Delving into the 2020 Boswords Crosswords!

boswords online

I finally had a chance to sit down and try my hand at the puzzles from the Boswords Crossword Tournament. Given the talent involved amongst the organizers and constructors — as well as the reliable puzzles featured in the previous three tournaments — I had high expectations, and I was not disappointed.

So let’s put those puzzles under the microscope and see what’s what!


[Boswords 2020 Comedy Opener from Boswords on Vimeo.]

 

Warmup 1: On the Move by John Lieb

The first of three unscored opening puzzles did a nice job of loosening up solvers (whether they’re practiced or rusty) and getting them ready to solve. The five related entries all had the letter chain STU in them, and the letter grouping moved diagonally to the left with each successive entry. (This was explained by the clever revealer RV TRIP in the corner, as the letters between R and V made the journey across the grid.)

Although I struggled a bit with the lower-right corner of the grid, I found this 15x puzzle served its purpose nicely, offering an easily grasped theme to warm up solvers.

Interesting grid entries included WINNIPEG, OPEN BARS, RUN DMC, and DEATH STAR, and my favorite clue was “Some ‘The Mandalorian’ characters, for short” for ETS. (Though, since none of the characters are from Earth, I suppose we would consider ALL of them ETs. But I digress.)

Warmup 2: Act I by Andrew Kingsley

I’m not entirely sure if this 15x puzzle was a smoother solve than the previous crossword or if I was just more warmed up. This puzzle’s theme entries all started with an EYE sound, but spelled differently (AY CARAMBA, AYE AYE CAPTAIN). The revealer (EYE OPENER) not only explained this, but referenced the title. Nicely done overall!

This was a fun concept (despite one very obscure theme entry), and playing on pronunciation is a less frequently used gimmick in crosswords, which made it a nice treat.

Interesting grid entries included IMPOUNDS, BAT SIGNAL, and ONCE-A-DAY, and my favorite clue was “Change ‘chagne’ to ‘change,’ say” for EDIT.

crossword street art

[Crossword street art at Heilig-Sacramentstraat 9000 Gent, Belgium]

Warmup 3: Starting From Scratch by John Lieb

Our warmup master Mr. Lieb returns with a well-constructed 15x puzzle that had the best flow of the three. Any solver would feel pumped and ready for the tournament after this one.

The theme entries were all phrases where the first word could be preceded by BANK (as explained by the revealer BANKSY). And I quite enjoyed having RUHROH from Scooby-Doo as the first entry across. It shows off the playfulness you can expect from Boswords tournament puzzles.

Interesting grid entries included AQUA NET, ROXANE, MARLOWE, and HEADBUTTS, and my favorite clue was either “Casino conveniences” for ATMS or “How Boswords 2020 puzzles will *not* be solved” for IN PEN.


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Puzzle 1: Gather Round by John Lieb and Andrea Yanes

The tournament proper launched with this great starter, a snappy 15x puzzle with a tightly-constructed great and a plethora of theme entries to hook solvers. All the theme entries were round or circular items — LIFESAVERS, FULL MOONS, BULLSEYE — which fit both the title and the revealer CIRCLE TIME in the grid.

As Boswords puzzles don’t tend to be as difficult as those at Lollapuzzoola or the Indie 500, this was the perfect representation of a Boswords Puzzle #1.

Interesting grid entries included GROVES, VOLDEMORT, ROMCOM, and CHALLAH, and my favorite clue was either “National dance of the Dominican Republic” for MERENGUE or “‘Snow White and the Seven Dwarfs’ has over 800,000 of these” for CELS. I love learning things from crosswords!

Puzzle 2: Two Across by Andrea Carla Michaels

Puzzle #2 really stuck the landing in this thoroughly enjoyable solve. A fun, accessible hook — naming two of the characters in famous trios and cluing each theme entry with the third — was made evident by the revealer THREE’S A CROWD, and the trios were well-chosen for maximum pop culture familiarity. (Though I suspect I got the Ron-Harry-Hermione trinity slower than most solvers.)

I found this puzzle right on par difficulty-wise with Puzzle #1, making for a breezy solve and some delightful cluing.

