The Secret Wordplay of Spellcasting

We love a bit of wordplay around here. We get it in riddles, crossword clues, brain teasers, and the simple shameless joy of a well-executed pun.

I’m sure plenty of roleplaying game enthusiasts have encountered puns and wordplay in their travels. Sometimes it’s a funny reference or an offhand remark or even a character’s name that inspires groans or chuckles.

But some folks are unaware that there are puns lurking not just at the D&D table… but in the very mechanics of the game Dungeons & Dragons itself.

One of the interesting aspects of spellcasting in D&D is the inclusion of spell components. These are actual physical materials the character must carry on them and use in order to properly perform a given spell. When combined with verbal cues or physical actions, the material components help the spellcaster summon the magic to life.

Some material components are quite thematically appropriate. You need bat guano and sulfur — two ingredients in gunpowder — to produce Fireball. To cast Lightning Bolt requires either a glass rod or a piece of amber, plus a piece of fur to rub it with… just as you would in a science lab to make static electricity.

A pinch of sand for Sleep, a drop of molasses for Slow, a bit of copper wire for Message.

Looks like another tragic instance of out-sorcery…

But if you look at the material components used for some spells, you can’t help but notice a jokey recurring theme.

For instance, the material component for the spell Detect Thoughts is a copper piece, a coin of small denomination. The spell literally requires a penny for one’s thoughts.

To cast Confusion, it requires three nutshells. You know, like the ones you’d use in a shell game to make them lose track of the pea they’d just bet on.

All sorts of illusion spells require a bit of fleece or wool. Like the wool you pull over someone’s eyes.

To cast Feeblemind, you need a handful of clay, crystal, or glass spheres. Like the marbles you want your target to lose.

Levitate has several options, but one of them is a simple loop of leather. Like the bootstraps you’re expected to pull yourself up by. (Reinforcing the original meaning of that phrase by proving IT’S TOTAL FANTASY TO ACTUALLY DO SO.)

To cast Tongues, you have to smash a small clay tower or ziggurat. You need to symbolically smash the Tower of Babel.

Passwall requires sesame seeds. Open Sesame, anyone?

Rary’s Mnemonic Enhancer gives you the ability to retain additional spells. Its material component is an ivory plaque… because elephants never forget!

Perhaps the silliest is Gust of Wind. It was later changed to require a “tiny leather bellows,” but in different editions of the game, all it requires is a legume seed.

A bean. A bean to give you wind.

I told you earlier that many puns are shameless.

Still, it’s fun to find these little easter eggs tucked away in the D&D rulebook. It shows the playfulness and the level of attention to detail that helps make roleplaying games an immersive escape like none other.


Have you found any wordplay lurking unexpectedly in your games, fellow puzzler? Let me know in the comments section below, I’d love to hear from you!

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