No Prep Road Trip Games!

Summer is nearly upon us, and with the arrival of summer, one cannot help but think of road trips with friends and ways to pass the time in the car.

While singalongs, I Spy, and the License Plate Game are all well and good, perhaps you would like a little more challenge with your road trip games.

Well, you’ve come to the right place. Here’s a few suggestions for road trip games that require no preparation, save for a little imagination!


The Movie Game

I learned this game while stuck on a long train ride, and it certainly made the delays go faster.

Someone starts with a film, and the next player names an actor in that film. The next person names ANOTHER film that actor has appeared in, and the next person names ANOTHER actor from that film. And you keep going until someone can’t continue the game.

(If you present an actor or film in the chain that the next player can’t continue, you can only eliminate them by offering another answer, showing that the chain can continue. If you give them a chain link you can’t continue either, you’re out!)

It’s surprisingly difficult, because the more you play, the more devious you try to get. You want to lure other players down garden paths, but you have to make sure you don’t go so obscure that you can’t find your way out as well.


Playlist

Friend of the blog Jen Cunningham created a music-themed version of The Movie Game: Playlist.

In this version, you start with a song and an artist, and the next player either names another song by that artist OR another song using one of the key words in the song.

So, for instance, if you say “Sgt. Pepper’s Lonely Hearts Club Band” by the Beatles and you need to match the song, you could do “Owner of the Lonely Heart” by Yes or “Only the Lonely” by Roy Orbison. Then someone needs to name another Yes song or another Roy Orbison song, and then the chain continues.

I find this game slightly more challenging than The Movie Game because of both the musical knowledge (which isn’t as strong as my movie knowledge) and the associative nature of the song title aspect. But many hours have been wiled away with this game!


My Friend Is An Expert… / Conspiracy Theory

In this game, the first player picks two random subjects, and then prompts the next player with them, and it’s the next player’s job to explain in entertaining fashion something fascinating about them that only an expert would know.

For instance, the first player would go “My friend is an expert in ancient archaeology and polka music” and the next player has to riff on those subjects for a bit. Other players can ask questions to continue the silliness.

The game continues with different topics and additional nonsense.

There’s a similar game to this called Conspiracy Theory where someone has to rant about the grand conspiracy behind two seemingly unrelated topics provided by the other players.

Both of these are great fun with a group of improvisers or snake oil salesman during a long road trip.


Alien Ambassador

(I haven’t played this one yet, but a friend recommended it, so I’m happily including it.)

In this game, one player is selected to be the alien ambassador, an alien visiting Earth for the very first time. The other players must answer the alien’s questions and explaining simple concepts to them. (It’s sorta like that comic strip with the aliens.)

As the alien ambassador asks more questions about this, the players will invariably scramble to explain the very weird things we accept as normal, everyday life, and laughter will ensue.


Hastur Horta Hodor Mordor

Inspired by a Dork Tower comic, Hastur Horta Hodor Mordor is a road trip game that actually became a real card game. But let’s focus on the road trip version.

This is a memory game where one player says a word — preferably one related to fandom, geek culture, etc. — in order to begin a nerdy tongue twister. The next player says that word AND another word. The next player says the two previous words AND another word, and the chain continues.

If you can’t complete the chain or you hesitate too long, you get a Hodor point, and a new chain begins.

If you get 3 Hodor points, you can only say “Hodor” for the rest of the car ride. (That’s a reference for the Game of Thrones fans in the audience, if there are any of you left after those dismal final seasons.)


Do you have any favorite no prep road trip games, fellow puzzlers? Let us know in the comments section below! We’d love to hear from you.

PuzzleNation Book Review: Kubrick’s Game

Welcome to another installment of PuzzleNation Book Reviews!

All of the books discussed and/or reviewed in PNBR articles are either directly or indirectly related to the world of puzzling, and hopefully you’ll find something to tickle your literary fancy in this entry or the entries to come.

Let’s get started!

The subject of today’s book-review post is Derek Taylor Kent’s novel Kubrick’s Game.

Shawn Hagan is a film student at UCLA’s School of Film and Television, a gifted director of photography, cameraman, and lighting designer with aspirations toward directing. He’s probably like many cinephiles you know: obsessive, prone to losing himself in films, with a hard time relating to others.