Interesting grid entries included ISHMAEL, CD TOWER, and THE SEA, and my favorite clues were “Nursery purchase” for SEED, “Pronoun containing another pronoun” for SHE, and “K-I-S-S-I-N-G in a tree, for short” for PDA.

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Puzzle 3: Mass Mayhem by Rob Gonsalves and Jennifer Lim

Bosword tournaments tend to have jumps in difficulty rather than a gradual increase, and this year was no exception. Puzzle #3 offered a boost in difficulty from the previous two puzzles, though I suspect cryptic solvers might have cottoned onto the theme faster than other puzzlers. Each theme entry was a “villain” whose description was an anagram of a Massachusetts locale (SILVER MOLE for “Graying double agent from Somerville,” GRID BUSTER for “Crossword puzzle vandal from Sturbridge”).

I figured out the entries without the anagrams, but getting the clues last is always the worst feeling. The “from” phrasing probably made the gimmick obvious to others, but I was a little slow on the uptake with this one.

Interesting grid entries included DEVITO, NAIROBI, BRAHMS, and MEMBRANE, and my favorite clue was either “First word spelled out in a lunchmeat jingle” for OSCAR or “Tea at the Boston Tea Party, effectively” for JETSAM.

Puzzle 4: Water Picks by Amanda Rafkin

For the second year in a row, Puzzle #4 featured my favorite gimmick from the tournament. Rafkin concealed different kinds of apples in zigzagging patterns throughout the 17×21 grid, allowing the letters in the entry to bob up and down. This fit the bonus entries HALLOWEEN PARTIES and BOBBING FOR APPLES elsewhere in the grid.

A delightful hook with a clever visual element, really fun cluing, and strong fill? It comes as no surprise that this was my favorite puzzle from the tournament by a long shot, despite being the largest.

Interesting grid entries included FEARSOME, EVAN HANSEN, GALLERIA, LOONIE, and ZORRO, and it was impossible for me to narrow down my favorite clue in this one:

  • “Foot work?” for POEM
  • “Without pier?” for ASEA
  • “Page in a screenplay?” for ELLEN
  • “One in a batting lineup?” for EYELASH
  • “Vessels that are often blown up” for RAFTS
  • “Org. with Sarah McLachlan (AND HER VERY SAD SONG) as a spokesperson” for ASPCA

(Unfortunately, I must also deduct points for referencing Dave Matthews Band in a clue. Sorry, Amanda, them’s the rules.)

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[There really ARE stock photos for everything.]

Puzzle 5: The A’s Have It! by Sid Sivakumar

The tournament puzzles concluded with a very satisfying solve from Sivakumar, whose choice of theme must’ve made for some fun constructing. Puzzle #5’s theme entries featured the letter A as every other letter in each entry (BANANARAMA, PANAMA CANAL), tied together with the revealer FIVE-SECOND RULE referencing the cavalcade of A’s in the grid.

All those A’s allowed for some long crossings, and the constructor made the most of them, using a number of 9- and 10-letter entries to tie the grid together nicely.

Interesting grid entries included IXNAY, MOVIE NIGHT, RAMIS, and KODAK, and my favorite clue was either “Chapter in a history textbook, say” for ERA or “Promoter of chess?” for PAWN.

Championship Themeless by Sam Trabucco

After two years of championship puzzles being shepherded by the ambitious grids of David Quarfoot, and Finn Vigeland offering an intimidating themeless championship puzzle of his own last year, Sam Trabucco stepped up to the plate with a suitably challenging finale to the day’s proceedings.

Absolutely packed with 8- and 9-letter entries, this grid was very tightly constructed, but included enough unexpected vocabulary to make solvers truly earn their completed grids. (My only qualm was reusing I in three entries — I TELL YA, I’VE GOT IT, and I’LL TAKE IT — but I’m probably in the minority on that nitpicky point.)

Interesting grid entries included TEXAS TEA, SNAPCHAT, SOYLENT, JANIS IAN, and STAGE MOM. Both the easier and tougher sets of clues had some gems, so I’ll list them separately below:

Easier clues:

  • “Lamenting some shots, perhaps” for HUNGOVER
  • “Like the origins of each day of the week” for PAGAN
  • “Like many colorful characters in ‘Reservoir Dogs'” for CODENAMED

Harder clues:

  • “Paying for a lot of drinks, perhaps” for HUNGOVER
  • “Vegan food named for a decidedly non-vegan ‘food'” for SOYLENT
  • “Put in charge?” for IONIZE
  • “Sounds Jazz fans love to hear?” for SWISHES.

