PuzzleNation Reviews: Laser Maze

Here at the PuzzleNation blog, we love spreading the word about great new puzzle-solving experiences of all sorts, so when the creative folks at ThinkFun passed along a free copy of their latest puzzle game, Laser Maze, we were all for testing it out.

And I’m pleased to say that Laser Maze is a terrific puzzle game.

The concept is deceptively simple. All you have to do is set up the mirrors, gateways, and other game pieces and light up your targets with the laser. Some pieces allow you to bounce the beam at a right angle, others allow you to split the beam in two, and still others can double as both reflecting mirrors and light up targets. An impressive amount of adaptability is packed into 11 game pieces.

There are 60 challenge cards that range in difficulty from beginner to expert. In the earliest challenges, there are only a few pieces on the game board, and you’re given both their location and the direction each piece faces, and it’s up to you to complete the laser’s path by adding only the pieces listed on the card.

In later challenges, you get less information. You might know a piece’s location on the board, but you don’t know which direction it should face. The number of targets to light up with the laser increases, and the solutions become more complex.

laser maze 2

But the genius of Laser Maze is that the beginner and intermediate puzzles teach you the fundamentals necessary to tackle the harder puzzles to come. Like the best puzzle games, Laser Maze allows you to learn by doing, building your skills, your deductive reasoning, and your bag of game-piece-centric tricks as you become more proficient at using the mirrors and beam-splitters to direct the laser precisely where you need it.

Plus, the gameplay itself is intuitive. With just a brief skim of the instructions and a minute to familiarize myself with the symbols key for the puzzles, I was in.

I played through a number of beginner, intermediate, advanced, and expert puzzles. As a pretty puzzle-savvy guy, I expected to breeze through the early challenges, but a few of the intermediate puzzles made me pause and restrategize. By the time my confidence grew and I was sure none of the intermediate puzzles would stymie me, I still didn’t WANT to move on to the next level. I was having too much fun.

I progressed through the advanced challenges and into the expert puzzles, and then went back to the intermediate puzzles to test the game’s replay value. And that’s when I discovered another facet of Laser Maze.

Once you’ve solved a given puzzle, you clear the board and prepare for the next one. By design, you start with a clean slate. But you’re also forced to completely ignore any preconceived notions you have about the puzzle to come, because each one has its own challenges.

As I played through puzzles I knew I’d played before, they still FELT like fresh challenges, because of the sheer adaptability of the game pieces. This wasn’t going to end up a one-time playing experience.

You’ll no doubt note similarities between Laser Maze and the popular game Khet, which also features a laser. That’s to be expected, since they were both invented by devious puzzlesmith Luke Hooper. But while Khet is a strategy game to played against an opponent, Laser Maze pits a single player against the game itself. It’s a learning experience disguised as an incredibly fun game.

Plus, every time I’ve played, I’ve attracted family and friends as onlookers and collaborators. It might be designed for one player, but it’s hardly a solitary endeavor.

Of course, I’m covering the gameplay as an adult solver, and Laser Maze is designed for ages 8 and up. (Plus, there’s an actual REAL laser, so safety first, fellow solvers.)

Fellow PuzzleNationer Fred took the game home and unleashed his kids on the game, and as you can see, he had ample time to snap a pic of his very focused son Max, ready to activate the laser and solve his latest challenge.

All in all, Laser Maze is both great fun and an engaging puzzle-solving experience. ThinkFun really knocked it out of the park with this one.

(Check out Laser Maze on ThinkFun or on Amazon!)

Three posts, five rings, endless possibilities…

I’ve always been a big fan of DIY puzzling. With seven nieces and nephews to keep engaged and entertained at family gatherings, I often find myself cobbling together new games and puzzles for them from whatever I can find around me.

(For instance, you’d be surprised how many board games are spiced up a bit by the addition of dinosaur figurines.)

So last weekend, I discovered my youngest nieces have three of those ring-stacking toys with the colored rings, the ones I think every kid has played with at some point or another.

