teams who knew just how to get them out into the world. You asked if it is difficult to walk the tightrope of producing challenging, educational AND fun products, it’s not so much that it’s difficult, it’s more that it is who we are. We’re awesome tightrope walkers!

3.) What’s your relationship to puzzles and games, and how did you come to be an integral part of ThinkFun?

I’ve always loved puzzles and games. My first career was a mathematics teacher and I used puzzles and games in my classroom to inspire my students. One of ways I did this as a teacher was to organize a SNAP Math Fair in my school. It brought puzzles into the classroom.

Through my work with SNAP I met Bill Ritchie, the CEO of ThinkFun. Bill soon hired me, and now I travel the world meeting inventors to bring in the new ideas for ThinkFun, and then work as part of a team that develops the ideas into products. Bill is also very passionate about reaching communities of people that want activities and games to exercise their brains. So I am also on a team of people working on programs that do just that! I love what I do and I’m blessed to have such a great job with ThinkFun!

4.) What’s next for Tanya Thompson and ThinkFun?

What’s next for me? Who knows. I’d love to attend TED someday, I’d love to travel to Asia and I’d love to sit and play a board game with Wil Wheaton. More imminent, I have been asked to launch a puzzle/game newsletter this fall. It will focus on great puzzle/game people in our industry, and will include a puzzle/game takeaway.

I am also excited to soon be off to find our next big thing! I’ve built an incredible network of inventors and creatives and I look forward to the fall when our submission cycle opens back up and I’ll be out there seeing great new ideas again! What’s next for ThinkFun? You’ll have to wait and see but you can be certain that it will be more products and programs that will sharpen and challenge your mind!

5.) If you could give the readers, aspiring inventors, and puzzle fans in the audience one piece of advice, what would it be?

Live passionately and get involved. I am passionate about mathematics, puzzles, games and education. When I was a teacher, I taught with passion. It brought me to ThinkFun and I now have a job that allows me to work within the fields I’m passionate about. 

Also, get involved with other people who share similar passions. I chair a committee called the Gathering for Gardner – Celebration of Mind (G4G – CoM) that promotes Martin Gardner’s life’s work. Martin wrote a column for 25 years in Scientific American called Mathematical Games. He was passionate about math, magic and puzzles.

Around his birthdate of October 21st parties/events occur around the world. Big or small, it doesn’t matter. The important thing is that people gather to share math, magic and puzzles. I was lucky enough to call Martin a friend and I am honored to be a part of this organization.

I am also on the Executive Advisory Board of the Chicago Toy and Game Week, a great series of events held in November for anyone wanting to know more about or to network within the Toy and Game Industry.

Many thanks to Tanya Thompson for her time and ThinkFun for their puzzly camaraderie! With so many interesting and innovative puzzle games in their arsenal, I’m sure we’ll be talking about them again soon.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

Going Digital

Ever since the first crossword puzzle was published on December 21st, 1913, paper and puzzles have been inextricably linked.

Or, at least, they were. But with the advent of the Internet and the evolution of electronic publishing, that link is more tenuous than ever.

“Technology and the opportunities for puzzle creators and solvers to interact with one another will change the ways crosswords are created.” — crossword constructor Robin Stears

Digital puzzle distribution is gaining momentum, and it’s a fascinating time to be part of the puzzle community as individual puzzle constructors and major publishers begin the transition into the electronic market.

Here at PuzzleNation Blog, we’re smack dab in the middle of the revolution. We’re online-only content, representing an online puzzle-game website, and we’ve made recent forays into the mobile market with our Classic Word Search iBook. Digital distribution is literally what PuzzleNation‘s about.

During our 5 Questions interview, Robin Stears had quite a bit to say about the push for downloadable content and digital distribution, and I thought the subject merited its own separate blog post.

Here, Robin champions the move to digital content:

I’m on a mission to change the way crossword puzzles are distributed. Digital collections are easier to share, more affordable for solvers, and most important, they create no physical waste.

While I agree that sometimes there’s nothing more satisfying than finishing the New York Times crossword in ink, and I’ve made a decent living selling puzzles to crossword puzzle books, thanks to Eileen Saunders at Penny Press, I do believe that digital, interactive crosswords are the future.

