More Names Depart D&D! What Does It Mean for the Brand?

It’s a little sad that the only time Dungeons & Dragons hits the headlines these days, it’s for stupid behind-the-scenes reasons and not terrific storytelling reasons.

Over the last two years, Dungeons & Dragons has been in the news for:

-trying to destroy the third-party market from which they profited by releasing a new OGL (the gaming license that allows third-party companies to make content for the D&D brand)
-repeatedly using AI-generated material after claiming they would not
-sending actual Pinkerton agents to someone’s house for revealing a Magic the Gathering product ahead of time
-being accused of racial stereotyping and social tone-deafness for one of the playable races in Spelljammer
gutting their Sigil team and continuing to push for more AI-fueled content (including the idea of AI Dungeon Masters to run their games)

Except for the successes of Baldur’s Gate 3 (which is more due to the video game company than Wizards of the Coast or Hasbro) and the D&D movie (which has no follow-up plans that we’re aware of), it’s been a cavalcade of poor choices, mismanagement, and actions that seem designed to burn good will with the audience rather than build it.

In the aftermath of the OGL scandal, several competitors have risen to challenge D&D’s status as the RPG juggernaut, including Matt Colville’s MCDM RPG/Draw Steel, Kobold Press’s Tales of the Valiant, and Critical Role/Darrington Press’s Daggerheart.

And now they’re hemorrhaging talent on the creative side as well.

Back in April, Chris Perkins and Jeremy Crawford both departed from Wizards of the Coast, D&D’s parent company.

This was rightfully seen as a huge blow to the brand, as Perkins and Crawford were not just the most visible representatives D&D had to the playing public, but also the architects of modern D&D over the last two decades or so.

They were the smiling public faces that endured the slings and arrows from an unhappy fanbase, doing their damnedest to explain away the poor choices foisted on them by WOTC and Hasbro. Whatever good will the brand had, much of it was due to those two.

A few days ago, Perkins and Crawford announced they were joining Darrington Press, the publishers of D&D competitor Daggerheart, with the intent of producing new non-D&D RPG content. Given that Critical Role has been credited with a large chunk of D&D’s continued popularity over the last decade, seeing two of the most influential voices in D&D join them should give Wizards of the Coast shivers.

This week also marked the departure of two more important voices at WOTC, one by choice, and one not by choice.

Jess Lanzillo, vice president of the D&D brand announced she was stepping away from WOTC after eight years working on both Magic: The Gathering and D&D. She has been credited with pushing for new releases, helping shepherd 2024’s revised rules, and increasing branding opportunities for Magic: The Gathering.

Head of content (and face of much of D&D’s video/online content) Todd Kenreck announced he was laid off from D&D this week as well. Losing another popular public face of the brand — and doing so by choice this time — marks another short-sighted decision by WOTC/Hasbro higher-ups.

Now, let me be clear, I’m not ringing alarm bells and claiming that D&D is dying. Far from it. D&D IS roleplaying to so many people, and they could coast on that for years.

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But it’s worth noting that this FEELS like a sea change in the market. I would argue consumer confidence in D&D hasn’t been this low since the late 90s/early 2000s when the brand floundered wildly after the release of Fourth Edition (and the rise of Pathfinder in its wake), but that doesn’t mean doom and gloom.

All those alternatives are looking to build a name for themselves, particularly on the Darrington Press side by hiring Crawford and Perkins, as well as Daggerheart making waves by completely selling out every edition of their new releases.

Hasbro and WOTC desperately need to reassess what they THINK the audience wants, as well as what Dungeons & Dragons should be.

The ship isn’t sinking yet, but it’s leaking. And who knows when the iceberg might hit.

RPG Actual Play News Roundup!

A lot of cool things are happening in the actual play RPG scene these days.

For the uninitiated, actual play games (also known as liveplay games) are when a party of roleplaying game enthusiasts share their gameplay for viewers.

Some of them simply record a regular session around the table, while others create sets, graphics, and expend a fair bit of coin on their production values to enhance the viewing experience.

There are LOADS of podcasts and video series in the actual play RPG arena, and over the last few weeks, several of the heavy hitters in the genre have announced big projects.

So let’s do a roundup of actual play RPG news!


Dimension 20 + WWE

The comedy streaming service Dropout is the home of Dimension 20, one of the premiere liveplay games running today. Fresh off of selling 20,000 tickets for a show at Madison Square Garden, Dimension 20 recently announced a new campaign featuring their flagship Dungeonmaster Brennan Lee Mulligan. And his four players at the table are all WWE superstars!

Xavier Woods, Kofi Kingston, Bayley, and Chelsea Green will be tackling a gladiatorial arena in the time of ancient Greece in Titan Takedown, starting April 2nd!

It’s interesting that they’re using D&D rules instead of any pro wrestling RPG systems, but otherwise, I’m excited to see this campaign play out!


Critical Role 10th Anniversary

The top dogs in the RPG actual play scene are undoubtedly Critical Role, a self-proclaimed group of “nerdy-ass voice actors who sit around and play Dungeons & Dragons.”

They have a hit show on Amazon Prime, The Legend of Vox Machina, which is based on their original RPG campaign.

They just wrapped up their third multiyear campaign with a huge crossover event featuring the characters from all three campaigns. (The final episode lasted a whopping EIGHT AND A HALF HOURS.

They’re currently running a short follow-up game, Divergence.

Not only that, but there are big expectations for the announcement for their fourth campaign, which could feature their in-house RPG system, Daggerheart.

Ten years after their debut on Geek & Sundry, Critical Role is still shaping the actual play landscape.


Geek & Sundry

And speaking of Geek & Sundry, they recently announced a tabletop charity event featuring several top names in the actual play community.

Alongside Geek & Sundry’s own Felicia Day, Matt Mercer of Critical Role is returning to Geek & Sundry for this special one-shot event, and he is joined by Daredevil star (and RPG influencer) Deborah Ann Woll, Superman portrayer Brandon Routh, and comedian Reggie Watts. The game is being DMed by Bill Rehor of Beadle & Grimm’s, which not only produces topnotch specialty RPG products, but also created the D&D/improv comedy show Faster, Purple Worm! Kill! Kill!

This Pathfinder one-shot game, entitled Lost Odyssey: Godfall, will raise money for the Children’s Miracle Network Hospitals and their Extra Life program.

And it’s also advertising a unique opportunity for viewers to experience the game “firsthand” by using VR headsets to virtually sit at the table alongside the players!

I have no idea if the technology will back up the interactive promises made, but at the very least, this should be a very entertaining round of roleplaying for a very worthy cause!


Baldur’s Gate Liveplays at Conventions

One of the biggest success stories in RPG-inspired video games over the last few years was the 2023 release of Baldur’s Gate 3. Set in the Forgotten Realms D&D setting, the video game brought many new eyes to the world of Dungeons & Dragons, giving them a sampling of the worldbuilding and storytelling potential of traditional tabletop gaming.

But an unexpected and delightful spinoff of the game’s success has been the series of actual play games inspired by Baldur’s Gate 3 at major fan conventions.

The voice actors for some of the game’s most popular characters have been playing D&D for live audiences, and seeing the voice actors learn to love the game that inspired their video game roles has been a wonderful treat.

Astarion, Karlach, Lae’zel, and Wyll have all come to life for gamers and D&D fans alike as the actors themselves roll dice and take control of the story.


Did any of these projects grab your attention, fellow puzzler? What’s your favorite actual play group or campaign? Let us know in the comments below!