And I realized I had all the tools necessary to whip up a challenge for the kids and adults alike… a Tower of Hanoi puzzle.

The Tower of Hanoi puzzle and its many variants look simple, but can be fiendishly puzzling. The rules are simple: move the stack of rings from the first post to the third. You move one ring at a time, and at no point can you place a larger ring atop a smaller ring.

(The standard puzzle is five rings, but variants can go as high as 10.)

I gave the adults first crack at it, and after laughing it off as childishly simple, it took them far longer than expected to solve the puzzle, especially in the later stages as you try to place the largest ring. There was plenty of pointing and strategy and “No, no, not there! THERE!”

The kids, on the other hand, worked together, and managed to solve the puzzle in about fifteen minutes, each taking turns moving colored rings here and there (and for my youngest niece, occasionally biting them, as you do). Their sense of accomplishment was a joy to watch, and each crowed to their parents about their victory.

As a placement puzzle, the Tower of Hanoi is much like a sudoku puzzle, a combination of strategy — where to place a number or a ring — and deduction — determining which moves you can’t make based on the information provided. It’s one of those universal puzzle-solving skills that will serve a puzzle fiend well for decades to come.

(To try the Tower of Hanoi puzzle, check out this online version I found.)

Big things brewing at PuzzleNation!

Greetings PuzzleNationers and puzzle fans of all sorts! We’ve got some exciting things ahead for PuzzleNation, so keep your eyes peeled for a big announcement in the coming weeks! Stay tuned for puzzle goodness!

A hallmark of puzzles to come…

Cleverness abounds in the puzzle community, both in those who create puzzles and those who solve them. But the advent of the Internet has truly raised the bar in what you can accomplish with a puzzly mindset and some serious ingenuity.

From Easter Eggs concealed in DVD menus (like the blooper reel hidden in the silver box DVD release of the original Star Wars trilogy) to viral marketing campaigns that conceal plot details and exclusive scenes for industrious fans (as Christopher Nolan’s Batman films frequently employed), there are delightful little entertainment nuggets secreted away in all sorts of media these days.

But only a select few of these hidden puzzles reach the level of complexity and elegance embodied by a series of puzzles lurking within the game Portal (which eventually unlocked details regarding the upcoming sequel).

Portal, itself widely regarded as a masterpiece of outside-the-box puzzle-solving wizardry and gameplay, demands a great deal from its players, so any hidden game designed for these players would have to be something special.

Adam Foster did a thorough and fascinating write-up on both the hidden puzzle game itself (known as the Portal ARG) and the process behind creating this dastardly electronic scavenger hunt, and you can read the full details here.

What’s particularly brilliant about this particular multitiered puzzle is that it incorporated rewards for both mid-level gamers — collecting all the radios in the game and locating where they received broadcasts — as well as the stunningly devoted fans who were willing to chase the puzzle farther down the rabbit hole, delving into top-tier decryption and deduction puzzle-solving.

This sort of chain-reaction puzzle-solving is becoming more and more commonplace. For a simpler example, you need go no further than PuzzleNation’s own Guessworks game. You start with a Hangman-style guessing and deduction game, which leads to clues to be solved, which then lead to a quotation to be unraveled.

As you build upon these earlier steps, you not only challenge yourself in new ways, but you develop multiple puzzle-conquering skills at once. Tackling a puzzle as wily as the Portal ARG is some serious mental exercise.

By pushing the boundaries of what form puzzles and games can take, people like Adam Foster are redefining and rejuvenating the puzzle-solving experience for a new generation of savvier solvers.

Links aplenty today!

Today’s a day for sharing the puzzly wealth, so I’ve got a few links for your perusal.

First up is this terrific article from IO9, recommending a number of science-themed apps and games with some seriously crafty puzzle elements to them.

From RNA molecules and gene structures to brainmapping and animal classification, these will fascinate AND inform you all at once. Marvelous stuff.

Next up is a great post by Dan Markowitz on McSweeney’s Internet Tendency, exploring what Rube Goldberg could have created if he was a little more petty and meanspirited. It’s Rude Goldberg Contraptions!