And she’s hardly alone in that assessment.

Many top-tier constructors are going straight to the fanbase with their puzzles, not only in distributing them, but in crowdfunding their newest puzzle projects through Kickstarter and Indiegogo. (We’ve written several posts about endeavors like these.)

Here, Robin explains the benefits of digital puzzle distribution:

Fans should be able to buy crosswords directly from their favorite constructors at a reasonable price, and be able to share them with their friends even after they’ve solved them — that’s impossible to do with crossword puzzle books, but not with digital puzzles.

From now on, every collection I self-publish will be in digital format, .puz and .pdf files that puzzle fans can solve, share or print as much as they want. Not having them printed and mailed saves me both time and money, so I can publish more puzzles more often for a lower price.

More opportunities to share puzzles will create more crossword puzzle fans, and more puzzle constructors, and that’s good for everyone.

The next few years will no doubt prove critical for the growing digital puzzle market as a whole. It’ll be interesting not only to see how the big print companies adapt, but to watch how individual constructors like Robin Stears lead the charge.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (recently featured by Apple in the Made for iBooks category!), play our games at PuzzleNation.com, or contact us here at the blog!

Bonus Friday blog post! (Plus FoG Word Chain Answers!)

Wow, two Fridays in a row! If this keeps up, it’ll stop being a bonus…

Anyway, I’ve got a few quick announcements before the weekend arrives, so I’ll make this snappy.

First off, our review of John Kovalic and Cryptozoic’s game ROFL! has been linked and quoted on the game’s webpage! Check it out here!

Second, I want to welcome any Forces of Geek readers visiting the PuzzleNation Blog today!

Stefan at Forces of Geek graciously offered me the opportunity to share my puzzly viewpoint (as well as PuzzleNation‘s) with his readers, and that guest post went up today at 3 PM!

As a thank you for the opportunity to share my thoughts with the Forces of Geek audience, I whipped up a Word Chain puzzle for the FoG readers.

(If you’ve come here seeking the solution to the puzzle, scroll down! But if you’re a PuzzleNation Blog regular and you’d like to try the puzzle, fear not! I’m posting it right here right now.)

A quick Word Chain refresher: The solver is given clues to a series of six-letter words. The “chain” (or “loop”, if you prefer) aspect comes from the answers themselves. The last three letters of one answer become the first three letters of the next answer, and so on down the line, until the final answer’s last three letters are the same as the first answer’s first three letters, completing the chain.

(For examples of how to solve, click here!)

And so, without further ado, here’s the 11-step Word Chain (this puzzle goes all the way to 11!) created especially for Forces of Geek!

Richard B. Riddick portrayer       __ __ __ __ __ __
“Foundation” doomsayer             __ __ __ __ __ __
Glover of “Community”                __ __ __ __ __ __
He walked on the moon               __ __ __ __ __ __
Horseshoes accomplishment     __ __ __ __ __ __
Hans Gruber, e.g.                        __ __ __ __ __ __
“Deal or No Deal” host                 __ __ __ __ __ __
Giant stony “D&D” slug               __ __ __ __ __ __
“The Usual Suspects” role          __ __ __ __ __ __
“The ____ of Bilbo Baggins”        __ __ __ __ __ __
Scottish boy or Simpsons dog    __ __ __ __ __ __

And now, a little filler to put the answers to the puzzle out of accidental viewing range.

Q: What do you get if you cross Big Ben with the Leaning Tower of Pisa

A: The time and the inclination.

Okay, that oughta do it. Let’s get on with the answers to our FoG Word Chain puzzle!

Richard B. Riddick portrayer        DIESEL
“Foundation” doomsayer             SELDON
Glover of “Community”                DONALD
He walked on the moon               ALDRIN
Horseshoes accomplishment     RINGER
Hans Gruber, e.g.                       GERMAN
“Deal or No Deal” host                MANDEL
Giant stony “D&D” slug               DELVER
“The Usual Suspects” role          VERBAL
“The ____ of Bilbo Baggins”       BALLAD
Scottish boy or Simpsons dog    LADDIE

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (three volumes to choose from!), play our games at PuzzleNation.com, or contact us here at the blog!