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Overall, I was fairly impressed by the array of puzzles assembled for this year’s tournament. There were tricky themes, visual themes, and even an auditory theme, all of which made great use of both the cluing and the grids themselves. Yes, one or two puzzles didn’t resonate with me as strongly as the others, but the tournament puzzles as a whole were challenging and creative in their design without being off-putting or getting too esoteric.

BosWords remains the perfect tournament to introduce solvers to tournament-style puzzling, making up for difficulty with accessibility, playfulness, and straight-up solid grid construction.

It’s the right mix of challenge and creativity for solvers accustomed to NYT-style solving, and I think the constructors and organizers did one heck of a job putting together the tournament, especially with the trying circumstances this year. I heard nothing but good things about the online solving experience, and I credit the hardworking organizers for pulling this all off!

And I can’t wait to see what they cook up for us next year.


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Another Treasure-Filled Puzzle Hunt in the Works?

When it rains, it pours.

Just last week, after lamenting the (possible) end of Forrest Fenn’s famed treasure hunt, we spread the word about a new treasure hunt based in Michigan that had emerged unexpectedly from the ongoing circumstances caused by the Coronavirus.

As it turns out, Michigan may not be the only place an intrepid treasure-seeking puzzler can look for a challenge that ends with riches.

We recently received a message about the latest cache being hidden by “the Treasure Man” H. Charles Beil, a curious figure who is supposedly hiding caches of gold, coins, crystal skulls, and other valuables all over the country.

His goal is to hide a cache in each of the fifty states, and apparently, the hunt for his fifteenth cache — the Gallows Harbor Treasure Hunt — will soon be underway.

ark of the covenant

[This chest, designed to look like the Ark of the Covenant,
is supposedly already in place, awaiting cagey solvers.]

From the message, which was structured like a press release:

H.Charles Beil has hidden a multi-million dollar treasure weighing nearly a half ton in the Appalachian Mountains.

The treasure consists of six large brass chests, crystal skull signed by actor Dan Aykroyd and six smaller chests filled with gold, silver, precious gems, coins, pewter, jewelry, historical items and custom art objects.

I went looking for more information, and was a little surprised to see mentions of H. Charles Beil confined to treasure hunting forums and other odd corners of the Internet, rather than being reported in the major news outlets, as Forrest Fenn’s hunt was.

That’s especially curious if five of the caches have been found. How were none of them reported in online news sources? (At least, as far as I could tell.)

Of course, Fenn’s treasure hunt was quiet for years before it gained mainstream press, so it’s not impossible that this has flown under the radar, just highly unlikely.

The Treasure Man caches have evocative names like The Lost Cache of Wolf Run, The Secret Lovers Lost Cache, or The Legend of Woodsy Swamp, and they’re often steeped in local lore. (Click here for a rundown of many of the caches.)

Although sites like GallowsHarbor.com and TheTreasureMan.com have some details, they’re more like teases — hints you’d expect in a promotional campaign — instead of fully informational sources. It appears that most of the helpful information for these hunts are tied to the Treasure Man’s Facebook Group, where many hunters post videos and information relating to their efforts to hunt down these caches.

The Gallows Harbor Treasure Hunt is apparently tied to a book that hasn’t been released yet. This does make the websites, as well as all the cloak-and-dagger elusiveness feel like a PR stunt to sell a book, rather than a puzzly adventure. But again, I have no proof one way or the other.

gallows harbor

I wish I had more details to share with you, fellow puzzlers and PuzzleNationers. It seems like the most useful and accessible source of information about the caches is Mysterious Writings, a website and YouTube account dedicated to treasure hunts of all sorts. You can check them out here and here.

If this is all true, then it’s a marvelous endeavor that is bringing joy and excitement to adventurous solvers all over the country. If it’s not, then it’s a fairly elaborate and well-constructed hoax that will hopefully boost some book sales for the Treasure Man.