He’s also a fan of puzzly scavenger hunts, tackling them with his friend Wilson, a former child star with his own directorial ambitions. They also recruit Shawn’s TA (and crush), Samira Singh, to join them. But when Shawn’s film professor asks for Shawn’s help deciphering the contents of a mysterious package, Wilson, Sami, and Shawn will find themselves on a puzzle hunt unlike anything they’ve ever seen.

The package is from visionary director Stanley Kubrick, a man who has been dead for fifteen years. Apparently, he left one last gift to his fans and fellow film lovers: an elaborate puzzle whose endgame could change history.

As Shawn, Wilson, and Sami unravel each clue, delving deep into Kubrick’s life and filmography, they discover they’re not the only ones in pursuit of the solution to Kubrick’s game; not only are students from other film schools also on the hunt, but shadowy forces are also working to solve the puzzle…forces that are willing to lie, cheat, steal, and worse to get what they want.

What could Kubrick have left behind to justify such means? Will Shawn, Sami, and Wilson solve the famous chessmaster’s last gambit?

Kubrick’s Game is a puzzly thriller/adventure piece very much in the vein of The Da Vinci Code, though a far more satisfying read, more akin to the Shakespeare-fueled mystery of Jennifer Lee Carrell’s Interred with Their Bones or Haunt Me Still than the smack-you-in-the-face-with-coincidence style of Mr. Brown. Kent is clearly a fan of Kubrick’s work, and that enthusiasm infuses every page of the story.

Part puzzle hunt, part tribute, and part whodunit, Kubrick’s Game revels in the minutiae of classic films, adding depth and meaning to cinematic quirks and questions that hardcore film geeks have been debating and theorizing about for years.

But Kent goes one step further by including relevant images and frames of film, allowing the reader to follow the narrative. You can’t quite solve the puzzles alongside the protagonists, especially in the later puzzles (unless you’re a serious Kubrick aficionado, that is), but you know enough to avoid any possible frustration.

On the puzzle side, there are really three puzzly narratives to unravel. The first is the puzzle hunt early in the game, which is very straightforward. The second is Kubrick’s game itself. The third is the whodunit of the story, pondering who Shawn and his team can trust and who they’re working against. It’s a multilayered narrative that never bogs down, despite the twists and turns and numerous characters in play.

[Image courtesy of Biography.com.]

Kubrick himself becomes a major player in the story, as his motivations, his choices, and his interests are crucial to the plot. His films as well become intriguing characters — particularly Eyes Wide Shut, often a maligned part of Kubrick’s legacy, though one I have more appreciation for after reading this book.

(And Kent is clearly having some fun with some of the conspiracy theories surrounding Kubrick’s life and works in this novel, but he does so without mocking.)

As for the human characters, Sami and Wilson are amiable support characters; they’re likable and capable, focused and flawed in their own ways, but Shawn is clearly the centerpiece of the novel, so most of Sami and Wilson’s more intriguing character aspects only emerge in reaction to Shawn.

As for Shawn, he’s a little polarizing, because you want to like him, but several of his choices make it hard to do so. Some of this can be attributed to Shawn’s social awkwardness and insensitivity; there are certain character moments that are selfish and border on the emotionally brutal.

(Some characters theorize that Shawn is on the spectrum, but I don’t feel comfortable commenting either way. It isn’t particularly germane to the plot, so long as you can accept that Shawn is fairly tone-deaf socially and has difficulty connecting with others.)

That being said, you cheer when Shawn succeeds and you root for him when he falters, which are signs of a solid protagonist.

Although the antagonists descend a bit into cartoonish villainy, that’s a minor quibble. For the most part, the stakes feel high and the mentality of Shawn, Wilson, and Sami’s team against the world is an easy one to buy into.

Kent has done an impressive job of constructing an elaborate mystery worthy of Kubrick’s labyrinthine storytelling, one that should satisfy thriller fans and puzzle fans alike.

Kubrick’s Game is available on Amazon in hardcover, softcover, audiobook, and ebook.

[Full disclosure: I received a free copy of today’s book in exchange for a review.]


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