PuzzleNation Book Review: The Riddle of the Labyrinth

Welcome to the fifth installment of PuzzleNation Book Reviews!

All of the books discussed and/or reviewed in PNBR articles are either directly or indirectly related to the world of puzzling, and hopefully you’ll find something to tickle your literary fancy in this entry or the entries to come.

Let’s get started!

Our book review post this time around — our first nonfiction book review — features Margalit Fox’s work The Riddle of the Labyrinth: The Quest to Crack an Ancient Code.

When archaeologist Arthur Evans unearthed the first of hundreds of preserved tablets from a dig on the island of Crete, he had no idea he was unveiling a puzzle that would last for decades.

Linear B.

It has all the trappings of a classic mystery: an exotic setting, an uncrackable code, a cast of brilliant and curious people brought together to solve it, and a final, world-changing deductive leap to the finish. The Riddle of the Labyrinth is the story of how the conundrum of Linear B was resolved, framed by the life stories of the three people most responsible for conquering a 50-year mystery.

The Riddle of the Labyrinth is terrific, a perfect fusion of historical writing and investigative reporting that presents an incredible mental and deductive achievement as a slow-boil mystery, and by doing so, rewrites the established narrative to spread the credit around.

The writing is meticulous and painstakingly detailed, allowing the reader to truly understand, sometimes graphic by graphic, how each breakthrough in the solving process was made, and just how phenomenal the detective work involved truly was.

I’ve written about real-life examples of codecracking in the past, but they all pale in comparison to the enormity and complexity of what Alice Elizabeth Kober and Michael Ventris accomplished when they unraveled the riddle of Linear B.

It’s impressive in the extreme that Fox was able to make some high-level deduction and linguistic skill so easily understood by the average reader. Even fans of cryptograms and other codebreaking-style puzzles could learn a great deal from Kober’s techniques and Fox’s wonderfully thorough and easily-parsed step-by-step analysis.

By citing examples like The Dancing Men from the famous Sherlock Holmes story, Fox provides great shortcuts for the reader, removing none of the wonder of Kober and Ventris’ accomplishments while still clearing away so much potential confusion.

In short, this is science writing, history writing, and storytelling in top form. What a treat.

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (three volumes to choose from!), play our games at PuzzleNation.com, or contact us here at the blog!

PuzzleNation Community Contest Winners Chosen Today!

Hello puzzlers and PuzzleNationers!

I hope you had a relaxing Labor Day weekend, chock full of friends, family, and frivolity.

I for one am happy to be back to work, because it’s time to announce the winners of our PuzzleNation Community Contest Giveaway!

In celebration of the one-year anniversary of the PuzzleNation Blog, we wanted to give back to the community that’s been so good to us, so we’ve been keeping track of every like, comment, share, retweet, and gold star from members of the puzzle community for the last two weeks.

All those names were collected and tossed into our ceremonial drawing cup:

(It’s the most ceremonial thing we could find. We’ll figure out something shinier next time.)

And now, it’s time to swirl it around and blindly draw the name of our first winner, who’ll be receiving Volume 1 of our Classic Word Search iBook!

Let’s see who it is!

Oh, nice try, Fred!

(Fred recently signed on as Director of Digital Games here at PuzzleNation, and he’s obviously trying to pull a fast one on us by slipping his name into the proverbial hat. No dice, Fred! You’ll have to be craftier than that to outwit our wily PuzzleNation family!)

Okay, without further ado or attempted chicanery, let’s draw the names of our three Classic Word Search iBook winners!

Congratulations Iveliss, Matt, and Emmy! Keep your eyes peeled for a Facebook message regarding your prize!

And a very heartfelt thank you to everyone who has followed and supported us over the last year. It’s a real treat to create puzzles for you and interact with you. You truly make the puzzle community the best around!

Thanks for visiting the PuzzleNation blog today! You can like us on Facebook, follow us on Twitter, check out our Classic Word Search iBook (three volumes to choose from!), play our games at PuzzleNation.com, or contact us here at the blog!