Either way, it’s an interesting story, one that we hope sparked your imagination and your puzzly spirit.


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5 Questions with Game Designer Grant Howitt!

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And I’m excited to welcome Grant Howitt as our latest 5 Questions interviewee!

gshowitt resized

Grant is a prolific tabletop game designer who has created multi-book campaign settings and adventures, but is perhaps best known for his one-page roleplaying games, where he fits an entire game — objectives, setting, characters, rules, and other game details and stylistic flourishes — onto a single piece of paper!

He has built a reputation for clever design, irreverent campaign concepts, and topflight roleplaying experiences, and he’s currently putting all of those creative energies into Heart: The City Beneath, a recent Kickstarter success story.

Grant was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Grant Howitt

1. How did you get started with roleplaying games? When did you start designing your own games?

I got into RPGs back in 2000 – I saw a game of Vampire the Masquerade being played, and while I didn’t take part, I kind of fell in love with the possibility of the thing. I come from a wargaming and videogaming background, so the flexibility available to players blew my mind when I saw it done live. I didn’t actually play regularly for another six years, because my high school friends were too cool to do it, and I can’t blame them.

I started making my own games significantly before that. I wrote my first game in high school, a hack of a game called Zaibatsu that I got off an Angelfire website, and it reflects my 14-year-old obsession with marijuana, shooting two guns at once, and generally dicking about. (I still like all of those things but I feel like I’m expressing it in more subtle ways these days.)

I went on to write a Live-Action Roleplaying system called Zombie LARP at University with my friend Chris Taylor, who I now co-own an RPG business with alongside Mary Hamilton. (I’m married to Mary; it’s pretty cool running a business doing the thing you love most with the people you love most.)

honey heist

[Have you ever masterminded the world’s greatest heist while being a bear?
That’s the goal of Honey Heist, a one-page roleplaying game created by Howitt.]

2. Your games run the gamut from one-page works like the lighthearted Honey Heist and the tension-filled Wake to more complex and detailed games like One Last Job and Spire.

But one interesting thing aspect of your games is that there’s always an abundance of material to inspire the roleplaying part of the game. When designing the mechanics of a game, how do you find the sweet spot between necessity, efficiency, stylistic flair, and going overboard?

That’s a hell of a question! It’s tricky; you get to learn the feel for it after a while. Chris also reins me in a lot and helps me keep a handle on my excesses; he’s very much the yin to my yang. I think the goal is to make something that’s fun to read and that sparks ideas for adventures in the reader’s head – you’re giving them the keys to a fantasy world and guiding them to their own stories, rather than telling them something directly. So you can get loose with it and stitch things together with a theme rather than worrying about, you know, sentence structure and all that stuff.

spire-cover-blue

3. What are two games that have had a strong influence on your own roleplaying experience, either as a player or a game creator? And what two of your own games would you recommend that people try to widen their own gaming experience?

First off: Dogs in the Vineyard by D Vincent Baker, which is out of print now, but it taught me that games can be about one thing and do it perfectly rather than try to simulate any potential actions within a game world. It taught me a lot about abstraction. It’s hugely clever and one player character always ends up shooting another by the end of a session due to an argument about faith, and that’s extremely my bag.

Secondly: Wushu, by Dan Bayn, which is geared towards daft high-action explosive schlocky pulp play, but the system is so monumentally clever because it barely exists. The fascinating thing about Wushu is that it says “yes, you can do that” where most other games say “no, you can’t do that yet” which means that, after about three sessions, you end up burned out because no-one’s keeping you at arm’s length from your potential. I love it. It’s roleplaying cocaine.

And from myself? I think people should buy the most expensive ones, because I need a new pair of boots. (Actually? Read GENIUS LOCI which is about playing a cannibalistic post office god in 1960’s rural Southern England, because it’s not like anything else I’ve read or written, and that counts for something. And HAVOC BRIGADE, which is about an orc “infiltration” mission into a human city, and it’s legitimately some of the most fun I’ve had running a game due to the wild freedom afforded to players.)

heart cover resized

4. What’s next for Grant Howitt?

At the moment we’re getting Heart delivered to Kickstarter backers (you can pre-order it from our site here) and it’ll be delivered sometime in August) and that’s been a big creative drain – we put out the corebook and four sourcebooks alongside it in a few months.