A series of dominoes fall, knocking over a marble that rolls off a ledge, landing on a seesaw that tips downwards, dangling a piece of cheese in front of a gerbil that runs on a hamster wheel, unfurling a roll of toilet paper into a trash can, leaving an empty cardboard tube in the bathroom that you’ll have to replace even though you weren’t the person who used it up.

And finally, a little something for the puzzlers in the audience who like some magic and swashbuckling in their solving. The creative titans behind Dungeons & Dragons are filling the gap between now and the launch of their newest system (D&D Next) by releasing dozens and dozens of out-of-print and retired modules, sourcebooks, and adventures from earlier editions of the game.

You can relive some of your all-time favorite dungeon romps, riddles, and puzzle traps at D&D Classics — they’ve already posted the first edition classic The Temple of Elemental Evil — and any you can’t find there, you can probably track down in downloadable form at DriveThruRPG.

A day for puzzles and games galore!

Aloha, friends and fellow puzzle fiends! Just a quick reminder that tomorrow (March 30th) is International TableTop Day!

For the uninitiated, International TableTop Day is the brainchild of Internet superstars and gaming devotees Wil Wheaton and Felicia Day, a day devoted to board games, card games, dice games, roleplaying games (RPGs), and any other communal game-playing activity played on a table or any convenient flat surface.

(And with so many puzzle-based games out there, from Boggle and Scrabble to Jenga and Hex, I think it definitely merits mention here on the PuzzleNation blog.)

While the term “TableTop” was originally coined to differentiate one style of gaming or roleplaying from another. TableToppers were your Magic card-carrying, dice-rolling, character sheet-wielding gamers, as opposed to those who played video games or engaged in Live-Acting Roleplaying (LARPing).

Obviously, the definition has since expanded to include many other types of games, so long as you play with others around a table.

As not only a self-confessed puzzlin’ fool, but a devoted player of Dungeons & Dragons and other RPGs, I’m happy to tell you that some of my all-time favorite puzzles have come from my experiences as a roleplayer.

I remember being trapped in a dungeon in my friend’s game, and there was this elaborate machine that would open the door with flowing water if you could direct the water properly. You did so by way of numerous levers located in various rooms around the dungeon. And as a bare-bones adventuring party, we didn’t have anything with which to draw a map of the labyrinthine corridors, so I basically had to memorize the route in my head, figure out what each of the levers did, then run around the dungeon pulling them in the precise order necessary to unlock the door.

It was mindbending and frustrating and a terrific time. That’s the kind of puzzle-gaming experience I’d love to share with others.

Since Easter is this Sunday and I’ll already be spending time with my nephews this weekend, I’m hoping to introduce them to some of my favorite board games and puzzle games. I’ll definitely be bringing my two-player version of Brick by Brick with me.

A variation on the classic Tangram-style of piece-moving puzzle solving, Brick By Brick puzzles offer a shadowed shape you need to form with irregularly shaped bricks. You can play by yourself or go head-to-head with an opponent, or even team up and use both sets of bricks to solve even tougher shadow puzzles. It’s great fun and a terrific brain-teaser.

I’m hoping it’ll be the gateway drug to other puzzle games as they get older, since they’re a little too young for some of my favorites. (Like U.S. Patent Number 1, the game where you’ve built a time machine, and so have your opponents, and you race to soup them up and travel back in time to register for the very first patent. It’s a blast.)

Oh, and Older Sister? Beware, I’m also bringing Upwords, a marvelous variation on Scrabble where you can place letters on top of other letters in order to form new words. You’re going down, sis!

Of course, in the midst of all this TableToppy goodness, I’ll be bending the rules a bit, since I also plan on sharing the spirit of International TableTop Day by playing some two-player PuzzleNation games with friends abroad. Hey, it’s much harder to gather around the table with an ocean between you.

In any case, I hope you indulge your puzzle fancy tomorrow with some communal puzzle-game goodness. Have a fantastic holiday!