WOW is worth 9 points

This past weekend was the National Scrabble Championship. I watched some of the games live on the Web — it’s hypnotically fascinating to watch these word geniuses play things like UNWISHED across two triple-word scores, netting 176 points in one go. (Not that I saw that one happen, but it’s a good example of how impressive these players are.)

But the most mind-boggling thing to come out of the tournament may be this board created by Dan Stock. All the words are legit, and it uses all 100 Scrabble tiles.

Hat tip to Trip Payne. Photo credit: Patricia Hocker of the National Scrabble Association.

You know what a puzzle blog needs? Puzzles!

Back in February, puzzlemaker Jeffrey Harris and I presented a series of puzzles at the American Crossword Puzzle Tournament — all of them connected to PuzzleNation. Okay, it was something of an advertisement for the new site (hey, we were excited), but the puzzles themselves are varied and challenging, and were warmly received. And now we’re posting them here for your solving pleasure.

There are seven puzzles in the set. The first six will give you answers you’ll need to solve the seventh and final puzzle. Solve ’em with a friend and see if you can beat the time of Francis Heaney and Lorinne Lampert, who blazed through all the puzzles in about 25 minutes!

You can download the puzzles here. And the answers can be found here. Happy solving!

Have a seat

What are these musicians sitting on, exactly? I love it when elements of magic work their way into non-magic performances.

Hat tip: Neatorama. (I expect to say the words “Hat tip: Neatoarama” an awful lot on this blog.)

Puzzling with the Kids: Fireboy and Watergirl

Kids just want to help. They want to help make dinner; they want to push the grocery cart all by themselves. And heaven knows they want to help solve that puzzle you’re working on. My daughter used to help me with the New York Times crossword by pointing to the few random words she was able to read and shrieking them with joy. Very helpful.

The Fireboy and Watergirl series of online video games really lets your kid help. Each level is a maze, which must be solved by two people working together. One player controls Fireboy, a smiling red flame, who will of course go up in smoke if he so much as touches water. The other player controls Watergirl, a sprightly blue splash, who naturally cannot enter the pools of lava that seem to be everywhere these days. Only through cooperation can the two friends make their way to the exit and the next, more challenging level.

The games — I believe there are four of them now — are perfectly accessible for even little kids: The only controls are right, left, and jump. (I started playing these games with my daughter when she was six.) But the puzzles themselves are no joke. After a few whet-your-appetite easyish mazes, things start getting challenging indeed. You’ll probably want to discuss strategy with your child — and you may be surprised how quickly your child sees the correct way forward. (“Okay, you stand on the blue button to lower the door and then I’ll go through and pull the lever so that the elevator descends, and you take the elevator to get the gem!”) Even so, certain levels will have to be attempted more than once — if either character touches something he or she should not, it’s curtains and back to the start.

We solve puzzles because it is satisfying to do so. Well, it is even more satisfying to solve a puzzle when your child is sitting on your lap, genuinely lending assistance every step of the way. Actually, wait — your child doesn’t merely “help” solve the Fireboy and Watergirl mazes. You and your child are, in fact, equals. You are helping each other.