So at present Chris and I are taking time to recharge, keeping the business ticking over (I’m still writing one game a month and don’t intend on stopping any time soon), commissioning works from other authors, and trying to centre ourselves to get perspective and write the Next Big Thing. We have a few ideas at present; maybe something set in the same world as Spire and Heart, maybe some sort of Deep South ghost-hunting game, or maybe something about eating magical materials to cast neat spells. I dunno just yet.

5. If you could give the readers, writers, roleplayers, aspiring game designers, and puzzle fans in the audience one piece of advice, what would it be?

Make stuff! It’s fun. Then of course the next part, which is just as important, is to release it. You have to get stuff out there, get eyes on it, help people make a relationship with your work.

I see a lot of games which have been in development for, like, a decade – and that’s too long for most projects, you wind up with something weird and ingrown and self-referentially exclusive. So release stuff that you’re unsure but excited about, because nothing is ever perfect, and try to have fun with it.


A huge thank you to Grant for his time. You can follow him on Twitter for updates on his latest projects, visit Rowan, Rook, and Decard for his impressive library of games, and if you enjoy his roleplaying creations, please consider joining his Patreon! There is literally no telling what he’ll create next!

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Lollapuzzoola 13 Is Near!

lolla logo

Saturday, August 15, marks the thirteenth annual Lollapuzzoola!

The marvelous indie offspring of the American Crossword Puzzle Tournament, Lollapuzzoola is a favorite of both solvers and top constructors, all of whom would normally descend upon New York City to enjoy what can only be described as “the best tournament held in New York on a Saturday in August.”

This year, though, Lollapuzzoola has gone virtual and the entire tournament will be hosted in a solve-from-home format!

lollapuzzoola13

The format is simple. Three divisions — Express (experienced solvers who have contended in or won tournaments before), Local (solvers with some experience), and Pairs/Groups (allowing you to team up to solve) — pit their puzzly minds against clever clues and crafty constructors.

There’s also the Next Day Division, where you’re outside of tournament contention but you get the puzzles the next day to solve on your own!

With five tournament puzzles plus the championship round — designed with inimitable style, both fun and befuddling in how often they innovate classic crossword tropes — you’re guaranteed to get your money’s worth as you solve!

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[Will we see virtual trophies this year?]

And speaking of money, it won’t cost you very much! Tickets to the live tournament are just $20. (The “Next Day” Division package is $10.)

With current plans to run from 12:30 to 7 PM, you’re getting a full day of puzzling directly from home, whether you’re competing on Saturday or solving on Sunday!

You can click here for all things Lollapuzzoola, and to check out last year’s tournament puzzles, click here for our in-depth review!

Are you planning on virtually attending Lollapuzzoola 13 or solving from home? Let us know in the comments section below! We’d love to hear from you.

Happy puzzling!


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Treasures Galore Await Puzzlers in Michigan!

johnny treasure

[Image courtesy of Johnny’s Treasure Quest.]

One famous treasure hunt might finally have ended, but another one has risen up in its place halfway across the country.

And unexpectedly, this new bright spot on the puzzly calendar has grown directly out of the darkness of the ongoing Coronavirus crisis.

I’ll give you the backstory first. J&M Jewelers has been a presence in Washington Township, Michigan, for decades as a local emporium for gold, silver, diamonds, and antiques, but unfortunately the store was forced to close due to the economic strains imposed by the state’s lockdown period.

With plenty of unsold inventory from the jewelry store just sitting around, owner Johnny Perri and his wife Amy came up with an ingenious way to salvage the situation…

A statewide treasure hunt.

Yes, the Perris have prepared actual treasure troves in places all around the state, and they have invited puzzlers and treasure seekers to accept the challenge of their Michigan-spanning “treasure quest.”

If you locate one of the hidden troves — marked by an X, of course — you can either keep the treasure as you find it or exchange it for its cash value with the organizers! How can you go wrong?

There are different quests in different counties on different days, and you need to sign up for your particular quest and pay a registration fee. Also, be sure to join their Facebook group for details.

Several of the quests have already sold out, so new ones have been added, but spots are going quickly!

Honestly, this is a pretty ingenious way to make the best out of a bad situation, allowing intrepid treasure hunters to embark on a puzzly adventure and help out a struggling business all at the same time.

The first of the treasure quests starts on August 1st, with more later in the month and others launching in September. (One was just announced for October as well!)

Good luck to all the aspiring treasure hunters out there. And to Johnny and Amy Perri, thank you for this marvelous puzzly adventure. We here at PuzzleNation wish you and your family all the best.


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The Fun Side of Crosswordese

Crossword.

Anyone who solves crosswords is familiar with some aspect of crosswordese, even if they don’t know it by that name. Crosswordese consists of words that appear frequently in puzzles, but not nearly as often in conversation or common use. My favorite variation on that definition is “words that crop up a lot in grids but are otherwise pretty useless.”

Part of becoming a better solver is building a personal lexicon of crosswordese and common crossword words so you’re not getting tripped up by the same obscurities, peculiarities, and cruciverbalist celebrities that so often occupy those black-and-white grids we enjoy.

Some of these words seem destined to remain obscure. ETUI will most likely never become commonplace. Most people don’t fence, and couldn’t tell an EPEE from a foil or a saber.

Oona-Chaplin

[Image courtesy of Celebs.Infoseemedia.com.]

Others are cyclical. OONA was Chaplin’s wife, until her granddaughter of the same name become a featured player in the first few seasons of Game of Thrones. Similarly, both ELSAS Lancaster and the movie feline have Frozen to thank for that name gaining new life in puzzles these days.

(Here’s hoping there’s a crop of Eastern-European actresses that will storm TV and film soon and breathe new life into clues for ONA, UNA, UTA, and OSA.)

But, for the most part, crosswordese evokes negative feelings. It’s easy to come up with a list of the words that irk us — the ones we’ve never encountered in the real world, or the ones that we simply cannot remember, even after filling them into a dozen grids or more.

But today I’d like to focus on the ones I do enjoy, the strange words I’ve learned through crossword solving and construction that have broadened my vocabulary and sent my mind down unexpected tangents and pathways I would’ve never otherwise wandered through.

edsel

[Image courtesy of Driving.ca.]

EDSEL

It’s amazing how a convenient letter pattern can keep an infamous failure in the minds of solvers decades and decades later. It was only manufactured for two years, and that was SIXTY years ago. And yet, whenever I see “Ford flop” or something similar as a clue, I always smile. It’s universal at this point.

NE’ER

There’s a lot of poetic license — see what I did there? — taken with poetry terms in crosswords, and most of them are well-and-truly overused. But for some reason, NEER ne’er bothers me. In fact, I enjoy seeing it. It probably has to do with “ne’er-do-well,” which is an incredibly fun term to throw around. It’s right up there with “deipnosophist” and “raconteur” as far as descriptive terms that need to make a comeback.

iago

[Image courtesy of Digital Spy.]

IAGO

He was first clued as a master manipulator from the works of Shakespeare, then as a conniving Disney sidekick who slowly turns toward the light over the course of the franchise. In either case, he’s a fascinating character whose handy combination of vowels ensures he’ll be a part of crosswords for years to come.

obiwanobi

[Images courtesy of StarWars.com and Polina Couture.]

OBI

As someone who is both a Star Wars fan and deeply interested in Japanese culture, I always enjoy when OBI makes an appearance in a grid. (More for the former reasons than the latter, if I’m being honest.)

In fact, this blog entry inspired me to search XWordInfo to see when OBI started being clued as part of Obi-Wan Kenobi’s name (twice, which is weird yet lyrical) and not just as a Japanese sash.

Although the character debuted in the first Star Wars film in 1977, his name wasn’t used in The New York Times crossword to clue OBI until 1990!

These are just the first common crossword entries that came to mind. There are a few others, not to mention all of the neat animals — mostly bird-related or African in origin — that crop up in crosswords. KEA and ROC, IBEX and ELAND, OKAPI and RATEL, just to name a few.

But now I turn the subject over to you, fellow puzzlers and PuzzleNationers. What are your favorite common crossword words or bits of crosswordese that appear in grids but don’t irk you? Let us know in the comments section below! We’d love to hear from you.


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!